El futuro de Windows pasa por Longhorn, el nuevo sistema operativo que Microsoft prepara para 2005 y que supondrá, según ellos, la 'inmersión vital' de los usuarios en la nueva tecnología. Revisamos lo que se sabe de ello hasta el momento.
If you're stuck in the rut of the default settings that Microsoft applies to its software, you're missing out: Here's a guide to customizing Windows systems to strip away annoying 'features' and enhance usability.
The screen may be flat, but the illusion of depth grows stronger. With Apple’s new operating system, OS X, the evolutionary trend of the user interface becomes clear. Starting as flat, monochromatic symbols, the Mac’s icons have become progressively more naturalistic, and the suggestion of depth created by layers of overlapping windows has been enhanced, first by the Classic bas-relief shading on the window frames, and now, with Aqua, the OS X interface, by the addition of feathered drop shadows cast by the windows.
Creating models of user behavior has been helpful in predicting basic outcomes of computer usability testing involving human subjects. However, models and methods have been based on a narrow view of computer use; namely, they are not compatible with behaviors resulting from using the Linux operating system. How different could Linux be from other operating systems?! This article provides a few points of comparison.
Is providing Linux documentation an insurmountable task? I'm starting to think so. The major technical book publishers have dropped their efforts to recruit authors and publish sysadmin books. Instead, they have started focusing most of their attention on programming. Who can blame them.
You've probably heard that everything in Linux is a file, so start on the right path with a solid grounding in file and directory management -- finding, listing, moving, copying, and archiving. You can use this material in this article to study for the LPI® 101 exam for Linux system administrator certification, or just to learn for fun.
The word of the day driving cross-platform design seems to be consistency. Responsive design has enabled designers and builders all around the world to create digital experiences that adapt to your screen of choice. Whether it’s mobile-first or a desktop experience adapted to a smaller screen, the result becomes very much the same.
Ubuntu's biggest Achilles heel is software installation and updating. Installing some software was simple, but installing others was so baffling as to be nearly incomprehensible. The same holds true for updates; I ultimately gave up on even trying to update OpenOffice.org.
Macintosh has long been passed over by the typical Web developer, as it's considered a niche operating system and platform for development. Until OS X, Macintosh was almost solely the domain of designers and artists, and just another piece of the Web development puzzle. This is no longer the case.
Microsoft’s specification for 'Longhorn' Help represents a major revolution in user assistance development for the Windows platform. Instead of simply refining the technical infrastructure of Help (windowing, links, search, etc.), Microsoft has given a good deal of thought to the needs of both Help authors and end-users.
Over the years a range of GUI’s have been developed for different operating systems such as OS/2, Macintosh, Windowsamiga, Linux, Symbian OS, and more. We’ll be taking a look at the evolution of the interface designs of the major operating systems since the 80’s.
For a long time, people have been writing me, asking that I do an in depth review of OS X. I held off because I really didn't think OS X was ready for prime time. That's all changed. OS X, in the form of the Panther release, is more than ready.
This paper reports on a study examining writing on the Apple Macintosh and on paper by upper-level students who are novice writers but computer-literate. To gain a better understanding of writing behaviors using the Macintosh versus using pen and paper, we sought to answer two questions: 1) Do these writers revise differently, in terms of the number and types of revisions, when using the Macintosh? 2) Do they produce higher-quality texts on the Macintosh? In addition, we sought to determine whether this population would produce longer texts on the computer than they did with paper and pencil techniques, as previous studies showed with other populations.
Microsoft Windows keeps all your files in folders (within directories and subdirectories), and allows you to have as many folders as you want. You can also name them in almost any way you want, but that sometimes leads to confusion, because Windows needs to be told how you want these folders ordered.
Apple Sales is apparently in love with the Dock. You can't go into an Apple store without seeing it splayed across the bottom of the screen, in the very configuration least conducive to computing on a Macintosh. Why? Because it's sexy and it sells. Unfortunately, as a productivity device, it just doesn't work.
If you use Win95, NT, Mac, or any other operating system that allows long file names, are you aware of the problems that can arise when files are transferred to Win 3.11 or DOS? The problems particularly affect files that have long file names in which the first eight characters are the same, e.g. 'minutes of 20 Sept meeting' and 'minutes of 14 Nov meeting'. The problem arises as soon as a file is opened in an operating system that allows only eight characters in the file name, suffix excluded.
GUI fragmentation is the greatest competitive weakness of UNIX. There is no standard Unix File Manager or Text Editor or Help -- that's shocking, in this age! Every Windows or Mac machine has a standard file manager and text editor and help system. The casual end user can accomplish elementary end-user tasks without encountering anything different from machine to machine.
Las pantallas de los ordenadores son como una ventana al ciberespacio, a menudo demasiado pequeñas y limitadas. Los dispositivos capaces de localizarse en el espacio personal del usuario ofrecen una ventana a espacios virtuales 3D en el que la combinación de movimiento e interacción abre nuevas posibilidades de visualización.
Hidden features, reduced discoverability, cognitive overhead from dual environments, and reduced power from a single-window UI and low information density. Too bad.
The development of the user interface for a large commercial software product like Microsoft Windows 95 involves many people, broad design goals, and an aggressive work schedule. This design briefing describes how the usability engineering principles of iterative design and problem tracking were successfully applied to make the development of the UI more manageable. Specific design problems and their solutions are also discussed.