A directory of resources inthe field of technical communication.

Resources>Project Management>Management

15 found.

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1.
#21772

Creative Brief   (Word)

A template to provide a brief description of the project. It should outline the objectives, audience, and assumptions for the project and details the creative concept the team intends to use moving forward. This document should accompany the materials for the Conceptual Design Review. Information should be filled in to give an overview to project reviewers who may not be intimately involved in the project. Differs from project overview in that this is specific background information related to design constraints, concerns and other information directly relating to the solution presented for review. The Creative Brief can also be used to inform outside firms about a project when brought in for consulting.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow

2.
#21776

Design Review Checksheets   (PDF)

Useful checksheets with questions for consideration by the design team and reviewers when reviewing work at different stages of the process. There is a checksheet for Concept review, UI/interaction design review and Visual design review. Has space indicated for approvals and signature sign off by selected approvers. These sheets are great for tracking the progress and making sure key people approve and sign off on each step.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow

3.
#21775

Design Review Process   (Word)

A template to capture the dates in the Design Review Process and key milestones and stakeholders.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow

4.
#21774

Design Scope   (Word)

The Design Scope template should outline the general aims and goals of the project design and lists the major deliverables and milestones. To be completed by the experience design team lead.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow

5.
#26345

Designorati: Strategy  (link broken)

Designorati:Strategy covers the strategic as well as the tactical technology influences and decision-making found throughout the creative and production workflows, from content conception through to content distribution. Who is the customer? What is the message? How do they want to receive the message? What methodology will you use to deliver it? Was it successfully received? Did the customer act on it? Strategy will encompass infrastructure, workflow, services, production, mangement, new technologies, and some “how to.” Strategy will focus on industry trends that will impact the growth of your company and how you integrate with your strategic partners. Stories will include everything from strategic technology planning, to creative/production workflows, how “best in class” products affect disciplines of all size and manner, lean principles, performance improvement and much more. Who is the Strategy audience? Everyone that makes a technology decision or influences a technology decision will find something worthwhile here to consider. The technology, workflow, and services of the creative and production environments of content publishing affect all of you.

Indiano, Cate. Designorati (2005). Resources>Project Management

6.
#27560

On Be(come)ing Agile

Talks about real-world rewards and roadblocks we encounter at all levels of a business, and look at the new management and development processes we’re helping pilot, validate and roll out. For you, we hope this gives an insider’s view of the fundamental shifts taking place in software organizations that are trying to respond faster to their ever-changing understanding of user needs, evolving technologies and business demands.

On Becoming Agile. Resources>Project Management>Agile>Blogs

7.
#28525

Outsourcing Calculator

When offshoring manufacturing to low-cost regions, executives need to determine the savings lower labor rates contribute to the bottom line. Meanwhile, the biggest cost for most companies engaging electronics contract manufacturing partners is the materials cost of goods sold (MCOGs) for products being manufactured. Whether outsourcing or offshoring your product manufacturing, the Outsourcing Calculator can help you uncover costs, and potential savings, as you evaluate low-cost manufacturing destinations.

Zetter, Mark. Venture Outsource (1999). Resources>Project Management>Outsourcing>Offshoring

8.
#25136

Outsourcing Calculator

A very simple tool for calculating ROI for outsourcing developer labor.

Info Sourcing (2004). Resources>Project Management>Outsourcing>Offshoring

9.
#25137

Outsourcing Risk Calculator

To determine the Risk of outsourcing your business.

Info Sourcing (2004). Resources>Project Management>Outsourcing>Offshoring

10.
#21770

Project Definition and Scope   (Word)

A template for providing historical information, available industry research, initial scope, a rough schedule, and implementation plans for the proposed project. It should outline business objectives of the project. It is to be completed by the project requestor – usually a business stakeholder.

Malone, Erin. AIfIA (2003). Resources>Web Design>Project Management>Workflow

11.
#25032

Project Management Professional Certification Handbook   (PDF)

A guide to help people prepare for the project management certification exam administered by PMI.

Project Management Institute. Resources>Project Management

12.
#21773

Project Overview   (Word)

A template to be completed by the experience design team lead in preparation of or as an attached document to Product Requirements documents. Information should be filled in to give an overview to project team who may be new to the project.

Malone, Erin. AIfIA (2003). Resources>Project Management>Workflow

13.
#26837

Rapid Prototyping

In rapid prototyping interactive prototypes are developed which can be quickly replaced or changed in line with design feedback. This feedback may be derived from colleagues or users as they work with the prototype to accomplish set tasks. This method is concerned with developing different proposed concepts through software or hardware prototypes, and evaluating them. In general the process is termed ‘rapid’ prototyping. The development of a simulation or prototype of the future system can be very helpful, allowing users to visualise the system and provide feedback on it. Thus it can be used to clarify user requirements options. Later on in the lifecycle, it can also be used to specify details of the user interface to be included in the future system.

UsabilityNet. Resources>Project Management>Management

14.
#26833

Requirements

User and usability requirements should be well-defined and integrated into relevant product requirements specification. The purposes of usability methods at this stage are to collect information about the user interface, users, tasks and environments, and to agree what aspects should be formalised as requirements.

UsabilityNet. Resources>Usability>Planning>Project Management

15.
#33215

Electronic Document and Records Management System Implementation Toolkit

he objective of this toolkit is to provide institutional Records Managers and other information professionals with a 'one-stop shop' for impartial, detailed and practical advice of use during all the stages of a proposed or actual EDRM system implementation that is free from vendor bias and specific to the needs of the FE/HE sector. This toolkit represents an attempt to synthesise some twenty years of experience of assisting public sector organisations to define their requirements for Electronic Document and Records Management solutions plus all the data gathered from some four months of fact finding in the further and higher education sector.

JISC infoNet (2008). Resources>Content Management>Project Management>Education

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