A directory of resources inthe field of technical communication.

Multimedia

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151.
#30035

Implications for Designing the User Experience of DVD Menus

DVD menus often miss out on usability and are complex and difficult to navigate through. One of the main problems is the lack of design standards. By conducting an expert walkthrough we identified typical usability issues of DVD menus and verified them with usability testing and a user survey. Our research goal is to develop a set of specific solutions for designing usable DVD menus to improve the overall user experience. As a first step towards this goal we present an initial set of usability issues that are specifically relevant for DVD menu design.

Koltringer, Thomas, Martin Tomitsch, Karin Kappel, Daniel Kalbeck and Thomas Grechenig. ACM SIGCHI (2005). Design>User Experience>Multimedia>DVD

152.
#30841

Incorporating Film Into the Research Paper   (peer-reviewed)   (members only)

Teachers face two serious difficulties when assigning research papers. The first appears to be an issue of motivation but is really one of mental disposition. Many students are so deeply influenced by contemporary visual culture--especially by film--that they lack familiarity with close reasoning. They are accustomed to absorbing entertaining, but loosely connected, streams of images in an impressionistic way and are uneasy and anxious when given a major assignment in an exclusively written medium. Inexperienced in the systematic compilation and analysis of information, they often perform poorly. These students may appear to be unenthusiastic about their topics; in fact, they do badly because they are methodologically disoriented. They run aground while sailing in the unfamiliar seas of organized, sequential, linear logic. This problem often shows itself in the frequent, and frequently gratuitous, use of illustrations in research papers. Instructors often comment that 'students love pictures.' It would be more accurate to say that students understand pictures and are comfortable with them. The second difficulty is a by-product of the Web. Plagiarism has become so widespread that it poses a real threat to the academic enterprise. Yet its detection is both difficult and time-consuming, and an instructor must be on absolutely solid ground before bringing a student up on such serious charges. Furthermore, even if available, an expensive counter-plagiarism program such as Turnitin cannot always deliver conclusive evidence. Plagiarism must be addressed, but today, articles that existed previously only in print can be optically scanned, free essays are available online, and papers can be purchased and downloaded from numerous commercial outlets. We have addressed both of these problems by strategically using appropriate motion pictures as entrees into the subject matter and as points of comparison to help organize research papers. We first provide our students with a list of films that bear on relevant topics.

Fontenot, Michael J. and Karen A. Fontenot. Business Communication Quarterly (2008). Articles>Education>Research>Multimedia

153.
#30069

Infrastructure for Academic Podcasting

Podcasting involves three activities: capturing content, producing it, and distributing it. Tim Poe and Ben Rogers from the Office of Information Technology at Duke University's Multimedia group talk about the technology initiatives undertaken, and make their audience aware of the plethora of tools available to perform these activities easily.

Poe, Tim and Ben Rogers. Podcast Academy (2006). Articles>Multimedia>Streaming>Podcasting

154.
#25962

Integrating Video in a Flash Movie

Want to integrate video in your Flash movie? You have two choices. You can embed the video in your Flash document, or keep progressively download it into a SWF file using from a FLV (Flash Video) file. In this tutorial you’ll learn to use the Media Playback Component to display a FLV file in a Flash movie.

Cashman, Cyndy. Layers Magazine (2005). Design>Multimedia>Video>Flash

155.
#18860

Intellectual Property Law Primer for Multimedia Developers

This primer will help you understand the legal issues in developing and distributing multimedia works. It is based on the Multimedia Law Handbook from Ladera Press, which has been endorsed by the Interactive Multimedia Association. This summary of the law should not be viewed as 'answering' most questions (the Multimedia Law Handbook discusses these issues in more detail in 340 pages and includes eighteen sample agreements to show how these issues are dealt within actual transactions; you can order the book by calling 800-523-3721). Legal matters in multimedia are frequently complex and you should not rely on the information in this primer alone. You should consult with experienced counsel before making any final decisions. Multimedia products require a knowledge of the four major forms of intellectual property as well as the laws governing rights of publicity, defamation and libel.

Brinson, J. Dianne and Mark F. Radcliffe. Timestream (1994). Articles>Intellectual Property>Copyright>Multimedia

156.
#10643

The Interactive Development Process

This is a very simple introduction to a development process that has been developed over years of work at vivid studios. It started out as a book, developed for Apple Computer's Multimedia Developer's Program, entitled, Multimedia Demystified. This book covers the general development process in some detail. As both the process itself and our application of it to online media have evolved, we have refined this process to what you see above. This, of course, is a fairly shallow explanation of it.

Shedroff, Nathan. nathan.com (1997). Design>Web Design>Multimedia

157.
#18208

Interactive Media to Communicate Environmental Research Findings   (PDF)

An emerging body of research suggests that interactive multimedia presentation technologies offer unique advantages for technology transfer and training programs. A research and development team is evaluating this claim by developing and testing an interactive multimedia tutorial on a complex environmental research topic: in-situ capping of contaminated sediments. A World Wide Web site has been created using text and animations to illustrate basic processes about capping technology. The tutorial’s effectiveness will be tested through evaluations of subject-matter experts and end users. Supplemental technical information will be added before the site is promoted widely.

Hodges, Mark H. and William Evans. STC Proceedings (1996). Presentations>Scientific Communication>Environmental>Multimedia

158.
#18830

Interactive Multimedia: Communications of the Future   (PDF)

This paper provides an introduction to interactive multimedia. It provides an overview of the emerging technology that combines video and audio with digital processing. It discusses the role that technical communicators are likely to play in the creation of multimedia titles and the potential for highly effective communication techniques. A typical multimedia production team that describes the role of each contributor is presented.

Schneider, Livingston S. STC Proceedings (1994). Design>Multimedia>Interactive

159.
#22428

Internet Explorer SMILes

Some day, Internet historians will ponder the developments of the year 2000. They will look back and argue who won and who lost the battles of the multimedia browser war.

Kennedy, Tim. Streaming Media World (2001). Design>Web Design>Multimedia>SMIL

160.
#21862

Intriguing Possibilities   (PDF)

A track matte is a simple (but somewhat hidden) masking technique that you can use in Adobe Premiere and After Effects. You may be surprised to learn how versatile it is, and your audience will think you've gone p

Shuster, Robert. Adobe Magazine (1998). Design>Multimedia>Video

161.
#14330

Introduction to After Effects

As a broadcast designer, I'm constantly using Adobe After Effects. Broadcast designers are the people who create TV show openings, bumpers, interstitials, station IDs, corporate IDs, etc. And since After Effects became available, no type or logo on TV is ever stationary. Even low-budget commercials and TV programs now have fancy graphics. Broadcast design used to be a very expensive form of art - companies like RG/A and Pittard Sullivan were the only ones who could afford the equipment to do this kind of stuff. Now this technology is the hands of smaller companies and individuals. After Effects has democratized the whole market.

Suematsu, Dyske. Webmonkey (1999). Design>Multimedia>Video

162.
#24376

Introduction to Information Film, Video and Multimedia Script Design   (PDF)

In this all-day seminar we'll explore the basic concepts in the grammar and syntax of kinetic sight-and-sound media: film, video, and multimedia (motion media). We'll not discuss how to write scipts. Rather we'll concentrate on learning how to encode information into kinetic visual images using filmic design techniques. Throughout this seminar we'll view and critique award-wining films and videos, and explore a multimedia flowchart to see how others have applied suchfilmic techniques to solve specific communication problems.

Shelton, S. Martin 'Marty'. STC Proceedings (1998). Design>Multimedia

163.
#13677

Introduction to Information Film, Video and Multimedia Script Design   (PDF)

In this seminar we’ll explore the basic concepts in the grammar and syntax of kinetic sight-and-sound media: film, video, and multimedia (motion media). We’ll not discuss how to write scipts. Rather we’ll concentrate on learning how to encode information into kinetic visual images using filmic design techniques. Throughout this seminar we’ll view and critique award-wining films and videos, and explore a multimedia flowchart to see how others have applied such filmic techniques to solve specific communication problems.

Shelton, S. Martin 'Marty'. STC Proceedings (1999). Presentations>Multimedia>Writing

164.
#19318

Is Flash Too Flash?

Amongst Internet developers, Macromedia Flash is certainly something of a hot potato. On the one hand, many designers see Flash as a powerful multimedia tool that encourages originality and dynamism on the otherwise 'static' web. Proponents of usability, on the other hand, have argued that the presence of Flash on a website is a 'usability disease', '99% bad' and have even branded it as 'evil'. They ask the obvious question: why do the biggest, most well known and profitable websites in the world decide against using Flash? However, the reality is that although Flash presents many usability issues, it is not inherently unusable. It can be used to create usable websites - but this requires designers to follow strict implementation guidelines.

Gaine, Frank. Frontend Infocentre (2000). Design>Multimedia>Software>Flash

165.
#19317

Is The Web On TV An Oxymoron?

The convergence of the web and television throws up numerous challenges for usability engineers. As more and more of the population choose to access the Internet through their television (usually via set-top boxes and with the assistance of television remote controls), optimizing web pages for use on these devices becomes a priority. These issues tend to be exacerbated by inherent differences between the two technologies. For instance, television is usually thought of as 'lean-back' technology, whereas the computer is seen as 'lean-forward' technology. Television viewers on average sit more than 9 feet away from their sets, whereas computer users are usually within 13 inches of their monitors. Television viewers are accustomed to being passive and having information presented to them. Computer use requires more active interaction and maximizes user initiative. It is possible that the fundamental conflict between these modes of operation will mean that web-on-television is doomed to failure. But, in the meantime, what can be done to ensure high quality user-experience when viewing the web on TV?

Gaine, Frank. Frontend Infocentre (2001). Design>Web Design>Multimedia>Web Browsers

166.
#15150

Is Your Multimedia Script "Listenable"?   (PDF)

Recommends improving multimedia scripts by limiting the use of acronyms, passives, and abstractions.

Cohen, Gerald. Intercom (2000). Design>Multimedia>Writing

167.
#30088

Jump into Digital Video for Multimedia    (PDF)

Digital video (DV) is relatively easy and inexpensive to produce and has an expanding role in technical communication. It is a powerful media for communication and can be included in favorite online formats such as WinHelp, HTML help, Acrobat (PDF), and web pages, as well as training presentations produced with tools such as Asymmetrix Toolbook and Macromedia Authorware. Delivery of DV spans a range of electronic media including CD, DVD, and the Internet. New technology offers the potential to synchronize the presentation of video, audio, and other multimedia forms. This paper introduces DV concepts. It gives practical tips for investing in DV equipment and producing video and audio.

Robbins, David B., Kathleen Wyrwas and Alice Davinich. STC Proceedings (1999). Articles>Documentation>Multimedia>Video

168.
#13694

Knowledge By Design   (PDF)

Knowledge by design (KBD) is an instructional paradigm for the emerging digital technologies. This nascent paradigm entails an integrated, triarchic informationmedia-interactivity model of a robust, learner-centered experience. High-performance computer platforms, inexpensive mass storage, and high bandwidth data transfer from fiber optics and orbiting satellites—are converging with the global Internet to transform the nature of the 'infosphere.' At the same time, powerful off-the-shelf multimedia tools are widely available and affordable to courseware developers and communication designers. Approaching knowledge as a design discipline may facilitate the thoughtful development of a postmodern pedagogy that can more closely realize both the technological and human potential of the next millenium.

Lasnik, Vincent E. STC Proceedings (1999). Presentations>Education>Online>Multimedia

169.
#18670

Leadership in Collaboration: Film Making and Interaction Design

There are useful parallels between making films and making web sites or software products. We'd be wise to study how they manage creativity, and how our divisions of effort, and means of collaberation, compare and contrast.

Berkun, Scott. UIWeb (2002). Design>Collaboration>Interactive>Multimedia

170.
#22430

Learn SMIL with a SMIL

On this website are some examples of SMIL, a language like HTML, where with a simple text editor, anybody in the world can communicate their ideas as effectively as a Television commercial. SMIL 1.0 allows you to create the areas for media objects and then determine when to play them. SMIL 2.0 adds interactivity, transitions. XHTML + SMIL give SMIL 2.0 abilities to XHTML elements.

Ramirez, Jose. EmpireNet (1999). Design>Web Design>Multimedia>SMIL

171.
#30692

Lessons Learned From Instructional Design Theory: an Application in Management Education   (peer-reviewed)   (members only)

Given that many doctoral programs do not provide extensive training on how to present course information in the classroom, the current paper looks to educational psychology theory and research for guidance. Richard Mayer and others' copious empirical work on effective and ineffective instructional design, along with relevant research findings in cognitive science, are summarized and adapted to the management education context. The goal of this article is to enhance instructors' ability to effectively relay course material and to offer specific advice for how instructors can implement prior research findings.

Burke, Lisa A. Business Communication Quarterly (2007). Articles>Education>Instructional Design>Multimedia

172.
#31051

Little Players, Big Shows: Format, Narration, and Style on Television's New Smaller Screens   (peer-reviewed)   (members only)

This article highlights the role that aesthetics play in television's current convergence with mobile telephones and portable media players like the iPod. I contend that contemporary television style does not just constitute a response to the demands of technological convergence -- it is rather an integral component of that which allows television to merge with new devices in the first place. When we engage with style as a precursor to these developments, important continuities emerge between the aesthetics of the small screen and those of the new smaller screens. These continuities underscore that convergence is at once a technical and aesthetic process that entails the hybridization of hardware and cultural forms.

Dawson, Max. Convergence (2008). Articles>Multimedia>Video

173.
#18501

Localizing Multimedia

Multimedia localization is a slow process. It's complicated and, technically, very challenging. It can also be very costly. Based upon the size of the applet, it costs five times as much as routine localization. It is also subject to mavericks, which means no two companies do the same thing; and no two developers in the same company do the same thing. That means every time you take the puzzle apart, it's a brand new task. A company which produced numerous products and had them developed by third-party developers or different teams within its own company, creates a different puzzle each time for you to take apart.

O'Leary, Glyn. SDL International (1998). Design>Language>Localization>Multimedia

174.
#25735

Looking to Cinema for Direction: Incorporating Motion into On-screen Presentations of Technical Information   (peer-reviewed)   (members only)

To help technical communicators become better informed producers of interactive new media productions, this article examines how motion can be used properly to create effective interactive information systems for the computer screen. This article provides a brief analysis of how cinema works and then demonstrates how a number of cinema techniques influence new media production. The article then concludes by offering suggestions for how to effectively apply a few basic cinema techniques directly to technical communication practice.

Gillette, David. Technical Communication Online (2005). Articles>Presentations>Multimedia

175.
#25017

Low-Cost Multimedia: Multimedia You Can Use   (PDF)

You do not need multimedia. Unless you have to explain complex, abstract concepts to busy people. Unless you have to convince skeptical, sometimes hostile, readers. Unless you have to communicate to those who cannot see or hear. Or cannot read your language perfectly. Or who refuse to read. But multimedia is an easy way to waste a lot of money in a hurry. This workshop is not about how to waste money. It is about how multimedia lets skillful communicators communicate better. The secret? Guts not glitz.

Horton, William K. III. STC Proceedings (1994). Articles>Multimedia

 
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