The goal of this site is to serve as a resource for academics trying to navigate the world of computing and technology. There are many sites that do a good job of exploring and theorizing how the growing digital presence is changing the world of academia, and there are also a host of sites that catalog ways to use technology effective, there certainly seems to be a lack of sites dedicated to bridging this gap. That is, outlining the more concrete ways technology and computers can be used to improve both teaching (how to get beyond the use of Power Point) and scholarship (did you know there are more effective, cheaper, alternatives to MS Word-how does a $30 word processor designed by academics sound?).
The Method M blog for technical writers, marketing staff, product managers and others who spend hours each week creating documents. This blog is dedicated to helping you work more efficiently and create better documents.
The site is a resource for everyone who is interested in E-accessibility and Internet Society. Here you can find freshly updated informations about Italian, European and Worldwide conferences, laws, researches, books and statistics about accessibility situation and new media.
"The power of the Web is in its universality. Access by everyone regardless of disability is an essential aspect." - Tim Berners-Lee, W3C Director and inventor of the World Wide Web The Web is fundamentally designed to work for all people, whatever their hardware, software, language, culture, location, or physical or mental ability. When the Web meets this goal, it is accessible to people with a diverse range of hearing, movement, sight, and cognitive ability. Thus the impact of disability is radically changed on the Web because the Web removes barriers to communication and interaction that many people face in the physical world. However, when websites, web technologies, or web tools are badly designed, they can create barriers that exclude people from using the Web. The mission of the Web Accessibility Initiative (WAI) is to lead the Web to its full potential to be accessible, enabling people with disabilities to participate equally on the Web. Contents: * why: the case for web accessibility * what: examples of web accessibility * how: make your website and web tools accessible * Web Accessibility Initiative (WAI) at W3C learn more
In trying to build accessible products, it is sometimes difficult to find key components. This is particularly true when building prototypes or coordinating small volume productions. This resource listing is provided to assist people in finding sources for key accessibility components such as accessible telephone handsets (for use on kiosks, etc.), voice technology products and other accessible components. It is maintained on an 'as we find it basis.' In other words, when we locate particular components or they are brought to our attention, we wll include them here.
For many web developers, accessibility is complex and somewhat difficult. The Accessibility Project understands that and we want to help to make web accessibility easier for front end developers to implement.
Our JW Player Controls is an attempt to get around the limitations for access that Flash presents, to provide a richer user interface to the JW FLV Player, and to enhance the contrast and readability of captions by providing an alternate viewing area for caption content.
We aim to prove that accessible, usable web sites built with universality and standards in mind need not be boring. We will show you artfully crafted sites made by some of today’s most progressive web developers.
As a service to the computing community, the Digital Library will offer its search and bibliographic database resources to all visitors, for free. All you need to do is register with us. Access to full-text is by pay-per-view or subscription only: ACM members who are Digital Library subscribers have access to all full-text articles, as well as the advanced search and notification functions of the 'My Bookshelf' feature. Members and nonmembers who subscribe to electronic publications (but not to the entire Library) have full-text access to their subscriptions
The SIGCHI mailing and discussion lists are open to all interested people and do not require ACM or SIGCHI membership. Posting to the lists is moderated to avoid spam, irrelevant posts, and subscription queries, but are generally open to to any people, whether subscribers or not. Many lists are archived and searchable on the Web.
This cheat sheet covers both ActionScript 2.0 and ActionScript 3.0 and is organized to help those who need to switch to 3.0. The functions and classes of ActionScript 2.0 are to the left of each section, followed by their equivalents in ActionScript 3.0.
Comprehensive list of adaptive technology devices with detailed descriptions and examples of how they are used. Covers Alternative Keyboards, Alternative Mouse Systems, Braille Embosser and Text to Braille Conversion, Refreshable Braille Displays, Screen Magnifiers, Screen Readers and Talking Browsers, Text-to-Speech Systems, Animated Signing Characters (Signing Avatars) to name but a few.
You can use the Adobe Creative Suite 3 Video Workshop to start learning about any application you're interested in, whether you own it or not. The Video Workshop shares expertise from across Adobe and the Adobe community--you'll learn tasks, tips, and tricks from leading designers, developers, and Adobe experts. There are introductory videos for new users, and more experienced users can find videos on new features and key techniques.
This InDesign class will give you the basics on which you can then develop further skills and become proficient at using this powerful layout program. Further articles will be written to develop some subjects that might need to be taken more in-depth.