A directory of resources inthe field of technical communication.


17 found.

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AIfIA in het Nederlands

AIfIA in het Nederlands is de sectie van de AIfIA website waar we vertalingen van belangrijke teksten over informatie-architectuur (IA) in het Nederlands publiceren. We plaatsen ook nieuws over en hyperlinks naar informatie over IA in het Nederlandse taalgebied. Wij bieden gelegenheid tot interactie in de Nederlandse taal via commentaren op nieuwsberichten en een e-mail rondzendlijst.

AIfIA. (Dutch) Organizations>Information Design>Regional>Netherlands


AIfIA Information Architecture Library

The IA Library is a selection of resources related to the field of information architecture. The collection includes articles, books, blogs, and more.

AIfIA. Resources>Directories>Information Design


AIfIA Newsletter

The AIfIA-announce newsletter is a free email that is published twice a month. It includes news about what's new with AIfIA and partner sites.

AIfIA. Resources>Mailing Lists>Information Design


Arquitectura de Información: Una Disciplina "De Lujo" en Chile

Un resumen de la historia y estado actual del campo de la Arquitectura de Información en Chile.

Gutierrez, Malisa and Javier Velasco. AIfIA (2003). (Spanish) Articles>Web Design>Information Design


La Arquitectura de la Información del Siglo XX al XXI

Resumen de la historia reciente de la Arquitectura de Información, comenzando en la decada de 1970.

Bustamante, Jesus. AIfIA (2002). (Spanish) Articles>Information Design


Asilomar Institute for Information Architecture

AIfIA is a non-profit volunteer organization dedicated to advancing and promoting information architecture. Founded in 2002, AIfIA has over 400 members in 30 countries.

AIfIA. Organizations>Information Design>Human Computer Interaction


Creative Brief   (Word)

A template to provide a brief description of the project. It should outline the objectives, audience, and assumptions for the project and details the creative concept the team intends to use moving forward. This document should accompany the materials for the Conceptual Design Review. Information should be filled in to give an overview to project reviewers who may not be intimately involved in the project. Differs from project overview in that this is specific background information related to design constraints, concerns and other information directly relating to the solution presented for review. The Creative Brief can also be used to inform outside firms about a project when brought in for consulting.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow


Design Review Checksheets   (PDF)

Useful checksheets with questions for consideration by the design team and reviewers when reviewing work at different stages of the process. There is a checksheet for Concept review, UI/interaction design review and Visual design review. Has space indicated for approvals and signature sign off by selected approvers. These sheets are great for tracking the progress and making sure key people approve and sign off on each step.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow


Design Review Process   (Word)

A template to capture the dates in the Design Review Process and key milestones and stakeholders.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow


Design Scope   (Word)

The Design Scope template should outline the general aims and goals of the project design and lists the major deliverables and milestones. To be completed by the experience design team lead.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow


Fundamental Concepts of Reuse   (PDF)

Content reuse is fundamental to a successful unified content strategy.This chapter defines content reuse and the benefits ofits use.It explores how other industries have employed reuse for decades to improve their processes and the quality oftheir products. Content can be reused in many ways. The choice ofthe different methods and options for reuse are dependent upon your organization’s needs and technology.This chapter details the pros and cons ofusing each method and the associated options,and it provides the concepts that underlie the remainder ofthe book.

Rockley, Ann. AIfIA (2003). Articles>Content Management>Single Sourcing>Content Strategy


Per un Accesso Multidimensionale all'informazione. O della Classificazione a Faccette

L'articolo fornisce una introduzione al concetto di 'classificazione a faccette', descrivendo: i suoi vantaggi rispetto ai sistemi di classificazione gerarchici; esempi di applicazione al web; un esempio di applicazione alla classificazione dei formaggi.

Rosati, Luca. AIfIA (2003). (Italian) Articles>Information Design>Metadata


Process Maps   (PDF)

A poster-sized map showing the steps and deliverables through the UI/IA/UX project lifecycle. Maps various activities and deliverables against project roles and indicates major milestones. Excellent resource for educating clients (internal and external) about 'the process' and what to expect at each phase of the cycle. Two different 'takes' on the process are available for downloading.

Malone, Erin. AIfIA (2003). Design>Presentations>Posters>Workflow


Project Definition and Scope   (Word)

A template for providing historical information, available industry research, initial scope, a rough schedule, and implementation plans for the proposed project. It should outline business objectives of the project. It is to be completed by the project requestor – usually a business stakeholder.

Malone, Erin. AIfIA (2003). Resources>Web Design>Project Management>Workflow


Project Overview   (Word)

A template to be completed by the experience design team lead in preparation of or as an attached document to Product Requirements documents. Information should be filled in to give an overview to project team who may be new to the project.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow


The (Unfulfilled) Promise of Content Management Systems   (PowerPoint)

Be realistic about your needs. Use the right system for your needs. Err on the side of a smaller system. Accept the consistency/flexibility tradeoff. Devote extra time to information architecture. Build a modular design with reusable content. Standardize process and design elements as much as possible. Don't neglect the content in favor of (sexier?) IA and technology.

Lombardi, Victor. AIfIA (2002). Articles>Content Management




Garrett, Jesse James. AIfIA (2002). (Japanese) Design>Information Design>Web Design

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