One privilege enjoyed by new-media authors is the opportunity to realize representations of Self that are rich textual worlds in themselves and also to engage the wider world, with a voice, a smile, imagery, and sound. Still, closer investigation of multimedia composition practices reveals levels of complexity with which the verbal virtuoso is unconcerned. This article argues that while technology-afforded multimedia tools make it comparatively easy to author a vivid text, it is a multiplicatively more complicated matter to vividly realize and publicize an authorial intention. Based on analysis of the digital story creation process of a youth named 'Steven,' the authors attempt to demonstrate the operation of two forces upon which the successful multimodal realization of the author's intention may hinge: 'fixity' and 'fluidity.' The authors show how, within the process of digital self-representation, these forces can intersect to influence multimodal meaning making, and an author's life, in consequential ways.
The ability to build interactions that support, enable, and improve communication is a valuable skill for help developers, Web-site designers, multimedia content developers, information-rich user interface designers-anyone who designs and develops information to be used online. This paper presents the basics of interaction design for information products and describes some basic underlying human factors and user-interface design principles.
Creating your own animated graphics is not as far out of reach as you may think. Even though many Web information developers lack the skills to venture into animation, in a relatively short amount of time they can learn how. We will demonstrate a few of the actual animations that we’ve created in-house, and also share what was involved in our decision-making: who should do the work, the costs involved, and the software issues we encountered.
Captivate was created as a demo tool. It has evolved into a powerful tool for creating eLearning content. The subject of the training does not have to be a software product.
Digital does not experience signal loss or degradation...what goes in, comes out.
Some people call it blogging out loud. Podcasting is a fairly easy and fairly inexpensive way of presenting your ideas and opinions. But podcasting is more than a platform for reviews or polemic. It's also a powerful tool within the enterprise for training, for marketing, and for documentation. Imagine being able to carry product information or supplementary material with you and not have to worry about stacks of paper? You can do that with a podcast.
TechSmith asked me to create a video on using Audacity to edit narrations. Since the use of Audacity will be useful to many I've uploaded it here too. The screencast covers removing background noise, breathing and lip smacks, dynamic range compression, volume normalisation, fades and de-essing using the volume control.
Multimedia involves “many” “means of communication” – many ways of getting a message across. Whether you edit the work of others or submit your own work to the Red Pen, a closer look at what is involved in editing multimedia – tasks, process, and skills required – can help you create multimedia solutions that deliver your message with flying colors!
Whenever people talk about "jazzing up" some of the Microsoft Office tools, PowerPoint always rises to the top of the list (but you can use this technique for any Office applications). We've all seen the presentations with that pat clip-art, the checkered fades, and those bullets that slide. Why not add some interactivity and exciting animation? Thanks to Microsoft's ActiveX technology we can.
As technical communicators tackle multimedia projects, they realize the importance of using a process that can handle the dynamics of multimedia. This paper presents a multimedia development process that was developed and implemented by a team of technical communicators at IBM. It incorporates the basic elements of a standard information development process, and helps guide a team through elements introduced by new media, such as video production and deliverable distribution.
For a presenter, a high-quality microphone, combined with the right sound system, will give your voice a rich sound that can be heard throughout a room. Here are some things to consider if you want to add a microphone to the company conference room or your presentation traveling kit. The basics A microphone is essentially an energy converter that takes in sound waves and converts them into electrical energy. Two main types of microphones are available: condenser and dynamic. A condenser mic uses a power supply to provide a charge that works with a thin diaphragm inside the unit to create a signal. A dynamic mic creates a signal when the sound pressure moves a coil or ribbon across a magnet. Because they usually produce a richer sound, condenser mics are the more popular of the two; however, they require batteries or a power supply and are more expensive and more fragile than dynamic models. Dynamic mics are usually considered less accurate in sound quality, but they are generally more rugged and can withstand varying temperatures, humidity levels and a lot of abuse. These qualities make dynamic mics ideal for use outdoors or on the road.
When I was asked to write about the process in which I show demos of my company’s work, I initially thought of what I used several years ago to show clients my samples—a time when DVDs didn't even exist and my home office setup was not such that I could do demos effectively there. Those were days when I had to travel to a meeting with a VCR deck, a tube-style TV, a bunch of cables, a cart to carry everything on, and, of course, VHS tapes, all properly rewound to the correct starting points.
Hardware is easy to talk about, test, evaluate, review and sell. Software takes a little more study. Which is why we remain one of the very few imaging publications to review software in any depth. Most people find software is a solid that must be chewed to derive any nutritional benefits. And so they chew and chew and chew. But, no matter how much they chew, the stuff is still pretty hard to swallow.
An emerging body of research suggests that interactive multimedia presentation technologies offer unique advantages for technology transfer and training programs. A research and development team is evaluating this claim by developing and testing an interactive multimedia tutorial on a complex environmental research topic: in-situ capping of contaminated sediments. A World Wide Web site has been created using text and animations to illustrate basic processes about capping technology. The tutorial’s effectiveness will be tested through evaluations of subject-matter experts and end users. Supplemental technical information will be added before the site is promoted widely.
In this seminar we’ll explore the basic concepts in the grammar and syntax of kinetic sight-and-sound media: film, video, and multimedia (motion media). We’ll not discuss how to write scipts. Rather we’ll concentrate on learning how to encode information into kinetic visual images using filmic design techniques. Throughout this seminar we’ll view and critique award-wining films and videos, and explore a multimedia flowchart to see how others have applied such filmic techniques to solve specific communication problems.
Knowledge by design (KBD) is an instructional paradigm for the emerging digital technologies. This nascent paradigm entails an integrated, triarchic informationmedia-interactivity model of a robust, learner-centered experience. High-performance computer platforms, inexpensive mass storage, and high bandwidth data transfer from fiber optics and orbiting satellites—are converging with the global Internet to transform the nature of the 'infosphere.' At the same time, powerful off-the-shelf multimedia tools are widely available and affordable to courseware developers and communication designers. Approaching knowledge as a design discipline may facilitate the thoughtful development of a postmodern pedagogy that can more closely realize both the technological and human potential of the next millenium.
To help technical communicators become better informed producers of interactive new media productions, this article examines how motion can be used properly to create effective interactive information systems for the computer screen. This article provides a brief analysis of how cinema works and then demonstrates how a number of cinema techniques influence new media production. The article then concludes by offering suggestions for how to effectively apply a few basic cinema techniques directly to technical communication practice.
Learn how to identify the type of mike you are given for your talk, and learn how to handle it to avoid volume changes and popping. Audibility is as important as slide legibility. Audibility is affected by microphone pick-up patterns, and microphone handling.
In the US today, there are 82.5 Million Content Creators 13.9% create content in virtual worlds 18.1% create video content 23.9% create blog content 79.7% create content on a social network. All we need is a standard that will support the topic- based nature of “how to” video content XML, and by extension, DITA, seemed to be a perfect ﬁt.