A directory of resources inthe field of technical communication.

Boxes and Arrows

324 found. Page 1 of 13.

About this Site | Advanced Search | Localization | Site Maps
 

1 2 3 4 5 6 7 8 9 10 11 12 13  NEXT PAGE »

 

1.
#25603

Ads Are Here To Stay: Planning For Ad Placement

Site advertisements can interfere with content and disrupt layout. Yet they are most often part of website requirements, forcing IAs to come up with strategies for incorportating them. Is there a graceful way to handle ads online?

Kirtland, Alex. Boxes and Arrows (2005). Design>Web Design>Marketing>E Commerce

2.
#30795

Advancing Advanced Search

Advanced search is the ugly child of interface design--always included, but never loved. Websites have come to depend on their search engines as the volume of content has increased. Yet advanced search functionality has not significantly developed in years. Poor matches and overwhelming search results remain a problem for users. Perhaps the standard search pattern deserves a new look. A progressive disclosure approach can enable users to use precision advanced search techniques to refine their searches and pinpoint the desired results.

Turbek, Stephen. Boxes and Arrows (2008). Articles>Web Design>Search>User Interface

3.
#21358

Adventures in Low Fidelity: Designing Search for Egreetings

One of the dirty little secrets about being an information architect is that most of us only bat .500 at best. We labor and agonize over making recommendations and designing information architectures that are supposed to change the world, but many of our designs never see the light of day. Rather than moan about why my designs were not implemented, I want to share my story.

Farnum, Chris. Boxes and Arrows (2002). Design>Web Design>Information Design>Search

4.
#21283

The Age of Findability

It doesn't replace information architecture. And it's really not a school or brand of information architecture. Findability is about recognizing that we live in a multi-dimensional world, and deciding to explore new facets that cut across traditional boundaries.

Morville, Peter. Boxes and Arrows (2002). Articles>Usability>Search

5.
#21339

AIGA Experience Design - Past, Present and Future

At the end of April 2002, the AIGA Experience Design SIG will hold its first joint Forum as part of CHI 2002. Intended to be the first of several collaborative ventures to bring the Experience Design communities of practice together, the success of the forum marks a milestone in the life of the AIGA ED group.

Malone, Erin. Boxes and Arrows (2002). Design>Web Design>User Centered Design

6.
#21338

Alan Cooper Speaks! Impressions from BayCHI April 2002

On the second Tuesday of every month, BayCHI, the Bay Area chapter of the Association for Computing Machinery's (ACM) special interest group on Computer-Human Interaction convenes. Brad Lauster shares his impressions of the discussion with Alan Cooper and the nature of Interaction Design.

Lauster, Brad. Boxes and Arrows (2002). Design>Web Design>Interaction Design

7.
#38435

Alignment Diagrams: Focusing the Business on Shared Value

All too often companies are focused on their own processes, wrapped up in a type of organizational navel gazing. They simply don’t know what customers actually go through. What’s more, logical solutions can cross departmental lines. Ideal solutions may require crossing those boundaries. An organization’s rigid decision making makes that difficult. Here’s where I believe IAs and UX designers can use our skills to make a difference. We have the ability to understand and to map out both business processes and the user experience. Visual representations can provide new insight into solutions that appeal to a range of stakeholders. Alignment diagrams are a key tool to do this.

Kalbach, James. Boxes and Arrows (2012). Articles>Business Communication>Usability>Charts and Graphs

8.
#23100

All About Facets & Controlled Vocabularies

The authors present a comprehensive overview of faceted classifications and controlled vocabularies.

Fast, Karl, Fred Leise and Mike Steckel. Boxes and Arrows (2002). Design>Web Design>Search>Controlled Vocabulary

9.
#25609

All Watched Over by Machines of Loving Grace: Some Ethical Guidelines for User Experience in Ubiquitous-Computing Settings

Essay on the threat and promise of ubicomp: It should be clear that ubicomp represents a substantial raising of stakes; that its field of operation is by definition total; and that its potential for harm is such that the user experience is too important to leave to chance.

Greenfield, Adam. Boxes and Arrows (2005). Articles>Technology

10.
#26561

Ambient Findability: Talking with Peter Morville

Can we reasonably judge authority? How can we make good decisions in the information age? How do we know enough to ask the right questions? Peter Morville takes a moment to talk with us about these and other potential answers, his most recent book, the death of data, and our fascination with the future.

Danzico, Liz. Boxes and Arrows (2005). Articles>Interviews>Information Design

11.
#32139

Applying Turing's Ideas to Search

Users hold search to a human standard of understanding that computers cannot as yet achieve. This is more than just a curiosity: The Turing test has something to tell us about how we can better design our website search interfaces today.

Ferrara, John. Boxes and Arrows (2008). Articles>Web Design>Search

12.
#25604

Architecting Our Profession

The change within the interface design process over the past five to ten years has coincided with an increasing number of large companies refining an industrial style model of design instead of focusing on specialization or interaction sustainability through design accuracy.

Evans, Clifton. Boxes and Arrows (2005). Design>Web Design>History

13.
#28359

Are We There Yet?

It's true: even simple projects get messy. Christina Wodtke comes clean on Swiss Army knives, the writing on the wall, and the untidy glory of the Boxes and Arrows redesign contest.

Wodtke, Christina. Boxes and Arrows (2006). Articles>Web Design>Project Management>Case Studies

14.
#38436

Are your users S.T.U.P.I.D?: How Good Design Can Make Users Effective

Effective Intelligence is a helpful concept in the design toolbox. User research and testing are the best ways to know your users, but knowing what may limit a user in reality helps design ways to make them smarter.

Turbek, Stephen. Boxes and Arrows (2011). Articles>Usability>Content Management

15.
#23760

Arrows in Our Quiver

On mailing lists, at conferences, in conversations at cocktail hours, I'm starting to see a growing awareness of how our various disciplines form a community of practice.

Olsen, George. Boxes and Arrows (2002). Articles>Web Design>Community Building

16.
#26563

Review: The Art of Project Management

Can project management be an art? Has Berkun truly created a jargon-free guide for the whole project team? Kalbach leads us through the high-level tasks and the major milestones of this new book, while keeping us on task.

Kalbach, James. Boxes and Arrows (2005). Articles>Reviews>Project Management

17.
#21287

Automating Diagrams with Visio

By doing the demanding intellectual work first and then forcing the tools to succumb to need to produce seemingly speedy deliverables, you can get around the difficulty of choosing between 'Good, Fast and Cheap.' Here's one approach using Excel and Visio.

Angeles, Michael. Boxes and Arrows (2002). Design>Project Management>Information Design>Microsoft Excel

18.
#21466

Beauty is Only Screen Deep

What happens when web designers really 'get' designing for the web? Sarah Horton, co-author of the Web Style Guide, ponders the meaning of beauty and quality in the context of being a good web designer.

Horton, Sarah. Boxes and Arrows (2002). Design>Web Design>Aesthetics

19.
#28918

Being Shallow

Information Architects are often put on the defensive by spears flung by brethren in related disciplines. In taking the accusations seriously and accepting truths within them, Grant Campbell reveals greatest strengths in shallowness, insularity, and being 'relegated' to history.

Campbell, Grant. Boxes and Arrows (2007). Articles>Information Design>Professionalism

20.
#28933

Better Content Management through Information Architecture

Content Management Systems promise so much: content is easier to publish, easier to update, and easier to find and use. Lots of promises, but do CMSs really deliver? Masood Nasser examines why Content Management Systems often fail and shows how Information Architecture can come to the rescue.

Nasser, Masood. Boxes and Arrows (2007). Articles>Content Management>Information Design>Content Strategy

22.
#21285

The Big O: IA Lessons from Orienteering

Several orienteering strategies - including map simplification and contact, navigating by checkpoints, rough and precise map reading, and using attack points to find the goal - have useful IA parallels. Gene Smith explores how IAs can learn from these parallel techniques and create digital spaces that are easier to navigate.

Smith, Gene. Boxes and Arrows (2002). Design>Web Design>Information Design

23.
#29293

Blasting the Myth of the Fold

There is an astonishing amount of disbelief that the users of web pages have learned to scroll and that they do so regularly. Holding on to this disbelief--this myth that users won't scroll to see anything below the fold--is doing everyone a great disservice, most of all our users.

Tarquini, Milissa. Boxes and Arrows (2007). Design>Web Design>Information Design>User Centered Design

24.
#22058

Review: Book of Probes

Combine the probing thoughts of media culture sage Marshall McLuhan with the visual insights of design guru David Carson and the result is the quintessential coffee table book for anyone that works with technology and design. The Book of Probes is an intentional chocolate-in-my-peanut-butter experiment to combine the ideas of McLuhan with the images of Carson in thought provoking ways.

MacLaughlin, Steve. Boxes and Arrows (2004). Articles>Reviews>Graphic Design

25.
#20775

Boxes and Arrows

Boxes and Arrows is the definitive source for the complex task of bringing architecture and design to the digital landscape. There are various titles and professions associated with this undertaking—information architecture, information design, interaction design, interface design—but when we looked at the work that we were actually doing, we found a “community of practice” with similarities in outlook and approach that far outweighed our differences. Boxes and Arrows is a peer-written journal dedicated to discussing, improving and promoting the work of this community, through the sharing of exemplary technique, innovation and informed opinion.

Boxes and Arrows. Journals>Web Design>User Centered Design>Interaction Design

 
 NEXT PAGE »

 

Follow us on: TwitterFacebookRSSPost about us on: TwitterFacebookDeliciousRSSStumbleUpon