<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
	<title>Alertbox</title>	<link>http://tc.eserver.org/publisher/Alertbox</link>
	<description>A listing of works published by Alertbox in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
	<image>
		<url>http://tc.eserver.org/images/newlogo.gif</url>
		<title>Alertbox</title>
		<link>http://tc.eserver.org/dir/Alertbox</link>
	</image>
	<item>
		<title>Agile User Experience Projects</title>
		<link>http://tc.eserver.org/35715.html</link>
		<guid>http://tc.eserver.org/35715.html</guid>
		<description>Agile projects aren&apos;t yet fully user-driven, but new research shows that developers are actually more bullish on key user experience issues than UX people themselves.</description>
	</item>
	<item>
		<title>Fresh vs. Familiar: How Aggressively to Redesign</title>
		<link>http://tc.eserver.org/35305.html</link>
		<guid>http://tc.eserver.org/35305.html</guid>
		<description>Users hate change, so it&apos;s usually best to stay with a familiar design and evolve it gradually. In the long run, however, incrementalism eventually destroys cohesiveness, calling for a new UI architecture.</description>
	</item>
	<item>
		<title>Streams, Walls, and Feeds: Distributing Content Through Social Networks and RSS</title>
		<link>http://tc.eserver.org/35306.html</link>
		<guid>http://tc.eserver.org/35306.html</guid>
		<description>Users like the simplicity of messages that pass into oblivion over time, but were frequently frustrated by unscannable writing, overly frequent postings, and their inability to locate companies on social networks. </description>
	</item>
	<item>
		<title>Powers of 10: Time Scales in User Experience</title>
		<link>http://tc.eserver.org/35307.html</link>
		<guid>http://tc.eserver.org/35307.html</guid>
		<description>From 0.1 seconds to 10 years or more, user interface design has many different timeframes, and each has its own particular usability issues.</description>
	</item>
	<item>
		<title>Discount Usability: 20 Years</title>
		<link>http://tc.eserver.org/35308.html</link>
		<guid>http://tc.eserver.org/35308.html</guid>
		<description>Simple user testing with 5 participants, paper prototyping, and heuristic evaluation offer a cheap, fast, and early focus on usability, as well as many rounds of iterative design.</description>
	</item>
	<item>
		<title>Twitter Postings: Iterative Design</title>
		<link>http://tc.eserver.org/35103.html</link>
		<guid>http://tc.eserver.org/35103.html</guid>
		<description>We made a timeline message more punchy, credible, and viral through 5 rounds of redesign. </description>
	</item>
	<item>
		<title>Social Media Outsourcing Can Be Risky</title>
		<link>http://tc.eserver.org/35104.html</link>
		<guid>http://tc.eserver.org/35104.html</guid>
		<description>Hosting a company&apos;s content and services on 3rd-party social networking sites involves both tactical risks (lower usability) and strategic risks (less user loyalty).</description>
	</item>
	<item>
		<title>Card Sorting: Pushing Users Beyond Terminology Matches</title>
		<link>http://tc.eserver.org/35105.html</link>
		<guid>http://tc.eserver.org/35105.html</guid>
		<description>It&apos;s easy to bias study participants, whether in user testing or in card sorting, if they focus on matching stimulus words instead of working on the underlying problem.</description>
	</item>
	<item>
		<title>Customization of UIs and Products</title>
		<link>http://tc.eserver.org/35106.html</link>
		<guid>http://tc.eserver.org/35106.html</guid>
		<description>Websites that let users customize the UI have the same measured usability as regular sites. Sites for customizing products, however, score substantially worse due to complex workflow.</description>
	</item>
	<item>
		<title>Stop Password Masking</title>
		<link>http://tc.eserver.org/34891.html</link>
		<guid>http://tc.eserver.org/34891.html</guid>
		<description>Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn&apos;t even increase security, but it does cost you business due to login failures.</description>
	</item>
	<item>
		<title>Building Respect for Usability Expertise</title>
		<link>http://tc.eserver.org/34893.html</link>
		<guid>http://tc.eserver.org/34893.html</guid>
		<description>Enemies of usability claim that because &quot;the experts disagree,&quot; they can safely ignore user advocates&apos; expertise and run with whatever design they personally prefer.</description>
	</item>
	<item>
		<title>Mobile Usability</title>
		<link>http://tc.eserver.org/34895.html</link>
		<guid>http://tc.eserver.org/34895.html</guid>
		<description>In user testing, website use on mobile devices got very low scores, especially when users accessed &quot;full&quot; sites that weren&apos;t designed for mobile.</description>
	</item>
	<item>
		<title>Social Networking on Intranets</title>
		<link>http://tc.eserver.org/34896.html</link>
		<guid>http://tc.eserver.org/34896.html</guid>
		<description>Community features are spreading from &quot;Web 2.0&quot; to &quot;Enterprise 2.0.&quot; Research across 14 companies found that many are making productive use of social intranet features.</description>
	</item>
	<item>
		<title>Guesses vs. Data as Basis for Design Recommendations</title>
		<link>http://tc.eserver.org/34537.html</link>
		<guid>http://tc.eserver.org/34537.html</guid>
		<description>Even the tiniest amount of empirical facts (say, observing 2 users) vastly improves the probability of making correct UI design decisions.</description>
	</item>
	<item>
		<title>Investor Relations (IR) on Corporate Websites</title>
		<link>http://tc.eserver.org/34538.html</link>
		<guid>http://tc.eserver.org/34538.html</guid>
		<description>Individual investors are intimidated by overly complex IR sites and need simple summaries of financial data. Both individual and professional investors want the company&apos;s own story and investment vision.</description>
	</item>
	<item>
		<title>Top-Ten Information Architecture (IA) Mistakes</title>
		<link>http://tc.eserver.org/34539.html</link>
		<guid>http://tc.eserver.org/34539.html</guid>
		<description>Structure and navigation must support each other and integrate with search and across subsites. Complexity, inconsistency, hidden options, and clumsy UI mechanics prevent users from finding what they need.</description>
	</item>
	<item>
		<title>World&apos;s Best Headlines: BBC News</title>
		<link>http://tc.eserver.org/34289.html</link>
		<guid>http://tc.eserver.org/34289.html</guid>
		<description>Precise communication in a handful of words? The editors at BBC News achieve it every day, offering remarkable headline usability.</description>
	</item>
	<item>
		<title>Information Architecture Task Failures Remain Costly</title>
		<link>http://tc.eserver.org/34290.html</link>
		<guid>http://tc.eserver.org/34290.html</guid>
		<description>Task success is up substantially compared with usability statistics from 2004. Bad information architecture causes most of the remaining user failures.</description>
	</item>
	<item>
		<title>First Two Words: A Signal for the Scanning Eye</title>
		<link>http://tc.eserver.org/34291.html</link>
		<guid>http://tc.eserver.org/34291.html</guid>
		<description>Testing how well people understand a link&apos;s first 11 characters shows whether sites write for users, who typically scan rather than read lists of items.</description>
	</item>
	<item>
		<title>Donation Usability: Increasing Online Giving to Non-Profits and Charities</title>
		<link>http://tc.eserver.org/34292.html</link>
		<guid>http://tc.eserver.org/34292.html</guid>
		<description>User research finds significant deficiencies in non-profit organizations&apos; website content, which often fails to provide the info people need to make donation decisions.</description>
	</item>
	<item>
		<title>Mega Drop-Down Navigation Menus Work Well</title>
		<link>http://tc.eserver.org/34293.html</link>
		<guid>http://tc.eserver.org/34293.html</guid>
		<description>Given that regular drop-down menus are rife with usability problems, it takes a lot for me to recommend a new form of drop-down. But, as our testing videos show, mega drop-downs overcome the downsides of regular drop-downs. Thus, I can recommend one while warning against the other.</description>
	</item>
	<item>
		<title>Kindle Content Design</title>
		<link>http://tc.eserver.org/34294.html</link>
		<guid>http://tc.eserver.org/34294.html</guid>
		<description>Writing for Kindle is like writing for print, the Web, and mobile devices combined; optimal usability means optimizing content for each platform&apos;s special characteristics.</description>
	</item>
	<item>
		<title>Write for Reuse</title>
		<link>http://tc.eserver.org/34295.html</link>
		<guid>http://tc.eserver.org/34295.html</guid>
		<description>Users often see online content out of context and read it with different goals than you envisioned. While you can&apos;t predict all such goals, you can plan for multiple uses of your text.</description>
	</item>
	<item>
		<title>Mobile Web 2009 = Desktop Web 1998</title>
		<link>http://tc.eserver.org/34299.html</link>
		<guid>http://tc.eserver.org/34299.html</guid>
		<description>Mobile phone users struggle mightily to use websites, even on high-end devices. To solve the problems, websites should provide special mobile versions.</description>
	</item>
	<item>
		<title>Public Relations on Websites: Press Area Usability</title>
		<link>http://tc.eserver.org/34300.html</link>
		<guid>http://tc.eserver.org/34300.html</guid>
		<description>As three studies of journalists show, they use the Web as a major research tool, exhibit high search dominance, and are impatient with bloated sites that don&apos;t serve their needs or list a PR contact.</description>
	</item>
	<item>
		<title>Ten Best Intranets of 2009</title>
		<link>http://tc.eserver.org/33596.html</link>
		<guid>http://tc.eserver.org/33596.html</guid>
		<description>Intranets are getting more strategic, with increased collaboration support. Team size is growing by 12% per year, and platforms are becoming integrated. Improving usability increased use by 106% on average.</description>
	</item>
	<item>
		<title>American English vs. British English for Web Content</title>
		<link>http://tc.eserver.org/33452.html</link>
		<guid>http://tc.eserver.org/33452.html</guid>
		<description>Users pay attention to details in a site&apos;s writing style, and they&apos;ll notice if you use the wrong variant of the English language.</description>
	</item>
	<item>
		<title>Interaction Elasticity</title>
		<link>http://tc.eserver.org/33453.html</link>
		<guid>http://tc.eserver.org/33453.html</guid>
		<description>Usage goes down as interaction costs increase. User motivation determines how fast demand drops, following an elasticity curve.</description>
	</item>
	<item>
		<title>Agile Development Projects and Usability</title>
		<link>http://tc.eserver.org/33454.html</link>
		<guid>http://tc.eserver.org/33454.html</guid>
		<description>Agile methods aim to overcome usability barriers in traditional development, but pose new threats to user experience quality. By modifying Agile approaches, however, many companies have realized the benefits without the pain.</description>
	</item>
	<item>
		<title>Aspects of Design Quality</title>
		<link>http://tc.eserver.org/33455.html</link>
		<guid>http://tc.eserver.org/33455.html</guid>
		<description>Usability scores for 51 websites show some correlation between navigation, content, and feature quality, but no connections to other usability areas.</description>
	</item>
	<item>
		<title>Transactional Email and Confirmation Messages</title>
		<link>http://tc.eserver.org/33456.html</link>
		<guid>http://tc.eserver.org/33456.html</guid>
		<description>Automated email can improve customer service, strengthen relationships, and help websites bypass search engines. But most messages fared poorly in user testing and didn&apos;t fulfill this potential.</description>
	</item>
	<item>
		<title>When to Use Which User Experience Research Methods</title>
		<link>http://tc.eserver.org/33457.html</link>
		<guid>http://tc.eserver.org/33457.html</guid>
		<description>Modern day user experience research methods can now answer a wide range of questions. Knowing when to use each method can be understood by mapping them in 3 key dimensions and across typical product development phases.</description>
	</item>
	<item>
		<title>About Us Information on Websites</title>
		<link>http://tc.eserver.org/33458.html</link>
		<guid>http://tc.eserver.org/33458.html</guid>
		<description>We found a 9% improvement in the usability of About Us information on websites over the past 5 years. But companies and organizations still can&apos;t explain what they do in one paragraph.</description>
	</item>
	<item>
		<title>Store Finders and Locators</title>
		<link>http://tc.eserver.org/33459.html</link>
		<guid>http://tc.eserver.org/33459.html</guid>
		<description>Finding addresses and location information on company websites has gotten dramatically easier, but users increasingly turn to search engines first for this task.</description>
	</item>
	<item>
		<title>Site Map Usability</title>
		<link>http://tc.eserver.org/33460.html</link>
		<guid>http://tc.eserver.org/33460.html</guid>
		<description>New user testing of site maps shows that they are still useful as a secondary navigation aide, and that they&apos;re much easier to use than they were during our research 7 years ago.</description>
	</item>
	<item>
		<title>Year&apos;s 10 Best Application User Interfaces</title>
		<link>http://tc.eserver.org/33461.html</link>
		<guid>http://tc.eserver.org/33461.html</guid>
		<description>Many winners employ dashboards to give users a single overview of complex information and use lightboxes to ensure that users notice dialogs. Also, the Office 2007 ribbon showed surprisingly strong early adoption.</description>
	</item>
	<item>
		<title>Error Message Guidelines</title>
		<link>http://tc.eserver.org/33464.html</link>
		<guid>http://tc.eserver.org/33464.html</guid>
		<description>Established wisdom holds that good error messages are polite, precise, and constructive. The Web brings a few new guidelines: Make error messages clearly visible, reduce the work required to fix the problem, and educate users along the way.</description>
	</item>
	<item>
		<title>Hyped Web Stories Are Irrelevant</title>
		<link>http://tc.eserver.org/33448.html</link>
		<guid>http://tc.eserver.org/33448.html</guid>
		<description>The fads and big deals that get the press coverage are not important for running a workhorse website. To serve your customers, it&apos;s far better to emphasize simplicity and quality than to chase buzzwords.</description>
	</item>
	<item>
		<title>Acting on User Research</title>
		<link>http://tc.eserver.org/33352.html</link>
		<guid>http://tc.eserver.org/33352.html</guid>
		<description>User research offers a learning opportunity that can help you build an understanding of user behavior, but you must resolve discrepancies between research findings and your own beliefs.</description>
	</item>
	<item>
		<title>Reading on the Web</title>
		<link>http://tc.eserver.org/33122.html</link>
		<guid>http://tc.eserver.org/33122.html</guid>
		<description>People rarely read web pages word by word; instead, they scan the page, picking out individual words and sentences. In a study John Morkes and Jakob Nielsen found that 79 percent of test users always scanned any new page they came across; only 16 percent read word-by-word.</description>
	</item>
	<item>
		<title>Intranet Portals: The Corporate Information Infrastructure</title>
		<link>http://tc.eserver.org/33067.html</link>
		<guid>http://tc.eserver.org/33067.html</guid>
		<description>Over the last half year, it has become popular for large and medium sized companies to build portals to their intranets which have been spinning out of control for years. Still, many companies don&apos;t even have a single default starting page for all of their employees: some leave browsers set to boot with the browser vendor&apos;s page (an utter waste of bandwidth and time) and others have a smattering of department pages but no company-wide internal home page. </description>
	</item>
	<item>
		<title>Productivity in the Service Economy</title>
		<link>http://tc.eserver.org/33089.html</link>
		<guid>http://tc.eserver.org/33089.html</guid>
		<description>Yes, it is possible for white-collar workers to work smarter and become more productive. While intranet usability provides substantial initial gains, workflow usability can go much further and will save millions of jobs.</description>
	</item>
	<item>
		<title>The Difference Between Intranet and Internet Design</title>
		<link>http://tc.eserver.org/33098.html</link>
		<guid>http://tc.eserver.org/33098.html</guid>
		<description>Your intranet and your public website on the open Internet are two different information spaces and should have two different user interface designs. It is tempting to try to save design resources by reusing a single design, but it is a bad idea to do so because the two types of site differ along several dimensions.</description>
	</item>
	<item>
		<title>Usability of Websites for Teenagers</title>
		<link>http://tc.eserver.org/32903.html</link>
		<guid>http://tc.eserver.org/32903.html</guid>
		<description>When using websites, teenagers have a lower success rate than adults and they&apos;re also easily bored. To work for teens, websites must be simple -- but not childish -- and supply plenty of interactive features. </description>
	</item>
	<item>
		<title>Kids&apos; Corner: Website Usability for Children</title>
		<link>http://tc.eserver.org/32904.html</link>
		<guid>http://tc.eserver.org/32904.html</guid>
		<description>Our usability study of kids found that they are as easily stumped by confusing websites as adults. Unlike adults, however, kids tend to view ads as content, and click accordingly. They also like colorful designs, but demand simple text and navigation.</description>
	</item>
	<item>
		<title>Bridging the Designer–User Gap</title>
		<link>http://tc.eserver.org/31914.html</link>
		<guid>http://tc.eserver.org/31914.html</guid>
		<description>Depending on how representative designers are of the target audience, a project might need more or less user testing. Still, usability concerns never go away completely. </description>
	</item>
	<item>
		<title>Company Name First in Microcontent? Sometimes!</title>
		<link>http://tc.eserver.org/31915.html</link>
		<guid>http://tc.eserver.org/31915.html</guid>
		<description>Typically, you should deemphasize your company&apos;s name in links, but a new guideline recommends frontloading the name for search engine links under certain conditions. </description>
	</item>
	<item>
		<title>Extreme Usability: How to Make an Already-Great Design Even Better</title>
		<link>http://tc.eserver.org/31905.html</link>
		<guid>http://tc.eserver.org/31905.html</guid>
		<description>The 1% of websites that don&apos;t suck can be made even better by strengthening exceptional user performance, eliminating miscues, and targeting company-wide use and unmet needs.</description>
	</item>
	<item>
		<title>Four Bad Designs</title>
		<link>http://tc.eserver.org/31912.html</link>
		<guid>http://tc.eserver.org/31912.html</guid>
		<description>Bad content, bad links, bad navigation, bad category pages... which is worst for business? In these examples, bad content takes the prize for costing the company the most money. </description>
	</item>
	<item>
		<title>How Little Do Users Read?</title>
		<link>http://tc.eserver.org/31909.html</link>
		<guid>http://tc.eserver.org/31909.html</guid>
		<description>On the average Web page, users have time to read at most 28% of the words during an average visit; 20% is more likely. </description>
	</item>
	<item>
		<title>Link List Color on Intranets</title>
		<link>http://tc.eserver.org/31908.html</link>
		<guid>http://tc.eserver.org/31908.html</guid>
		<description>Lists of links are an intermediate case between content-embedded links and menu items. Showing listed links in blue or in the site&apos;s main link color is the recommended design — and the one most intranets follow.</description>
	</item>
	<item>
		<title>Middle-Aged Users&apos; Declining Web Performance</title>
		<link>http://tc.eserver.org/31913.html</link>
		<guid>http://tc.eserver.org/31913.html</guid>
		<description>Between the ages of 25 and 60, people&apos;s ability to use websites declines by 0.8% per year — mostly because they spend more time per page, but also because of navigation difficulties.</description>
	</item>
	<item>
		<title>OK-Cancel or Cancel-OK?</title>
		<link>http://tc.eserver.org/31907.html</link>
		<guid>http://tc.eserver.org/31907.html</guid>
		<description>Should the OK button come before or after the Cancel button? Following platform conventions is more important than suboptimizing an individual dialog box. </description>
	</item>
	<item>
		<title>Reduce Bounce Rates: Fight for the Second Click</title>
		<link>http://tc.eserver.org/31904.html</link>
		<guid>http://tc.eserver.org/31904.html</guid>
		<description>Different traffic sources imply different reasons for why visitors might immediately leave your site. Design to keep deep-link followers engaged through additional pageviews.</description>
	</item>
	<item>
		<title>Right-Justified Navigation Menus Impede Scannability</title>
		<link>http://tc.eserver.org/31910.html</link>
		<guid>http://tc.eserver.org/31910.html</guid>
		<description>Users scan lists by moving their eyes rapidly down the left edge. Menu items that are right-aligned make scanning more difficult. </description>
	</item>
	<item>
		<title>Top-10 Application-Design Mistakes</title>
		<link>http://tc.eserver.org/31916.html</link>
		<guid>http://tc.eserver.org/31916.html</guid>
		<description>Application usability is enhanced when users know how to operate the UI and it guides them through the workflow. Violating common guidelines prevents both. </description>
	</item>
	<item>
		<title>Twenty-Five Years in Usability</title>
		<link>http://tc.eserver.org/31911.html</link>
		<guid>http://tc.eserver.org/31911.html</guid>
		<description>Since I started in 1983, the usability field has grown by 5,000%. It&apos;s a wonderful job — and still a promising career choice for new people. </description>
	</item>
	<item>
		<title>Weekly User Testing: TiVo Did It, You Can, Too</title>
		<link>http://tc.eserver.org/31903.html</link>
		<guid>http://tc.eserver.org/31903.html</guid>
		<description>TiVo ran 12 user tests in 12 weeks while designing its new website. As TiVo&apos;s experience shows, frequent and regular testing keeps the design usability focused.</description>
	</item>
	<item>
		<title>Writing Style for Print vs. Web</title>
		<link>http://tc.eserver.org/31906.html</link>
		<guid>http://tc.eserver.org/31906.html</guid>
		<description>Linear vs. non-linear. Author-driven vs. reader-driven. Storytelling vs. ruthless pursuit of actionable content. Anecdotal examples vs. comprehensive data. Sentences vs. fragments.</description>
	</item>
	<item>
		<title>DVD Menu Design: The Failures of Web Design Recreated Yet Again</title>
		<link>http://tc.eserver.org/30862.html</link>
		<guid>http://tc.eserver.org/30862.html</guid>
		<description>Designers of DVDs have failed to profit from the lessons of previous media: Computer software, Internet web pages, and even WAP phones. As a result, the DVD menu structure is getting more and more baroque, less and less usable, less pleasurable, less effective. It is time to take DVD design as seriously as we do web design. The field needs some discipline some attention to the User Experience, and some standardization of control and display formats.</description>
	</item>
	<item>
		<title>User Skills Improving, But Only Slightly</title>
		<link>http://tc.eserver.org/30827.html</link>
		<guid>http://tc.eserver.org/30827.html</guid>
		<description>Users now do basic operations with confidence and perform with skill on sites they use often. But when users try new sites, well-known usability problems still cause failures.</description>
	</item>
	<item>
		<title>Web 2.0 Can Be Dangerous</title>
		<link>http://tc.eserver.org/30828.html</link>
		<guid>http://tc.eserver.org/30828.html</guid>
		<description>AJAX, rich Internet UIs, mashups, communities, and user-generated content often add more complexity than they&apos;re worth. They also divert design resources and prove (once again) that what&apos;s hyped is rarely what&apos;s most profitable.</description>
	</item>
	<item>
		<title>Generic Commands</title>
		<link>http://tc.eserver.org/30196.html</link>
		<guid>http://tc.eserver.org/30196.html</guid>
		<description>Applications can give users access to a richer feature set by using the same few commands to achieve many related functions.</description>
	</item>
	<item>
		<title>High-Cost Usability Sometimes Makes Sense</title>
		<link>http://tc.eserver.org/30195.html</link>
		<guid>http://tc.eserver.org/30195.html</guid>
		<description>Computing the net present value (NPV) lets you estimate the most profitable level of usability investment. For big projects, expensive usability can pay off.</description>
	</item>
	<item>
		<title>Long vs. Short Articles as Content Strategy</title>
		<link>http://tc.eserver.org/30194.html</link>
		<guid>http://tc.eserver.org/30194.html</guid>
		<description>Information foraging shows how to calculate your content strategy&apos;s costs and benefits. A mixed diet that combines brief overviews and comprehensive coverage is often best.</description>
	</item>
	<item>
		<title>Multiple-User Simultaneous Testing (MUST)</title>
		<link>http://tc.eserver.org/30198.html</link>
		<guid>http://tc.eserver.org/30198.html</guid>
		<description>Testing 5-10 users at once lets you conduct large-scale usability testing and still meet your deadlines.</description>
	</item>
	<item>
		<title>Passive Voice Is Redeemed For Web Headings</title>
		<link>http://tc.eserver.org/30197.html</link>
		<guid>http://tc.eserver.org/30197.html</guid>
		<description>Active voice is best for most Web content, but using passive voice can let you front-load important keywords in headings, blurbs, and lead sentences. This enhances scannability and thus SEO effectiveness.</description>
	</item>
	<item>
		<title>Intranet Usability Shows Huge Advances</title>
		<link>http://tc.eserver.org/29997.html</link>
		<guid>http://tc.eserver.org/29997.html</guid>
		<description>Measured usability improved by 44% compared to our last large-scale intranet study. The new research identified 5 times the previous number of intranet design guidelines.</description>
	</item>
	<item>
		<title>Blah-Blah Text: Keep, Cut, or Kill?</title>
		<link>http://tc.eserver.org/29941.html</link>
		<guid>http://tc.eserver.org/29941.html</guid>
		<description>Introductory text on Web pages is usually too long, so users skip it. But short intros can increase usability by explaining the remaining content&apos;s purpose.</description>
	</item>
	<item>
		<title>Banner Blindness: Old and New Findings</title>
		<link>http://tc.eserver.org/29552.html</link>
		<guid>http://tc.eserver.org/29552.html</guid>
		<description>Users rarely look at display advertisements on websites. Of the four design elements that do attract a few ad fixations, one is unethical and reduces the value of advertising networks.</description>
	</item>
	<item>
		<title>Fancy Formatting, Fancy Words = Looks Like a Promotion = Ignored</title>
		<link>http://tc.eserver.org/29551.html</link>
		<guid>http://tc.eserver.org/29551.html</guid>
		<description>One site did most things right, but still had a miserable 14% success rate for its most important task. The reason? Users ignored a key area because it resembled a promotion.</description>
	</item>
	<item>
		<title>Feature Richness and User Engagement</title>
		<link>http://tc.eserver.org/29553.html</link>
		<guid>http://tc.eserver.org/29553.html</guid>
		<description>The more engaged users are, the more features an application can sustain. But most users have low commitment--especially to websites, which must focus on simplicity, rather than features.</description>
	</item>
	<item>
		<title>Should Designers and Developers Do Usability?</title>
		<link>http://tc.eserver.org/28975.html</link>
		<guid>http://tc.eserver.org/28975.html</guid>
		<description>Having a specialized usability person is best, but smaller design teams can still benefit when designers do their own user testing and other usability work.</description>
	</item>
	<item>
		<title>Write Articles, Not Blog Postings</title>
		<link>http://tc.eserver.org/28974.html</link>
		<guid>http://tc.eserver.org/28974.html</guid>
		<description>To demonstrate world-class expertise, avoid quickly written, shallow postings. Instead, invest your time in thorough, value-added content that attracts paying customers.</description>
	</item>
	<item>
		<title>Change vs. Stability in Web Usability Guidelines</title>
		<link>http://tc.eserver.org/28951.html</link>
		<guid>http://tc.eserver.org/28951.html</guid>
		<description>A remarkable 80% of findings from the Web usability studies in the 1990s continue to hold today.</description>
	</item>
	<item>
		<title>The Myth of the Genius Designer</title>
		<link>http://tc.eserver.org/28952.html</link>
		<guid>http://tc.eserver.org/28952.html</guid>
		<description>Having a good designer doesn&apos;t eliminate the need for a systematic usability process. Risk reduction and quality improvement both require user testing and other usability methods.</description>
	</item>
	<item>
		<title>Breadcrumb Navigation Increasingly Useful</title>
		<link>http://tc.eserver.org/28695.html</link>
		<guid>http://tc.eserver.org/28695.html</guid>
		<description>Breadcrumbs use a single line of text to show a page&apos;s location in the site hierarchy. While secondary, this navigation technique is increasingly beneficial to users.</description>
	</item>
	<item>
		<title>Do Government Agencies and Non-Profits Get ROI From Usability?</title>
		<link>http://tc.eserver.org/28699.html</link>
		<guid>http://tc.eserver.org/28699.html</guid>
		<description>Although the gains don&apos;t fall into traditional profit columns, there are clear arguments for improving usability of non-commercial websites and intranets. In one example, a state agency could get an ROI of 22,000% by fixing a basic usability problem.</description>
	</item>
	<item>
		<title>Does User Annoyance Matter?</title>
		<link>http://tc.eserver.org/28696.html</link>
		<guid>http://tc.eserver.org/28696.html</guid>
		<description>Making users suffer a drop-down menu to enter state abbreviations is one of many small annoyances that add up to a less efficient, less pleasant user experience. It&apos;s worth fixing as many of these usability irritants as you can.</description>
	</item>
	<item>
		<title>Fast, Cheap, and Good: Yes, You Can Have It All</title>
		<link>http://tc.eserver.org/28700.html</link>
		<guid>http://tc.eserver.org/28700.html</guid>
		<description>The sooner you complete a usability study, the higher its impact on the design process. Slower methods should be deferred to an annual usability checkup.</description>
	</item>
	<item>
		<title>Life-Long Computer Skills</title>
		<link>http://tc.eserver.org/28698.html</link>
		<guid>http://tc.eserver.org/28698.html</guid>
		<description>Schools should teach deep, strategic computer insights that can&apos;t be learned from reading a manual.</description>
	</item>
	<item>
		<title>Ten High-Profit Redesign Priorities</title>
		<link>http://tc.eserver.org/28697.html</link>
		<guid>http://tc.eserver.org/28697.html</guid>
		<description>Several usability findings lead directly to higher sales and increased customer loyalty. These design tactics should be your first priority when updating your website.</description>
	</item>
	<item>
		<title>Fast, Cheap, and Good: Yes, You Can Have It All</title>
		<link>http://tc.eserver.org/28511.html</link>
		<guid>http://tc.eserver.org/28511.html</guid>
		<description>The sooner you complete a usability study, the higher its impact on the design process. Slower methods should be deferred to an annual usability checkup.</description>
	</item>
	<item>
		<title>Digital Divide: The Three Stages</title>
		<link>http://tc.eserver.org/28461.html</link>
		<guid>http://tc.eserver.org/28461.html</guid>
		<description>The &apos;digital divide&apos; refers to the fact that certain parts of the population have substantially better opportunities to benefit from the new economy than other parts of the population. Most commentators view this in purely economic terms. However, two other types of divide will have much greater impact in the years to come.</description>
	</item>
	<item>
		<title>Productivity and Screen Size</title>
		<link>http://tc.eserver.org/28464.html</link>
		<guid>http://tc.eserver.org/28464.html</guid>
		<description>A study of the benefits of big monitors fails on two accounts: it didn&apos;t test realistic tasks, and it didn&apos;t test realistic use. Productivity is a key argument for workplace usability, but you must measure it carefully.</description>
	</item>
	<item>
		<title>Progressive Disclosure</title>
		<link>http://tc.eserver.org/28462.html</link>
		<guid>http://tc.eserver.org/28462.html</guid>
		<description>Progressive disclosure defers advanced or rarely used features to a secondary screen, making applications easier to learn and less error-prone.</description>
	</item>
	<item>
		<title>Usability in the Movies: Top 10 Bloopers</title>
		<link>http://tc.eserver.org/28463.html</link>
		<guid>http://tc.eserver.org/28463.html</guid>
		<description>User interfaces in film are more exciting than they are realistic, and heroes have far too easy a time using foreign systems.</description>
	</item>
	<item>
		<title>Diversity is Power for Specialized Sites</title>
		<link>http://tc.eserver.org/28259.html</link>
		<guid>http://tc.eserver.org/28259.html</guid>
		<description>Small websites get less traffic than big ones, but they can still dominate their niches. For each question users ask, the Web delivers a different set of sites to provide the answers.</description>
	</item>
	<item>
		<title>Information Foraging: Why Google Makes People Leave Your Site Faster</title>
		<link>http://tc.eserver.org/28260.html</link>
		<guid>http://tc.eserver.org/28260.html</guid>
		<description>The easier it is to find places with good information, the less time users will spend visiting any individual website. This is one of many conclusions that follow from analyzing how people optimize their behavior in online information systems.</description>
	</item>
	<item>
		<title>One Hundred Million Websites</title>
		<link>http://tc.eserver.org/28257.html</link>
		<guid>http://tc.eserver.org/28257.html</guid>
		<description>The early Web&apos;s explosive growth rate has slowed, but even the mature Web is still expanding and recently crossed the 100 million websites mark.</description>
	</item>
	<item>
		<title>PDF: Unfit for Human Consumption</title>
		<link>http://tc.eserver.org/28261.html</link>
		<guid>http://tc.eserver.org/28261.html</guid>
		<description>Users get lost inside PDF files, which are typically big, linear text blobs that are optimized for print and unpleasant to read and navigate online. PDF is good for printing, but that&apos;s it. Don&apos;t use it for online presentation.</description>
	</item>
	<item>
		<title>Usability for $200</title>
		<link>http://tc.eserver.org/28258.html</link>
		<guid>http://tc.eserver.org/28258.html</guid>
		<description>How can a small company&apos;s website benefit from usability activities despite a minuscule budget? By integrating four simple and effective usability practices into the design process.</description>
	</item>
	<item>
		<title>Participation Inequality: Encouraging More Users to Contribute</title>
		<link>http://tc.eserver.org/28108.html</link>
		<guid>http://tc.eserver.org/28108.html</guid>
		<description>In most online communities, 90% of users are lurkers who never contribute, 9% of users contribute a little, and 1% of users account for almost all the action. Your website&apos;s design undoubtedly influences participation inequality for better or worse. Being aware of the problem is the first step to alleviating it, and finding ways to broaden participation will become even more important as the Web&apos;s social networking services continue to grow.</description>
	</item>
	<item>
		<title>Intranet Information Architecture (IA)</title>
		<link>http://tc.eserver.org/28091.html</link>
		<guid>http://tc.eserver.org/28091.html</guid>
		<description>In analyzing 56 intranets, we found many common top-level categories, labels, and navigation designs, but ultimately, the diversity was too great to recommend a single IA.</description>
	</item>
	<item>
		<title>User Testing is Not Entertainment</title>
		<link>http://tc.eserver.org/28092.html</link>
		<guid>http://tc.eserver.org/28092.html</guid>
		<description>Don&apos;t run your studies for the benefit of the people in the observation room. Test to discover the truth about the design, even when user tasks are boring to watch.</description>
	</item>
	<item>
		<title>Incompetent Email Marketing = Lost Future Opportunities</title>
		<link>http://tc.eserver.org/28054.html</link>
		<guid>http://tc.eserver.org/28054.html</guid>
		<description>Lack of personalization made an email newsletter completely useless to the recipient, damaging long-term customer relationship efforts.</description>
	</item>
	<item>
		<title>The Real Costs of &quot;Free&quot; Search Site Services</title>
		<link>http://tc.eserver.org/28053.html</link>
		<guid>http://tc.eserver.org/28053.html</guid>
		<description>When owners of the big money tree use their excess profits to subsidize unrelated services, independent software vendors (ISVs) are driven out of business. Although such behavior got Microsoft into trouble in the past, ISVs shouldn&apos;t expect relief from search-engine-sponsored software from the U.S. Justice Department or the European Commission any time soon. These government agencies are notoriously behind the times, as proven by the fact that they attacked Microsoft only after it had won the browser war by cutting off Netscape&apos;s air supply.</description>
	</item>
	<item>
		<title>Search Engines as Leeches on the Web</title>
		<link>http://tc.eserver.org/28052.html</link>
		<guid>http://tc.eserver.org/28052.html</guid>
		<description>Search engines extract too much of the Web&apos;s value, leaving too little for the websites that actually create the content. Liberation from search dependency is a strategic imperative for both websites and software vendors.</description>
	</item>
	<item>
		<title>Talking-Head Video Is Boring Online</title>
		<link>http://tc.eserver.org/28051.html</link>
		<guid>http://tc.eserver.org/28051.html</guid>
		<description>Eyetracking data show that users are easily distracted when watching video on websites, especially when the video shows a talking head and is optimized for broadcast rather than online viewing.</description>
	</item>
	<item>
		<title>Data Visualization of Web Stats: Logarithmic Charts and the Drooping Tail</title>
		<link>http://tc.eserver.org/28049.html</link>
		<guid>http://tc.eserver.org/28049.html</guid>
		<description>Using a linear diagram to plot data from website traffic logs can lead you to overlook important conclusions. Sometimes advanced visualizations are worth the effort.</description>
	</item>
	<item>
		<title>Screen Resolution and Page Layout</title>
		<link>http://tc.eserver.org/28050.html</link>
		<guid>http://tc.eserver.org/28050.html</guid>
		<description>Optimize Web pages for 1024x768, but use a liquid layout that stretches well for any resolution, from 800x600 to 1280x1024.</description>
	</item>
	<item>
		<title>Use Old Words When Writing for Findability</title>
		<link>http://tc.eserver.org/28048.html</link>
		<guid>http://tc.eserver.org/28048.html</guid>
		<description>Familiar words spring to mind when users create their search queries. If your writing favors made-up terms over legacy words, users won&apos;t find your site.</description>
	</item>
	<item>
		<title>Avoid Within-Page Links</title>
		<link>http://tc.eserver.org/27939.html</link>
		<guid>http://tc.eserver.org/27939.html</guid>
		<description>On the Web, users have a clear mental model for a hypertext link: it should bring up a new page. Within-page links violate this model and thus cause confusion.</description>
	</item>
	<item>
		<title>Growing a Business Website: Fix the Basics First</title>
		<link>http://tc.eserver.org/27942.html</link>
		<guid>http://tc.eserver.org/27942.html</guid>
		<description>Clear content, simple navigation, and answers to customer questions have the biggest impact on business value. Advanced technology matters much less.</description>
	</item>
	<item>
		<title>Outliers and Luck in User Performance</title>
		<link>http://tc.eserver.org/27941.html</link>
		<guid>http://tc.eserver.org/27941.html</guid>
		<description>6% of task attempts are extremely slow and constitute outliers in measured user performance. These sad incidents are caused by bad luck that designers can -- and should -- eradicate.</description>
	</item>
	<item>
		<title>Traffic Log Patterns</title>
		<link>http://tc.eserver.org/27938.html</link>
		<guid>http://tc.eserver.org/27938.html</guid>
		<description>The relative popularity of a site&apos;s pages, the number of visitors referred by other sites, and the traffic from search queries continue to follow a Zipf distribution.</description>
	</item>
	<item>
		<title>Users Interleave Sites and Genres</title>
		<link>http://tc.eserver.org/27940.html</link>
		<guid>http://tc.eserver.org/27940.html</guid>
		<description>When working on business problems, users flitter among sites, alternating visits to different service genres. No single website defines the user experience on its own.</description>
	</item>
	<item>
		<title>Quantitative Studies: How Many Users to Test?</title>
		<link>http://tc.eserver.org/27897.html</link>
		<guid>http://tc.eserver.org/27897.html</guid>
		<description>We can define usability in terms of quality metrics, such as learning time, efficiency of use, memorability, user errors, and subjective satisfaction. Sadly, few projects collect such metrics because doing so is expensive: it requires four times as many users as simple user testing. Many users are required because of the substantial individual differences in user performance. When you measure people, you&apos;ll always get some who are really fast and some who are really slow. Given this, you need to average these measures across a fairly large number of observations to smooth over the variability.</description>
	</item>
	<item>
		<title>Email Newsletters: Surviving Inbox Congestion</title>
		<link>http://tc.eserver.org/27813.html</link>
		<guid>http://tc.eserver.org/27813.html</guid>
		<description>Newsletter usability has increased since our last study, but the competition for users&apos; attention has also grown with the ever-increasing glut of information.</description>
	</item>
	<item>
		<title>B2B Usability</title>
		<link>http://tc.eserver.org/27694.html</link>
		<guid>http://tc.eserver.org/27694.html</guid>
		<description>User testing shows that business-to-business websites have substantially lower usability than mainstream consumer sites. If they want to convert more prospects into leads, B2B sites should follow more guidelines and make it easier for prospects to research their offerings.</description>
	</item>
	<item>
		<title>Variability in User Performance</title>
		<link>http://tc.eserver.org/27701.html</link>
		<guid>http://tc.eserver.org/27701.html</guid>
		<description>When doing website tasks, the slowest 25% of users take 2.4 times as long as the fastest 25% of users. This difference is much higher than for other types of computer use; only programming shows a greater disparity.</description>
	</item>
	<item>
		<title>Salary Trends for Usability Professionals</title>
		<link>http://tc.eserver.org/27478.html</link>
		<guid>http://tc.eserver.org/27478.html</guid>
		<description>Over the last several years, entry-level salaries have dropped, while pay for experienced usability staff has been more stable.</description>
	</item>
	<item>
		<title>Why You Only Need to Test With Five Users</title>
		<link>http://tc.eserver.org/27413.html</link>
		<guid>http://tc.eserver.org/27413.html</guid>
		<description>Some people think that usability is very costly and complex and that user tests should be reserved for the rare web design project with a huge budget and a lavish time schedule. Not true. Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.</description>
	</item>
	<item>
		<title>Corporate Usability Maturity: Stages 5-8</title>
		<link>http://tc.eserver.org/27317.html</link>
		<guid>http://tc.eserver.org/27317.html</guid>
		<description>An organization that reaches the managed usability stage still has far to go to reach usability nirvana. Attaining these higher maturity levels requires many years of effort.</description>
	</item>
	<item>
		<title>Corporate Usability Maturity: Stages 1-4</title>
		<link>http://tc.eserver.org/27166.html</link>
		<guid>http://tc.eserver.org/27166.html</guid>
		<description>As their usability approach matures, organizations typically progress through the same sequence of stages, from initial hostility to widespread reliance on user research.</description>
	</item>
	<item>
		<title>F-Shaped Pattern For Reading Web Content</title>
		<link>http://tc.eserver.org/27167.html</link>
		<guid>http://tc.eserver.org/27167.html</guid>
		<description>Eyetracking visualizations show that users often read Web pages in an F-shaped pattern: two horizontal stripes followed by a vertical stripe.</description>
	</item>
	<item>
		<title>Show Prices for Common Scenarios</title>
		<link>http://tc.eserver.org/27168.html</link>
		<guid>http://tc.eserver.org/27168.html</guid>
		<description>B2B sites often have overly complex pricing structures or can&apos;t show prices at all. To help prospects with early research, list representative cases and their prices.</description>
	</item>
	<item>
		<title>Amazon: No Longer the Role Model for E-Commerce Design</title>
		<link>http://tc.eserver.org/26640.html</link>
		<guid>http://tc.eserver.org/26640.html</guid>
		<description>Many design elements work for Amazon.com mainly because of its status as the world&apos;s largest and most established e-commerce site. Normal sites should not copy Amazon&apos;s design.</description>
	</item>
	<item>
		<title>Archiving Usability Reports</title>
		<link>http://tc.eserver.org/26643.html</link>
		<guid>http://tc.eserver.org/26643.html</guid>
		<description>Most usability practitioners don&apos;t derive full value from their user tests because they don&apos;t systematically archive the reports. An intranet-based usability archive offers four substantial benefits.</description>
	</item>
	<item>
		<title>Forms vs. Applications</title>
		<link>http://tc.eserver.org/26634.html</link>
		<guid>http://tc.eserver.org/26634.html</guid>
		<description>Once an online form goes beyond two screenfulls, it&apos;s often a sign that the underlying functionality is better supported by an application, which offers a more interactive user experience.</description>
	</item>
	<item>
		<title>International Sites: Minimum Requirements</title>
		<link>http://tc.eserver.org/26639.html</link>
		<guid>http://tc.eserver.org/26639.html</guid>
		<description>Users from other countries have special needs related to entry fields for names and addresses, measurements and dates, and information about regional product standards.</description>
	</item>
	<item>
		<title>Open New Windows for PDF and other Non-Web Documents</title>
		<link>http://tc.eserver.org/26637.html</link>
		<guid>http://tc.eserver.org/26637.html</guid>
		<description>When using PC-native file formats such as PDF or spreadsheets, users feel like they&apos;re interacting with a PC application. Because users are no longer browsing a website, they shouldn&apos;t be given a browser UI.</description>
	</item>
	<item>
		<title>The Power of Defaults</title>
		<link>http://tc.eserver.org/26633.html</link>
		<guid>http://tc.eserver.org/26633.html</guid>
		<description>Search engine users click the results listings&apos; top entry much more often than can be explained by relevancy ratings. Once again, people tend to stick to the defaults.</description>
	</item>
	<item>
		<title>Putting A/B Testing in Its Place</title>
		<link>http://tc.eserver.org/26638.html</link>
		<guid>http://tc.eserver.org/26638.html</guid>
		<description>Measuring the live impact of design changes on key business metrics is valuable, but often creates a focus on short-term improvements. This near-term view neglects bigger issues that only qualitative studies can find.</description>
	</item>
	<item>
		<title>Scrolling and Scrollbars</title>
		<link>http://tc.eserver.org/26641.html</link>
		<guid>http://tc.eserver.org/26641.html</guid>
		<description>Despite posing well-known risks, websites continue to feature poorly designed scrollbars. Among the ongoing problems that result are frustrated users, accessibility challenges, and missed content.</description>
	</item>
	<item>
		<title>The Slow Tail: Time Lag Between Visiting and Buying</title>
		<link>http://tc.eserver.org/26636.html</link>
		<guid>http://tc.eserver.org/26636.html</guid>
		<description>Users often convert to buyers long after their initial visit to a website. A full 5% of orders occur more than four weeks after users click on search engine ads.</description>
	</item>
	<item>
		<title>Time Budgets for Usability Sessions</title>
		<link>http://tc.eserver.org/26635.html</link>
		<guid>http://tc.eserver.org/26635.html</guid>
		<description>Up to 40% of precious testing time is wasted while users engage in nonessential activities. Far better to focus on watching users perform tasks with the target interface design.</description>
	</item>
	<item>
		<title>Usability: Empiricism or Ideology?</title>
		<link>http://tc.eserver.org/26642.html</link>
		<guid>http://tc.eserver.org/26642.html</guid>
		<description>Usability&apos;s job is to research user behavior and find out what works. Usability should also defend users&apos; rights and fight for simplicity. Both aspects have their place, and it&apos;s important to recognize the difference.</description>
	</item>
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