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User Experience

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User experience design is a subset of the field of experience design which pertains to the creation of the architecture and interaction models which impact a user's perception of a device or system. The scope of the field is directed at affecting 'all aspects of the user’s interaction with the product: how it is perceived, learned, and used.'

 

101.
#27009

Live by the Mockup, Die by the Mockup

Regardless of what you call it, the mockup can either sell your design or plummet you into a cyclical tunnel of churn. That's why, like it or not, interface designers often live and die by the mockup.

Wroblewski, Luke. UXmatters (2006). Design>Web Design>User Experience

102.
#27016

Living La Vida Virtual: Interfaces of the Near Future

Personal computing is in an awkward adolescence right now. On one hand, we are rapidly moving into ubiquitous computing environments that let people constantly interact with the omnipresent network; on the other, the devices and interfaces we are using to enter these new frontiers provide woefully inadequate user experiences. Let's take a look at one of the key technologies that will take mobile user experiences to the next level: holography.

Knemeyer, Dirk. UXmatters (2005). Design>User Interface>Ubiquitous Computing>User Experience

103.
#28950

Louis Rosenfeld on Enterprise Information Architecture

In this interview with Louis Rosenfeld, The Rockley Bulletin asks the information architecture and user experience guru to talk about enterprise information architecture, what it is, where it's heading, and how you can get started.

Abel, Scott and Louis Rosenfeld. Rockley Bulletin (2006). Articles>Information Design>User Experience

104.
#21272

Making Emotional Connections Through Participatory Design

Most of the people we talk to believe that the desired end result of experience design is an emotional connection between a person and her experience with a product or service. When a company is able to make them, such connections can have a positive impact on the company’s brand.

Gage, Marty and Preetham Kolari. Boxes and Arrows (2002). Design>User Centered Design>User Experience>Emotions

105.
#30186

Marketing Isn't a Dirty Word

Think you're not into marketing? Think again. As UX professionals, we share much in common with our close cousins, the marketers. We all seek to understand customers--needs, preferences, behaviors, attitudes, and more. We all seek to create positive touchpoints with customers and, in turn, a positive affiliation with our product or company brand. We all know the importance of communicating effectively with customers and evaluating the performance of our work.

Jones, Colleen. UXmatters (2007). Articles>User Experience>Marketing

106.
#27364

Mentegrafica

A weblog on Information Visualization, eLearning, Rich Internet Applications and more.

Mentegrafica (2006). Resources>Web Design>User Experience>Blogs

107.
#28357

Metrics for Heuristics: Quantifying User Experience (Part 2 of 2)

In part one of 'Metrics for Heuristics,' Andrea Wiggins discussed how designers can use Rubinoff’s user experience audit to determine metrics for measuring brand. In part two, Wiggins examines how web analytics can quantify usability, content, and navigation.

Wiggins, Andrea. Boxes and Arrows (2006). Articles>User Centered Design>User Experience>Heuristic Evaluation

108.
#29498

Mike Kuniavsky

Before he co-founded Adaptive Path, Mike sold hot sauce online and built giant dancing robots. Today he thinks about things like boxes of chocolates that deliver joy and surprise long after the candy is gone.

Adlin, Tamara and Mike Kuniavsky. UX Pioneers (2007). Articles>Interviews>User Experience

109.
#27808

Million Dollar Web Usability Tips

What has long been a struggle for UEX professionals can actually be a great tool to demonstrate the importance of your role. We have found a way, using tools that you may already have, to support the users' needs that can positively impact your company’s bottom line.

Remus, Jacqueline and Jessyca Frederick. Usability Interface (2006). Articles>Web Design>Usability>User Experience

110.
#30683

Motorcycle UX: Riding in the Fast Lane

The design decisions that both industrial designers and interaction designers have made on the Breva provide an enhanced experience for the rider--that is, for me.

Sokohl, Joe. UXmatters (2008). Design>User Experience>User Interface

111.
#30026

Moving UX into a Position of Corporate Influence: Whose Advice Really Works?

Was documenting and evangelizing (i.e., explaining and advocating for) UX work considered to be a critical component of what it took to move UX into a position of corporate influence? It was in some companies, but not in others.

Anderson, Richard I. uiGarden (2007). Articles>Management>User Experience>Workplace

112.
#25802

Muddling Through

Web site designers should think hard about how to keep users from muddling around on their sites. 'Users muddle when it isn’t clear what they are supposed to do in any given situation.'

alt tags (2004). Design>Web Design>User Experience

113.
#10064

The Narrative Web: Beyond Usability and Design

The point is not that we should add stories to our sites to ensnare narrative-starved readers. The point is that the reader's journey through our site is a narrative experience. Our job is to make the narrative satisfying.

Bernstein, Mark. List Apart, A (2001). Articles>Usability>User Experience>Rhetoric

114.
#27681

New Levels of Experience Design

The internet was originally developed as pure technology - interactions and navigations were very complex, so there were huge opportunities for anyone who could make the user experience easier, more intuitive, more compelling. But now experience design isn’t just about the usage of a device, but all the other aspects as well.

Sinclair, Matt. Ping Mag (2006). Design>User Experience>Technology

115.
#31830

On a Scale of 1 to 5: Understanding Risk Improves Rating and Reputation Systems

Where would we be without rating and reputation systems these days? Take them away, and we wouldn’t know who to trust on eBay, what movies to pick on Netflix, or what books to buy on Amazon. Reputation systems (essentially a rating system for people) also help guide us through the labyrinth of individuals who make up our social web. Is he or she worthwhile to spend my time on? For pity’s sake, please don’t check out our reputation points before deciding whether to read this article.

Kirtland, Alex. Boxes and Arrows (2008). Articles>Web Design>User Experience>Social Networking

116.
#27006

Open Sesame! Selling UX Services

For some UX professionals, selling consulting services is as difficult as opening a magic door without a secret password. There is no simple password that can magically open prospective customers' minds so they can see what you can do for them. However, there are a few strategies you can use when opening a dialogue with new customers that will lead to your sales success.

Schreier-Fleming, Maura and Janet M. Six. UXmatters (2006). Careers>Consulting>User Experience

117.
#29278

Opening PDFs in a New Window with JavaScript

Using JavaScript can be particularly useful when a website is content managed. Rather than having to rely on site editors to remember to open a link to a PDF in a new window the process is handled by a simple JavaScript function.

McCarthy, Paul. Webcredible (2007). Design>Web Design>User Experience>Adobe Acrobat

118.
#28328

Optimizing the User Experience   (PDF)

Web sites should be designed to facilitate and encourage efficient and effective human-computer interactions. Designers should make every attempt to reduce the user's workload by taking advantage of the computer's capabilities. Users will make the best use of Web sites when information is displayed in a directly usable format and content organization is highly intuitive. Users also benefit from task sequences that are consistent with how they typically do their work, that do not require them to remember information for more than a few seconds, that have terminology that is readily understandable, and that do not overload them with information.

Usability.gov (2006). Articles>Usability>User Experience

119.
#20595

OVID Tutorial: Mastering the Complexity of Creating Highly Satisfying User Experiences

A description and presentation materials from a tutorial given on OVID at the CHI 2002 and MITE 2002 conferences. OVID is a method to use while performing User Engineering.

IBM. Articles>Usability>User Experience

120.
#30824

The Perpetual Super-Novice

The problem of the perpetual super-novice is the tendency of people to stop learning about a digital product--whether it's an operating system, desktop application, Web site, or hardware device.

Sherman, Paul J. UXmatters (2007). Articles>Usability>User Experience>User Interface

121.
#29500

Peter Merholz

From deciding he hated math to becoming the president of Adaptive Path, Peter describes a career driven by experience design.

Adlin, Tamara and Peter Merholz. UX Pioneers (2007). Articles>Interviews>User Experience

122.
#28587

Philadelphia: User Experience Beyond The Web

Because many of the local Usability Professionals Association (UPA) members work in internet-related fields, Philadelphia's second Annual World Usability Day looked to broaden horizons by focusing on 'User Experience Beyond the Web.' The pervasive theme of the presentations by Hal Rosenbluth, James Mitchell, and Stephen Wilcox was that we actually have a lot in common.

Madaio, Mike. Usability Interface (2007). Articles>Usability>User Experience

123.
#28917

Pioneering a User Experience (UX) Process

Creating a User Experience (UX) process can be a very rewarding journey; it can also be a nightmare if approached from the wrong angle. Initiating a culture-shift, overhauling existing processes, evangelizing, strategizing, and educating is an enormous undertaking. Often it's a lonely path the UX advocate walks, especially if you are the only one who is driving that change from within the company. But that path is ripe with opportunities to improve your company's product creation process, as well as the product itself.

Hillman, Amy. UXmatters (2007). Design>User Experience>Project Management

124.
#26571

The Public Library as a Meeting-Place in a Multicultural and Digital Context: The Necessity of Low-Intensive Meeting-Places   (peer-reviewed)

The purpose of the paper is to develop an improved conceptual framework for researching and discussing the public library's role as a meeting-place in a multicultural and digital society.

Audunson, Ragnar. Journal of Documentation (2005). Articles>Collaboration>User Experience

125.
#18570

Quickness and Usability Keys to Successful Web Sites

Three clicks and that's it. Most Web site users allow only three clicks to be impressed with your product. Most people don't surf the Web; they have an agenda. In specialized fields such as banking, users will stay with sites that give them information quickly and pleasantly. The challenge is to produce a positive Web site experience the first time around. It boils down to one word: usability. Is your Web site user friendly? With 80% of current Web sites falling by the wayside, your home page must be easily accessible as well as eye-catching and informative. The imperatives are point, click and find the right department.

Schaffer, Eric M. TechWeb (2001). Design>Web Design>User Experience>Usability

 
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