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	<title>VisualJournalism</title>	<link>http://tc.eserver.org/publisher/VisualJournalism</link>
	<description>A listing of works published by VisualJournalism in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>VisualJournalism</title>
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		<title>3D: A Better Way to Produce High Quality?</title>
		<link>http://tc.eserver.org/20668.html</link>
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		<description>Going three-dimensional in graphics has many advantages – at least in theory. Everyone knows how tired you will become of the same graphic element, however nicely drawn, when used over and over. Someone at the department has taken the time to get good reference-material and draws an airplane, a train or something else rather complicated, and of course the drawing gets stored for further use. The next time you need such an illustration you simply copy-paste the element into the new graphic.</description>
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		<title>The Assault on Arafat&apos;s Compound</title>
		<link>http://tc.eserver.org/20667.html</link>
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		<description>An illustrative diagram to complement a news story from April 2002.</description>
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		<title>The Eagle Has Landed</title>
		<link>http://tc.eserver.org/20666.html</link>
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		<description>To prevent the infographic artists from getting bored somebody invented the web ... But we still think like we do work for printed papers. I won&apos;t suggest that we should concentrate on entertainment, but there&apos;s a lot we can learn from game-design.</description>
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		<title>Graphics Gallery</title>
		<link>http://tc.eserver.org/20669.html</link>
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		<description>A collection of technical illustrations submitted and collected by professional technical illustrators.</description>
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