Special Interest Group on Supporting Group Work
The ACM Special Interest Group on Supporting Group Work (SIGGROUP, formerly called SIGOIS) is interested in topics related to computer-based systems that have a team or group impact in workplace settings. A strong emphasis of SIGGROUP is the integration of multiple computer-based tools and technologies and the impact on the human activities supported by those tools and technologies. Relevant issues include design, implementation, deployment, evaluation, methodologies and impact that arise when researching computer-based systems in a development environment. SIGGROUP publishes the SIGGROUP Bulletin and offers the members a Member Plus Package.
Special Interest Groups of the Association for Computing Machinery
This site links to various interest groups of the Association for Computing Machinery, including Computer-Human Interaction SIGCHI, Systems Documentation SIGDOC, Computer Graphics and Interactive Techniques SIGGRAPH, Management Information Systems SIGMIS, Multimedia SIGMM, etc.
Successfully Crossing the Language Translation Divide 
Going global is a familiar phrase in today’s competitive business environment. When we hear the phrase “going global” what comes to mind? Most of us think of products being sold in a foreign country. Providing documentation in your customer’s language gives your company the competitive advantage in the global marketplace. For those products to be sold successfully, a clear understanding and communication of the language is imperative. Language translation into each target language presents a host of challenges and choices that must be anticipated and resolved in the source language prior to translation.
Dilts, David W. ACM SIGDOC (2001). Presentations>Language>Localization
Survive and Thrive at a Job Fair
Job fairs can be powerful tools in the search for employment after graduation. There are a lot of opportunities for entry level computer related jobs at these fairs, but coming prepared is the key. You serve as your cover letter, so be at your best.
Ledbetter, Jessica. ACM Crossroads (2001). Careers>Interviewing
Technologizing Change: Rhetoric of Software Implementation at a University Campus 
This paper reports on a study of new software implementation at a university. Seven emails distributed by a central Office of Information Technology were examined for semantic (content) meaning and syntactic (grammatical) function. Semantic findings show a high degree of topical shift. Syntactic findings show a high number of clauses and complements. The analysis also shows how determiners were used to construct 'new' information as 'given' (presupposition). The paper argues that discursive stability was created by technologizing the rhetoric of implementation. The study concludes by suggesting that a heavy reliance on dependent clauses, along with other features, may be indicative of technologized discourse.
Faber, Brenton D. ACM SIGDOC (2003). Articles>Technology>Software>Rhetoric
There's More Than One Way To Wire That: When Assembly Workers Are Technically Writers

While technical writing is becoming a more obvious part of undergraduate education, it is not uncommon for an engineer to face the task of writing documentation without much training in the craft of communication. Other members of production teams may have received even less training, and yet have an equal or greater need to have a say in how documentation is produced and what it contains. In this paper, we will examine a situation in which an assembly worker, or system integrator, demanded the opportunity to document the appropriate ways to assemble complex Test and Measurement systems (for evaluating the electronic components of products such as PC’s, cars, and cellular phones), and the effects her change in roles has had on the production processes for both systems and their documentation.
Hall, Susan P. and Lili Fox Vélez. ACM SIGDOC (1999). Presentations>Documentation>Workplace
Tools and Trade-Offs: Making Wise Choices for User-Centered Design
How can we choose among customer data collection methods when limited staff and financial resources must be spread across the whole development cycle? This tutorial helps participants understand the tradeoffs, so they can make effective choices among methods at different points during product design and development. It focuses on early user-centered intervention to gain cost-effective, reusable end-user information.
Rosenbaum, Stephanie L., Judee Humburg, Judith A. Ramey and Anne Seeley. ACM SIGCHI (1995). Design>User Centered Design>Human Computer Interaction>Usability
Transactions on Computer-Human Interaction 
This archival journal publishes original research that spans the field of human-computer interaction. Beginning with its first issue in March, 1994, it has sought to present work of high scientific quality that contributes to practice in the present and future. The primary emphasis has been on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
Unified messaging and person-to-person communications over heterogeneous networks are relatively new applications. Many commercial messaging systems, such as Onebox.com and Ericsson's Unified Messenger, have already begun their journey in this direction. There is much room for growth, however, and many other systems will soon need the capabilities described above just to stay competitive in the market.
Andrews, Christopher R. ACM Crossroads (2001). Articles>Communication>Email
An early definition of universal usability.
Schneiderman, Ben. Communications of the ACM (2000). Articles>Usability>Accessibility>Universal Usability
Upcoming Collaboration Conferences 
A listing of conference that we have been notified about in reverse chronological order. If you wish to get a conference or workshop mentioned here that has relevance to the groupware community, then please send information to the SigGROUP Information Director.
Using Perception in Managing Unstructured Documents
Over the last ten years, the increased availability of documents in digital form has contributed significantly to the immense volume of knowledge and information available to computer users. The World Wide Web has become the largest digital library available, with more than one billion unique indexable web pages. Yet, due to their dynamic nature, fast growth rate, and unstructured format, it is increasingly difficult to identify and retrieve valuable information from these documents. More importantly, the usefulness of an unstructured document is dependent upon the ease and efficiency with which the information is retrieved. In this paper, we define an unstructured document as a "general" document that is without a specific format e.g., plain text. Whereas, a document divided into sections or paragraph tags is referred to as semi-structured e.g., a formatted text document or a web page.
Cheng, Ching Kang and Xiaoshan Pan. ACM Crossroads (2004). Articles>Document Design>Online>Cognitive Psychology
Using Practical Toys, Modified for Technical Learning
Educators have used toys in the classroom for as long as toys have been in existence, especially in the field of elementary education. Toys can provide motivation as well as keep the students focused on a particular area of study for longer periods of time - something students at the elementary level often struggle with. These students need to obtain fundamental skills for creating, disseminating, retrieving, and evaluating information from electronic media. Using robots as toys and teaching tools is a concept that has also been around for quite a while, and a great way to introduce these fundamental skills.
Weisheit, Tracey Lynn. ACM Crossroads (2004). Articles>Education>Instructional Design
Using the Web to Enhance and Transform Education
With the aid of the Internet and web technology, today's classrooms and learning environments are undergoing a major transformation. There is a massive effort to utilize the Internet as an effective communications and storage medium for education, research, and corporate training.
Hulme, Michael and Michael Locasto. ACM Crossroads. Articles>Education>Online
Virtual Communities and Team Formation
With the growth of global computer networks, virtual communities have become an important new way for people to interact. People are beginning to realize that networks are not only affecting the way businesses operate, but also our everyday lives [7]. One of the simplest examples of a virtual community is online chat. Through a chat application, one can participate in diverse discussions with numerous people, many of whom are strangers.
Zhang, Yanru and Michael Weiss. ACM Crossroads (2003). Articles>Collaboration>Online
Web Design Issues When Searching for Information in a Small Screen Display 
In this paper, we report preliminary findings from an experimental study in which twenty-eight users answered questions by performing strategic information searches on web pages. Pages, which varied in length from 100 to 850 words, were displayed on either a standard, desktop monitor (full-sized) or a palm handheld interface (small-screen). Overall, users took more time to perform the tasks on the small screen interface, with the break in efficacy appearing between 225 and 350 word-lengths. Finally, contrary to our hypothesis, participants were similarly accurate across conditions.
Kim, Loel and Michael J. Albers. ACM SIGDOC (2001). Presentations>Web Design>Wireless Web>PDA
Web Navigation: Resolving Conflicts between the Desktop and the Web
This paper summarizes a workshop at CHI98 that focused on navigational problems caused by differences in navigational models between the desktop and the Web. The goal of this workshop was to identify usability problems encountered when users move from the 'traditional' desktop to the Web and to identify ways to minimize transfer-learning problems between the two platforms.Workshop papers will soon be available online.
Fellenz, Carola, Jarmo Parkkinen and Hal Shubin. ACM SIGCHI (1998). Design>Web Design>Information Design>Usability
What is a Good First Programming Language?
Programming is an art. As with any other art, it is important to use the right medium. In programming, this translates to the choice of programming language. But why should one pay so much attention to one's first programming language?
Gupta, Diwaker. ACM Crossroads (2004). Articles>Technology>Programming
What Makes People Trust Online Gambling Sites? 
A validated model of trust was used as a framework for an empirical study to identify on- and offline factors that influence gamblers’ perception of an online casino’s trustworthiness. The results suggest that the quality with which casinos address gamblers’ trust concerns by providing appropriate content is the prime factor. However, designing for trust must be part of a consistent strategy that also involves customer service and usability.
Shelat, B. and F.N. Egger. ACM SIGCHI (2002). Design>Web Design>E Commerce>Usability
Don't let expectations or excitement about XML develop into a virulent strain of XML fever.
Wilde, Erik and Robert J. Glushko. Communications of the ACM (2008). Articles>Information Design>XML
"Yes, But Does it Scale?": Practical Considerations for Database-Driven Information Systems

This paper explores the process of designing and implementing a database-driven system of online documentation, and putting it live on the web for customers to use. Using real-life examples, it discusses practical considerations for balancing performance, scalability, and reliability.
Russell, John. ACM SIGDOC (2001). Presentations>Information Design>Documentation
Interface Design for Children’s Searching and Browsing
Elementary-age children are among the largest user groups of computers and the Internet, so it is important to design searching and browsing tools that support them. However, many interfaces for children do not consider their skills and preferences. Children are capable of doing Boolean searches, but have difficulty with the sequential presentation of hierarchical structures used in many category browsers. Based on previous research, we believed a simultaneous presentation of a flat category structure might better support children. We conducted two studies of searching and browsing with these two types of category browsers. Our results suggest that a flat, simultaneous interface provides advantages for both Boolean searching and casual browsing. These results add to the understanding of children’s searching and browsing skills and preferences and suggest guidelines for other interface designers.
Hutchinson, Hilary Browne, Benjamin B. Bederson and Allison Druin. ACM SIGCHI (2005). Articles>Web Design>Usability>Children
Readability of Fonts in the Windows Environment
The readability of twelve different fonts and sizes in the Microsoft Windows environment was studied. The specific fonts were Arial, MS Sans Serif, MS Serif, and Small Fonts. Their sizes ranged from 6.0 to 9.75 points. These were presented using black text on either a white or gray background and either bold or non-bold style. There were significant differences between the various font/size combinations in terms of reading speed, accuracy, and subjective preferences. There were no consistent differences as a result of background color or boldness. The most preferred fonts were Arial and MS Sans Serif at 9.75. Most of the fonts from 8.25 to 9.75 performed well in terms of reading speed and accuracy, with the exception of MS Serif at 8.25. Arial at 7.5 and both of the Small Fonts (6.0 and 6.75) should generally be avoided.
Tullis, Thomas S., Jennifer L. Boynton and Harry Hersh. ACM SIGCHI (1995). Articles>Typography>Usability>Microsoft Windows
Usability Testing: Revisiting Informed Consent Procedures for Testing Internet Sites

This paper explores issues of professional, ethical conduct in usability testing centering around the concept of 'informed consent'. Previous work on informed consent has been in homogeneous geographic locations. With Internet sites being developed at a prodigious rate, these procedures need to be revisited for their applicability to heterogeneous locations, in terms of culture, business practice, language and legal requirements. Some previously valued principles might now be considered discretionary, that is their applicability has situational specificity. Other principles are mandatory.
Burmeister, Oliver K. ACM (2000). Articles>Usability>Testing>Ethics
Videotape has become one of the CHI community's mostuseful technologies: it allows us to analyze users' interactions with computers,prototype new interfaces, and present the results of our research andtechnical innovations to others. But video is a double-edged sword. It isoften misused, however unintentionally. How can we use it well, without compromising our integrity? This paper presents actual examples of questionable videotaping practices. Next, it explains why we cannot simply borrow ethical guidelines from otherprofessions. It concludes with a proposal for developing usable ethical guidelines for the capture, analysis andpresentation of video.
Mackay, Wendy E. ACM SIGCHI (1995). Articles>Human Computer Interaction>Usability>Testing
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