A directory of resources inthe field of technical communication.

User Interface

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151.
#25531

Fragments (of Time)

The best web interfaces take time – the one asset that seems to be in perpetually short supply. Leading Scandinavian web developer Pär Almqvist presents a time-based perspective on web interfaces and the network economy.

Almqvist, Pär. List Apart, A (2000). Design>Web Design>User Interface

152.
#29822

Framework of Product Experience

In this paper, we introduce a general framework for product experience that applies to all affective responses that can be experienced in human-product interaction. Three distinct components or levels of product experiences are discussed: aesthetic experience, experience of meaning, and emotional experience. All three components are distinguished in having their own lawful underlying process.

Desmet, Pieter and Paul Hekkert. International Journal of Design (2007). Articles>User Interface>Human Computer Interaction>User Experience

153.
#28231

From Computing Machinery to Interaction Design

When asked to project 50 years ahead, a scientist is in a bit of a quandary. It is easy to indulge in wishful thinking, or to promote favorite current projects and proposals, but it is a daunting task to anticipate what will actually come to pass in a time span that is eons long in our modern accelerated age. If fifty years ago, when the ACM was founded, biologists had been asked to predict the next 50 years of biology, it would have taken amazing prescience to anticipate the science of molecular biology. Or for that matter, only a few years before the initiation of the ACM even those with the most insight about computing would have been completely unable to foresee today's world of pervasive workstations, mobile communicators, and gigabit networking.

Winograd, Terry. Stanford University (1997). Design>User Interface>Interaction Design

154.
#30014

From Essential Use Cases to Objects   (PDF)

One of the main motivations for essential use cases was the context of user interface design. We, however, have been exploring the application of essential use cases in general object-oriented system development. Our experience has been very positive, and we found advantages to essential use cases that assist in both analysis and in design. This paper outlines two techniques involving essential use cases: use of role-play in requirements analysis, and distribution of system requirements from essential use cases to objects.

Biddle, Robert, James Noble and Ewan Tempero. Constantine and Lockwood (2003). Articles>User Interface>Methods

155.
#28683

From GUI to E(motional) UI

How ironic that we think we can get more exact results from our computers by emulating human interaction, but when we want exact results from human interaction, we unintentionally emulate computers. Engineering, air traffic control, legal contracts--in all endeavors where precise communication is critical--our success has depended on washing out human emotion and natural language in favor of formal procedures and protocols, complete with a detailed domain-specific language.

Agro, Leandro. UXmatters (2006). Articles>User Centered Design>User Interface>Emotions

156.
#30018

From Usage Scenarios to User Interface Elements in a Few Steps   (PDF)

In practice, designers often select user interface elements like widgets intuitively. So, important design decisions may never become conscious or explicit, and therefore also not traceable. In order to improve this situation, we propose a systematic process for selecting user interface elements (in the form of widgets) in a few explicitly defined steps, starting from usage scenarios. This process provides a seamless way of going from scenarios through (attached) subtask definitions and various task classifications and (de)compositions to widget classes. In this way, it makes an important part of user interface design more systematic and conscious. For an initial evaluation of the usefulness of this approach, we conducted a small experiment that compares the widgets of an industrial GUI that was developed as usual by experienced practitioners, with the outcome of an independent execution of the proposed process. Since the results of this experiment are encouraging, we suggest to investigate this approach further in real-world practice.

Kaindl, Hermann and Rudolf Jezek. Constantine and Lockwood (2002). Design>User Interface>User Centered Design

157.
#30225

The Gap Between 25 Seconds and 5 Seconds

If designers took the perspective of users in the design of air conditioners, perhaps the wait for the cold air would not have been 25 seconds, unless you really think that 25 seconds of waiting time is fun for users.

Jiong, Zhou. uiGarden (2007). Articles>User Interface>User Experience

158.
#25411

Gefahrensymbole für Technische Dokumentation  (link broken)

Die Symbolsammlung bietet kostenlos Symbole zur Verwendung in Sicherheitshinweisen bzw. Gefahrenhinweisen an. Sie enthält Dateien im GIF- und EPS-Format. Die Dateien können einzeln oder gesammelt in ZIP-Archiven heruntergeladen werden. Derzeit sind die folgenden Kategorien vorhanden: (1) Gefahrenzeichen oder Warnsymbole, (2) Verbotszeichen, (3) Gebotszeichen, (4) Symbole gemäß Gefahrstoffverordnung (GefStoffV) (5) Rettungszeichen (6) Brandschutzzeichen

Ratz, Günter. CPTec GmbH (2005). (German) Resources>User Interface>Technical Illustration

159.
#30196

Generic Commands

Applications can give users access to a richer feature set by using the same few commands to achieve many related functions.

Nielsen, Jakob. Alertbox (2007). Articles>Usability>User Interface

160.
#19779

Get Smart: Interface Design and Production Meet Editorial on a New CD-ROM Magazine   (PDF)

Creating a new magazine is a large task. Creating a new magazine on CD-ROM can be a huge task. All of the design and layout decisions which are part of any project are magnified in an electronic project. Writers and editors have to learn to write “for the screen, ” illustrations have to fit the size, graphics format and palette determined by the display program, every reference, sequence and link has to be checked online, and the whole thing has to run on a “real world” 386 machine. GetSmart made the journey, with its premier issue release in July 1995.

Quesenbery, Whitney. STC Proceedings (1996). Design>User Interface>Editing

161.
#22576

Getting Involved in Interface Design   (PDF)

Describes a four-step process to help technical writers gain influence over product design.

Hart, Geoffrey J.S. Intercom (2004). Design>User Interface

162.
#18291

GNOME 2.0 Human User Interface Guidelines

This document tells you how to create applications that look right, behave properly, and fit into the GNOME user interface as a whole. It is written for interface designers, graphic artists and software developers who will be creating software for the GNOME environment. Both specific advice on making effective use of interface elements, and the philosophy and general design principles behind the GNOME interface are covered.

Gnome.org (2003). Design>User Interface>Style Guides>Linux

163.
#21425

Good Lawyers, Bad Products

Lawyers may know their way around a courtroom, but they have no business designing products. Too often, in their zealous pursuit of zero liability, they end up damaging products, alienating customers, destroying companies, and killing people. It's up to you to stop them.

Tognazzini, Bruce. Nielsen Norman Group (2002). Design>User Interface>Legal

164.
#21072

Google Voice Search

Google Voice Search allows you to make a telephone call to Google with a search query and get the results on a web page. The purpose of this article is to briefly describe the user experience and investigate the usability implications of this tool.

Rhodes, John S. WebWord (2003). Articles>Web Design>User Interface>Audio

165.
#21699

Graphic Design   (PowerPoint)

A primary technique to achieve improved user-interface is clear, distinct, consistent visible language.

Deshpande, Shashank. STC India (2003). Presentations>Graphic Design>User Interface

166.
#22479

Graphical Interfaces To Support Information Search: An Annotated Bibliography

This bibliography is organized to provide a structured introduction to graphical interfaces to information systems. Overview articles and 'classic' systems provide background on past work in this field. Systems with Demo Potential can be accessed via the Internet for additional study. Other systems of interest are included, with the more developed or unique systems listed first, and divided between 2D and 3D visualizations. Articles about user-testing or evaluating graphical interfaces are included, as are references to other existing bibliographies on this topic. Where possible, annotations include links to articles in addition to citations, the authors' abstracts and additional comments. Identifying screenshots of systems are included when available.

Staley, Elizabeth. University of Illinois (2000). Resources>Bibliographies>User Interface>Search

167.
#25115

The Greatest Design of all Time

After a while one of my dining companions asked me what I regarded as the greatest design of all time.

Jordan, Pat. uiGarden (2005). Design>Usability>User Interface

168.
#30642

Review: GUI Bloopers 2.0: Common User Interface Design DON'Ts and DO's

GUI Bloopers 2.0 describes common user-interface mistakes found in today's software products and services, and provides design rules and guidelines to avoid them. Johnson describes the design decisions that lead to misuse of controls, poor navigation, prose-riddled labels, bad design and layout, faulty interaction, and poor responsiveness. GUI Bloopers 2.0 is well illustrated with hundreds of examples from real products and online services, and stories from his own experience.

Dick, David J. Usability Interface (2007). Articles>Reviews>User Interface

169.
#23508

GUI Versus the Web

Focuses first on the differences between GUI and Web environments, and reveals effective approaches for each that can enable the best possible user experience.

Berry, Dick. IBM (2000). Design>Web Design>User Interface

170.
#22523

GUIdebook

This site is meant to be an online museum of graphical interfaces, especially those old, obscure and in desperate need of preservation. For those interested in seeing how the GUIs evolved throughout the decades.

GUIdebook (2004). Design>User Interface>Human Computer Interaction

171.
#30036

Guidelines for Designing Usable DVD Menus   (PDF)

DVD menus often suffer from serious usability problems, which has a negative impact on the user experience. The reason for this is that there is a lack of design standards. In this paper we describe the development of user interface guidelines for DVD menus and present the final guidelines. In order to obtain usable and applicable guidelines we went through three phases, which included among other usability-engineering methods an expert walkthrough, a ua prototype, and validating and improving the guidelines.

Költringer, Thomas, Martin Tomitsch, Karin Kappel and Thomas Grechenig. University of Vienna (2006). Design>User Interface>Multimedia>DVD

172.
#23108

GUIs and XML Configuration Data

Discusses how XML is used in the configuration of GUI interfaces. He looks at Mozilla's XML-based User Interface Language (XUL) which allows you to write applications that run without any particular dependency on the choice of underlying operating system. This may seem strange at first, but you'll soon see that this Mozilla project offers powerful tools for GUI building that allow you to develop for an extensive base of installed users.

Mertz, David. IBM (2004). Design>Web Design>User Interface>XML

173.
#23283

GUUUI

When people buy things, they engage in a decision-making process. Research shows that one of the major problems with commerce sites is that they fail in supporting the customers in this process. By understanding their needs and concerns as they progress through the decision-making cycle, we can build better and more successful commerce sites.

GUUUI (2003). Journals>User Interface>User Centered Design

174.
#27576

Handheld Devices and the Flow of Functionality

Handheld devices and small appliances pose a unique challenge to the interface designer. The blur between user interface and functionality (interface vs. interaction) is even more pronounced in these environments. The interface of any small device is extremely important; yet, more than ever, the necessity to build in exactly (and only) what is required by the user is extremely important!

Ferlazzo, Ellen Lawson. Sprezzatura Systems (2002). Articles>User Interface>Workflow>PDA

175.
#25394

Hands Across the Screen: Why Scrollbars are on the Right and Other Stories

Why are scrollbars on the right, and is it the best place for them? There are good reasons to think that the left-hand side may be the better choice. In this short paper we'll talk about two cases, from which we can find: the best placement does not look right when you see it statically, but feels right when it is used.

Dix, Alan. uiGarden (2005). Articles>Human Computer Interaction>User Interface

 
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