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SIGCHI Bulletin

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Cultural User Interfaces, A Silver Lining in Cultural Diversity

Many software applications marketed outside the country of origin are internationalised and/or localised. In this article, I propose a strategy to localise the software by creating a Cultural User Interface (CUI) for each of the target cultures. A CUI is a user interface that is intuitive to a particular culture.

Yeo, Alvin. SIGCHI Bulletin (1996). Articles>User Interface>Localization


Designing Design Education

Designers today are involved in the development and design of new products and their interactions, software, virtual identities, web sites, strategic plans, wearable computers, digital libraries, games, and interactive exhibitions. The old monikers of graphic and industrial design aren't descriptive of the new fields of practice and research that are being explored today. These disciplines in fact have come to realize that they do not own the word `design.' The activity of design, as described by Simon (1969), is being practiced by a host of disciplines that include engineering, computer science, information systems, professional writing, and business. We encounter job titles such as software design, engineering design, human-computer interaction design, and systems design, to name a few. If design is so pervasive, who, then, is a designer and how is s/he educated?

Boyarski, Daniel. SIGCHI Bulletin (1998). Articles>Education>Instructional Design>Assessment


Education: More Needles in the Haystack

One of the great challenges -- and joys -- of teaching takes place outside the classroom. Whether on Saturday or Sunday, in the heat of August or chill of early January, class preparation plays a major role in developing the best possible learning environment for students. Access to current resources is paramount. For HCI educators, the World Wide Web is becoming an essential link to such information.

Gasen, Jean B. SIGCHI Bulletin (1996). Articles>Education>Usability


Education: Some Progress and Some New Questions

For each of the last five years, there has been a workshop on HCI Education at the annual CHI conference. What makes these workshops so interesting isn't just the variety of people it brings together or issues discussed, it's the way the workshops have changed over the years. Just as HCI has evolved as a discipline, the topics of these and other workshops have also evolved. These changes are one indication of how much we have learned and what we have left to understand.

Sears, Andrew. SIGCHI Bulletin (1996). Articles>Education>Human Computer Interaction>Usability


Forums for Improving HCI Education

As HCI continues to mature as a discipline, educators face a challenging task. HCI educators need to keep up with the changing definition of HCI, understand what industry is experiencing, and where research is heading. To do this, HCI educators must continue to discuss the discipline and how they teach it.

Sears, Andrew. SIGCHI Bulletin (1997). Articles>Education>Usability


HCI Design for Network and System Management

All too often the people responsible for the care and feeding of the information technology infrastructure are poorly supported by the very technology they must manage, even as the popularity and use of networks (such as for the World Wide Web) grows. Corporate MIS staffs spend billions of dollars just on managing their computing infrastructures, and still they must continually cope with ineffectual products that do not support them in their work. A $2,000 PC may cost $5,000 to $10,000 a year to support.(1) This Special Interest Group (SIG) provided an opportunity for over 30 HCI practitioners and researchers in the domain of network and system management to share information about the problems faced by operators, system managers, administrators, and end users, and to explore new techniques in user interface design that might provide better support in the future. The group spent the majority of its time sharing information about design problems in a structured brain-storming exercise. Candidate areas for solutions were considered in response to the defined problem.

Graefe, Thomas M. and Dennis Wixon. SIGCHI Bulletin (1997). Design>Human Computer Interaction>Management


HCI Education and CHI 97

Education always plays an important role in the annual CHI conference. The tutorial program provides a valuable opportunity for both HCI practitioners and researchers to explore new topics. Other venues, including workshops, panels, special interest group sessions, and papers are also used to explore educational issues. This year HCI Education was represented by a panel, a Special Interest Group, and several short papers discussing issues important to HCI education.

Sears, Andrew and Marian Williams. SIGCHI Bulletin (1997). Articles>Education>Human Computer Interaction>Usability


HCI Education and CHI 98

This year, the CHI conference placed special emphasis on three application domains: education, entertainment, and health care. The education domain included everything from pre-school for children through continuing education for working professionals. HCI education was well-represented, and was the focus of a paper and a panel.

Williams, Marian G. and Andrew Sears. SIGCHI Bulletin (1998). Articles>Education>Human Computer Interaction>Usability


HCI Education: Past, Present and Future?

The roots of HCI came from a number of separate disciplines, including computer graphics, human factors, ergonomics etc. (Hewett et al., 1992). In higher education, HCI was also represented as separate disciplines and sub-disciplines with separate courses or modules within the various disciplines. In contrast, the 1980's began to recognize the multi-disciplinary nature of the field. Conferences such as SIGCHI and books on HCI (e.g. Baecker & Buxton, 1987; Card, Moran & Newell, 1983; Norman, 1988; Shneiderman, 1987) appeared that brought the various disciplines together in new ways.

Gasen, Jean B. SIGCHI Bulletin (1996). Articles>Education>Human Computer Interaction>Usability


HCI Education: Where is it Headed?

As HCI continues to mature as a discipline, we must continue to question the bounds of the field. We must define what is within the realm of HCI and what is not. To begin, we can explore some of the proposed definitions for the discipline.

Sears, Andrew. SIGCHI Bulletin (1997). Articles>Education>Human Computer Interaction>Usability


HCI Solutions for Managing the IT Infra-structure

In a kick-off Special Interest Group (SIG) at CHI 97, participants focused on key design challenges in the domain of network and system management. At the conclusion of the CHI 97 SIG the group decided it would be helpful to continue to meet and to provide a forum for exploring solutions to these key design challenges. The CHI 98 SIG provided an opportunity for over 30 HCI practitioners and researchers in the management domain to share information about work in several key areas.

Graefe, Thomas M. and Dennis Wixon. SIGCHI Bulletin (1998). Design>Human Computer Interaction>Management


The Hunt for Usability: Tracking Eye Movements

Incorporation of eye position recording into product usability evaluation can provide insights into human-computer interaction that are not available from traditional usability testing methods. We present here some thoughts on this topic which arose primarily from a CHI 99 workshop. This workshop brought together human-computer interaction designers, eye movement researchers and usability testing specialists for a discussion about how to extract information about product usability from users’ eye movements.

Karn, Keith S., Steve Ellis and Cornell Juliano. SIGCHI Bulletin (2000). Articles>Usability>Testing>Eye Tracking


The Internet and HCI in Australasia

In this article we explore these issues further to find out how the Internet is used by Australasian HCI professionals and how they see themselves using the Internet in the future.

Wood, Dean and Susan Wolfe. SIGCHI Bulletin (1997). Articles>Human Computer Interaction>Regional>Australia


Minimizing Bias in Computer Systems

Computer punch card tallying systems pose serious problems for fair elections. In particular, under-educated groups are more likely not to understand how the computerized system works. In this workshop we were concerned with understanding bias in computer systems and developing methods to help minimize bias through the design process.

Friedman, Batya, Eric Brok, Susan King Roth and John Thomas. SIGCHI Bulletin (1996). Articles>Human Computer Interaction>Accessibility


Perspectives on Design and Internationalization

We have not really given much attention to what most people think of when they think about the topic of internationalization as applied to the design of computer systems. For most people the issue is one of making a system (generally developed for a particular national audience) acceptable in another country.

Karat, John and Clare-Marie Karat. SIGCHI Bulletin (1996). Design>User Interface>Localization


A Psychologist Astray in Computer Science

While more universities continue to develop HCI degrees and concentrations, things have not progressed this far in most computer science departments. Most computer science students still experience HCI as a single course that is frequently designed for juniors or seniors. Marilyn provides insight gained through ten years of teaching such a course to undergraduate computer science students at the University of Toronto. She began by accepting the reality of a single course, the diverse backgrounds of her students, and fact that many of these students may eventually be designing interfaces.

Mantei-Tremaine, Marilyn. SIGCHI Bulletin (1998). Articles>Education>Usability>Cognitive Psychology


SIGCHI Bulletin

The scope of Special Interest Group on Computer-Human Interaction (SIGCHI) is the study of human factors in the human-computer interaction process, including research, design, development, and evaluation of interactive computing systems. The focus is on human communication and interaction with computer systems. SIGCHI provides a forum for the exchange of ideas among computer scientists, behavioral and cognitive scientists, system designers, and end users, and it serves as a clearing house of information for the field of human factors and user psychology research and development. The SIGCHI Bulletin is SIGCHI's membership newsletter. It is published six times per year and sent to all members of SIGCHI as a supplement to interactions magazine. The Bulletin publishes SIGCHI news, columns and short articles on a variety of topics, book reviews, announcements of and reports from conferences, workshops, and events of interest to SIGCHI members, and letters to the editor. SIGCHI Bulletin does not accept advertisements; prospective advertisers should consider interactions magazine.

SIGCHI Bulletin. Journals>Human Computer Interaction


The SIGCHI Educational Resource Development Group

Dynamic HCI curricula strike a balance between understanding concepts, knowledge of facts, and acquisition of skills in analysis, design, implementation, and communication. The interdisciplinary nature of HCI provides another dimension upon which to build exceptional curricula. Unfortunately, it has been difficult for HCI educators to achieve this balance while drawing upon interdisciplinary expertise. One reason is the lack of a central depository for the information and resources that are otherwise distributed both geographically and across disciplines.

Sears, Andrew, Julie A. Jacko and Marilyn Mantei. SIGCHI Bulletin (1997). Articles>Education>Usability


The SIGCHI International Advisory Task Force

SIGCHI has established an International Advisory Task Force to help address issues of the internationalization of the organization. The task force has 20 members, from Europe, Asia, Latin America and North America.

Boy, Guy and David G. Novick. SIGCHI Bulletin (1997). Articles>Human Computer Interaction>International


The Voluntary Workcamps Association of Ghana's Computer Literacy/Distance Learning Project

In Ghana, the use of electronic networks and information technology is in its infancy. Computers have yet to penetrate many sensitive sectors of the Ghanaian economy. Coupled with this is the fact that many Ghanaians lack computer skills in all areas, from basic knowledge and use to advance knowledge and computer management. Added to the aforementioned problems is the lack of educational and training facilities to help train people acquire basic computer skills. These problems often force user organizations to hire experts from overseas, some of whom may lack knowledge about the culture of the country in which they operate.

Darkwa, Osei. SIGCHI Bulletin (1996). Articles>Education>Online


Workshop on Personal Photo Libraries

With the advent of digital cameras, photographs are now stored on fixed and removable digital storage media (possibly kept in shoe boxes again!). But again, the solutions we see coming from the industry today mostly emphasize photo capture and storage, but offer little in terms of building photo libraries. Today’s digital cameras will record the time, date and exposure data; they might even permit a short audio comment to be recorded. However there is little if any software that will adequately utilize this data to catalog and search for images.

Ong, Juey Cheng. SIGCHI Bulletin (2000). Articles>Information Design>Photography

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