Everything in Moderation: Using Content Units to Manage UX
I’ve found that separating client requests into content units removes uncertainty and offers clearer direction, while helping your client recognize each individual request as a deliverable, requiring assignments and responsibilities. To do this, I follow a four-step process that helps delineate what content units each section of a Web site must cover—as opposed to content that acts as filler, or filler units.
LaFerriere, Keith. UXmatters (2008). Articles>Project Management>Planning>User Experience
One of my earlier careers was in manufacturing management, and it grounded me in the principles of project planning and management. When I moved into technical communication, I brought my project management disciplines with me, and I embraced the prevailing tools of my new profession. I dutifully produced documentation plans in Microsoft Word and supported them with detailed project plans in Microsoft Project. However, the problem is that—like bad relationships—these artifacts never gave back results that were sufficient to reward the effort I put into creating them.
Hughes, Michael A. UXmatters (2008). Articles>Documentation>Technical Writing>Microsoft Excel
The number one enemy of any strategy is poor execution. All across the business landscape, the ability of an organization to execute its strategy is one of the most critical elements of success. And for an effective UX strategy, the broad range of elements requiring alignment and implementation make its successful execution all the more difficult.
Baty, Steve. UXmatters (2008). Design>User Experience>Information Design
Review: Faceted Metadata for Information Architecture and Search
Sometimes first impressions are a great way to gauge the likelihood of a successful experience. This wasn't one of those times. I was deeply concerned that I'd signed myself up for some esoteric discussion on the proper use of metadata, but pleasantly surprised to find a real-world interface solution for dealing with large information collections--exactly what the summary said this course would cover.
Frederick, Jessyca. UXmatters (2006). Articles>Reviews>Information Design
The Five Competencies of User Experience Design
This framework comprises the competencies a UX professional or team requires. The following sections describe these five competencies, outline some questions each competency must answer, and show the groundwork and deliverables for which each competency is responsible.
Psomas, Steve. UXmatters (2007). Design>User Experience
Four Factors of Agile User Experience
One of the most important aspects of the work of designers do on a project is their ability to explain their choices and the reasoning that led to given design solutions--both to their clients and to other member of a product team. Clear communication is vital to the smooth progress of a project, as even a single misunderstanding or communication glitch can lead to mistakes during implementation.
Mascaro, Luca. UXmatters (2007). Design>Web Design>Agile>User Experience
How ironic that we think we can get more exact results from our computers by emulating human interaction, but when we want exact results from human interaction, we unintentionally emulate computers. Engineering, air traffic control, legal contracts--in all endeavors where precise communication is critical--our success has depended on washing out human emotion and natural language in favor of formal procedures and protocols, complete with a detailed domain-specific language.
Agro, Leandro. UXmatters (2006). Articles>User Centered Design>User Interface>Emotions
A Glimpse of China's Future at User Friendly 2005
After participating in UF2005, I'm left with the impression that the design and usability professions in China are developing at a breakneck speed.
Barlow-Busch, Robert. UXmatters (2006). Articles>Usability>Regional>China
The Help Landscape: A Mile Wide and 30 Seconds Deep
Two questions any writer must deal with are: 'What do I write about?' and 'How much do I say about it?' Essentially, these questions deal with the scope and the depth of a document. Technical communicators have a tendency to want to document a topic as completely as possible, and we carry this instinct with us when we architect and write Help files. In this column, I challenge that prevalent instinct and offer an alternative way of thinking about the scope and depth requirements of Help systems. The benefits of this approach are, I hope, better Help for users and, for our clients and employers, a more efficient use of technical communicators' time. First, I'll discuss three principles that underpin my perspective, then I'll give some practical advice about writing Help that people will actually use.
Hughes, Michael A. UXmatters (2007). Articles>Documentation>Help>Online
Hockey Sticks and User Assistance: Writing in Times of Resource Constraints
If you have all the resources you need, do the very best job you can in all respects. But if your resources are tight, ask yourself whether you are writing the essential stuff at a level of quality users will notice. Also, ask whether the value of the documentation you are producing aligns with the economic pressures on your company.
Hughes, Michael A. UXmatters (2008). Articles>Writing>Technical Editing
Are there questions you can ask before approaching home page design that can move it beyond the influence of specific stakeholders in the company toward a common vision? Are there tips to consider when designing a home page? This article will help you better understand how to approach home page design.
Szuc, Daniel. UXmatters (2007). Design>Web Design
How Do Users Really Feel About Your Design?
The user experience field has been trying to move beyond mere usability and utility for years. So far, no one seems to have developed easy-to-implement, non-retrospective, valid, and reliable measures for gauging users' emotional reactions to a system, application, or Web site. In this column, I'll introduce you to a promising method that just might solve this problem.
Sherman, Paul J. UXmatters (2007). Design>User Experience>User Centered Design>Emotions
How to Succeed As a First-Time UX Manager
In my last column, I suggested that being a manager of UX is no better—and no worse—than being a great designer or user researcher, but the roles are very different. In fact, as the book The First 90 Days [1] points out, the skills that make you successful as an individual contributor are not the same skills you need as a leader.
Nieters, Jim. UXmatters (2008). Articles>User Experience>Management>Collaboration
Review: IA Summit 2007: Part I
In 2006, I attended my first Information Architecture (IA) Summit. It was the best of the many conferences I attended that year, making this year's conference a must-attend event.
Gabriel-Petit, Pabini. UXmatters (2007). Articles>Reviews>Information Design
Improving User Workflows with Single-Page User Interfaces
While the sheen has already begun to wear off the buzzword Ajax a bit among Web application designers, RIAs are bigger than ever with our clients and their customers.
Willemsen, Joost. UXmatters (2006). Design>Web Design>Workflow>Ajax
Modern Web technologies permit greater flexibility in navigation, search, retrieval, and display. At the same time, the quantity of information is growing exponentially, and users expect greater control over content.
Brown, Dan. UXmatters (2005). Design>Web Design>Instructional Design
Review: Information Dashboard Design
Stephen Few's Information Dashboard Design: The Effective Visual Communication of Data defines the state-of-the-art of information dashboard design. Few, who is an expert in data visualization for the communication and analysis of quantitative business information has provided a complete, practical, and illuminating guide to dashboard design. If you are designing front-ends for executive information systems for Business Performance Management (BPM) or for monitoring and analyzing the performance of sales, marketing, or information systems, Information Dashboard Design provides all you need to know to ensure your dashboards communicate efficiently and effectively.
Gabriel-Petit, Pabini. UXmatters (2007). Articles>Reviews>Information Design>Web Design
Instructional Text in the User Interface: Some Counterintuitive Implications of User Behaviors
User assistance occurs within an action context--the user doing something with an application--and should appear in close proximity to the focus of that action--that is, the application it supports. The optimal placement of user assistance, space permitting, is in the user interface itself. We typically call that kind of user assistance instructional text. But when placing user assistance within an application as instructional text, we must modify conventional principles of good information design to accommodate certain forces within an interactive user interface. This column, User Assistance, talks about how the rules for effective instruction change when creating instructional text for display within the context of a user interface.
Hughes, Michael A. UXmatters (2007). Articles>User Interface>Help>Online
Interfaces for People, Not Products
Without cooperation among designers of digital products, the proliferation of complex information systems can lead to unintended consequences--chiefly user fatigue, frustration, and the confusion that results from dealing with a host of variant user interfaces.
Follett, Jonathan. UXmatters (2006). Design>User Interface>User Centered Design
Interfaces That Flow: Transitions as Design Elements
Many UX designers--myself included--approach projects from a combination of information architecture, information design, interaction design, and visual design perspectives. These disciplines and their methods are fundamentally different from those people use to construct the continuous linear narratives we see and hear in film, video, and music. However, as the technologies for creating interactive user experiences become more robust--especially in the realm of Rich Internet Applications (RIAs)--we have an opportunity to draw upon a much wider visual vocabulary. This will also make narrative elements such as timing, pacing, and rhythm increasingly important. Using such design elements may enable us to move users from mere understanding to engagement and, ultimately, to immersion in our digital products and services.
Follett, Jonathan. UXmatters (2007). Design>Web Design>User Interface
International Address Fields in Web Forms
As enablers of online conversations between businesses and customers, Web forms are often responsible for gathering critical information—email addresses for continued communications, mailing addresses for product shipments, and billing information for payment processing to name just a few. So it shouldn’t come as much of a surprise that one of the most common questions I get asked about Web form design is: “How do I deal with international addresses?”
Wroblewski, Luke. UXmatters (2008). Design>Web Design>Forms>Usability
Introduction to Eyetracking: Seeing Through Your Users' Eyes
Over the coming months, I'll use eyetracking to evaluate a lot of world-renowned user interfaces--including Web sites like Amazon.com, Google News, and eBay; Rich Internet Applications (RIAs); and desktop applications--and analyze quantitative eyetracking data to provide best practices for designing user interface elements like navigation systems, menus, and forms, and for effective ad placement.
Penzo, Matteo. UXmatters (2005). Design>Usability>Testing>Eye Tracking
Placing a label above an input field works better in most cases, because users aren't forced to look separately at the label and the input field. Be careful to visually separate the label for the next input field from the previous input field.
Penzo, Matteo. UXmatters (2006). Design>Web Design>Forms>Usability
Live by the Mockup, Die by the Mockup
Regardless of what you call it, the mockup can either sell your design or plummet you into a cyclical tunnel of churn. That's why, like it or not, interface designers often live and die by the mockup.
Wroblewski, Luke. UXmatters (2006). Design>Web Design>User Experience
Living La Vida Virtual: Interfaces of the Near Future
Personal computing is in an awkward adolescence right now. On one hand, we are rapidly moving into ubiquitous computing environments that let people constantly interact with the omnipresent network; on the other, the devices and interfaces we are using to enter these new frontiers provide woefully inadequate user experiences. Let's take a look at one of the key technologies that will take mobile user experiences to the next level: holography.
Knemeyer, Dirk. UXmatters (2005). Design>User Interface>Ubiquitous Computing>User Experience
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