Why Good Design Comes from Bad Design
When I was a computer science/philosophy student at CMU, I took a design project course to learn about all of this interface design stuff I'd heard about. The first day of class I arrived at the studio room, and found a young man at a drawing table, sketching out different variations of the Walkman® he was designing. I got close enough to see the large sketchpad and saw 30 or 40 different variations that he had considered and put down on paper. I introduced myself, pleaded ignorance about design, and asked him why he needed to make so many sketches. He thought for a second, and then said, 'I don't know what a good idea looks like until I've seen the bad ones.' I smiled, but was puzzled. I felt like going back across campus to the computer science labs. If he's a designer, shouldn't he make fewer sketches instead of more? I didn't really understand what he was talking about until many years later.
Berkun, Scott. UIWeb (2000). Design>User Interface
Why Great Technologies Don't Make Great Designs
This essay explains why so many technologies fail to solve people's problems, and offers a business and engineering philosophy for creating better technologies.
Berkun, Scott. UIWeb (2000). Design>Usability>Engineering
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