A directory of resources inthe field of technical communication.

Educause

7 found.

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1.
#34223

Empowering Faculty to Broaden Learning Boundaries: Making the Technology Transparent

How we leveraged Apple's iTunes U program for a seamless capture of in-class enhanced podcasts, developed a one-click iTunes U course creation solution via Blackboard, and more. This presentation will focus on how to make the implementation of university-wide learning technologies transparent and nondisruptive to the teaching and learning process. Why? To assist faculty in expanding their teaching strategies for a more diverse student learning experience. We created a technological infrastructure that allows faculty, independent of their digital literacy skills, to make use of existing social and instructional technologies in and outside the classroom.

Baharu, Yordanos, Eric Alvarado and John Arpino. Educause (2009). Articles>Education>Case Studies>Podcasting

2.
#36856

Minds on Fire: Open Education, the Long Tail, and Learning 2.0   (PDF)   (peer-reviewed)

If access to higher education is a necessary element in expanding economic prosperity and improving the quality of life, then we need to address the problem of the growing global demand for education. Compounding this challenge of demand from college-age students is the fact that the world is changing at an ever-faster pace.

Seely Brown, John and Richard P. Adler. Educause (2008). Articles>Education>Online>Open Source

3.
#30094

Seven Things You Should Know About Data Visualization   (PDF)

Data visualization is the graphical representation of information. Information technology combines the principles of visualization with powerful applications and large data sets to create sophisticated images and animations. Representing large amounts of disparate information in a visual form often allows you to see patterns that would otherwise be buried in vast, unconnected data sets. Data visualizations offer one way to harness infrastructure to find hidden trends and correlations that can lead to important discoveries. Visual literacy is an increasingly important skill, and data visualizations are another channel for students to develop their ability to process information visually.

Educause (2007). Design>Graphic Design>Technical Illustration>Visual Rhetoric

4.
#36808

Seven Things You Should Know About E-Readers

E-readers are portable, low-power, high-resolution devices that display digital versions of written material from books, magazines, newspapers, and other printed sources. They typically use e-ink, a display technology designed to simulate printed paper that offers similar resolution as newsprint and, relative to an LCD screen, eliminates glare and reduces eyestrain. Digital texts can be updated easily and often include advanced features such as annotation, hyperlinking, cross-linking, saved views, interactive quizzes for individual study, analyses, and shared commentary. E-readers are changing the economics of text-based intellectual property, including educational materials, and a move to digital texts would have broad implications both for the traditional campus bookstore and for an institution’s library.

Educause (2010). Articles>Publishing>Online>eBooks

5.
#36144

Seven Things You Should Know About Google Wave

Google Wave is a web-based application that represents a rethinking of electronic communication. Users create online spaces called “waves,” which include multiple discrete messages and components that constitute a running, conversational document. Users access waves through the web, resulting in a model of communication in which rather than sending separate copies of multiple messages to different people, the content resides in a single space. Wave offers a compelling platform for personal learning environments because it provides a single location for collecting information from diverse sources while accommodating a variety of formats, and it makes interactive coursework a possibility for nontechnical students. Wave challenges us to reevaluate how communication is done, stored, and shared between two or more people.

Educause (2009). Articles>Education>Collaboration>Social Networking

6.
#36104

Seven Things You Should Know About Screencasting   (PDF)

A screencast is a screen capture of the actions on a user's computer screen, typically with accompanying audio, distributed 1through RSS. In the same way that a screenshot is a static rep- resentation of a computer screen at a point in time, a screencast captures what happens on a monitor over a period of time. The audio track can be the sound from an application being demon- strated, a narrative from the presenter, or background audio from another application. Screencasts can be produced in various formats, and users generally watch them streamed over a network.

Educause (2006). Articles>Multimedia>Video>Screencasting

7.
#34703

Web Content Management Systems in Higher Education   (PDF)

A case study of a university-wide implementation of a web content management system at Gonzaga University.

Powel, Wayne and Chris Gill. Educause (2003). Articles>Content Management>Education>Case Studies

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