A directory of resources inthe field of technical communication.

User Centered Design

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User-centered design is a philosophy and a process in which the needs, wants, and limitations of the end user of an interface or document are given extensive attention at each stage of the design process. It is often seen as an offshoot of the usability movement, and a progenitor of the experience design and interaction design movements.

 

51.
#30226

Building a Data-Backed Persona

Incorporating the voice of the user into user experience design by using personas in the design process is no longer the latest and greatest new practice. Everyone is doing it these days, and with good reason. Using personas in the design process helps focus the design team's attention and efforts on the needs and challenges of realistic users, which in turn helps the team develop a more usable finished design. While completely imaginary personas will do, it seems only logical that personas based upon real user data will do better. Web analytics can provide a helpful starting point to generate data-backed personas; this article presents an informal 5-step process for building a 'persona of the people.' In practice, outcomes indicate that designing with any persona is better than with no personas, even if the personas used are entirely fictitious. Better yet, however, are personas that are based on real user data. Reports and case studies that support this approach typically offer examples incorporating data into personas from customer service call centers, user surveys and interviews. It's nice work if you can get it, but not all design projects have all (or even any!) of these rich and varied user data sources available. However, more and more sites are now collecting web analytic data using vendor solutions or free options such as Google Analytics. Web analytics provides a rich source of user data, unique among the forms of user data that are used to evaluate websites, in that it represents the users in their native habitat of use. Despite some drawbacks to using web analytics that are inherent to the technology and data collection methods, the information it provides can be very useful for informing design.

Wiggins, Andrea. Boxes and Arrows (2007). Articles>User Centered Design>Personas>Log Analysis

52.
#19137

Building a User-Defined Interface

A measurably easy-to-use interface has been built using a novel technique. Novices attempted an electronic mail task using a command-line interface containing no help, no menus, no documentation, and no instruction. A hidden operator intercepted commands when necessary, creating the illusion of a true interactive session. The software was repeatedly revised to recognize users' new commands; in essence, the users defined the interface. This procedure was used on 67 subjects. The first version of the software could recognize only 7% of all the subjects' spontaneously generated commands; the final version could recognize 76% of those commands. This experience contradicts the idea that people are not good at designing their own command languages. Through careful observation and analysis of user behavior, a mail interface unusable by novices evolved into one that let novices do useful work within minutes.

Wixon, Dennis, John Whiteside, Michael Good and Sandra Jones. ACM SIGCHI (1983). Design>User Centered Design>User Interface

53.
#22810

Cadius

Cadius es una iniciativa al servicio de la comunidad de profesionales de la Arquitectura de Información y la Usabilidad.

Cadius. (Spanish) Organizations>Information Design>User Centered Design>Usability

54.
#18226

The Case for User-Centered Design   (PDF)

The need for user-centered design in this era of rapid technological change is reviewed, and key ingredients of a user-centered design process are described: (1) involvement of users, structured by rigorous user input and feedback methodologies, (2) multidisciplinary teamwork, from developing the initial concepts and approach to evaluating and refining the product after its introduction in the marketplace, and (3) focus on competitiveness, on state-of-theart user interfaces and technology. Data supporting the economic value of user-centered design processes is also reviewed.

Soderston, Candace and Thyra L. Rauch. STC Proceedings (1996). Presentations>User Centered Design>Usability

55.
#28553

A Case of Exhaustive Documentation: Re-centering System-oriented Organizations Around User Need   (peer-reviewed)   (members only)

Braun Corporation's home-grown documentation processes served the organization well for its first 50 years as it grew from a local to a nationally-competitive producer of mobility and accessibility products. Now poised to become a global leader in its field, this corporation found its efforts hampered by ineffective and outdated documentation practices, which were hurting the company's competitive advantage. This article describes Braun Corporation's curious mixture of global reach and local isolation. By bringing in a technical communicator with expertise in user-centered design, Braun has begun reforming its formerly exhaustive documentation and communication practices. While technical communicators have incorporated a variety of strategies to develop user-centered and task-based documentation, less attention has been placed on changing the cultures of these organizations. The case presented here represents a shift from establishing documentation procedures to critically assessing and reforming existing procedures for the global workplace, describing the shift from ineffective and exhaustive processes to effective processes with defined goals and measurable outcomes. The article concludes with an inventory for determining whether other organizations are over-documenting processes and products, and offers suggestions for creating better documentation procedures.

Salvo, Michael J., Meredith W. Zoetewey and Kate Agena. Technical Communication Online (2007). Articles>Documentation>Management>User Centered Design

56.
#29473

Caution: Stereotypes Under Construction  (link broken)

Words of warning about the creation of personas and the practice of user profiling. Even if one calls it the development of an archetype or ideal type, it is still a stereotype.

Triplett, Janea. Journal of HCI Vistas (2007). Articles>User Centered Design>Methods>Personas

57.
#28326

Change by Stealth: Influencing Design Education

Ensuring that designers have the appropriate skills for addressing twenty-first century challenges and encouraging a greater understanding of how design can be used to shape society, should undoubtedly be the priorities of a contemporary design education agenda.

Hewer, Susan. Design for All (2006). Design>User Centered Design>Education

58.
#22902

Checking Out or Getting Out? Reasons for Shopping Cart Abandonment

People used to abandon online shopping carts because they didn't understand how online shopping works. Now, it's because they do.

Janisch, Troy. Icon Interactive. Design>Web Design>E Commerce>User Centered Design

59.
#24938
60.
#28669

Clash of the Titans: Agile and UCD

Agile software development has become fairly popular in the last few years, leaving many UX professionals wondering how user-centered design (UCD) can fit into an extremely fast-paced development process that uses little documentation. User-centered design can involve a variety of techniques that provide insights into users' wants, needs, and goals, including ethnography, contextual inquiry, contextual interviewing, usability testing, task analysis, and others. But all of these take time--time that an agile development process might not allow. There is hope, though. Agile and UCD methods are not completely at odds with each other--and in some cases, agile development can even enable a more user-centered approach. By taking the time to understand the differences and similarities between agile development and UCD, it's possible to devise a process that is both user-centered and agile.

Cecil, Richard F. UXmatters (2006). Articles>User Centered Design>Agile

61.
#26263

The Client Survey

Client input is the foundation upon which successful web sites are built. This survey will help you articulate and identify the overall goals of your site redesign, including specific questions regarding message, audience, content, look and feel, and functionality.

GotoMedia (2004). Resources>Consulting>User Centered Design

62.
#19136

Code Diagrams Enable 'Point-and-Click' Programming

Non-programmers could play a major part in developing complex computer programs, thanks to a new language developed by Sun Microsystems. Ace is based on Sun's successful Java language and provides software development tools that give a graphical representation of computer code. Manipulating the diagram on-screen automatically alters the underlying code. For example, moving a line connecting two boxes could change the point at which a piece of input data is entered into a program. 'Non-programmers can use Ace to build a skeleton of their application,' says Ali Sayed, a member of the Ace project team. 'But to make it completely working they [or a colleague] will have to write some minimal amount of code.' Ace should also let non-experts modify a program after its core components have been written.

Michigan Tech University (1998). Design>User Centered Design>Programming

63.
#21398

Cognitive Psychology and Information Architecture: From Theory to Practice

What do cognitive psychology and information architecture have in common? Actually there is a good deal of common ground between the two disciplines. Certainly, having a background in cognitive psychology supports the practice of information architecture, and it is precisely those interconnections and support that will be explored.

Withrow, Jason and Mark Geljon. Boxes and Arrows (2003). Articles>Information Design>User Centered Design>Cognitive Psychology

64.
#13940

Cognitive Strain as a Factor in Effective Document Design   (peer-reviewed)   (members only)

People have a limited amount of cognitive resources. Coping with the increasing amount of information presented via a software interface strains a user’s cognitive resources. If a person has to use documentation, whether on-line or paper, additional cognitive resources are consumed, often overloading the user. Using several windows or multi-media elements can compound the problem. Unfortunately, as Wickens (1992) states, humans are unable to manage excessive cognitive strain and they respond by getting frustrated, committing errors, shedding tasks, or reverting to known methods.

Albers, Michael J. ACM SIGDOC (1997). Presentations>User Centered Design>Usability>Cognitive Psychology

65.
#26122

Collaboration Sessions: How to Lead Multidisciplinary Teams, Generate Buy-In, and Create Unified Design Views in Compressed Timeframes

I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didn’t have enough input.

Verhage, Sasha. Boxes and Arrows (2005). Articles>Collaboration>Usability>User Centered Design

66.
#30399

Collecting and Incorporating Feedback from Customers: Making Telephone Surveys Work (for You and for Them)   (PDF)

There is no question that feedback from customers is a vital input to any information-development process. To try to develop good and useful information without knowing how customers use (or intend to use) it is to work in a vacuum. To produce and deliver information and to ignore the follow-up activity of checking customers use of and satisfaction with the information is nothing less than gross negligence.

Grice, Roger A. and Lenore S. Ridgway. STC Proceedings (1993). Articles>User Centered Design>Assessment>Surveys

67.
#31642

Comics for Consumer Communication: Reaching Users with Word and Image

The rising popularity of the comic as an internal communication device for designers has increased our ability to engage our stakeholders as we build interfaces. Yet, social service agencies looking to provide services to hard-to-reach groups like immigrants, cultural minorities, and the poor have taken pride in innovative outreach methods. In situations where traditional printed matter is a barrier, graphical methods can be used very effectively to communicate with audiences. From guerilla theatre to testimonials, posters to graphic instructions, users have benefited from alternative communication methods, particularly in situations where education or cultural barriers make it difficult for people to access services important to their well-being and safety. In some cases, the comic book format has been used as a way to help people get access to critical legal help. This case study from my time as a Publication Manager at the Legal Services Society (LSS) of British Columbia (BC) could inspire the use of comics outside the development process.

Bailie, Rahel Anne. Boxes and Arrows (2008). Articles>Document Design>Technical Illustration>User Centered Design

68.
#13943

Communicating Effectively With Interaction   (peer-reviewed)   (members only)

The ability to build interactions that support, enable, and improve communication is a valuable skill for help developers, Web-site designers, multimedia content developers, information-rich user interface designers-anyone who designs and develops information to be used online. This paper presents the basics of interaction design for information products and describes some basic underlying human factors and user-interface design principles.

Ames, Andrea L. ACM SIGDOC (2001). Presentations>Information Design>User Centered Design>Multimedia

69.
#30400

Communicating Rapidly Changing Information   (PDF)

When purchasing complex software products, users frequently receive large quantities of information; however, to use the product efficiently, they need a visually obvious starting point that helps them locate the specific information they need. With maintained With the quantity and diversity of information, customers need to be able to find the information they need without flipping through endless pages. In order to give the users a starting point in all of the printed and ASCII file information. we created a document entitled the Guide to products, users can use the features available with a new release most efficiently if they have an overview of the major changes to the product and to the information about the product. By using visual devices and creating an overview document. for each release, technical communicators can decrease their costs and increase users' productivity.

Bown, Jennifer and Connie M. Bibus. STC Proceedings (1993). Articles>Documentation>User Centered Design

70.
#29745

Communications and CARE Models   (PDF)

Customer communication is a key element in a technical communicator's life. Our customers are usually our subject matter experts (SMEs). Yet, customers are more than just SMEs. They are our co-workers, managers, and others both internally and externally that we interface with. In this paper, We start by finding out who your customers are and why you may treat them differently. Following this brief discussion, we then look introspectively into the common communication forms and review different CARE (Customers Are Really Exciting) models that you can use to make your customer communication, whether face-to-face or in written form, more enjoyable.

Damrau, Jackie. STC Proceedings (2004). Articles>Business Communication>User Centered Design

71.
#29630

Communications and CARE Models   (PDF)

Customer communication is a key element in a technical communicator's life. Our customers are usually our subject matter experts (SMEs). Yet, customers are more than just SMEs. They are our co-workers, managers, and others both internally and externally that we interface with. In this paper, We start by finding out who your customers are and why you may treat them differently. Following this brief discussion, we then look introspectively into the common communication forms and review different CARE (Customers Are Really Exciting) models that you can use to make your customer communication, whether face-to-face or in written form, more enjoyable.

Damrau, Jackie. STC Proceedings (2005). Articles>Business Communication>User Centered Design

72.
#29166

Comparative User-Focused Evaluation of User Guides: A Case Study   (peer-reviewed)   (members only)

A comparative evaluation of two user guides,--the document traditionally used by a company and a model document designed on the basis of research results and recommendations,--was carried out using a number of complementary approaches focusing on the user. The quality and suitability of these documents for the target audience were assessed in terms of content, structure, presence of certain organizational devices (such as headings) and pictures included. The results revealed that the model document was more attractive, more efficient, and better adapted to users' needs, thanks to its modular organization (being structured according to "functions"), a large number of pictures, the presence of headings, and rationalization of the vocabulary used.

Ganier, Franck. Journal of Technical Writing and Communication (2007). Articles>Documentation>Assessment>User Centered Design

73.
#28824
74.
#29631

Conducting Usability Studies at User Group Meetings   (PDF)

In this day and age, getting closer to your user base is imperative for creating user-centric documentation. This paper discusses how the Technical Publications group at Mentor Graphics tapped into their annual User Group meeting (MUG) to conduct usability studies. We cover: Convincing management of the ROI of participating in the User Group meeting; establishing relationships with meeting organizers; defining proper "protocol" for interacting with users and other meeting attendees; planning for and dealing with equipment setup; recruiting users to the usability lab; considering and acquiring incentives for usability lab participants.

Yaspo, Catherine and Sarah E. Leritz-Higgins. STC Proceedings (2005). Articles>Usability>Testing>User Centered Design

75.
#23114

The Confidence Game

How does a user interface designer know that a given design will work? How does anybody develop enough confidence in a design to move it toward the real world? The methods designers use to evaluate user interfaces require training and experience. But the people who need to hire designers are unlikely to have those skills. How do the people who are paying the bills know they are getting good answers?

Krause, Brian R. Boxes and Arrows (2004). Design>User Interface>User Centered Design

 
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