我正坐在百老汇的一间咖啡厅里写这篇文章。我坐在这里已经有一会了,写文章,回邮件,用手机和我的客户联系,看着窗外移动的世界,享受着 3美元一杯的咖啡。昨天晚上,我很荣幸作为嘉宾出席了在纽约市举行的的设计与营销的学术会议。那是一个美好的夜晚,我的演讲收到了很好的效果。会议结束后,组织部门的工作人员将我领到了离时代广场差不多一个街区远的一家非常棒的餐厅用餐。在享受美味的晚餐的同时,我们的话题自然地就转到了设计和推广出色的产品与服务上。谈了一会后,其中一个人问我,在我看来哪个设计是永远伟大的的设计。
Jordan, Pat. uiGarden (2005). (Chinese) Design>Usability>User Interface
大きい画面の利点についてのテストには、2 つの間違いがあった。現実的なタスクでテストしていなかったことと、現実的な利用方法でテストしていなかったことだ。生産性は、労働環境のユーザビリティを語る上で重要な項目になるが、それを計測する場合は、注意深く行わなければいけない。
Nielsen, Jakob. U-Site (2006). (Japanese) Articles>Usability>User Interface
草图和原型是产品的整个设计过程中不可缺少的一个环节,这对设计概念的产生,以及和他人进行讨论和评价时都十分重要,尤其是在以用户为中心设计的情况下。原型的方法是设计教育的必修部分、是专家的工具包,但如果能够将这一过程展示给产品和界面开发过程中其他学科的人士,也具备巨大的价值。
Hanington, Bruce. uiGarden (2006). (Chinese) Articles>Web Design>User Interface
台のリモコンを見れば、複雑で統一性のないユーザインターフェイスによって引き起こされる問題が明らかになる。
Nielsen, Jakob. Usability.gr.jp (2004). (Japanese) Articles>User Interface>Usability
为什么要保证我们的软件产品或应用程序中的文本、图像和字体、布局等问题呢,因为我们用户的终端显示设备通常型号和设置各异,如最近出现的16˙9,低于 8”的等最新款式移动手提电脑,我们的应用程序和软件产品通常会在这样的终端变得面目全非,而这显然给用户的使用带来了严重的问题,直接导致的问题如:操作易用性Usability、功能可接近性Accessibility、文本可读性Readability 等,而这样的问题并非不可逾越,要解决如何让我们的应用程序在高分辨率的显示下仍然保持正常可视,重点需要解决四个方面的问题文本和字体、图像(图形、图标和鼠标指针)、版面设置和重绘等。
Liu, Steven. uiGarden (2006). (Chinese) Articles>User Interface>Human Computer Interaction
Active Table-of-Contents Control for Content Navigation and Customization 
This report illustrates the design of a novel user interface feature to provide simple and rapid navigation and user customization of the contents of a complex, multipart document. Within a performancesupport application for classroom teachers, the objective was to provide an efficient and instantly learnable scheme for direct user control over the parts to be included in the document as well as quick access to any part of the document. The design relies on the techniques of instructive interaction, an innovative approach for making user interfaces self-teaching even when they incorporate novel or non-standard features.
Constantine, Larry L. and Lucy A.D. Lockwood. Foruse.com (2001). Articles>Usability>User Interface
Actual Readers Versus Implied Readers: Role Conflicts in Office 97

This article uses reader role theory to explain the dramatic failure of Paper-clip, the interface to Office 97's online help system. Called an Office Assistant, it is designed to shield users from the complexities of the software. Problems with Paper-clip surfaced as soon as Office 97 was launched. This article explains the Paper-clip controversy in terms of reader role conflicts by showing why actual readers rejected Paper-clip's role as implied writer and why they rebelled against the reader role Paper-clip implied for them.
Shroyer, Roberta. Technical Communication Online (2000). Articles>Word Processing>User Interface>Microsoft Word
Adducive: User Interface Design, Analysis & Production 
Tips and articles on software user interface design, including handheld, speech recognition, desktop, and web-based software, with a focus on the software development process and issues in internationalization. The site also describes services offered and my approach to user interface design.
Krause, Brian R. Adducive.com (1998). Design>User Interface>Software
El futuro de Windows pasa por Longhorn, el nuevo sistema operativo que Microsoft prepara para 2005 y que supondrá, según ellos, la 'inmersión vital' de los usuarios en la nueva tecnología. Revisamos lo que se sabe de ello hasta el momento.
Dursteler, Juan Carlos. InfoVis (2003). (Spanish) Articles>User Interface>Operating Systems>Microsoft Windows
The concept of an affordance was coined by the perceptual psychologist James J. Gibson in his seminal book The Ecological Approach to Visual Perception. The concept was introduced to the HCI community by Donald Norman in his book The Psychology of Everyday Things from 1988. There has however been ambiguity in Norman's use of the concept, and the concept thus requires a more elaborate explanation.
Soegaard, Mads. Interaction-Design.org (2006). Articles>User Interface>Usability
The phrase User agent or user-agent or UA or browser or client or client application or client software program...all pretty much refer to the same thing. Or maybe not.
evolt (2002). Articles>Web Design>User Interface>Web Browsers
In a world where everything is designed to amaze and distract, it's awfully difficult to get a user's attention. Learn how to use new techniques such as lightboxes, pop-ups, windows, and fading messages with your Ajax tools to get your users' eyes on your content.
Herrington, Jack D. IBM (2007). Design>Web Design>User Interface>Ajax
An Annotated List of Interaction/Web Design Resources, Books and Websites
This list provides resources about web design, usability, and related topics.
Berkun, Scott. UIWeb (2001). Resources>Bibliographies>User Interface>Usability
The Anti-Mac: Violating the Macintosh Human Interface Guidelines
Graphical computer interfaces have become the norm. They are based on a number of principles such as metaphor, see-and-point, direct manipulation, user control, and WYSIWIG. The Anti-Mac project explored alternative interfaces that might result from violating the principles behind conventional graphical interfaces. What emerges is a human-computer interface based on language, a richer representation of objects, expert users, skilled agents, and shared control.
Nielsen, Jakob. ACM SIGCHI (1995). Articles>Human Computer Interaction>User Interface>Standards
Apple Human Interface Guidelines 
These guidelines are designed to assist you in developing products that provide Mac OS X users with a consistent visual and behavioral experience across applications and the operating system.
The Application of Model Matching Principle in User Interface Design: Part 1
By its nature, all UI consists of two parts: input and output. When designing output information, the matching between system model and conceptual model actually results in another commonly used UI design principle: 'use users' language'. To be more specific, when displaying information to users, such as prompt messages or error messages, the words or terms used should be understandable to users.
Zhang, Liang. uiGarden (2008). Design>User Interface
The Application of Model Matching Principle in User Interface Design: Part 2
For programmers, a programming language is a software tool. Its interface consists of its lexicon, grammar and semantic rules. From this view, using a language to do programming is actually using that tool to accomplish something. As we will see shortly, different languages vary greatly in the degree of how they get close to programmer's conceptual model.
Zhang, Liang. uiGarden (2008). Design>User Interface>Semantic
An Application of the Principles of Minimalism to the Design of Human-Computer Interfaces

Minimalism in information design, specifically as applied to user tutorials and manuals, was introduced in the early 1980s through the work of Dr. John M. Carroll, then a cognitive psychologist at the IBM Watson Research Center. Since that time, theorists and practitioners have further elucidated the principles of minimalism and have attempted to apply it to a variety of situations in which people attempt to learn how to use a software application. Most recently, a new exposition of minimalist principles and practices was published by MIT Press. This work, Minimalism Beyond the Nurnberg Funnel, represents the work of leading theorists and practitioners in the field.
Hackos, JoAnn T. ComTech Services (1999). Design>User Interface>Human Computer Interaction>Minimalism
Applying Color Theory to Digital Displays
For backgrounds behind text, use solid, contrasting colors, and avoid the use of textures and patterns, which can make letterforms difficult to distinguish or even illegible. Choose combinations of text color and background color with care. Value contrast between body text and its background color should be a minimum of about eighty percent.
Gabriel-Petit, Pabini. UXmatters (2007). Design>User Interface>Accessibility>Color
Arm-Wrestling the Photoshop Police
Adobe is shipping a 6.0 upgrade to Photoshop that, for many Mac users, proves unusable. We learned back in the 1980s that when you rake your legitimate users over the coals in the hopes of catching the occasional thief, you end up with a lot of really raked off users. Apparently, someone at Adobe has forgotten.
Tognazzini, Bruce. Nielsen Norman Group (2001). Articles>User Interface>Software>Adobe Photoshop
This site offers a unique approach to contextual navigation, and one that has gotten the attention of many reviewers. From the site: 'ArtandCulture.com is a dynamic destination that delivers unique access to the best arts and cultural content and related products available on the web today....focused on creating the context that makes information truly meaningful.' In this review, I'll focus on some of the interesting navigation strategies the site presents.
Danzico, Liz. Bobulate (2003). Design>Web Design>User Interface>DHTML
The Art of User Interface Prototyping
It takes a certain craft to know how and when to build prototypes of web designs or software designs. This primer of prototyping explains when and how to build them.
Berkun, Scott. UIWeb (2000). Design>User Interface>Usability
Grattan introduces Intercom readers to voice portals, an emergent technology that allows phone access to Internet-based information.
Grattan, Naomi. Intercom (2001). Articles>Human Computer Interaction>User Interface>Voice
Assessing the Usability of a User Interface Standard
User interface standards can be hard to use for developers. In a laboratory experiment, 26 students achieved only 71% compliance with a two page standard; many violations were due to influence from previous experience with non-standard systems. In a study of a real company's standard,developers were only able to find 4 of 12 deviations in a sample system, and three real products broke between 32% and 55% of the mandatory rules in the standard. Designers were found to rely heavily on the examples in the standard and their experience with other user interfaces.
Thovtrup, Henrik and Jakob Nielsen. Alertbox (1991). Articles>User Interface>Standards>Usability
The Atmosphere at Interaction Frontiers 2006
Interaction Frontiers 2006 was a great experience, with some margin for improvement. I'm sure next year's Interaction Frontiers will be even bigger and better.
Bellocchio, Giovanni. UXmatters (2006). Articles>User Interface>User Experience
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