The User Experience of Enterprise Software Matters
I can’t tell you how many frustratingly unusable enterprise Web applications I’ve encountered during my 12 plus years in corporate America. As important as the user experience of enterprise software is to a business’s success, why isn’t its assessment usually a factor in technology selection?
Sherman, Paul J. UXmatters (2008). Articles>Web Design>User Experience>Assessment
Communicating Customer and Business Value with a Value Matrix
If you’re like me, you’ve always felt something was missing once you finished creating your personas and scenarios. They communicate the heart and goals of the user, but miss out on a lot of details. And while it’s the intent of both documents to do just that, neither personas nor scenarios succinctly communicates to your business what features a product or service should have and why it should have them.
Cecil, Richard F. UXmatters (2008). Articles>Business Communication>Assessment>Personas
Self-Education in UX and Working with User Research Data
What are some good ways to educate myself in User Experience?
Six, Janet M. UXmatters (2008). Articles>Education>User Experience>Audience Analysis
Surviving Tough Times as a User Assistance Writer
Early in my technical communication management career—more than twenty years ago—I made this observation: “I can produce a manual that users won’t read for $50,000, or I can produce a manual that users won’t read for $5,000.” My point was that, until we started writing manuals users actually read, the $5,000 option was the better business strategy. But now, to heck with producing manuals users won’t read. This new world of post-2008 meltdown has changed the game. We must now write manuals users will read, and we must write them for $5,000.
Hughes, Michael A. UXmatters (2009). Articles>Writing>Technical Writing
Conversing Well Across Channels
Whether you call it cross-channel experience or multichannel experience, the reality is that customers interact with companies through more than one channel, so it’s important for us to understand cross-channel customer behavior.
Jones, Colleen. UXmatters (2009). Articles>Communication>Collaboration>User Experience
Beyond Usability: Designing Web Sites for Persuasion, Emotion, and Trust
The next wave in Web site design is persuasive design, designing for persuasion, emotion, and trust. While usability is still a fundamental requirement for effective Web site design, it is no longer enough to design sites that are simply easy to navigate and understand so users can complete transactions. As business mandates for Web site design have grown more strategic, complex, and demanding of accountability, good usability has become the price of competitive entry. So, while usability is important, it is no longer the key differentiator it once was.
Schaffer, Eric M. UXmatters (2009). Articles>Web Design>Usability>Emotions
Using patterns has become a well-known design practice and is also considered best practice in the software development community. While UX teams can and should constantly promote best practice, we can also approach tackling poor design practice from the other side: antipatterns. Antipatterns are approaches to common problems that might appear obvious, but are less than optimal in practice.
Hornsby, Peter. UXmatters (2009). Articles>Web Design>User Interface
Design Research Methods for Experience Design
There is a trend among some in the UX community to take the U out of UX and refer to our discipline simply as experience design. One reason for this change in terminology is that it lets us talk about a specific target audience in terms that resonate with business stakeholders more than the generic term user—for example, customer experience, patient experience, or member experience. The other reason for using the term experience design rather than user experience design is that it recognizes the fact that most customer interactions are multifaceted and complex and include all aspects of a customer’s interaction with a company or other organizational entity, including its people, services, and products.
Hawley, Michael. UXmatters (2009). Articles>User Experience>Research>Methods
The UX Customer Experience: Communicating Effectively with Stakeholders and Clients
Effective communication with stakeholders and clients is critical to the design process itself, but this is not a topic we often address, because, at first glance, it doesn’t appear to contribute directly to our primary goals, which are to create, build, and ship digital products. Certainly, as an industry, we are attuned to client service in a general sense, but there’s no doubt that methods of UX customer communication, education, and collaboration are sometimes overlooked and underutilized aspects of the design process. We can and should treat the elements of stakeholder and client communication as a kind of user experience. And we should design this experience for our UX customers so far as it’s possible to do so.
Follett, Jonathan. UXmatters (2009). Articles>User Experience>Collaboration
Text Treatment and the User Interface
Before graphic user interfaces, text was the primary means of both input and output defining human-computer interactions. Even today, much of the information user interfaces present is textual. Therefore, we should not underestimate how the right text treatment can measurably improve user productivity and increase user satisfaction. As new technologies become available—for example, larger monitors with higher resolutions—a good foundation of knowledge about effective text treatment can help designers create usable user interfaces for them more quickly.
Komischke, Tobias. UXmatters (2009). Articles>User Interface>Typography
At some point in your career, you’ll be called upon to sell UX to someone in your organization. You’ve probably already done it. Perhaps you’ll need to justify what you do in an organization or industry that’s just beginning to adopt UX methods or sell UX to secure your position within an organization or get future projects. So, what do you need to know to help you sell UX? What challenges might you face? This article examines what works and what does not work well when selling UX within an organization, identifies barriers you might encounter to the adoption of UX methods in your organization, and discusses how to package and present UX to stakeholders.
Szuc, Daniel, Paul J. Sherman and John S. Rhodes. UXmatters (2008). Articles>User Experience>Workplace
Choosing the Right Search Results Page Layout: Make the Most of Your Width
Page layout forms the foundation in presenting search results. Your layout decisions for search results pages will have tremendous impact on the user experience for your entire site. Choosing the right width for search results is important, and the optimal width for search results may be a great deal narrower than some people using big monitors would believe.
Nudelman, Greg. UXmatters (2009). Articles>Web Design>Search
Evangelizing UX Across An Entire Organization
Executive buy-in is important, but communicating and selling the UX message across the organization, at all levels, is just as important. I would be most interested in learning more about the corporate cultures that embrace UX or customer-centered thinking and understanding more about why they have and what makes them ripe. What worked in the organizations you’ve worked for? What caused frustrations? It seems when everyone is trying to improve the user experience, it can help empower a usability / UX / design team to work on more strategic initiatives instead of facing roadblocks along the way.
Six, Janet M. UXmatters (2009). Articles>User Experience>Workplace
Stage Directions Meet Functional Specifications: They Have a Lot in Common
When it comes to modern theater, stage directions—the descriptive text that appears within brackets in a script—are an important piece of the puzzle. They speak for the playwright when he is not there. They provide details about how the playwright has imagined the environment and atmosphere. They describe critical physical aspects of the characters and settings. Stage directions can also be critical in dictating the intended tempo and rhythm of the piece. Whether they establish a production’s overall tone or elucidate particular actions of characters, stage directions help tell the complete story that is in the playwright’s mind. Stage directions accomplish all of this, using a simple convention that structurally separates them from the actual story.
Lepore, Traci. UXmatters (2009). Articles>Writing>Technical Writing>Functional Specifications
Usable Accessibility: Making Web Sites Work Well for People with Disabilities
When people talk about both usability and accessibility, it is often to point out how they differ. Accessibility often gets pigeon-holed as simply making sure there are no barriers to access for screen readers or other assistive technology, without regard to usability, while usability usually targets everyone who uses a site or product, without considering people who have disabilities. In fact, the concept of usability often seems to exclude people with disabilities, as though just access is all they are entitled to. What about creating a good user experience for people with disabilities—going beyond making a Web site merely accessible to make it truly usable for them?
Quesenbery, Whitney. UXmatters (2009). Articles>Web Design>Accessibility>Usability
While user interface (UI) reviews often occur at the end of the development cycle, I recommend that you get involved early in the process, preferably when the designers create the initial wireframes or paper prototypes. Why? Making changes early in the process reduces development costs. Plus, if you identify usability issues early, it’s much more likely the team can remedy them before launch, preventing bad reviews.
Bracey, Rhonda. UXmatters (2009). Articles>User Interface>Assessment
One of the key objectives of user research is to identify themes or threads that are common across participants. These patterns help us to turn our data into insights about the underlying forces at work, influencing user behavior. Patterns demonstrate a recurring theme, with data or objects appearing in a predictable manner. Seeing a visual representation of the data is usually enough for us to recognize a pattern. However, it is much harder to see patterns in raw data, so identifying patterns can be a daunting task when we face large volumes of research data. Patterns stand out above the typical noise we’re used to seeing in nature or in raw data.
Baty, Steve. UXmatters (2009). Articles>Research>User Experience
Starting from Zero: Winning Strategies for No Search Results Pages
Search results pages are some of the most visited pages on typical e-commerce sites—to say nothing of a search engine like Google. Many articles appear each year about optimal search algorithms, database performance, and the like. In contrast, very few publications focus on improving the search experience from the customer’s perspective.
Nudelman, Greg. UXmatters (2009). Articles>Web Design>Search>Usability
User assistance can add value to a product or Web service’s business model by influencing how deeply users adopt new features or services. As more products employ pay-as-you-go models like that of SaaS (Software as a Service), the contribution user assistance makes becomes increasingly more important.
Hughes, Michael A. UXmatters (2009). Articles>Documentation>User Centered Design>Help
Successful Project Management: Using Time Management Tools
In this introductory column, I’ll discuss time management and some ways in which you can use quick-reference sheets and project-management tools to help you maintain some semblance of sanity in your busy life.
LaFerriere, Keith. UXmatters (2009). Articles>Project Management>Management>Planning
The User Experience of Enterprise Software Matters: Part 1
There’s one area that I believe user experience has lagged behind: the enterprise software space. I can’t tell you how many frustratingly unusable enterprise Web applications I’ve encountered during my 12 plus years in corporate America. As important as the user experience of enterprise software is to a business’s success, why isn’t its assessment usually a factor in technology selection?
Sherman, Paul J. UXmatters (2008). Articles>Web Design>Content Management>User Experience
The User Experience of Enterprise Software Matters, Part 2: Strategic User Experience
In this column, I’ll provide a technology selection framework that can help enterprises better assess the usability and appropriateness of enterprise applications they’re considering purchasing, with the goal of ensuring their IT (Information Technology) investments deliver fully on their value propositions.
Sherman, Paul J. UXmatters (2009). Articles>Web Design>Content Management>User Experience
Including Recommendations in User Interfaces to Enhance Motivation
Motivation is an important factor in any kind of online interaction or transaction. People need a little encouragement when they’re not really convinced they should take any action or are uncertain about what action to take next. As users perform tasks online, they need to understand what’s happening and expect you to help them move forward. This article discusses the responsibility of a user interface to provide recommendations along a user’s path of interaction.
Kirmani, Afshan. UXmatters (2009). Articles>User Interface>Help>User Experience
How do we know whether content is any good? This simple question does not have a simple answer. Yet, I think having a good answer would help us show our employers and clients why their content needs to improve and how their content compares to the competition’s.
Jones, Colleen. UXmatters (2009). Articles>Content Management>Quality>Assessment
Differentiating Your Design: A Visual Approach to Competitive Reviews
A common activity at the outset of many design projects is a competitive review. As a designer, when you encounter a design problem, it’s a natural instinct to try to understand what others are doing to solve the same or similar problems. However, like other design-related activities, if you start a competitive review without a clear purpose and strategy for the activity, doing the review may not be productive.
Hawley, Michael. UXmatters (2009). Design>Project Management>Collaboration>Assessment
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