Universal usability refers to the design of information and communications products and services that are usable for every citizen. The concept of universal usability is closely related to the concepts of universal accessibility and universal design.
Coming to the Aid of the Search Party
There is a definite logic to getting your company its critical share of search-engine visibility.
Miller, Nick. Sydney Morning Herald (2006). Articles>Usability>Search>Eye Tracking
In the article, 'A Methodology for Testing Voting Systems' (JUS, November 2006, pp7-21), Selker, Rosenzweig, and Pandolfo discuss their methodology for usability testing of voting systems. With so much at stake in the usability of our ballots and voting systems, we can only applaud any research in this field. There is little history of research in this area, so discussions of test protocols are especially valuable. Unfortunately, although this article sets out to compare 'the relative merit in realistic versus lab style experiments for testing voting technology,' it falls short of this goal. If their point is that real-world testing is important because real election environments add burdens that are not present in lab settings, this conclusion is not supported by any of the work described.
Quesenbery, Whitney, John Cugini, Dana E. Chisnell, Bill Killam and Janice C. 'Ginny' Redish. Journal of Usability Studies (2007). Articles>Reviews>Usability>Civic
Common Automotive Interaction Design Mistakes
People spend a great deal of time driving their cars, so cars should be as easy to use, and as effective as possible. However, most cars are filled with common design mistakes that are annoyances at the least, and often downright dangerous.
Baker, Adam. Merges.net (2001). Design>User Interface>Usability
Common Principles: A Usable Interface Design Primer
When users perform a transaction or action, their cognition is often split between learning and operating the system or user interface (UI). A well-designed UI allows users to focus the majority of their cognitive energy on learning, and offers no operational complications. This most general principle of usability is often called the 'transparent interface.' The transparent interface is commonly defined as one that maximizes user task completion and minimizes interfering factors, such as unnecessary interface complexity or performance.
Oppedisano, Rick. Usability Professionals Association (2002). Design>User Interface>Usability
Communicating the Results of Field Studies to Support Usable Design 
When you have completed the study, analyzed the data, and organized the interpretations and conclusions along with supporting data, you have to communicate the results to the people who need to know about them. How you communicate the results depends upon who the intended audience is, content needs of the audience, and the scope of the content. Increasing the odds of this information being used in the design process requires an understanding of the company's culture and the barriers limiting its use in the development process. Various strategies such as computer-slide presentations, reference notebooks, bound reports, and memos have been shown to be very effective in various circumstances.
Carlevato, Denise, Judith A. Ramey and Erin Leanne Schulz. STC Proceedings (1996). Articles>Usability>TC>Reports
Cómo Hacer Más Accesibles los Gráficos SVG
SVG (Scalable Vector Graphics) es un lenguaje de etiquetado que nos permite la descripción con XML de gráficos vectoriales en dos dimensiones. En este artículo se resume brevemente como los gráficos SVG pueden ser más accesibles siguiendo las directrices del W3C.
Fernandez, Francisco Jesus Martin and Oscar Martin Rodriguez. Nosolousabilidad.com (2002). (Spanish) Design>Accessibility>Graphic Design>Usability
Cómo Leen Los Usuarios en la Web
Los usuarios en la Web no leen, o por lo menos no lo hacen de la misma forma secuencial que cuando tienen entre manos un periódico, un libro, un artículo o un cómic. Los usuarios tienen necesidades y objetivos, metas que alcanzar, y saben que la forma de conseguir dichas metas no suele ser dedicando largos ratos a cada nodo web que visitan, leyendo de principio a fin sus contenidos y enlaces. El usuario, en una página, hará clic sobre el primer enlace que crea puede llevarle a lo que busca, necesita o pudiera interesar. Eso quiere decir que muchos de los contenidos y enlaces de ese nodo ni siquiera serán vistos por el usuario.
Hassan Montero, Yusef. Nosolousabilidad.com (2002). (Spanish) Articles>Usability>Audience Analysis
A Comparative Analysis of Heuristic and Usability Evaluation Methods 
Usability testing and heuristic evaluation are two methods for detecting usability problems, or bugs in software user interfaces. Usability testing identifies bugs that impair user per$ormance. It provides a realistic context for the product evaluation, whereas heuristic evaluation does not. Further, it provides an estimate of bug severity, while heuristic evaluation does not. To its detriment, usability testing is more expensive and time intensive than heuristic evaluation. It also tends to overlook bugs that may not affect user pelformance but may negatively impact the user’s perception of product quality. Recently, we have incorporated the bestfeatures of these two methods into one procedure which seems to work better than either method alone.
Simeral, Elizabeth J. and Russell J. Branaghan. STC Proceedings (1997). Articles>Usability>Testing
Comparative Usability Evaluation: CUE
CUE-1 is a comparative usability test of a Windows calendar program (Task Timer for Windows, version 2) carried out by four professional teams. The results were published at UPA98 in Washington DC in June 1998. CUE-2 is a comparative usability test of the popular www.hotmail.com web-site. Nine teams have simultaneously usability tested this web-site.
Dialog Design (1998). Articles>Usability>Assessment
Comparing Assessment Techniques 
In just the last few years, we have begun to see research studies comparing usability testing to other techniques for assessing usability. In general, usability testing has found more of the most serious usability problems and fewer of the least serious problems than other methods. Heuristic evaluation--having people evaluate the interface either from their own expertise or from a set of guidelines--has achieved mixed results. Although usability testing seems expensive compared to other methods, it may be less expensive when considered on the basis of 'cost per problem that needs to be fixed.'
Redish, Janice C. 'Ginny'. STC Proceedings (1993). Articles>Usability>Testing>Assessment
Comparing the Usability of Three Dual-Language School Websites
This study evaluated the usability of three websites for Spanish-English Dual Language K-8 schools. Twelve participants (6 parents, 6 teachers) reviewed and performed tasks on the three public school websites. Site usability was determined through both objective and subjective measures, including task completion time, first-click, total number of pages visited, task success, perceived task difficulty, user satisfaction, and overall ranked preference. Results indicated that one site was preferred more than the others by both user groups and resulted in more efficient search behavior. Clear navigation, link terminology, and proper use of both languages were found to be critical factors contributing to the sites’ usability.
Naidu, Shivashankar, Veronica D. Hinkle and Sav Shrestha. Usability News (2007). Articles>Web Design>Usability>Localization
A Comparison of Eye Tracking Tools in Usability Testing 
Eye tracking tools have recently attracted attention from usability professionals. Eye tracking offers usability researchers a new way to identify very fine-grained behaviors that indicate usability problems. This paper is a comparison of different types of eye tracking tools and their potential usefulness in usability testing. Specifically, the paper examines the cost of the systems, system types, sampling rate, and some system limitations. The paper aims to provide a basic introduction to technical communicators who are considering adding an eye- tracking system to their toolkit.
DeSantis, Rich, Quan Zhou and Judith A. Ramey. STC Proceedings (2005). Articles>Usability>Testing>Eye Tracking
A Comparison of Two Evaluation Techniques for Technical Documentation
This study compared two evaluation techniques, Usability Testing and Cognitive Walkthrough, in their ability to identify errors in aviation maintenance documentation. The techniques were evaluated to see how much unique information they each produced as well as the type of errors identified. Results showed that the techniques were complementary in their findings and both are recommended in the development of technical documentation.
Rogers, Bonnie Lida, Chris Hamblin and Alex Chaparro. Usability News (2005). Articles>Documentation>Assessment>Usability
Competition on World Usability Day 2007: Are You the World's Best Expert Reviewer?
A world wide expert review competition sponsored by Intuit and Infosys Technologies Ltd. was hosted by the Usability Professionals' Association, Bangalore on World Usability Day, 2007. The purpose of this competition was to expose all to a simple, yet powerful usability technique: heuristic evaluation. It also served to gather data to define heuristic expertise standards at a global level. This is critical as this popular and valuable technique is used by 76% of the usability community (UPA Survey, 2005) and it shows a cost-to-benefit-ratio of 1:48 (Nielsen, 1994). By defining these standards we can ensure that evaluations are of a certain standard.
Kirmani, Shazeeye, Shanmugam Rajasekaran, Deepa Bachu, Muthukumar and Amit Pande. Usability Professionals Association (2008). Articles>Usability
Many online services on the Internet are about to enter the third stage of market maturity, where the key competitive differentiator will be usability. While many existing services are going to face costly re-designs if they what to meet the demands of the third stage, new Web projects have the opportunity to overtake competitors by making usability top priority.
Olsen, Henrik. GUUUI (2002). Design>Web Design>Usability
Complexities Of Usability Testing 
Usability testing has proven itself in improving product usability, but actually planning, doing testing, and interpreting results are not always straightforward. Interpretation of the results of usability testing, changes to improves usability, and general inferences to be drawn from specific tests are extremely difficult to make with accuracy. After working through the practicalities and politics of usability testing itself you must then draw conclusions and support them People who have done a lot of testing will find these problems familiar.
Ridgway, Lenore S. STC Proceedings (1994). Presentations>Usability>Methods>Testing
Though many business strategies and publications continue to trumpet the power of simplicity in the design of digital products, for lots of companies and product teams, simplicity doesn't come easy.
Wroblewski, Luke. UXmatters (2006). Design>Usability>Methods>Minimalism
Componentes Problemáticos de Interacción Web
A continuación se exponen los que, desde mi punto de vista, considero componentes problemáticos a la hora de hacer uso de ellos en nuestras webs.
Hassan Montero, Yusef. Nosolousabilidad.com (2002). (Spanish) Design>Web Design>Interactive>Usability
Since the advent of the Web, we've seen a myriad of design schemas evolve--from the simple navigation/content style of site to the cluttered portal. And as this evolution has progressed, so did the war between UI designers and usability experts. On one side, there are usability experts who want to make every website look exactly like Yahoo because users know Yahoo and so they will automatically know how to use the site. On the other side, there are UI designers who want to design entire sites in Flash and Shockwave just because it's cool. Overly dramatic? Well, yes, maybe a little--but it's not entirely a false analysis. Many UI designers that work with usability folk complain that their creativity is hampered, whereas many usability gurus complain that designers are confusing a site's user with their visual semantics. But are the goals of UI designers and the usability folk that far apart?
Cecil, Richard F. Digital Web Magazine (2000). Articles>Usability>Web Design>Semantic
Computer and World Wide Web Usage of WSU Undergraduates
At Wichita State University (WSU), computers and the Internet continue to be incorporated into the course curriculum. We have noticed At Wichita State University (WSU), computers and the Internet continue to be incorporated into the course curriculum. We have noticed there are a wide range of computer skills and web experience among the students enrolled in courses offered in the Dept. of Psychology. We were interested in surveying our undergraduate students at Wichita State to determine just how much computer and web experience they actually have. To do this, we conducted a survey to 488 undergraduates (32% male and 68% female) enrolled in our Introductory Psychology course in the Fall of 1999. Fifty-one percent of the participants were freshmen with a mean age of 21.7 (range 16 to 54 yrs). at Wichita State to determine just how much computer and web experience they actually have. To do this, we conducted a survey to 488 undergraduates (32% male and 68% female) enrolled in our Introductory Psychology course in the Fall of 1999.
Chaparro, Barbara S., Michael Bernard, P. Moseley and B. Bartelloni. Usability News (2000). Articles>Usability>Education
Computers and Aging: Marking Raced, Classed and Gendered Inequalities

This article begins with an overview of cognitive psychology research on the effects of aging on literacy and suggests the additional complications facing older adults who consume and produce text within the frame of technology, particularly on-line usage. From an overview, the text moves to patterns corporations are using to target older adults, namely as consumers and as producers. The text then explores the use of philanthropy in the corporate literacy initiatives and suggests that there are complicated issues at hand in attempting to integrate the knowledge of aging and corporate strategies into our technical writing classrooms because we enter this discussion concerned about non-traditional students, older adults who are challenged to participate in contemporary literacy initiatives, and ourselves as aging participants as well. The article ends with suggestions of possible ways of addressing concerns regarding aging. Half the people in the world, one half the people in the world don't have electricity. How are you going to get a computer in their hands, Bubba? They gotta have a little electricity first. You know, you can't go to the bathroom unless you got a toilet. You know, I mean, over a billion people don't have access to clean drinking water. Forget about the digital divide. They, they got to have food, water, clothing, shelter, and a chance for education. I mean, you know, digital divide, you know. Ted Turner cited in [1].
Crow, Angela. Journal of Technical Writing and Communication (2002). Articles>Technology>Usability>Elderly
Computing Is About People, Not Machines 
An IBM Ease of Use poster with the message Computing is about People, Not Machines.
IBM (1999). Design>Presentations>Posters>Usability
The Concept of Universal Design
The idea that environments can support human function is not new to designers. But, the perception that design can enable one’s abilities and participation in society is something relatively new from a consumer perspective.
Steinfeld, Edward. uiGarden (2008). Design>Usability>Accessibility>Universal Usability
Conceptual Design: Cornerstone of Usability

The conceptual model or metaphor of a software user interface (UI) (for example, an artist's palette used by commercial drawing applications) contributes greatly to a UI's ease of learning and ease of use. When that model is unclear, does not match users' expectations, or is absent entirely, it is a major hurdle for even the most internally consistent interface to overcome. This article suggests why conceptual design is so often neglected by development teams and presents a five-step process for developing a sound conceptual model for a software application. The crux of the process is the development of multiple models and low-fidelity prototypes. There are also recommendations describing how technical communicators can reinforce and support conceptual design on their projects. Last, the author depicts how organizations committed to usability ensure that conceptual design is given the attention it deserves.
Rubin, Jeffrey. Technical Communication Online (1996). Articles>Usability
Concise, Scannable, and Objective: How to Write for the Web
Studies of how users read on the Web found that they do not actually read: instead, they scan the text. A study of five different writing styles found that a sample Web site scored 58% higher in measured usability when it was written concisely, 47% higher when the text was scannable, and 27% higher when it was written in an objective style instead of the promotional style used in the control condition and many current Web pages. Combining these three changes into a single site that was concise, scannable, and objective at the same time resulted in 124% higher measured usability.
Morkes, John and Jakob Nielsen. Alertbox (1997). Design>Web Design>Writing>Usability
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