A directory of resources inthe field of technical communication.

Project Management

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Project Management is the discipline of planning, organizing, and managing resources to bring about the successful completion of specific project goals and objectives.

 

301.
#33454

Agile Development Projects and Usability

Agile methods aim to overcome usability barriers in traditional development, but pose new threats to user experience quality. By modifying Agile approaches, however, many companies have realized the benefits without the pain.

Nielsen, Jakob. Alertbox (2008). Articles>Project Management>Usability>Agile

302.
#33482

The UX Designer’s Place in the Ensemble: Directing the Vision

What does directing have to do with creating a user interface design? Well, we know a director is responsible for the strategic vision of creative work. That’s a given. But, did you know he is also responsible for ensuring a successful outcome that both meets his vision and is in line with the producer’s desires and budget? To make that happen, a director works with the cast, crew, costume and set designers, and everyone else who contributes to a successful theatrical production to pull together a cohesive product, without losing site of his vision. It’s a complicated job.

Lepore, Traci. UXmatters (2008). Articles>User Experience>Collaboration>Project Management

303.
#33490

Setting Priorities

Nearly every company I’ve worked with since becoming a web professional six years ago has lacked an efficient way to decide which things to do first. Put 10 people into a room for an hour, and they’ll surely come up with a wish list a mile long.

Fraser, Janice. Adaptive Path (2002). Articles>Web Design>Project Management>Collaboration

304.
#33551

When Trust Becomes a Characteristic Flaw in a Project

As hard as it may seem, lesson one of technical writing is to break the rules and contact the end user. Conduct a mini-ethnography. Sit with the users. Call them on the phone. Send them emails. Do not let it get to the point where you feel you must go through the PM to communicate with the end user. As hard and uncomfortable as it may be, the consequences of not talking to the end user can be crippling to your help.

Johnson, Tom H. I'd Rather Be Writing (2008). Articles>Project Management>Collaboration>Technical Writing

305.
#33552

Project Management, Critical Praxis, and Process-Oriented Approach to Teamwork   (peer-reviewed)   (members only)

To help alleviate issues of free-riding and conflicts in team projects, this study proposes the systematic incorporation of project management methods to introduce a process-oriented approach to and a critical praxis in team projects. We examined how the systematic use of project management methods influenced students' performance in team projects. The findings demonstrate that such an approach enables the documentation and evaluation of and reflection on both individual and team work. Our findings indicate that project management tools enhance team member accountability and help reduce free-riding.

Ding, Huiling and Xin Ding. Business Communication Quarterly (2008). Articles>Project Management>Collaboration>Workflow

306.
#33640

Getting Real About Agile Design

Agile is here to stay. The economic difficulties of the past months have finally put waterfall out of its misery; now more than ever, long requirements phases and vaporous up-front documentation aren’t acceptable. Software must be visible and valuable from the start. For many designers, Agile is already a fact of life (and for those less accustomed, some recommended reading follows at the foot of this article). We are reaching the point where we must either acclimatize or risk being bypassed. The good news is that Agile does allow us to still do the things we hold dear—research, develop a vision, and test and improve our designs—we just need new techniques. Now is the time to get real, and prove design can adapt, if we want to stay relevant in these increasingly unreal times.

Bowles, Cennydd. List Apart, A (2008). Articles>Web Design>Agile>Project Management

307.
#33978

XML Project Management Best Practices

Three panellists talk about the challenges of managing an XML publishing and documentation project. After brief introductory remarks from each speaker, there will be a general discussion with the audience about the challenges of XML project management in the publishing world.

Hamilton, Kate, Sarah S. O'Keefe and Mike Sherlock. XML 2006 (2006). Articles>Project Management>Information Design>XML

308.
#34094

Successful Project Management: Using Time Management Tools

In this introductory column, I’ll discuss time management and some ways in which you can use quick-reference sheets and project-management tools to help you maintain some semblance of sanity in your busy life.

LaFerriere, Keith. UXmatters (2009). Articles>Project Management>Management>Planning

309.
#34232

How to Talk to Your Boss about Social Media (So She’ll Approve the Budget)

The use of social media for business is certainly a hot topic. For today’s post, Comet Branding’s new partner, Sara Meaney shares her first Comet Branding Blog post with us and dives into the big question on many people’s minds - “How do I convince with my boss that social media is right for our company?”

Meaney, Sara. Comet Branding (2009). Articles>Project Management>Collaboration>Social Networking

310.
#34234

Differentiating Your Design: A Visual Approach to Competitive Reviews

A common activity at the outset of many design projects is a competitive review. As a designer, when you encounter a design problem, it’s a natural instinct to try to understand what others are doing to solve the same or similar problems. However, like other design-related activities, if you start a competitive review without a clear purpose and strategy for the activity, doing the review may not be productive.

Hawley, Michael. UXmatters (2009). Design>Project Management>Collaboration>Assessment

311.
#34276

Writing Quality Requirements

This article describes several characteristics of high quality software requirement statements and specifications. We will examine some less-than-perfect requirements from these perspectives and take a stab at rewriting them. I’ve also included some general tips on how to write good requirements. You might want to evaluate your own project’s requirements against these quality criteria.

Wiegers, Karl E. Process Impact (2007). Articles>Project Management>Business Communication>Specifications

312.
#34277

Introduction to Requirements: The Critical Details That Make or Break a Project   (members only)

Every project has requirements. It doesn't matter if it's building hardware solutions, developing software solutions, installing networks, protecting data, or training users. For the project to be a success, knowing what the requirements are is an absolute must. Requirements exist for virtually any components of a project or task. For example, a project may require specific methods, expertise levels of personnel, or the format of deliverables. This whitepaper will discuss the various kinds of information technology requirements, their importance, the different requirement types, the concept of requirements engineering, and the process for gathering requirements.

Frederick, Richard. Global Knowledge (2007). Articles>Project Management>Business Communication>Specifications

313.
#34278

Finding Solutions by Being Aware of the Way You Think   (members only)

It is the task of the project manager to be aware of the larger environment in which a project is operating. One approach that helps achieve this insight is systems thinking.

Fischer, Karl. Global Knowledge (2006). Articles>Project Management>Organizational Communication>Collaboration

314.
#34422

How to Run a Successful DITA Pilot Project

How do you mitigate the risk of a major technology change such as DITA? This presentation shares lessons learned in the first DITA pilot project at IBM Internet Security Systems. How to pick the right opportunity for a user assistance pilot project. How to specify appropriate proof-of-concept requirements. How to use a wiki and collaborative walkthroughs to transfer knowledge and set standards.

Wallis, Mark. STC Proceedings (2009). Presentations>Project Management>XML>DITA

315.
#34458

Five Ways to Reduce Costs With User Centred Design

User centred design can be a useful and speedy way of increasing efficiency and hence reducing costs. More often that not, design is seen as a way of increasing sales, attracting eyeballs or retaining customers. However at Frontend we've noticed that some of our most successful projects concentrate on cost-reduction and business efficiency. Here's a few ways we've used user centred design to help our clients save money.

Frontend Infocentre (2009). Articles>User Centered Design>Project Management

316.
#34469

Follow the Recipe

Following a software design process can offer the same kinds of benefits you gain from following a recipe when cooking: getting reliable results. For example, if I have a recipe for gingerbread, but I don’t follow the recipe, should I still expect to get gingerbread? It depends, of course, on how much I choose to deviate from the recipe.

Gagnier, Ron. UXmatters (2009). Articles>Project Management>Programming

317.
#34505

Guidelines for Conducting Effective and Efficient Meetings

This article puts forth a simple process that you can utilize for conducting effective and efficient meetings (where you work in a framework that aims at accomplishing the goal of the meeting and time is well utilized) at your organization.

Cone Trees (2009). Articles>Project Management>Collaboration

318.
#34555

Eight Liberating Strategies for Clearing the Queues in Your Life

Our lives are filled with queues, from email inboxes to your to-do lists to voice and text messages to a variety of different inboxes in social networks. For many people, managing all these queues is stressful, never-ending, and complex. Let’s look at how to simplify things, how to clear your queues, and how to let go of the stress of managing them all.

Babauta, Leo. Zen Habits (2009). Articles>Project Management

319.
#34562

Components, Patterns, and Frameworks! Oh My!

In our research, we've found that teams that build out a re-use strategy see tangible benefits: They are more likely to get a completed design sooner, with all the little nuances and details that make for a great experience. Their designs are more likely to meet users expectations by behaving consistently across the entire functionality. Plus, the teams iterate faster (always a good thing), giving them a chance to play with the design while it's still malleable.

Spool, Jared M. User Interface Engineering (2009). Articles>Project Management>Collaboration>Methods

320.
#34565

Hunkering: Putting Disorientation into the Design Process

After talking to several dozen craftspeople about why they hunker, we think we have a pretty good idea what's happening here. As they're building their design, they have a solid picture in their mind of what they are creating. However, when they put the physical pieces into the basic form, things aren't quite right. In essence, it's disorienting. Once the craftsperson has disoriented themself, they go through a process of reconciliation. Either the work-in-progress needs correction or the design in their head needs adjustment.

Spool, Jared M. User Interface Engineering (2009). Articles>Project Management>Methods

321.
#34578

Obtaining Alfresco Web Content Management

In this article you looked at a simple application of Alfresco to create a web project and define web forms using XML Schema to allow non-technical users to create content.

Potts, Jeff. Packt (2007). Articles>Content Management>Project Management>Alfresco

322.
#34583

Why Businesses (Don't) Collaborate: Meeting Management, Group Input and Wiki Use

Today, content professionals are tugged in multiple directions, expected to multi-task their way through an increasing amount of work with the help of software tools designed to make them more productive. This survey aims to explore how you and your co-workers utilize software tools and determine, in various scenarios, whether they are actually a help or a hindrance.

Mader, Stewart and Scott Abel. Scribd (2009). Articles>Project Management>Collaboration>Wikis

323.
#34596

Managing Product Translation: One Technical Communicator’s Experiences   (PDF)

As Documentation Manager, I was recently responsible for selecting a subcontracting company to localize one of our applications and its related manuals into three European languages: French, German, and Spanish. Concomitantly, R & D hired quality control testers, with fluency in each of the three languages.

Carmel, Patricia. STC International TC SIG (2003). Articles>Project Management>Translation>Case Studies

324.
#34644

Innovation Workshops: Facilitating Product Innovation

Innovation workshops can both help you come up with great ideas and align your multidisciplinary product team around them. Innovation workshops facilitate collaboration, foster trust, and promote free expression. They provide a venue for engaging a cross-functional team in brainstorming and creative ideation, filtering a large set of ideas, collaborating on design, rapidly gathering user feedback and iterating designs, and getting the consensus you need to drive an innovative product to market.

Nieters, Jim. UXmatters (2009). Articles>Project Management>Collaboration

325.
#34645

Reusing the User Experience

As a rule of thumb, the earlier in the development process reuse can occur, the more efficient reuse becomes. Like software component reuse, the reuse of UX design elements can be a very efficient form of reuse—particularly because this form of reuse occurs very early in the product development cycle. The ability to reuse prior work effectively is one characteristic of a mature discipline.

Hornsby, Peter. UXmatters (2009). Articles>Project Management>User Interface>Planning

 
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