Interaction Design is a field and approach to designing interactive experiences. These could be in any medium, not only digital media. Interactive experiences, necessarily, require time as an organizing principle (though not exclusively) and Interactive Design is concerned with a user, customer, audience, or participant's experience flow through time. Interactivity should not be confused with animation in which objects may move on a screen; interactivity is concerned with being part of the action of a system or performance and not merely watching the action passively.
Learn how easy it is to apply web interaction using jQuery.
Sharp, Remy. jQuery for Designers. Resources>Web Design>Interaction Design>Ajax
This episode is revisiting the image cross fade effect, in particular Dragon Interactive has a beautiful little transition for their navigation that some readers have been requesting. Greg Johnson takes it one step further to implement this method using jQuery and the methods shown here.
Sharp, Remy. jQuery for Designers (2008). Articles>Web Design>Interaction Design>Ajax
Flashmo.com provides FREE flash templates, flash photo gallery, 3D Photo Gallery, 3D thumbnail gallery, free flash intro, flash MP3 player, flash websites or .FLA source files.
Thoughts on Interaction Design
It is the primary goal of this text to better define Interaction Design: to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of Interaction Design as a legitimate human-centered field, and the particular methods used by practitioners in their day to day experiences.
Thoughts on Interaction Design (2007). Books>User Experience>Interaction Design
Every paper and digital document shares three basic dimensions: structure, information and presentation. Although these dimensions are always interwoven, some people in the digital world mostly focus on document structures (e.g. information architects), some on the information they contain (e.g. marketers and writers/editors) while others specialise in the (interactive) presentation aspects (e.g. visual designers and Flash developers). The mutual dependence and interaction of these dimensions is the next level of design and does not regularly get the proper attention. In order to better understand the relationship between these dimensions, we need to look at each of them seperately, and how they inter-relate.
Bogaards, Peter J. BogieLand (2003). Articles>Web Design>Interaction Design
Human-Centered Design Considered Harmful
Human-Centered Design has become such a dominant theme in design that it is now accepted by interface and application designers automatically, without thought, let alone criticism. That’s a dangerous state – when things are treated as accepted wisdom. The purpose of this essay is to provoke thought, discussion, and reconsideration of some of the fundamental principles of Human-Centered Design. These principles, I suggest, can be helpful, misleading, or wrong. At times, they might even be harmful. Activity-Centered Design is superior.
Norman, Donald A. uiGarden (2005). Articles>Human Computer Interaction>User Centered Design>Activity Theory
在设计界,以人为中心的设计已经成为一个占统治地位的主题,以至于它经常被界面和应用设计人员不加思考地加以采用,更不要说是用一种带有批判的眼光加以采用。这是一种危险的状态――当某些事情被当作是被广泛认可的知识来对待时。这篇文章的目的就是要引起人们对于以人为中心设计方法的基本原理的重新思考和讨论。我认为,这些原理可能是有益的,有误导性的,或是是错误的。有时候,它们甚至可能是有害的。以活动为中心的设计是更好的一种方法。
Norman, Donald A. uiGarden (2005). (Chinese) Articles>Human Computer Interaction>User Centered Design>Activity Theory
HCD has developed as a limited view of design. Instead of looking at a person’s entire activity, it has primarily focused upon page-by-page analysis, screen-by-screen. As a result, sequences, interruptions, ill-defined goals – all the aspects of real activities, have been ignored. And error messages – there should not be any error messages. All messages should contain explanations and offer alternative ways of proceeding from the message itself.
Norman, Donald A. uiGarden (2006). Articles>Human Computer Interaction>User Centered Design
很多人难以理解我的那篇“以人为中心的设计是有害的”文章。 (哈哈,下面这样说可能有些保守!关于这个问题,肯定有五百篇评论和博客文章。) 特别地,我没能够清楚地说明“以活动为中心的设计”是什么意思,以及它和“以人为中心的设计”是如何的不同。 一些人好像认为我彻底抛弃了我以前说过的话。另外一些人则简单地认为我疯了。还有一些人则急匆匆地出来解释我那样说的含义。
Norman, Donald A. uiGarden (2006). (Chinese) Articles>Human Computer Interaction>User Centered Design
the European Thematic Network for the human-centered design of interactive technologies. Convivio supports and promotes the development of "convivial technologies", ICT products, systems and services that enhance the quality of everyday life and human interaction.
Convivio. Organizations>Human Computer Interaction>Interaction Design>Regulation
Evaluation is a fundamental part of human-computer interaction (HCI). Good HCI practice tells designers to evaluate: evaluate requirements, evaluate designs, evaluate prototypes. The purpose of evaluation is to improve the usability of a software system; that is to make it easy to use, easy to learn, effective and enjoyable. But what is usability and what makes one device easier to use than another? Traditional HCI theory has produced a number of evaluation techniques and guidelines. These are based on some basic psychological assumptions which date back to the sixties.
Benyon, David. ERCIM News (2001). Articles>Human Computer Interaction>Information Design
Thoughts on interactive architecture, business and design.
Adkisson, Heidi P. IA Think. Resources>Information Design>Interaction Design>Blogs
Web 2.0: Mistaking the Forest for the Trees?
Think of Web 2.0 as more of a concept than a person, place or thing and you'll find firmer ground. Even better, spend some quality time with O'Reilly's lengthy essay. Finally, keep in mind that the lion's share of Web 2.0 discussion is from a technological perspective; it hasn't yet filtered down to the information architecture, interaction design and similar discussion lists.
Rogers, Dave. GotoMedia (2006). Articles>Web Design>User Experience>Interaction Design
Ten Ways Computers Manipulate People
My most recent captology course at Stanford focused on 10 ways computers manipulate people. In total, I've found about 60 strategies that software can use to change what people think and do.
Stanford University (2004). Articles>Human Computer Interaction>Persuasive Design
Using Computer-Based Narratives to Persuade
Our lab has been investigating how computer-based narratives can change people's beliefs and behaviors.
Fogg, B.J. Stanford University (2004). Articles>Human Computer Interaction>Persuasive Design
Persuading People via Computer-Based Narratives 
Computer technology opens new doors for researching, creating, and distributing WIN (interactivity and narrative) experiences. Increased insight in this area could create a potential to change people’s attitudes and behaviors in ways never before possible. For example, in researching WIN experiences, our online system can now test stories to identify which stories have an impact on specific types of people. Alternately in creating WIN experiences, a computer could glean information from an interaction in order to select a specific story from a large database of proven stories. From a distribution standpoint, WIN experiences could be delivered through mobile handsets, increasing reach beyond the desktop. The potential for impact is significant. Computer-supported WIN experiences could lead to large-scale interventions to improve health, enhance learning and training, boost workplace performance, and motivate participation in civic life.
Fogg, B.J., Angela Booker and Abbe Don. Stanford University (2004). Articles>Human Computer Interaction>Workplace>Persuasive Design
Usage goes down as interaction costs increase. User motivation determines how fast demand drops, following an elasticity curve.
Nielsen, Jakob. Alertbox (2008). Articles>Usability>User Interface>Interaction Design
Learning From Museums: Kate Talks with the SFMOMA Interactive Educational Technologies Team
What can the User Experience field learn from the world of museums? Peter Samis and Tana Johnson of the San Francisco Museum of Modern Art (SFMOMA) Interactive Technologies Team can help answer the question. The issues that they grapple with (and solve through inventive design) are firmly grounded in the goal of providing exceptional and inspiring museum experiences.
Rutter, Kate. Adaptive Path (2008). Articles>Interviewing>User Experience>Interaction Design
Creating Blu-Ray Disc Pop-up Menus in Adobe Encore CS4
One of the coolest new features in Adobe Encore CS4 is the ability to insert pop-up menus over video in Blu-ray Disc projects, a feature unique among authoring programs in Encore’s class. In this tutorial, I’ll describe how to implement that feature, as I did in a simple project I produced in early fall.
Ozer, Jan. Event DV (2008). Design>Multimedia>Interaction Design>DVD
Games To Explain Human Factors: Come, Participate, Learn and Have Fun!!!
Photo albums from previous presentations of Games To Explain Human Factors.
Shapiro, Ronald G. SlideShare (2008). Presentations>Human Computer Interaction>Information Design>Cognitive Psychology
From its inception as a global hypertext system, the Web has evolved into a universal platform for deploying loosely coupled distributed applications. As we move toward the next-generation Web platform, the bulk of user data and applications will reside in the network cloud. Ubiquitous access results from interaction delivered as Web pages augmented by JavaScript to create highly reactive user interfaces. This point in the evolution of the Web is often called Web 2.0. In predicting what comes after Web 2.0--what I call 2^W, a Web that encompasses all Web-addressable information--I go back to the architectural foundations of the Web, analyze the move to Web 2.0, and look forward to what might follow.
Raman, T.V. Communications of the ACM (2009). Articles>Web Design>Interaction Design
Software companies and other parties involved begin to use the power of a distinct visual design to express both their brand identity and custom interactive design solutions to the users. While this implies a new freedom for designers working in the field of interactive software products, it strengthens the importance of visual design for the design of user interfaces. Designers working on concrete graphic solutions for a specific interface are breaking away from established standards defined by a software vendor. It is now the responsibility of those user interface designers to choose graphical elements wisely to make a product’s interaction principles visible and usable.
Guenther, Milan. Boxes and Arrows (2009). Design>Graphic Design>Photography>Interaction Design
Siete Impresionantes Sistemas de Navegación en jQuery
Ayer os presentaba dos excelentes galerías de proyectos desarrollados en jQuery. Hoy, para no ser menos, vamos a seguir hablando de jQuery. Lo que ahora os presento es una recopilación de 7 sistemas de navegación que nos os dejarán indiferentes.
Costales, David. davidcostales.com (2009). (Spanish) Articles>Web Design>Interaction Design>JavaScript
Human Computer Interaction (HCI)
Human-computer interaction (HCI) is an area of research and practice that emerged in the early 1980s, initially as a specialty area in computer science. HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches. To a considerable extent, HCI now aggregates a collection of semi-distinct fields of research and practice in human-centered informatics. However, the continuing synthesis of disparate conceptions and approaches to science and practice in HCI has produced a dramatic example of how different epistemologies and paradigms can be reconciled and integrated.
Carroll, John M. Interaction-Design.org. Articles>Human Computer Interaction>Interaction Design>History
Usability Tips for Your Application (Part I)
There are a exponentially growing amount of applications being developed. Some of them vanish at an early stage, while others grow to be quite (and sometimes extremely) popular. What really dazzles me is how sucky many of them (both the popular and the unpopular ones) are regarding how they deal with user-interaction.
Odden, Michael. Unlimited Edition (2009). Articles>Usability>User Interface>Interaction Design
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