A directory of resources inthe field of technical communication.

User Centered Design

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User-centered design is a philosophy and a process in which the needs, wants, and limitations of the end user of an interface or document are given extensive attention at each stage of the design process. It is often seen as an offshoot of the usability movement, and a progenitor of the experience design and interaction design movements.

 

76.
#23992

Content Management Systems: Don't Automate the Misery

Few organizations have seen much good come of content-management BPR initiatives so far. Of the many reasons for these failures, one stands out: these BPR initiatives—and the systems they spawn—are focused on realizing organizational objectives without sufficient regard for the context, habits, and goals of the people who will actually use the system.

Fore, David. Cooper Interaction Design (2001). Articles>Content Management>User Centered Design

77.
#25608

Crafting a User Experience Curriculum

It isn’t often that one has the opportunity to create a course about user experience, let alone an entire sequence of user experience courses. Jason Withrow's opportunity forced him to examine his perceptions of the user experience industry.

Withrow, Jason. Boxes and Arrows (2005). Articles>Education>User Experience>User Centered Design

78.
#30297

Crappy Personas vs. Robust Personas

If you're just going to guess on the personas, why bother? Just design for yourself, like the 37Signals team does. However, when you do the field studies, you create relationships with the people in your research. You can return to those people and ask them questions. You can learn about the things they do.

Spool, Jared M. User Interface Engineering (2007). Articles>User Centered Design>Methods>Personas

79.
#19743

Creating User-Friendly Documentation

We often hear that users do not read documents. To lure readers into reading our documents, we must make documents user-friendly.

Bhatia, Neeraj. Indus (2002). Articles>Documentation>User Centered Design>Technical Writing

80.
#26264

The Creative Brief Worksheet

Answering the questions on the worksheet will effectively build the skeleton for your creative brief. The information gathered in the discovery process (client survey, research, interviews) will provide you with the answers.

GotoMedia (2004). Resources>Consulting>User Centered Design

81.
#23971

Critic to Creator: Recognizing Good Design

All too often, people in our field focus so much on pointing out the egregious interaction design mistakes that make it to market, we forget to pay attention to the good design that exists. Not only does it make our profession look bad if we are always complaining, but it also makes us less effective.

Calde, Steve. Cooper Interaction Design (2003). Articles>Usability>User Centered Design>Interaction Design

83.
#20931

Crossing the Chasm: Promoting Usability in the Software Development Community

User-centered design should be a core part of every software development effort yet, despite its well-documented paybacks, it has yet to be widely adopted. Too often, user-centered design remains the province of visionaries rather than the everyday practice of programmers and analysts. Despite a general consensus on a basic approach to user-centered design (UCD), there is little understanding of the process and how it fits into larger software development methodologies.

Quesenbery, Whitney. WQusability (2000). Articles>User Centered Design>Programming

84.
#31094

Cues, The Golden Retriever

Jamie Owen explores how we can best utilize cues in our work by understanding how memory, cognitive psychology, and multimedia research affect how information is encoded and retrieved.

Owen, Jamie. Boxes and Arrows (2008). Articles>Information Design>User Centered Design>Cognitive Psychology

85.
#21364

Customer Experience Meets Online Marketing at Brand Central Station

'Customer Experience' is all about how your prospective and current customers perceive your company, based on the effort they had to expend accomplishing the above tasks. If the word 'brand' pops into your head, you may go to the head of the class.

Sterne, Jim. Boxes and Arrows (2002). Design>Web Design>User Centered Design

86.
#22846

Customer Partnering: Another Way to Gather User Data   (PDF)

Information developers have been using user-centered design principles for some time now. Many of the techniques available, however, do not provide the depth of knowledge needed to design more complex information products. Customer partnering sessions take place ofer a period of three or four months, allowing information developers to learn more about customer needs and how information products are used. Customer partnering relationships benefit both the company that funds the sessions and the customers who attend them.

Elser, Arthur G. STC Proceedings (1997). Articles>Usability>User Centered Design

87.
#22144

Customer Partnering: Data Gathering for Complex Online Documentation   (PDF)

Technical communicators today must document complex applications used in complex environments. Information about users and use models is important under these conditions, especially if documentation will be presented online. Customer partnering, a method of information gathering that supplements surveys, contextual inquiries, usability testing, and interviews, provides a way of involving the users of complex applications in the design of information delivery systems. We used this method to help a client gather important information about user and use models and design a new information library for complex server computer systems.

Hackos, JoAnn T., Molly Hammar and Arthur Elser. ComTech Services (1997). Articles>Documentation>User Centered Design>Collaboration

88.
#28075

Customer Satisfaction Measurement   (PDF)

What are the best ways to measure customer satisfaction? Wiley shares some of her ideas.

Wiley, Ann L. Intercom (2006). Articles>User Centered Design>Methods>Surveys

89.
#26545

Customer Storytelling at the Heart of Business Success

We create personas to build upon that platform by bringing individuals within a current or potential audience to life.

Experience Planning Group. Boxes and Arrows (2005). Articles>User Centered Design>Case Studies

90.
#26121

Customer Storytelling at the Heart of Business Success

As most of us know by now, customer personas and scenarios are vehicles for helping an organization continuously keep their customers in their line of sight. Traditional segmentation identifies and categorizes a current or potential audience based upon common characteristics, including demographics, attitudes, behavior, transactions, frequency of interaction, spend, and more. They are discovered by “doing the math,” which may include data aggregation, cluster analysis, factor analysis, and other statistical methods applied to large sample sets. And then segments are given catchy names like Savvy Skeptics, Active Balancers, Indulgent Nutritionist, or Trade-Uppers. When done right, segments are statistically derived from the analysis and synthesis of quantitative data and are a solid foundation for customer understanding.

Boxes and Arrows (2005). Articles>User Centered Design>Methods>Personas

91.
#30208

Customer Support on the Web: Don't Call Us, We'll Call You

Sometimes, when a customer looks for contact information for Customer Support, it is hidden from view or buried beneath layers of menus. Some companies even deliberately hide their contact information, because they simply don't want customers to contact them. So, what factors should you consider if your goal is providing more optimal customer support on the Web?

Szuc, Daniel. UXmatters (2007). Articles>Web Design>User Centered Design>Help

92.
#30425

Customer-Centered Publications   (PDF)

The ultimate goal of today's technical communicator is to provide customers with product information that is clear, concise, and easy to use. Our panel will explore strategies for achieving excellence in designing and developing task-oriented user education materials.

Burgess, Gloria J., Chris Dahl, and Margy Kotick. STC Proceedings (1993). Articles>TC>User Centered Design

93.
#24713

Customer-Supplier Relationships in the Writing Process   (PDF)

Do you know your customers? They may be in the next office. The collection of people involved in the writing process need certain things from each other; they compose a contained group of customers and suppliers. In order to effectively produce documents, these internal customers and suppliers must recognize and meet each other’s needs. Evaluating the documentation process and determining how well all parties’ needs are met will promote teamwork as well as process improvements.

Ward, Brian. STC Proceedings (1996). Articles>Writing>User Centered Design

94.
#25073

Default Thinking: Why Consumer Products Fail

Short Message Service (SMS), or texting, is a typical killer application. It is not only popular but profitable, bringing in significant revenue to network operators. There is even a strong after market selling RingTones, info alerts and crude interactive games. A great technological irony is that such a successful product is so under appreciated. For all of the frenzied SMS marketing discussion, the product has hardly changed over the last few years. Given its success, you would think the industry would put more effort into understanding the value SMS offers to consumers and then produce new services that extend this value.

Jenson, Scott. uiGarden (2005). Design>Usability>User Centered Design

95.
#18227

Defining a User-Centered Design Process  (link broken)   (PDF)

User-centered design includes a focus on user characteristics and their environment, on user tasks, on measurable user goals, on prototyping alternative designs, and on testing, improving, and retesting the winning design. Insights are shared from UCD projects associated with the BookManager and VisualAge products.

Rauch, Thyra L., Candace Soderston and Greg W. Hill. STC Proceedings (1996). Presentations>User Centered Design>Methods

96.
#21333

Defining Feature Sets Through Prototyping

Defining requirements and features can be a daunting task under the best of circumstances. The Vision Prototype allows the user-centered vision to be seen—and discussed—by all team members and then easily translated into a set of functional requirements.

Quinn, Laura S. Boxes and Arrows (2002). Articles>User Centered Design>Methods

97.
#19480

Defining the Out-of-the-Box Experience: A Case Study   (PDF)

We’ve all had an out-of-the-box experience – it’s what you go through when you buy a new software product, open up the box, and are faced with a plethora of cards, CDs, books, and other media. What do you do? Where do you start? Depending on the product and the audience, you might define the desired out-of-the-box experience differently. We’ll talk about how we defined the out-of-the-box experience for our product, given the goals and expectations for the product.

McMurtrey, Katherine. STC Proceedings (2001). Articles>User Centered Design

98.
#14343

Delivering Customer Satisfaction: Our Experiences with Responding to Customer Feedback   (PDF)

The success of an organization that publishes product information depends on customer satisfaction. IBM Product Announcement Support representatives share their experiences in achieving very high levels of customer satisfaction. * How we conducted our surveys and feedback sessions: – Actual approaches – Sample surveys and feedback * How we used this feedback to: – Change the content and format of our deliverable dramatically – Offer our customers additional ways to access product information As writers in IBM Product Announcement Support, our mission is to produce high-quality, effective offering information worldwide. Simply put, we publish IBM product announcements on the full range of IBM hardware, software, and services.

Howell Betz, Margaret. STC Proceedings (1996). Presentations>Usability>User Centered Design

99.
#27289

The Design and Development of a Project-Oriented Information System   (PDF)   (peer-reviewed)

In this paper, the idea of building a project-oriented information system based upon a specialized information database was discussed. It attempts to provide tools for helping researchers use Internet resources effectively in the course of their research. Based on this idea, a web-based project-oriented information system was constructed. The paper systematically expounds the design and development process of the project-oriented information system. Furthermore, examples of utilizing the project-oriented information system to obtain useful information and suggestions for specific projects were described. According to our discussion and utilization of the system, we believe that building a project-oriented information system can help researchers with their research projects.

Zhao, Yuehong, Chao Liu, Hao Wen, Hezhen Zhang and Zhihong Xu. Data Science Journal (2003). Articles>Project Management>User Centered Design

100.
#19253

Design Considerations for Complex Problem-Solving   (PDF)   (members only)

Information design must go beyond help for simple lookups or providing simple instructions; it must assist in solving complex, real-world problems. This paper helps develop a foundation for design which supports approaches to the complex problem-solving which people use in real-world situations. It considers the dynamic situational context of information, the aspects of the information, and the data interrelationships which the requirements analysis must uncover to support the fundamental user wants and needs.

Albers, Michael J. STC Proceedings (2002). Design>Information Design>User Centered Design

 
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