A directory of resources inthe field of technical communication.

Boxes and Arrows

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26.
#30226

Building a Data-Backed Persona

Incorporating the voice of the user into user experience design by using personas in the design process is no longer the latest and greatest new practice. Everyone is doing it these days, and with good reason. Using personas in the design process helps focus the design team's attention and efforts on the needs and challenges of realistic users, which in turn helps the team develop a more usable finished design. While completely imaginary personas will do, it seems only logical that personas based upon real user data will do better. Web analytics can provide a helpful starting point to generate data-backed personas; this article presents an informal 5-step process for building a 'persona of the people.' In practice, outcomes indicate that designing with any persona is better than with no personas, even if the personas used are entirely fictitious. Better yet, however, are personas that are based on real user data. Reports and case studies that support this approach typically offer examples incorporating data into personas from customer service call centers, user surveys and interviews. It's nice work if you can get it, but not all design projects have all (or even any!) of these rich and varied user data sources available. However, more and more sites are now collecting web analytic data using vendor solutions or free options such as Google Analytics. Web analytics provides a rich source of user data, unique among the forms of user data that are used to evaluate websites, in that it represents the users in their native habitat of use. Despite some drawbacks to using web analytics that are inherent to the technology and data collection methods, the information it provides can be very useful for informing design.

Wiggins, Andrea. Boxes and Arrows (2007). Articles>User Centered Design>Personas>Log Analysis

27.
#21278

Building a Metadata-Based Website

The online world has been flooded in recent years with talk of metadata, structured authoring, and cascading style sheets. The idea of a semantic web is gaining momentum. At the confluence of these two broad categories of activity, new models of websites are emerging.

Lider, Brett and Anca Mosoiu. Boxes and Arrows (2003). Design>Web Design>Information Design>Metadata

28.
#21248

Building a Vision of Design Success

A common view of vision is that it's something handed down by a leader to the troops. When a redesign goes awry, the troops complain, 'There was no vision.' But the problem goes deeper than either scenario; the problem is that there was no shared vision.

Wodtke, Christina. Boxes and Arrows (2003). Design>Web Design>Management>Collaboration

29.
#30039

Building Block Definitions (Containers)

Dives into the components of the building block system. Each has a place in his design framework for dashboards and portals.

Lamantia, Joe. Boxes and Arrows (2007). Design>Web Design>Programming

30.
#21296

Building Brand into Structure

Brand should be a component of every decision a company makes, from its customer service to its logistics to its letterhead to its interactive properties. Tips and advice for the IA needing to support the brand experience within a quality user experience.

Saffer, Dan. Boxes and Arrows (2002). Design>Graphic Design>Marketing

31.
#21359

Building the Beast: Talking with Peter Morville

Polar Bear book co-author Peter Morville shares the inside stories about the making of the new edition--from its original scribblings on an airsick bag to the ideas that didn’t make it in--and his thoughts about how the field has changed since their book was first published.

Olsen, George. Boxes and Arrows (2002). Articles>Information Design

32.
#30633

Building the UX Dreamteam

Finding the right person to complement your User Experience team is part art and part luck. Though good interviewing can limit the risk of a bad hire, you need to carefully analyze your current organizational context, before you can know what you need. Herein lies the art. Since you can't truly know a candidate from an interview, you gamble that their personality and skills are what they seem. Aimed at managers and those involved in the hiring decision process, this article looks at the facets of UX staff and offers ways to identify the skills and influence that will tune your team to deliver winning results.

Colfelt, Anthony. Boxes and Arrows (2007). Design>User Experience

33.
#31828

Building the UX Dreamteam - Part 2

Skills in research, information architecture, interaction design, graphic design and writing define the recognized areas of User Experience design. However, there still remains much to discuss about what makes a UX team dreamy. Each UX Dreamteam has a finely tuned mix of skills and qualities, as varied as the environments in which they operate. Part two will address whether a person has the right ‘hard’ skills and ‘soft’ qualities like communication style, creativity and leadership ability to fit your particular organizational context. We’ll also touch on the quality of an individual’s personality that may or may not complement the others on your team.

Colfelt, Anthony. Boxes and Arrows (2008). Careers>Management>User Experience>Collaboration

34.
#31829

Review: Calling in the Big Guns: Review of Web Form Design: Filling in the Blanks

What is likely to win the most converts is the joy Wroblewski takes in designing. This impression becomes clear as you page through the book. He isn’t just an ardent evangelizer, following the rituals of going to conferences selling snake oil. He’s been there in the trenches, just like you; he’s done this a hundred, maybe a thousand times. He’s tested these ideas and provides a framework for you to use from day one. Half the battle in good form design is defending your decisions to stakeholders.

Evans, Will. Boxes and Arrows (2008). Articles>Reviews>Web Design>Forms

35.
#22482

Card Sorting: A Definitive Guide

Card sorting is a simple user-centered technique for obtaining insight into the structure of a site. But is it really so simple? This definitive guide to card sorting includes detailed instructions on how to execute and analyze a sort, plus helpful hints to improve your sorts. It is the first in a series of articles about card sorting.

Maurer, Donna and Todd Warfel. Boxes and Arrows (2004). Articles>Usability>Methods>Card Sorting

36.
#21279

Card-Based Classification Evaluation  (link broken)

We hear and talk a lot about card sorting in various forms, and how it can be used as input on a hierarchy or classification system (or a taxonomy, if you like more technical words). We hear that we should test our hierarchies, but we don’t talk about how.

Maurer, Donna. Boxes and Arrows (2003). Articles>Usability>Methods>Card Sorting

37.
#28940

Career Choices for Designers

What do you want to be when you grow up? Some people think there is only one choice, but Christina Wodtke shows us that there are as many choices as there are people making them.

Wodtke, Christina. Boxes and Arrows (2007). Careers>TC>Design

38.
#21254

CEOs Are From Mars...

With a creative background and an M.B.A., I’ve been a professional half-breed over the past 20 years. What I’ve learned is that the antagonism, hostility and resentment often felt on both sides of the equation is the outgrowth of a basic failure to understand what makes the other side tick.

Derricks, Alma. Boxes and Arrows (2002). Articles>Workplace>Communication

39.
#21345

Challenging the Status Quo: Audi Redesigned

In September 2000, Razorfish, Germany was tasked to redesign the main websites for Audi. In the process they explored workgroup software, utilized technology to support the brand ideals and challenged the status quo of current web navigation thinking by proposing a right handed navigation system.

Kalbach, James. Boxes and Arrows (2002). Design>Web Design>Case Studies

40.
#26861

Change Architecture: Bringing Information Architecture to the Business Domain

As information architects, we are not just architecting information; we are using information to architect change. Bob Goodman shows us how we can use business and management techniques to help us be more effective agents of change.

Goodman, Bob. Boxes and Arrows (2006). Articles>Information Design>Business Communication

41.
#21398

Cognitive Psychology and Information Architecture: From Theory to Practice

What do cognitive psychology and information architecture have in common? Actually there is a good deal of common ground between the two disciplines. Certainly, having a background in cognitive psychology supports the practice of information architecture, and it is precisely those interconnections and support that will be explored.

Withrow, Jason and Mark Geljon. Boxes and Arrows (2003). Articles>Information Design>User Centered Design>Cognitive Psychology

42.
#21344

Coherence, Context, Relevance: Special Deliverable

There are a lot of things that make deliverables good: coherence, context and relevance hardly constitute a comprehensive list. But by focusing on techniques that achieve coherence, context and relevance, information architects can address the challenges of starting a document, focusing the document and explaining its value.

Brown, Dan. Boxes and Arrows (2002). Articles>Information Design>Rhetoric

43.
#26122

Collaboration Sessions: How to Lead Multidisciplinary Teams, Generate Buy-In, and Create Unified Design Views in Compressed Timeframes

I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didn’t have enough input.

Verhage, Sasha. Boxes and Arrows (2005). Articles>Collaboration>Usability>User Centered Design

44.
#21281

Coloring Outside the Lines

Once upon a time, we were curious and everything we encountered was new. We were excited about discovering new things and the world offered unlimited possibilities. Then we went to school and were taught to color inside the lines, that everything had its place and the world was ordered.

Malone, Erin. Boxes and Arrows (2003). Articles>Web Design>Instructional Design>Metadata

45.
#31642

Comics for Consumer Communication: Reaching Users with Word and Image

The rising popularity of the comic as an internal communication device for designers has increased our ability to engage our stakeholders as we build interfaces. Yet, social service agencies looking to provide services to hard-to-reach groups like immigrants, cultural minorities, and the poor have taken pride in innovative outreach methods. In situations where traditional printed matter is a barrier, graphical methods can be used very effectively to communicate with audiences. From guerilla theatre to testimonials, posters to graphic instructions, users have benefited from alternative communication methods, particularly in situations where education or cultural barriers make it difficult for people to access services important to their well-being and safety. In some cases, the comic book format has been used as a way to help people get access to critical legal help. This case study from my time as a Publication Manager at the Legal Services Society (LSS) of British Columbia (BC) could inspire the use of comics outside the development process.

Bailie, Rahel Anne. Boxes and Arrows (2008). Articles>Document Design>Technical Illustration>User Centered Design

46.
#28921

Comics: Not Just for Laughs!

Every project has its own unique set of 'opportunities'--also known as challenges. Many of these challenges relate not to the quality of our work, but rather to the communication of our ideas. Often in the course of design, you must communicate complicated concepts to a non-technical (and often uninterested) project sponsor, client, or stakeholder. So how do you capture their interest, get their understanding and buy-in, and finally move on?

Sedaca, Rebekah. Boxes and Arrows (2007). Articles>Project Management>Collaboration>Technical Illustration

47.
#21330

Coming of Age

It seems like a lifetime ago when I asked my boss if I could adopt the title 'Information Architect.' After all, according to Richard Saul Wurman's definition, that is what I was. He laughed at me and said Information Architect isn’t a title, or a role. It’s not a job. That conversation took place only four years ago.

Malone, Erin. Boxes and Arrows (2002). Careers>Information Design

48.
#28011

Communicating Complex Ideas: How Public Prediction Markets Simplify Concepts about Buying and Selling Events and Ideas

Can prediction markets be used successfully in a corporate environment? Kirtland forecasts that making them easier to use just might be the key. Through simple guidelines, he shares strategies for benefiting the wise crowds.

Kirtland, Alex. Boxes and Arrows (2006). Articles>TC>Marketing

49.
#26777

Competitive Analysis: Understanding the Market Context

Effective web design, from the simplest brochure website to the most complex web application, needs to involve an understanding of context. While user-centered design focuses on user needs/tasks, and information architecture focuses on content, these two aspects alone offer an incomplete picture. What is missing is the context: the environment in which the website or web application is used as well as the market in which it exists.

Withrow, Jason. Boxes and Arrows (2006). Articles>Web Design>Audience Analysis>Rhetoric

50.
#21348

Computer Human Values

As computers and digital devices increasingly insert themselves into our lives, they do so on an ever increasing social level. Designers need to understand the context of use and include the whole of a user's experience into the solution when creating a computer interface.

Shedroff, Nathan. Boxes and Arrows (2002). Articles>Technology>Ethics

 
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