A directory of resources inthe field of technical communication.Presentations>User Centered Design
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1.
#13101

Application of Theory: Minimalism and User Centered Design   (PDF)

In the discipline of software and information development, minimalist design is not just doing with less (less features, words, widgets). It is selectively choosing what to include or eliminate with the purpose of making it easier for the user to quickly learn about a product in a natural and painless way and to start using it to do real work. User centered design fits well with minimalist theory because it incorporates user feedback throughout the development cycle. It is the best way to find out what customers actually do with your product and learn first-hand how you can help them with their goals. My team applied both these theories to our task of designing and building a set of samples for a Web development product. This paper shares our struggles and successes.

Lou, Mary Mazzara. STC Proceedings (2001). Presentations>Usability>User Centered Design>Theory

2.
#28809

Behavioral Concepts: Effectiveness and User Response   (PDF)

What are hazards and why do we need them? Best practices for key elements of hazards.

Guren, Leah. In Other Words (2006). Presentations>Usability>User Centered Design

3.
#14350

Better Products Through Collaboration: Technical Communicators and Usability Professionals Working Together   (PDF)

Currently, “user-centered design” is the touted methodoloay for software development for many companies. To many of us, it’s merely a more global articulation of what we have always believed to be the preferred methodology. Technical communicators and HF professionals have critical roles to play as part of a multi-disciplinary user-centered design team. (1) This paper presents some viewpoints on how technical communicators and HF professionals can increase each other's effectiveness.

Rauch, Thyra L. STC Proceedings (1997). Presentations>User Centered Design>Collaboration

4.
#18226

The Case for User-Centered Design   (PDF)

The need for user-centered design in this era of rapid technological change is reviewed, and key ingredients of a user-centered design process are described: (1) involvement of users, structured by rigorous user input and feedback methodologies, (2) multidisciplinary teamwork, from developing the initial concepts and approach to evaluating and refining the product after its introduction in the marketplace, and (3) focus on competitiveness, on state-of-theart user interfaces and technology. Data supporting the economic value of user-centered design processes is also reviewed.

Soderston, Candace and Thyra L. Rauch. STC Proceedings (1996). Presentations>User Centered Design>Usability

5.
#13940

Cognitive Strain as a Factor in Effective Document Design   (peer-reviewed)   (members only)

People have a limited amount of cognitive resources. Coping with the increasing amount of information presented via a software interface strains a user’s cognitive resources. If a person has to use documentation, whether on-line or paper, additional cognitive resources are consumed, often overloading the user. Using several windows or multi-media elements can compound the problem. Unfortunately, as Wickens (1992) states, humans are unable to manage excessive cognitive strain and they respond by getting frustrated, committing errors, shedding tasks, or reverting to known methods.

Albers, Michael J. ACM SIGDOC (1997). Presentations>User Centered Design>Usability>Cognitive Psychology

6.
#13943

Communicating Effectively With Interaction   (peer-reviewed)   (members only)

The ability to build interactions that support, enable, and improve communication is a valuable skill for help developers, Web-site designers, multimedia content developers, information-rich user interface designers-anyone who designs and develops information to be used online. This paper presents the basics of interaction design for information products and describes some basic underlying human factors and user-interface design principles.

Ames, Andrea L. ACM SIGDOC (2001). Presentations>Information Design>User Centered Design>Multimedia

7.
#28824
9.
#18227

Defining a User-Centered Design Process   (PDF)

User-centered design includes a focus on user characteristics and their environment, on user tasks, on measurable user goals, on prototyping alternative designs, and on testing, improving, and retesting the winning design. Insights are shared from UCD projects associated with the BookManager and VisualAge products.

Rauch, Thyra L., Candace Soderston and Greg W. Hill. STC Proceedings (1996). Presentations>User Centered Design>Methods

10.
#14343

Delivering Customer Satisfaction: Our Experiences with Responding to Customer Feedback   (PDF)

The success of an organization that publishes product information depends on customer satisfaction. IBM Product Announcement Support representatives share their experiences in achieving very high levels of customer satisfaction. * How we conducted our surveys and feedback sessions: – Actual approaches – Sample surveys and feedback * How we used this feedback to: – Change the content and format of our deliverable dramatically – Offer our customers additional ways to access product information As writers in IBM Product Announcement Support, our mission is to produce high-quality, effective offering information worldwide. Simply put, we publish IBM product announcements on the full range of IBM hardware, software, and services.

Howell Betz, Margaret. STC Proceedings (1996). Presentations>Usability>User Centered Design

11.
#14346

Gathering Input for the Best Possible Prototype   (PDF)

Prototyping has long been a part of the sofiware development process, but is still an underutilized aspect of documentation design, particularly for online design. Developing a detailed approach to prototyping lets writers design and confirm document usability early in the development cycle. Implementing detailed prototyping in an iterative design cycle ultimately leads to the best possible document for the audience.

Mobley, Karen L. STC Proceedings (1997). Presentations>User Centered Design>Usability

13.
#13939

Information Design Considerations for Improving Situation Awareness in Complex Problem-Solving   (peer-reviewed)   (members only)

The conventional techniques for task analysis derive the basic tasks that make up user actions. However, in the complex-problem solving environment, attempts to describe step-by-step actions break down because no single route to a solution exists. Although individual tasks can be defined, task-analysis normally results in the tasks being divorced from context. However, to support complex problem-solving, the design must place the information within the situation context and allow users to develop and maintain situation awareness.

Albers, Michael J. ACM SIGDOC (1999). Presentations>User Centered Design>Usability

14.
#26539

Interaction Designers: What We Are, What We Do, & What We Need to Know

A 2001 presentation by Robert Reimann and Jodi Forlizzi titled Interaction Designers: What We Are, What We Do, & What We Need to Know (ppt) provides a good overview of interaction design.

Reimann, Robert and Jodi Forlizzi. IxDA Resource Library (2005). Presentations>User Centered Design>Interaction Design

15.
#14519

Involving Users Throughout The Information Development Process   (PDF)

Testing documents for usability is critical, but we don’t always get to do it. Even when we do, too often, it’s too little, too late. What we really want are documents that we are fine-tuning in usability testing because they already meet users’ needs, match our users’ mental models, and fit with the way that our users work.

Redish, Janice C. 'Ginny'. STC Proceedings (1994). Presentations>User Centered Design>Usability

16.
#13945

Learnability in Information Design   (peer-reviewed)   (members only)

Design of information used for technical communication of complex products should consider how learnable that information is, and strive to deliver materials that are inherently learnable.The speed of information interchange and the demands of the workplace and school curricula require increasingly minimalist approaches to the material that is made available. People are frustrated by long learning times, and new users of software tools demand rapid absorption of tool capabilities. In addition, many readers of technical information are people for whom English is not their native language.Methods and practices that worked in the period when people were willing to commit to hours of study to understand a topic, or days of practice to master a tool, no longer work in a world based on ?internet time.? To assist our understanding of these trends in learning, this paper addresses three key areas related to learnability: proposing a definition of learnability, showing where learnability and usability intersect, and providing a basis for learnability based on some attributes of human beings.

Haramundanis, Kathy. ACM SIGDOC (2001). Presentations>User Centered Design>Usability>Cognitive Psychology

17.
#27383

Managing the Knowledge Behind Business Decisions Through User-Centered Design: A Case Study

Jerome and Giovanni explain why efficient access to knowledge is essential for global business operations. Giovanni discusses how his company realized its systems needed improvement – and why user-centered design proved to be the appropriate solution. This empirical approach to interface design/architecture enables effective business decisions.

Nadel, Jerome and Giovanni Piazza. Human Factors International (2006). Presentations>User Centered Design>Streaming

18.
#14347

Mental Processing of Online Documentation: From Concepts to Applications   (PDF)

This panel will review the existing literature on how we mentally process online documentation and describe some implications for effective online document design. We invite the audience to define with us some critical areas for further research.

Knodel, Elinor L., Henrietta Nickels Shirk, Candace Sodetston and James Thibeau. STC Proceedings (1997). Presentations>Documentation>User Centered Design

19.
#28797

Understanding Principles of Usability, Part 1

In this podcast, Karen Bachmann, manager of the Usability and User Experience SIG, provides an overview of the user-centered design process. This is part one of a two part series.

Bachmann, Karen L. Tech Writer Voices (2006). Presentations>Usability>User Centered Design>Podcasts

20.
#23354

The Use of Narrative in Interaction Design   (PDF)

What roles can narrative play in creating enriching experiences on the Web—not just for users, but also for design teams? Moving beyond the conceptual, we’ll discuss the practical application of narrative in web design, and describe how many of us within the industry already use narrative theory in our practice. Finally, we’ll show how even corporate projects can be approached within a holistic narrative framework and how this can benefit both usability and the design process.

Gallagher, Marisa, Nancy Broden, Jeff DeVries and Jonathan Woytek. IAsummit (2004). Presentations>Information Design>User Centered Design>Rhetoric

21.
#29537

User Centred Design: Is It Working?

Includes three parts--the current state of practitioner user-centred design, an overview of some of the things practitioners are interested in, and an examination of what we need to do to move forward.

Maurer, Donna. SlideShare (2006). Presentations>User Centered Design

22.
#14354

Using Usability “Use Cases” in Documentation Planning   (PDF)

This workshop presents an introduction to use cases - a planning tool which can be used for capturing a future documentation system's functional requirements as well as the overall information requirements of end users. You learn what a use case is and what recommended guidelines there are for creating use cases. You also learn how use cases are applied in the documentation development process as a whole.

Nurminen, Mary and Leena M. Rasinaho. STC Proceedings (1997). Presentations>Documentation>User Centered Design

23.
#18193

What Users Want from Electronic Performance Support: Results from Three Waves of Qualitative Data   (PDF)

Quantitative data from user testing of three successive releases of a visual programming language demonstrated the limited value of several existing performance support systems. Qualitative data collected concurrently pointed to specific usability problems. Organization of help information was not clear to users, thereby hindering search. In addition, users could not act on help pages contained developer rather than user vocabulary and concepts.

Krull, Robert, Janet Friauf, Angela Eaton and Johel Brown-Grant. STC Proceedings (2002). Presentations>User Centered Design>EPSS

 

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