Interior Design Versus Product Design
From my outsider’s point of view, automobile interior design seems to be first and foremost about appearance, about style. Function matters, but it is not the primary focus, except for anomalies, such as when consumers force cupholders down the throats of reluctant designers or insist upon easy to fold rear seats for SUVs and the ilk. It feels as if dashboard designers see functions as irritants: so many controls and devices, so little room. How can we ever manage?
Norman, Donald A. JND.org (2004). Articles>User Interface>Usability
Typography and the User Interface
While processing speed and computational flexibility have grown at incredible rates, our displays, the most human-facing elements of our digital lives, lag behind.
Kuo, Daniel. Cooper Journal (2005). Articles>User Interface>Typography
Interface Design and Optimization of Reading of Continuous Text
At present, we do not know how to optimize reading via electronic equipment. In this chapter, some considerations that may help us do this in the future will be raised, and some of the relevant evidence and theory that do exist will be cited and briefly highlighted. The focus of this paper is on reading of continuous text, whether in linear form or hypertext form, and with or without the presence of graphics or other types of information.
Muter, Paul. University of Toronto (1996). Articles>Typography>User Interface>Usability
Years back, we compared successful clickstreams (clickstreams that resulted in users accomplishing their goals, as observed in tons of usability tests) with unsuccessful clickstreams (clickstreams where users abandoned their goals before completing), looking for any clues that would help us predict behaviors in one that we didn’t see in the other. One factor we looked for was whether the clickstreams contained image links versus text links — does one type of link show up more often in successful clickstreams than the other. Our finding was when users clicked in image links they were just as likely to succeed or fail as when the clicked on text links. There was no statistically-meaningful difference.
Spool, Jared M. User Interface Engineering (2006). Articles>Web Design>User Interface>Hypertext
Touchscreen: Usability Guidelines

Are touchscreens always good news for users? Our consultants suggest guidelines to ensure touchscreen devices are both usable and useful.
Haywood, Anna and Rajinder Reynolds. Serco (2008). Articles>Human Computer Interaction>User Interface>Usability
Guidelines on the Common Features of Mobile Phone Interfaces 
An ever increasing range of mobile phones are appearing on the market, each with their own features, designs and interfaces. Our extensive experience of working with a wide range of phones suggests that, despite their many differences, there are some user interface requirements common to all mobile phones. These requirements are presented as guidelines below.
Stockbridge, Lucy and Azia Mughal. Serco (2007). Articles>Human Computer Interaction>Wireless Web>User Interface
UI and us is a place for discussing and questioning the computer software and hardware UI’s and experiences that we take for granted. The good, the bad and the ugly as well as some history and some news.
Lang, Keith. UI and Us. Resources>User Interface>Usability>Blogs
I’d personally love a computer experience which emphasized ‘flow’ and gradual, constant change. No longer would every little change pull your attention away from an important task. Instead, those Mail notifications, system messages and the like could gently change without you noticing, until you decided you wanted to actually look.
Lang, Keith. UI and Us (2008). Articles>User Interface>User Centered Design>Cognitive Psychology
We are all impaired to some amount. I realized this a few years ago as a musician, moving heavy amplifiers to gigs. Those little ramps that had been required by law (at least here in Australia) for wheelchairs were my saving grace.. instead of lifting the hefty equipment I could roll it into the building. It probably saved me more than once from back injury. And yet, there would be no way the institutions would have put in those ramps for my convenience.
Lang, Keith. UI and Us (2008). Articles>User Interface>Accessibility
AJAX enables faster, more responsive Web applications through a combination of asynchronous Javascript, the Document Object Model (DOM), and XMLhttpRequest. What this means for Web interface designers is that a DHTML-based Web application can make quick, incremental updates to a user interface without reloading the entire screen.
Wroblewski, Luke. LukeW Interface Designs (2006). Articles>Web Design>User Interface>Ajax
Persuasive Design: Tapping the Main Line
We love stories, recognise patterns in fractions of a second and have a set of highly developed social behaviours. In "Persuasive Design" Mike will be running through a collection of these hard-wired influence points and exploring how they can be used in the design of products, interfaces and experiences.
Stenhouse, Mike. SlideShare (2008). Presentations>User Interface>Persuasive Design>Cognitive Psychology
Usage goes down as interaction costs increase. User motivation determines how fast demand drops, following an elasticity curve.
Nielsen, Jakob. Alertbox (2008). Articles>Usability>User Interface>Interaction Design
Year's 10 Best Application User Interfaces
Many winners employ dashboards to give users a single overview of complex information and use lightboxes to ensure that users notice dialogs. Also, the Office 2007 ribbon showed surprisingly strong early adoption.
Nielsen, Jakob. Alertbox (2008). Articles>User Interface>Usability
Polite Computers Win Users' Hearts and Minds
Computer glitches would be a lot less annoying if the machines were programmed to acknowledge errors gracefully when something goes wrong, instead of merely flashing up a brusque "you goofed" message.
Biever, Celeste. New Scientist (2004). Articles>Human Computer Interaction>User Interface
Could You Repeat That in English?
Frequently, error messages are totally uninformative -- or, worse, just plain wrong. Here, we look at how meaningful error messages can make it easier for users to correct problems without having to rely on technical support, and how poorly chosen messages can turn users into ex-users.
Seebach, Peter. IBM (2002). Articles>User Interface>Online>Help
The Human Factors of Touch Input Devices 
The popularity of touch input devices for use in a wide variety of information, telecommunication, and other systems applications warrants a review of the role of human factors in the design and use of these devices, particularly touch screens and touch pads. This report reviews empirical research into the human interface design issues of touch input devices including display mounting angle, touch biases, touch area size and shape, feedback, and touch key interaction strategies. The limitations and capabilities of the devices for supporting a variety of tasks are examined as are comparisons between these devices and more conventional input devices such as keyboards. Attempts to improve the user interaction with these devices are also reviewed. Conclusions and recommendations regarding the use and design of touch input devices are provided.
Lee, A.T. Beta Research (1997). Articles>Human Computer Interaction>User Interface
Create the World, The Interface Will Follow
In user experience design, there is a growing emphasis on starting projects by creating robust descriptions of the prospective users. Through contextual inquiry and persona development we gain insight into people’s needs; ascertain their desires; and illuminate their behavior, wishes, hopes and dreams. But in an attempt to create archetypal descriptions of people, the specificity of the environments people inhabit are often times diminished—research is conducted across broad cross-sections of markets to ensure that common experiences are identified and explored.
Wellings, Paula. Adaptive Path (2008). Articles>User Interface>User Experience>Contextual Inquiry
Jensen Harris Tells Dan About Microsoft Office's Ribbon Interface
Dan Harrelson, design technologist at Adaptive Path, recently spoke with Jensen Harris, Group Program Manager of Microsoft’s Office User Experience team. Jensen was one of the key designers behind the new Ribbon user interface introduced in Office 2007. Dan and Jensen chatted about Office’s redesign and the techniques he uses to keep the focus on user needs within an organization the size of Microsoft.
Harrelson, Dan. Adaptive Path (2008). Articles>Interviews>User Interface
Intuitiveness and Adaptability
With few exceptions, intuitive user interfaces really don't exist. Familiar interfaces do, however. But does that mean developers need to be locked into the same old design patterns? There's no reason why they should.
Nesbitt, Scott. DMN Communications (2008). Articles>User Interface>Usability
Usability in Practice: The Human Face Of Software
Welcome to Usability In Practice. This is the first in a series of columns that will focus on the design of the user experience (UX). In the past, user experience was not a high priority for most development projects, but that's changed. Today, end users have a lot of experience with the Web and with software. They want design that's easy to learn and use and that fits their workflow. This column will show you how to deliver such designs.
Kreitzberg, Charles B. and Ambrose Little. Microsoft (2008). Articles>Usability>User Interface>User Experience
Using patterns has become a well-known design practice and is also considered best practice in the software development community. While UX teams can and should constantly promote best practice, we can also approach tackling poor design practice from the other side: antipatterns. Antipatterns are approaches to common problems that might appear obvious, but are less than optimal in practice.
Hornsby, Peter. UXmatters (2009). Articles>Web Design>User Interface
Text Treatment and the User Interface
Before graphic user interfaces, text was the primary means of both input and output defining human-computer interactions. Even today, much of the information user interfaces present is textual. Therefore, we should not underestimate how the right text treatment can measurably improve user productivity and increase user satisfaction. As new technologies become available—for example, larger monitors with higher resolutions—a good foundation of knowledge about effective text treatment can help designers create usable user interfaces for them more quickly.
Komischke, Tobias. UXmatters (2009). Articles>User Interface>Typography
Making the Right Constraints for Usable and Accessible User Interfaces
This paper focuses on managing constraints in a way that enables developers to create an accessible and usable user interface (UI). The constraining processes presented in this paper comprise of a language to describe a logical web page in an application, a basic bottom-up repository management system and the processing required for compiling pages.
Cornelius, Gary and John J. Chelsom. IDEAlliance (2005). Articles>Information Design>User Interface>Usability
While user interface (UI) reviews often occur at the end of the development cycle, I recommend that you get involved early in the process, preferably when the designers create the initial wireframes or paper prototypes. Why? Making changes early in the process reduces development costs. Plus, if you identify usability issues early, it’s much more likely the team can remedy them before launch, preventing bad reviews.
Bracey, Rhonda. UXmatters (2009). Articles>User Interface>Assessment
Putting the Wrecking Ball to the User Interface (UI)
Does a truly intuitive user interface exist? The author of this blog post doesn't think so. To create one, designers and developers really need to put the wrecking ball to the UI as it is now.
Nesbitt, Scott. DMN Communications (2009). Articles>User Interface>TC>User Centered Design
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