Composing New Media: Cultivating Landscapes of the Mind 
A multimedia exploration of new media technologies.
Cushman, Ellen. Kairos (2004). Articles>Multimedia
What to keep and what to cut when making Web movies in Premiere.
Waggoner, Ben. Adobe Magazine (2000). Design>Multimedia>Web Design>Video
Computer Foundations for Instructional Multimedia
In this class you will learn the tools and design elements of multimedia for producing instruction on CD-ROM and the Internet.
Bisson, Mimi. San Francisco State University (2004). Academic>Courses>Instructional Design>Multimedia
[Continuing to] Mind the Gap: Teaching Image and Text in New Media Spaces 
Our panel presentation for Computers and Writing 2002 was consciously modeled on conversations that we have had with each other over the past several years as our paths have crossed in our individual journeys from the edges of our own distinct disciplines into the nebulousness of interdisciplinarity. We have made this journey as scholars, teachers, and students, and have discovered along the way that new media spaces have blurred the traditional boundaries between academic disciplines and the hierarchies that support them. Because the connections forged between disciplines can be tenuous in nature, their maintenance requires continuous conversation and exchange of ideas and resources.
Gossett, Kathie, Carrie A. Lamanna, Joseph Squier and Joyce R. Walker. Kairos (2003). Articles>Education>Multimedia
The Contribution of Hypermedia Link Authoring

Linking, when properly executed, enhances the value of content by providing a consistent perspective and organizational scheme that enriches the user's experience. Link authoring, like content authoring, is a creative process of making connections between disparate yet related information. Effective link authoring requires intellect, creativity, and domain knowledge to define the relationships among concepts that can support a particular pedagogical objective. The contribution of hypermedia link authoring is often poorly understood and unrecognized by traditional academic and publishing communities. Publishers of commercial and academic hypermedia typically neither formally recognize link authoring as something that should be protected by copyright, nor do they extend to those involved in link authoring the same degree of credit or remuneration given conventional content authors or illustrators.
Bergeron, Bryan P. and Michael T. Bailin. Technical Communication Online (1997). Design>Information Design>Hypertext>Multimedia
Design can be more than meets the eyes. Denise Gonzales Crisp opens her ears to unfamiliar territory.
Crisp, Denise Gonzales. AIGA (2005). Design>Graphic Design>Multimedia>Audio
Converting Documentation to Multimedia 
Multimedia has proven its ability to sell products and educate users. But can it also perform tasks traditionally done with conventional paper documents? Yes. This demonstration shows how several hardware and software documents were converted to multimedia and provides a plan for converting your documents. You learn whether to display, speak, or just eliminate existing text. You see how to replace action words, descriptions of motion, and arrows with animation. YOU see how sound can guide rather than distract the user. You also learn to use interactivity to give control to the user. Along the way you see the compromises needed to keep the project on schedule, within budget, and down to size.
Horton, Katherine W. and William K. Horton III. STC Proceedings (1995). Articles>Documentation>Multimedia
A Copyeditor's Adventures in Multimedia Land
Publication in the 1990s encompasses worlds that most copyeditors never dreamed of when, with a mixture of delight and mistrust, we cautiously approached the first spell checkers. At least we could relate to the idea of mechanically checking spelling. The whole idea of multimedia is a little more unnerving.
Whalen, Elizabeth A. Editorial Eye, The (1998). Articles>Editing>Multimedia
CPI Navigator: Building an Electronic Library on CD-ROM 
This demonstration will discuss the development, maintenance, and future of the CPI Navigator application. The development of this Visual Basic application and the conversion of thousands of hardcopy documents developed on a mainframe-based processor to online help was a 3-year long process that included using databases, Word macros, and several Help prototypes.
Bottka, Hary-Janos, Richard Wrye and Allison Johnson. STC Proceedings (1997). Design>Multimedia>CD ROM
Create a Twisting, Twirling 3D Title 
Now that Adobe® Premiere® 6.0 includes many Adobe After Effects® special effects, you can expand your creativity exponentially. In this tip, we'll show you how to apply the After Effects Basic 3D effect to a Premiere title and make it twist and twirl into view using keyframes.
Adobe (2003). Design>Multimedia>Video>Adobe After Effects
Create Powerful Flash Applications With Shared Objects
Shared objects allow for data persistence in Flash applications, like cookies do in Web pages. Learn to leverage shared objects to create more robust apps.
David, Jean-Luc. Builder.com (2003). Design>Multimedia>Software>Flash
Creating a Multimedia CD-ROM: Bringing a General Information Manual to Life 
There are three parts to the process for creating a multimedia CD-ROM, and each part contains a number of steps. The first part, PLANNING, defines the goal, audience, budget, equipment, team members, theme, reviewers, schedule, and outline. The second part, PRODUCTION, develops, com- bines, and tests the multimedia elements: the script, story board, and audio and visual elements. The final part, PACKAGING, creates the printed infor- mation, the label, and the text and control files that go onto and ship with the CD-ROM.
Jedlicka, Linda Barnes. STC Proceedings (1993). Design>Multimedia>CD ROM
Creating a Video From Still Images 
In the following steps, Engine Three explains how to capture and export frames from Premiere, clean them up in Photoshop, and finally assemble them in LiveMotion.
Adobe (2003). Design>Multimedia>Video>Flash
Creating Animated Graphics for the Web on a Tight Budget 
Creating your own animated graphics is not as far out of reach as you may think. Even though many Web information developers lack the skills to venture into animation, in a relatively short amount of time they can learn how. We will demonstrate a few of the actual animations that we’ve created in-house, and also share what was involved in our decision-making: who should do the work, the costs involved, and the software issues we encountered.
Hamilton, Karen J. and Gary Basham. STC Proceedings (1998). Presentations>Multimedia>Interactive
Creating Online Tutorials and Demos 
An online tutorial or demo is a powerful way to pique interest and get users started on a new software program. Join a workshop that covers the how-to’s of creating your first project. (1) Make a plan. (2) Analyze audience needs and technical issues. (3) Form a team. (4) Write the script. (5) Design the interface. (6) Build it. (7) Test it.
Beren, Wendy G. STC Proceedings (1996). Articles>Multimedia>Documentation>Online
TV and video are full of text screens used to fill space where there's no footage. It's something we're all stuck with, and we have an obligation to keep them well designed.
Hodgetts, Philip. Mac Design Magazine (2005). Design>Multimedia>Video
Because of the size of the pictures not being close to a T.V. 4:3 aspect ratio the pictures have black side bars when viewing them. I was wondering if anyone knows a way to resize the background wider to match the 4:3 ratio?
Photoshop 911 (2005). Design>Multimedia>Video>DVD
Once you have successfully captured your video clips, you will want to edit and arrange them to create you movie. It is very rare to flawlessly capture exactly what you need, with the exact in and out points that you want. You will need to trim unwanted frames and footage from your clips.
Iowa State University (2002). Design>Multimedia>Editing>Video
CyberLaw and You: What New Media Communicators Must Know 
Describes developments in copyright law over the last few years that affect technical communicators.
Juillet, Christopher. Intercom (2002). Careers>Multimedia>Online
The Design and Evaluation of Interactivities in a Digital Library
The US National Science Foundation has established a program to create a National Science, Mathematics, Engineering and Technology Education Digital Library (NSDL). One of the subsidiary NSDL libraries under development is the National Civil Engineering Educational Resources Library (NCERL). The first phase of NCERL is the creation and collection of digital resources in three areas of civil engineering—geotechnical (soil), rock, and water engineering (GROW). The concept of interactivities guides the design, development, and evaluation efforts of the GROW digital collection. This article describes the salient features of GROW, defines and discusses interactivities as an emerging, integral part of teaching and learning in civil engineering education. Interactivities take place at three distinct levels: the information resource, the collection, and the context. Very simply, the concept of interactivities can be defined as the emphasis on structured representations of interactive multimedia resources. Additionally, resources are designed with rich learning tasks and organized in pedagogical collections supplemented with contextual information. Preliminary evaluation of GROW-NCERL using interactivities is briefly described.
Budhu, Muniram and Anita Coleman. D-Lib Magazine (2002). Design>Web Design>Information Design>Multimedia
Design Issues for Producing Effective Multimedia Presentations

When designing multimedia presentations, technical communicators must consider navigational aids and the degree of user control, audio cues, color and typographical elements, visual elements, and copyright issues. Understanding these issues will help us develop guidelines for effective use of multimedia.
Mason, Lisa. Technical Communication Online (1997). Design>Information Design>Multimedia
Design of Digital Media: A Multidisciplinary Approach 
This article discusses the use of activity theory, visual literacy, and sound theory in the design of digital media. It defines each of these in the context of literacy and how literacy is viewed and changing in today's culture. It then goes on to describe two phases of a case study underway that shows the lifecycle of content development for literacy purposes. It begins with phase one which is development and testing of the content information model and continues with an overview of phase two, currently underway, which is a description of the testing and evaluation of the mediating artifacts that were created in phase one. It ends with a brief explanation of how this research can help technical communications in expanding multidisciplinary efforts and instructional support within the field of education.
D'Ammasso Tarbox, Judy. STC Proceedings (2004). Design>Multimedia>Cultural Theory
Designing Accessible T-Government Services 
This research shows some potentiality of Digital TV, and chiefly DTT, for promoting e-inclusion activities and granting accessible entertainment and t-government services.
Bertini, Patrizia. Informacios Tarsadalom-es Trendkutato Kozpont honlapja (2005). Books>Information Design>Multimedia>Government
Designing for Interactive Television
We are so accustomed to watching television that we easily overlook the limited resolution of the television screen. Compared to TV, even VGA looks good. Although both use a similar display monitor, they differ in both the way the screen is 'painted' and in how much information can be placed on the screen. To design effectively for interactive television, it is essential to understand the technical constraints of the medium.
Quesenbery, Whitney. WQusability (1996). Design>Multimedia>Video>Typography
Determining When to Use Show-Me Helps and Demos
The availability of powerful yet easy-to-use multimedia tools enables technical writers to consider a powerful new form of embedded user assistance: show-me help. This paper provides an overview of who is currently using show-me help--some current research, some history, and some definitions. It offers some guidance in choosing tools, designing show-me help, and deciding when to include then, concentrating on consideration of your users, potential topics, subsequent releases, and translation. It also suggests how show-me helps can be reused as part of product education and single-sourced into user assistance from the Web.
Bradford, Annette Norris. WritersUA (2005). Articles>Documentation>Multimedia>Video
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