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1. #27720 This paper analyzes emerging community informatics evaluation literature to develop an understanding of indicators used to gauge project impacts in community networks and technology centers. O'Neil, Dara. Georgia Institute of Technology (2002). Articles>Communication>Community Building>Assessment 2. #10208 Rhetoric is arguably one of the oldest disciplines in the world. Its earliest antecedent can be found in the sophist tradition of Classical Greece. Two of the earliest sophists, Tisias and Corax, made a comfortable living traveling around Hellenic Europe teaching people the finer points of oratory. The sophistic tradition was harshly criticized by major philosophers of the time (most notably, Socrates and Plato) as an unintellectual and immoral profession. In Plato's view, rhetoricians (i.e., sophists) were more concerned with appearances rather than substance--in Plato's play Gorgias, he has the character of Socrates accuse the rhetorician/sophist Gorgias of specializing in making the bad case seem best and the best case seem bad. Petraglia-Bahri, Joseph. Georgia Institute of Technology (1996). Resources>Directories>Rhetoric 3. #10850 The Cultural Context of Web Genres: Content vs. Style The question we raise here is whether what is culturally established for a given genre in the brick and mortar world applies equally on the World Wide Web. Can we effectively use the styles of one genre to design the site of another genre? Are we wedded to the culturally established attributes of the real world when designing for the Web? We compared users' performance and preference for shopping-vs.-news-styled sites. We found that on the whole users liked the 'shopping' layout better than the news layout, even when viewing news content. This was especially surprising in light of the fact that our users had so much more experience with news sites over shopping sites. This perhaps shows how popluar the shopping style is in our culture. People chose News as Shopping as their favorite site, even though it was difficult to use. People who preferred News as Shopping did better on both News as Shopping and News as News that those who preferred News as News. Badre, Albert and Sharon Laskowski. Georgia Institute of Technology (2001). Design>Web Design>Genre 4. #19179 Human-Computer Interaction for Kids How is designing computer software and hardware for kids different from designing for adults? At the time of this writing, little formal research has been done on this topic. Most research done to date has focused on designing educational software, and evaluation is primarily of learning outcomes, not usability. However, usability is a prerequisite for learning. Bruckman, Amy and Alisa Bandlow. Georgia Institute of Technology (2002). Design>Usability>Accessibility>Children 5. #24066 Principles and Concepts of Technical Communication This site will be the locus of your one-hour class treating the core principles and concepts you'll likely encounter in developing an understanding of the basic framework of thought in technical communication. Herrington, TyAnna K. Georgia Institute of Technology (2003). Academic>Courses>TC 6. #22581 This course is designed to provide a forum for experiential learning. As such, it demands a high level of person-to-person communication and interaction that centers on the challenges of real-life contextual communication. Herrington, TyAnna K. Georgia Institute of Technology (1998). Academic>Courses>TC 7. #14854 Technical Communication Practices LCC 3401 provides information regarding the principles and concepts of technical communication and creates opportunities for students to practice technical communication skills in developing proposals, analytical reports, and related oral presentations. The course integrates information delivery through an interactive website with activities in production classrooms containing 25 students. Students will work with students in Russia and locally at Georgia Tech in interactive Internet environments to develop materials, gather responses, and engage in critical analyses while pursuing collaborative analytic projects. Herrington, TyAnna K. Georgia Institute of Technology (2001). Academic>Courses>Undergraduate 8. #10035 Who, What, When, Where, How: Design Issues of Capture and Access Applications One of the general themes in ubiquitous computing is the construction of devices and applications to support the automated capture of live experiences and the future access of those records. Over the past five years, our research group has developed over half a dozen different capture and access applications. In this paper, we present an overview of eight of these applications. We discuss the different design issues encountered while creating each of these applications. Georgia Institute of Technology (2001). Design>User Centered Design>Usability
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