A directory of resources inthe field of technical communication.Usability
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While the field of usability has existed for decades, the number and quality of careers in the field have greatly improved in the last 10-15 years. The long-term prognosis for the industry is good: there are constant opportunities in almost every industry since new products and technology come out all the time, in usability as well as user-centered design, interaction design and user experience design.

 

1.
#27181

掌握用户研究

设计或者重新设计一种产品经常会感觉像是一种冒险的建议,尤其是在现在的商业氛围中。负责产品规划和销售的人需要可靠的、量化的数据,来确定整体和阶段性的成功。

Anderson, Gretchen. uiGarden (2005). (Chinese) Articles>Usability>Research

2.
#27174

是不是应该选择Flash? - HTML与FLASH可用性与用户参与

在博物馆站点开发者面临的许多挑战中,可用性和参与性名列前茅。许多开发者采用macromedia公司的Flash作为有力的开发工具,他相比 HTML更具交互能力和多媒体特性。这篇论文对比评价了同一站点的Flash和HTML版本,集中比较了每一版本的用户目的信息搜索,行为和反映。我们然后比较了两个版本的操作阻力,任务完成时间,用户满意度和定性访谈。 测试发现了两个版本站点在青少年群体和成年群体之间的显著差异。结果颇有价值地显示了Flash和HTML的相对优势和弱点。虽然我们不能从单一案例的研究得出广泛的结论,但是这些数据可以帮助我们开始关于发展中初步标准和基础框架的讨论,这些标准和框架可以为博物馆站点的开发者面对的大量的选择Flash还是HTML的情境提供建议原理。

Schaller, David T., Steven Allison-Bunnell, Anthony Chow, Paul Marty and Misook Heo. uiGarden (2005). (Chinese) Design>Web Design>Usability>Flash

3.
#28459

段階的開示

段階的開示は、高度な機能や使用頻度の低い機能を2段階目の設定画面に譲り、学習容易性の向上とエラーの軽減を図るものである。

Nielsen, Jakob. Usability.gr.jp (2006). (Japanese) Articles>Usability

4.
#26958

永远伟大的设计

我正坐在百老汇的一间咖啡厅里写这篇文章。我坐在这里已经有一会了,写文章,回邮件,用手机和我的客户联系,看着窗外移动的世界,享受着 3美元一杯的咖啡。昨天晚上,我很荣幸作为嘉宾出席了在纽约市举行的的设计与营销的学术会议。那是一个美好的夜晚,我的演讲收到了很好的效果。会议结束后,组织部门的工作人员将我领到了离时代广场差不多一个街区远的一家非常棒的餐厅用餐。在享受美味的晚餐的同时,我们的话题自然地就转到了设计和推广出色的产品与服务上。谈了一会后,其中一个人问我,在我看来哪个设计是永远伟大的的设计。

Jordan, Pat. uiGarden (2005). (Chinese) Design>Usability>User Interface

5.
#21878

2D is Better Than 3D

Most abstract information spaces work poorly in 3D because they are non-physical. If anything, they have at least a hundred dimensions, so visualizing an information space in 3D means throwing away 97 dimensions instead of 98: hardly a big enough improvement to justify the added interface complexity.

Nielsen, Jakob. Alertbox (1998). Design>Web Design>Usability

6.
#28375

画面サイズと生産性

大きい画面の利点についてのテストには、2 つの間違いがあった。現実的なタスクでテストしていなかったことと、現実的な利用方法でテストしていなかったことだ。生産性は、労働環境のユーザビリティを語る上で重要な項目になるが、それを計測する場合は、注意深く行わなければいけない。

Nielsen, Jakob. U-Site (2006). (Japanese) Articles>Usability>User Interface

7.
#23276

簡単なホームシアターで必要な

台のリモコンを見れば、複雑で統一性のないユーザインターフェイスによって引き起こされる問題が明らかになる。

Nielsen, Jakob. Usability.gr.jp (2004). (Japanese) Articles>User Interface>Usability

8.
#26963

西方可用性指南在中国电子商务站点设计过程中的应用和文化差异考虑

摘要电子商务成功的关键是理解什么是使人们在网上购买东西的诱因,并且为他们提供方法进行购物交易。电子商务网页设计者必须充分理解目标市场的消费者行为。对于在线顾客的心理和期待的研究不仅能够帮助消费者和电子商务,而且可以帮助支持提供这些商务设备和电信基础设施的制造者。这篇文章将讨论我们在我们研究中遇到的一些事项:1)理解是什么促使中国消费者在线消费。2)西方网络可用性指南是否适合于中国的消费者

Tham, Ming-Po, Guomei Zhou and Xiaolan Fu. uiGarden (2005). (Chinese) Articles>Usability>Localization>E Commerce

9.
#28379

見つけてもらうためには昔ながらの言葉を使おう

検索を行うとき、ユーザの頭に浮かぶのは、慣れ親しんだ言葉だ。もし使い古された言葉よりも、造語や新語を使っているならば、ユーザは貴方のサイトをみつけることはない。

Nielsen, Jakob. U-Site (2006). (Japanese) Design>Web Design>Writing>Usability

10.
#26960

角色设计的方法

在我们着手开始内部网(译者注:本文中提到的内部网一词,指的是企事业单位中内部网中的在线应用,不是指硬件构架)或网站设计项目时,最重要的一点是了解用户需求。只有如此才有可能确定出产品功能和特色,最后保证项目的成功;也只有如此,才有可能保证设计出来的东西可以服务于不同级别和具有不同目标的用户。

Calabria, Tina. uiGarden (2005). (Chinese) Articles>Usability>User Centered Design>Personas

11.
#26998

语言和可用性   (PDF)

可用性是 好的沟 通技术 的一 个重要部 分。很多作者将可用性技术如站点访问、用户任务分析 和可用性测试结合到他们的 工作中。

Quesenbery, Whitney. WQusability (2006). (Chinese) Articles>Language>Usability

12.
#26964

默认想法:消费品失败的原因

短信服务(SMS)是一个典型的迷人应用。不仅流行而且有利可图,给网络运行商带来了丰厚的收入。甚至还有强大的铃声下载,信息提醒以及交互式游戏的销售后市场。有意思的是,这样一个成功的产品在技术上是如此的被轻视。就所有的关于SMS市场的狂热的讨论来说,产品在最近几年中基本就没有变化。根据它的成功表现,业界应该投入更多的努力来理解SMS带给消费者的价值,并且推出能够延伸这种价值的新服务。

Jenson, Scott. uiGarden (2005). (Chinese) Design>Usability>User Centered Design

13.
#19297

ﺩﺪﺤﻤﻟﺍ ﺭﺎﻃ​ﻹﺍ ﺪﺣﺄﻛ ﺔﻴﻧﺍﺮﻤﻌﻟﺍ ﺔﻴﻋﺎﻨﺼﻟﺍ ﺔﻄﻳﺮﺨﻠﻟ ﺔﻣﺯ​ﻼﻟﺍ ﺮﺻﺎﻨﻌﻟﺍﻭ ﺕﺎﻗ​ﻼﻌﻠﻟ

ﺔﻣﺪﻘﻣ ﺮﺒﺘﻌﻳ ﺕﺍﺮﻴﻐﺘﻤﻟﺍ ﻦﻣ ﺮﻴﺜﻜﺑ ﺮﺛﺄﺘﺗ ﻲﺘﻟﺍ ﻭ ﺓﺪﻘﻌﻤﻟﺍ ﺕﺎﻴﻠﻤﻌﻟﺍ ﻦﻣ ﺎﻫﺬﻴﻔﻨﺗﻭ ﻥﺪﻤﻟﺍ ﻂﻴﻄﺨﺗ ﻞﻣﺍﻮﻌﻟﺍﻭ. ﺮﺒﺘﻌﺗﻭ ﺎﻫﺭﻮﻄﺗ ﻲﻓ ﻲﺴﻴﺋﺮﻟﺍ ﺐﺒﺴﻟﺍ ﻭ ﻥﺪﻤﻟﺍ ﺔﻴﻤﻨﺘﻟ ﻲﺳﺎﺳ​ﻷﺍ ﻙﺮﺤﻤﻟﺍ ﺔﻴﻋﺎﻨﺼﻟﺍ ﺔﻴﻤﻨﺘﻟﺍ.ﻲﻫﻭ ﺔﻨﻳﺪﻤﻠﻟ ﺔﻳﺩﺎﺼﺘﻗ​ﻻﺍ ﺓﺪﻋﺎﻘﻟﺍ ﺰﺋﺎﻛﺭ ﻯﺪﺣﺇ.ﻁﺎﺸﻨﻟﺍ ﻰﻠﻋ ﺔﻤﺋﺎﻗ ﺔﻨﻳﺪﻤﻟﺍ ﻦﻜﺗ ﻢﻟ ﻥﺃﻭ ﺔﻴﻋﺎﻨﺼﻟﺍ ﺔﻴﻤﻨﺘﻟﺍ ﺔﻛﺮﺤﺑ ﻂﺒﺗﺮﻳ ﻥﺍﻭ ﺪﺑ​ﻻ ﺮﺧﺃ ﻱﺩﺎﺼﺘﻗﺍ ﻁﺎﺸﻧ ﻯﺃ ﻥﺈﻓ ﺎﺳﺎﺳﺃ ﻲﻋﺎﻨﺼﻟﺍ ﺔﺣﺎﻴﺳ ﻭﺃ ﺓﺭﺎﺠﺗ ﻭﺃ ﺔﻋﺍﺭﺯ ﻁﺎﺸﻨﻟﺍ ﺍﺬﻫ ﻥﺎﻛ ءﺍﻮﺳ. (ﺔﻨﻳﺪﻤﻟﺍ –ﺔﻋﺎﻨﺼﻟﺍ )ﻞﻛ ﻰﻠﻋ ﺪﻋﺎﺴﻳ ﻥﺍﺮﻤﻋ ﻦﻣ ﺎﻬﻣﺎﻴﻗ ﻦﻣ ﺪﺑ​ﻻ ﺔﻴﻋﺎﻨﺼﻟﺍ ﺔﻴﻤﻨﺘﻟﺎﻓ ﺮﺧ​ﻵﺍ ﻰﻟﺇ ﺝﺎﺘﺤﻳ ﺎﻤﻬﻨﻣ ﻲﻧﺎﻜﻤﻟﺍ ﺰﻴﺤﻟﺍ ﺭﺎﻃﺇ ﻲﻓ ﺔﻋﺎﻨﺼﻟﺍ ﺪﺴﺠﻳﻭ ﺎﻫﺪﺟﺍﻮﺗﻭ ﺎﻬﺋﺎﺸﻧﺇ. ﻚﻟﺬﻛ ﻩﺭﺍﺮﻤﺘﺳ​ﻻ ﺔﻣﺯ​ﻼﻟﺍ ﻝﺍﻮﻣ​ﻷﺍ ﺱﻭﺅﺭ ﻭ ﻞﻤﻋ ﺹﺮﻓ ﺮﻓﻮﺗ ﺔﻳﺩﺎﺼﺘﻗﺍ ﺓﺪﻋﺎﻗ ﻦﻣ ﻪﻟ ﺪﺑ​ﻻ ﻥﺍﺮﻤﻌﻟﺍ… ﻩﺍﺮﻨﺳ ﺎﻣ ﻮﻫﻭ ﺚﺤﺒﻟﺍ ﻲﻓ.ﻲﻓ ﻥﺪﻤﻟﺍ ﻂﻴﻄﺨﺗﻭ ﻲﻋﺎﻨﺼﻟﺍ ﻂﻴﻄﺨﺘﻟﺍ ﻦﻣ ﻞﻛ ﻦﻴﺑ ﻖﻴﺴﻨﺘﻟﺍ ﻝﻭﺎﺤﻳ ﻱﺬﻟﺍﻭ ﺭﺎﻃﺇ ﺪﻳﺪﺤﺗﻭ ﺎﻤﻬﻨﻣ ﻞﻛ ﺮﺻﺎﻨﻌﻟ ﺎﻨﻤﻬﻓ ﺮﺻﺎﻨﻌﻟﺍ ﻩﺬﻫ ﻦﻴﺑ ﻂﺑﺮﺗ ﻰﺘﻟﺍ ﺕﺎﻗ​ﻼﻌﻟﺍ. ﺞﻣﺎﻧﺮﺑ ﻝ​ﻼﺧ ﻦﻣ ﻚﻟﺫﻭGISﺮﻓﻮﺗ ﻱﺬﻟﺍ ﻭ ﺔﻔﻠﺘﺨﻤﻟﺍ ﺕﺎﻗ​ﻼﻌﻟﺍ ﻢﻬﻓﻭ ﺎﻬﺿﺍﺮﻌﺘﺳﺍﻭ ﺮﺻﺎﻨﻌﻟﺍ ﻩﺬﻫ ﺪﻳﺪﺤﺘﻟ ﺔﻣﺯ​ﻼﻟﺍ ﺕﺍﻭﺩ​ﻷﺍ ﻪﺗﺎﻘﻴﺒﻄﺗ ﺔﻄﻳﺮﺨﻟﺎﺑ ﺔﻘﻠﻌﺘﻤﻟﺍ ﺔﻔﻠﺘﺨﻤﻟﺍ ﺕﺍﺭﺎﺴﻔﺘﺳ​ﻻﺍ ﻰﻠﻋ ﺔﺑﺎﺟ​ﻹﺍ ﻪﻟ​ﻼﺧ ﻦﻣ ﻦﻜﻤﻳ ﺎﻤﻛ ﺎﻬﻨﻴﺑ ﺔﻴﻧﺍﺮﻤﻌﻟﺍ ﺔﻴﻋﺎﻨﺼﻟﺍ.

Salem, Ahmed. OICC (2001). (Arabic) Articles>Human Computer Interaction>Usability

14.
#19273

Επικοινωνία Ανθρώπου - Μηχανής

Η Επικοινωνία Ανθρώπου-Μηχανής είναι ο διεπιστημονικός κλάδος που ασχολείται με την ανάλυση, σχεδίαση, υλοποίηση και αξιολόγηση της Διεπιφάνειας Χρήσης, εφαρμογών υπολογιστικών συστημάτων με τα οποία ο χρήστης έχει τη δυνατότητα αλληλεπίδρασης, καθώς και των θεμάτων που διέπουν αυτή την αλληλεπίδραση.

University of Crete. (Greek) Academic>Courses>Usability

15.
#19272

Ευχρηστία και διαδίκτυο

Η αναγκαιότητα χρήσης του Internet στις μέρες μας είναι προφανής ακόμα και για ανθρώπους που δεν έχουν άμεση ή έμμεση σχέση με το αντικείμενο των Ηλεκτρονικών Υπολογιστών. Ο πλούτος της παρεχόμενης πληροφορίας, η αμεσότητα ενημέρωσης οι προσφερόμενες υπηρεσίες και τα εργαλεία που συγκροτούν την έννοια που αποκαλούμε συνολικά διαδίκτυο, προκαλεί δέος. Πολλοί μάλιστα μιλούν για "τεχνολογικό αποκλεισμό" σε περίπτωση που κάποιος δεν προσπαθήσει να προσαρμοστεί και να ενσωματώσει τη νέα αυτή πραγματικότητα στο τρόπο ζωής και εργασίας του. Προφανώς λοιπόν το έργο που έχει να επιτελέσει η επιστήμη της Ευχρηστίας Λογισμικού σε αυτό το τομέα είναι σημαντικό και θα πρέπει να γίνει κατανοητή από όλους μια πιο ανθρωποκεντρική θεώρηση της διαδικασίας σχεδιασμού και ανάπτυξης λογισμικού για το διαδίκτυο. Το Internet έχει αρχίσει να ενηλικιώνεται και πλέον πρέπει να βελτιωθεί με τέτοιο τρόπο ώστε να προάγει μια ευρύτερη ουμανιστική αντίληψη της χρήσης του υπολογιστή με κέντρο τον άνθρωπο και μέσο τον υπολογιστή που έχει σαν πάγιο στόχο να εξυπηρετήσει αρτιότερα, ταχύτερα, πιο ευχάριστα και πιο πλήρως τις ανάγκες του.

University of Patras. (Greek) Articles>Education>Usability>Web Design

16.
#28324

AAA Accessibilità Cercasi   (members only)

Fare Accessibilità significa avere delle conoscenze tecniche, avere dimestichezza con Standard e Raccomandazioni del W3C. Ma non solo. Significa conoscere il target dell´Accessibilità, erroneamente ed ingenuamente precluso ai soli disabili. Significa conoscere chi sono le persone disabili, che prima di essere disabili, sono Persone. Sono coloro che vivono sulla propria pelle ogni giorno le conseguenze di scelte strategiche sbagliate di coloro che hanno il potere, con un sì o con un no, di creare o abbattere le barriere tecnologiche che ostacolano il libero accesso alle informazioni ed ai servizi online.

Bertini, Patrizia. Apogeonline (2004). (Italian) Books>Usability>Accessibility>eBooks

17.
#28431

About Personas and Scenarios

Personas are an extremely powerful design tool, which help you to visualise an end-product that you can be confident will suit your users' needs by helping them achieve their goals, and help you test your success.

Hunt, Ben. Web Design From Scratch (2005). Design>Usability>User Centered Design>Personas

18.
#20624

"About Us" -- Presenting Information About an Organization on Its Website

Study participants searched websites for background information ranging from company history to management biographies and contact details. Their success rate was 70%, leaving much room for usability improvements in the 'About Us' designs.

Nielsen, Jakob. Alertbox (2003). Articles>Web Design>Usability>Writing

19.
#10318

Accentuate the Negative: Obtaining Effective Reviews Through Focused Questions   (peer-reviewed)   (members only)

How you ask a question strongly determines the type of answer that you will obtain. For effective documentation reviews, whether they are conducted internally or externally as part of usability testing, it's important to use precise questions that will provide concrete information on which to base revisions. This paper proposes an approach to obtaining useful feedback that emphasizes negative, 'what did we do wrong?' questions. This approach focuses limited resources on areas that need improvement rather than areas that already work well and that don't require immediate improvement.

Hart, Geoffrey J.S. Technical Communication Online (1997). Articles>Usability>Methods>Testing

20.
#18597

Access to Current and Next-Generation Information Systems by People with Disabilities

The purpose of this document is to provide information and resources for those interested in learning more about accessibility issues and current and next-generation information systems. The current focus of this document is on the National Information Infrastructure (NII), sometimes known as the 'information superhighway.' This document contains both information presented at a very introductory level and information which is more technical in nature. Wherever possible, all of the technical discussions are broken out and presented separately, so that readers may course through the material at a level which is comfortable to them, and which meets their information needs. This is a living document which will be continually revised and added to as more information is collected and as the efforts in the area of research, development, and public policy continue to evolve. The most recent form of this document can be found on the Internet via our ftp, gopher, or WWW servers. All of these are located at: trace.wisc.edu The document can be viewed on-line or downloaded in one of several forms to facilitate accessibility.

University of Wisconsin. Articles>Usability>Accessibility

21.
#26821

Accessibility and Usability for All

An article discussing how the needs of all users must be addressed, including the varying level of computer literacy and competence. It is conjectured that building sites which address the specific needs of these audiences will benefit the general public as a whole.

Nevett, Fraser. Mercurytide (2006). Articles>Accessibility>Usability

22.
#19037

Accessibility Arguments Revisited

Frontend has recently completed the delivery of the first version (1.1) of the Irish National Disability Authority (NDA) IT Accessibility Guidelines. In the course of our work for the NDA over the last year we’ve talked to a wide variety groups and individuals who have an interest in accessibility and as a result of their input, our approach has shifted a little. Here’s what we found out.

Poskitt, Henry. Frontend Infocentre (2002). Design>Web Design>Accessibility>Usability

23.
#18606

Accessibility Components Resource List

In trying to build accessible products, it is sometimes difficult to find key components. This is particularly true when building prototypes or coordinating small volume productions. This resource listing is provided to assist people in finding sources for key accessibility components such as accessible telephone handsets (for use on kiosks, etc.), voice technology products and other accessible components. It is maintained on an 'as we find it basis.' In other words, when we locate particular components or they are brought to our attention, we wll include them here.

University of Wisconsin. Resources>Usability>Accessibility>Universal Usability

24.
#26626

Accessibility Is Not Enough

A strict focus on accessibility as a scorecard item doesn't help users with disabilities. To help these users accomplish critical tasks, you must adopt a usability perspective.

Nielsen, Jakob. Alertbox (2005). Design>Web Design>Accessibility>Usability

25.
#19263

Accessibility Meets Usability: A Plea for a Paramount and Concurrent User-Centered Design Approach to Electronic and Information Technology Accessibility for All   (PDF)

This paper identifies challenges for a user–centered design process with respect to infusing accessible design practices into electronic and information technology product development. Initially, it emphasizes that when user–centered design is paramount and concurrent with accessible design, electronic and information technology can be accessible for all. Next, it provides an overview of the Americans with Disabilities Act (ADA) Section 508. Last, it provides basic accessible design heuristics that can be integrated into the design process. It concludes with recommendations for a paramount and concurrent user–centered design approach to product development.

Reece, Gloria A. STC Proceedings (2002). Articles>User Centered Design>Accessibility>Usability



 
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