Universal usability refers to the design of information and communications products and services that are usable for every citizen. The concept of universal usability is closely related to the concepts of universal accessibility and universal design.
EPSS: What Does It Mean to You
Electronic Performance Support System(s), or EPSS, automates three types of traditional performance support for software users: training, documentation, and help desks. Integrating these support mechanisms into software--using wizards, clear and simple interfaces, and various forms of embedded user assistance--allows novice users to perform competently with minimal help from training, documentation or calls to help desks.
Marion, Craig. Usability Interface (1999). Careers>Usability>Help
EPSScentral.INFO is a set of free resources on the many disciplines that comprise performance centered design, including cognitive science, usability engineering, agile development, information engineering and architecture, knowledge management, hypermedia engineering, content management, learning technologies, human factors engineering, and more. The site includes articles, awards, books, design and development methods, tools, organizations, people, reports and studies.
Ergonomic Mice: Comparison of Performance and Perceived Exertion
This study reports a psychophysical comparison of four ergonomic mouse-type devices to the standard mouse. It was hypothesized that muscle activity transferred from the distal to proximal limbs for some of the ergonomic mice may result in increased load on the shoulders and declines in target acquisition performance. Results revealed a potential tradeoff between performance and safety with the devices as participants performed the best with the standard mouse but reported more wrist exertion with this device.
Scarlett, Deborah. Usability News (2005). Articles>Human Computer Interaction>User Interface>Usability
The Ergonomics of Hypertext Narative: Usability Testing as a Tool for Evaluation and Redesign

While usability research concentrates on evaluating informational documents and Web sites, significant insights can be gained from performing usability testing on texts designed for pleasure reading, such as hypertext narratives. This article describes the results of such a test. The results demonstrate that the navigation systems required for such texts can significantly interfere with readers ability to derive value or pleasure from the fiction. The results emphasize the importance of hypertext authors providing more linear paths through texts and of simplifying the navigational apparatus required to read them.
Gee, Kim. Journal of Computer Documentation (2001). Articles>Usability>Hypertext
Essential Use Cases for Multiplatform Service Design 
This paper addresses the problem of designing service interaction for multiplatform operations and is based on a qualitative study of the services offered by a large retail Portuguese bank in four channels: bank branches, telephone, ATM, and Internet. The functionality of bank services across such channels was captured with essential use cases, which are technology free. When customers are free to decide in which channel they are going to get the service they need, customer experience (non-functional) requirements becoming ever more important. Essential use cases were extended to take account of such customer experience requirements. This additional information in essential use cases is very helpful, as it provides concrete and objective guidelines regarding the most suitable channel for implementing and offering each particular service. Doing essential use case modeling for multiplatform service interaction helps service providers allocate resources to the most likely channels that customers will use. It also allows them to identify areas of interaction experience that need to be improved if services offered are likely to be effectively used in the platform.
Patrício, Lia, J. Falcão e Cunha, Raymond P. Fisk and Nuno J. Nunes. Constantine and Lockwood (2003). Articles>Human Computer Interaction>Usability>Case Studies
The Essentials of a Database Quality Process

Many steps are involved in the process of turning an initial concept for a database into a finished product that meets the needs of its user community. In this paper, we describe those steps in the context of a four-phase process with particular emphasis on the quality-related issues that need to be addressed in each phase to ensure that the final product is a high quality database. The basic requirements for a successful database quality process are presented with specific examples drawn from experience gained in the Standard Reference Data Program at the National Institute of Standards and Technology.
Blakeslee, Dorothy M. and John Rumble, Jr. Data Science Journal (2003). Articles>Information Design>Databases>Usability
The Ethics of Special Needs: It’s a Matter of Fairness 
The Americans with Disabilities Act (ADA) of 1990 cites 43 million Americans as having disabilities. Despite the progress the ADA represents in improving equality of opportunity for those with disabilities, much remains to be done—as evidenced by the fact that only 27.8% of working-age people with work disabilities have jobs, compared to 76.8% of those without disabilities. The statistics are even bleaker for minorities. The STC Special Needs Committee was formed in May 1999 to help members with special needs achieve their potential by making available to them information about products, services, and literature that can assist them in their career activities. Three of STC's six guiding ethical principles have high relevance to special needs: legality, professionalism, and—above all—fairness.
Voss, Daniel W. STC Proceedings (2000). Presentations>Usability
Ethnographic Methods: What Anthropology Teaches Us About Effective Usability Research 
When it comes to usability testing, the field of anthropology is offering new insight into effective research methodologies. Ethnography is a form of research that anthropologists developed to observe how people behave in their own environments — and it's catching on in product development.
Rosenbaum, Stephanie L. IBM (2001). Articles>User Centered Design>Methods>Usability
Ethnographic Study / Field Observation
Observing users in the field is often the best way to determine their usability requirements. Traditional usability testing, while providing a laboratory environment that makes data collection and recording easy, also removes the user and the product from the context of the workplace. Sometimes, it's best to see exactly how things are done in the real world.
Hom, James. VWH.net. Articles>Usability>Methods>Contextual Inquiry
Usability is like beauty. It is in the eye of the beholder. In other words, much of it is purely subjective. For example, what seems useful to you today might not seem as useful to you tomorrow or next week or next month. With those thoughts in mind, I designed a usability test questionnaire for one of my corporate clients. Since then, I have used the questionnaire in consulting with other corporate clients to help them evaluate their existing indexes. Also, I have made it available on my Web site – http://www.indexingskills.com/usabhtml.html - and I have given several other corporations and publishers permission to use it.
Lathrop, Lori M. STC Proceedings (2003). Articles>Indexing>Usability
Evaluating Our New Look and Moving Online: Seeing Is Believing

The editorial advisory board and I have been asking our readers' opinions about the journal's redesign and the directions this publication should take in the future. We've also commissioned usability studies and carefully examined the technologies available for online publication. In this editorial, I'd like to share what we've learned and the directions in which we hope to move during the coming year.
Hayhoe, George F. Technical Communication Online (1998). Articles>Publishing>Online>Usability
Evaluating the Effect of Iconic Linkage on the Usability of Software User Guides

This study investigates whether Iconic Linkage--the use of the identical wording to present the same information recurring in a text--can improve the usability of user guides. Iconic Linkage is a writing strategy that potentially allows users to work more quickly and effectively and which promotes better retention of information. The usefulness of Iconic Linkage was tested in a laboratory-based usability study that combined: 1) objective task-based evaluation; and 2) users' subjective evaluations of a software program used in recording parliamentary debates. A post-test survey designed to test subjects' retention of information contained in the user guides was also administered. The study shows that Iconic Linkage significantly improved usability of the user guide: in all tasks, subjects worked more effectively and made fewer mistakes; while in the three timed tasks, subjects completed the tasks much more quickly. Subjects also gave higher ratings for the software and their retention of information was noticeably improved.
Byrne, Jody. Journal of Technical Writing and Communication (2005). Articles>Documentation>Software>Usability
Evaluating the Usability of Educational Websites for Children
This study examined the usability of educational websites for children. Children ages 7 - 11 performed seven search tasks with one of three websites. Overall, participants, especially those less than 10 years of age were not very successful. Terminology, number and organization of links, location of information above the fold, and length of individual pages all influenced performance on the tasks.
Naidu, Shivashankar. Usability News (2005). Articles>Web Design>Usability>Children
Evaluating the Usability of Search Forms Using Eyetracking: A Practical Approach
The usability of forms is often massively important to the overall usability of a Web site. That's why we decided to subject some of these forms to a quick round of eyetracking tests and have analyzed the resulting data to better understand what makes Web forms usable--or unusable.
Penzo, Matteo. UXmatters (2006). Design>Web Design>Usability>Eye Tracking
Evaluating Web Sites for Accessibility
This document outlines approaches for preliminary review Web site accessibility, and for evaluation of conformance to the Web Content Accessibility Guidelines 1.0. While it does not provide checkpoint-by-checkpoint testing techniques it does include general procedures and tips for evaluation during development of Web sites, and for monitoring of established Web sites. Other resources will be developed for in-depth compliance testing. The measures described here are intended to supplement an organization's existing procedures for content management and quality assurance on their Web sites. For information about why making Web sites accessible is important read the Introductions on the WAI Resources page.
Evaluation of an Informational Web Site: Three Variants of the Think-aloud Method Compared

To evaluate Web sites, usability experts often use methods that were originally employed for the evaluation of software applications. In doing so, they assume that these methods will work exactly the same for both types of test objects. However, there is a major difference between transactional software applications and informational Web sites, a difference that could have an effect on the workings of various usability methods. As such, we felt that it was valuable to repeat one of our previous studies in which we compared concurrent think-aloud protocols, retrospective think-aloud protocols, and constructive interaction to evaluate a Web application, this time using a Web site. The results of our study showed that in some respects, the methods did work differently depending on the test object they were applied to. However, we conclude that the three methods are largely interchangeable and that the decision to choose one variant of the think-aloud method over the other should be based on practical considerations.
van den Haak, Maaike J., Menno de Jong, D.T. and Peter JanSchellens. Technical Communication Online (2007). Articles>Web Design>Usability>Methods
Evaluation Toolbox for Aviation Technical Publications
This article describes the Evaluation Toolbox (Chaparro et al., 2004) - an aid to understand the process of evaluating the usability of aviation maintenance documentation -- from the initial development stage through the final pre-publication stage. This toolbox provides techniques to help technical writers better understand their users and to evaluate their documentation more effectively and efficiently.
Rogers, Bonnie Lida, Chris Hamblin and Alex Chaparro. Usability News (2005). Articles>Documentation>Assessment>Usability
Evangelize with Usability: Using Invalid Users to Sell User Centered Design to a large organization
In larger technology companies it can often be difficult to develop an understanding of the advantages of doing good product design early. As Alan Cooper told us, 'The word 'design' is toxic in the world of business'. More so with Interaction Design and User Centered Design processes which require to be done early, close to the beginning of a project while the product is being defined and the requirements written. It is not unusual to find a number of very skeptical people around, who question, the time, budget and effort which must go into these activities. So how do you overcome this skepticism? How do you sell Interaction Design to a skeptical audience? The answer is to use Usability Testing as your early option for evangelizing your new principles and approach. By carefully selecting a set of 'invalid' test participants, you can sow the seeds for future success. This strategy is not without it's risks and it could easily backfire if your design is not good. This short paper seeks to advise you how to select the candidate evangelists and how to manage the risks of showing them the product early, so that you get the desired result - an influential band of company evangelists to your User Centered Design cause. People who will go forth and spread the word that your efforts, the budget and the time are not only necessary but essential for the future success of the business.
UIdesign (2000). Design>Usability>User Centered Design>Interaction Design
Evangelizing Usability: Change Your Strategy at the Halfway Point
The evangelism strategies that help a usability group get established in a company are different from the ones needed to create a full-fledged usability culture.
Nielsen, Jakob. Alertbox (2005). Articles>Usability
Everyware: Always Crashing in the Same Car
Even where the application of ubiquitous technology would clearly be useful, I know enough about how informatic systems are built and brought to market to be very skeptical about its chances of bringing wholesale improvement to the quality of my life.
Greenfield, Adam. List Apart, A (2006). Design>Usability>Ubiquitous Computing
Evolution Trumps Usability Guidelines
'Use a Search Box instead of a link to a Search page.' This is one guideline from the plethora of recently created usability guidelines to help designers produce more usable web sites. It makes sense. After all, there are more than 42 million web sites on the Internet. It should be simple to study these sites and put together a list of 'do's' and 'don'ts' that, when followed, will produce easy-to-use sites. But...
Spool, Jared M. uiGarden (2006). Articles>Usability>Standards>Web Design
Evolution Trumps Usability Guidelines
'Use a Search Box instead of a link to a Search page.' This is one guideline from the plethora of recently created usability guidelines to help designers produce more usable web sites. It makes sense. After all, there are more than 42 million web sites on the Internet. It should be simple to study these sites and put together a list of 'do's' and 'don'ts' that, when followed, will produce easy-to-use sites. Designing a web site, either usable or unusable, is hard work. There are many details that designers need to take into account, such as browser differences, content management, information architecture, and graphic design. Providing proven guidelines to developers can reduce their already overburdened workload, making one aspect of design that much simpler. However, we are assuming the guidelines actually result in more usable sites. This is where things start to get murky.
Spool, Jared M. User Interface Engineering (2002). Design>Web Design>Usability
Evolution, Usability, and Web Design
The purpose of this article is to explain how evolution and natural selection relate to the web development process. It is suggested that it is wise to encourage designers to create many quick and dirty designs over many short intervals. This is in contrast to asking designers to create a lower number of better designs over fewer intervals. The ideas of failure, prototyping, usability testing, and iterative design are explored.
Rhodes, John S. WebWord (2002). Design>Web Design>Usability
Examining how Users Interact with Hypermedia Using a Neural Network 
Users of hypermedia systems, including the Web, are known to produce distinctive patterns depending upon what it is that they are trying to achieve with the medium. For example, someone who is seeking specific information produces a different browsing pattern than someone who is browsing generally. However, it is also known that people using hypermedia for similar purposes produce similar, but not identical, patterns. Such information would be useful for a browsing aid, since it would enable the better selection of links, for offering to the user, based upon what the user’s task is. This paper describes the architecture and training of a neural network system designed to recognise hypermedia browsing patterns in a prototype hypermedia environment. A further fuzzy-logic based system, which is used to record trends in browsing patterns, is then discussed in outline. Both systems have performed well in small-scale studies, with both real users and simulated-data. Further, both systems have proved robust to the potentially complex behaviour of users. These issues are discussed further.
Mullier, D.J. Proceedings of ICAI (2000). Articles>Usability>Methods>Cognitive Psychology
Examining Legibility of the Letter "e" and Number "0" Using Classification Tree Analysis
This study investigated the legibility of onscreen typefaces and the influence of individual character features on correct identification. Specific attributes of alphanumeric characters and symbols shown to be the least legible were measured and analyzed using a statistical method called classification tree analysis. Results from this analysis for the letter "e" and the number zero are discussed.
Fox, Doug, Barbara S. Chaparro and Ed Merkle. Usability News (2007). Design>Typography>Online>Usability
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