Curriculum Re-design for Web-Based and Distance Learning: The 'Search' for Online Models 
This paper discusses the work in progress at the Illinois Institute of Technology/Program in Technical Communication and Information Design in web-based instruction and distance learning. Part I is a case study of issues involved in the re-positioning of a traditional classroom course in online design to Internet delivery. Part II discusses issues in the design of instructional materials for the web and cognitive principles for designing these materials.
Eiler, Mary Ann, Susan Feinberg and Margaret Murphy. STC Proceedings (2001). Presentations>Education>Instructional Design>Online
Delivering Effective Web-Based Education 
Delivering effective Web-based education is a challenge more communication professionals will face in the near future. While many approaches exist for solving this problem, one expedient solution is videotaping traditional stand-and-deliver classes, compressing the video for streaming off the Web, synchronizing important visual material to key points in the video, and placing everything in a well-designed and easy-to-use Web site.
Gange, Charles and Mary Ellen Coleman. STC Proceedings (2000). Presentations>Education>Instructional Design>Online
Design Guidelines for the World Wide Web
The World Wide Web (WWW) has opened up a whole new realm of communication opportunities. Never before have we had such an inexpensive, efficient means for accessing and delivering information that contains text, graphics, audio, and video throughout the world.
Barron, Ann E., Brendan Tompkins and David Tai. University of South Florida (1995). Design>Web Design>Instructional Design
Design Once: Use Again and Again and Again… 
You can either do it over and over again; or, you can design it once and use it again and again. The decision to create reusable learning modules need not be an expensive one. It just requires modular design.
Horton, William K. III. STC Proceedings (1998). Articles>Education>Instructional Design>Online
Designing Accessible Web Based Courseware with Authoring Tools
Creation of Web based courseware has become easier and quicker, particularly, for non-Web experts with the advent of authoring software which allows authors to put together resources without requiring to learn HTML. However, there are problems regarding the accessibility of resources produced by such software, and this article discusses the nature of these problems and how they can be overcome.
Sloan, David. TechDis (2000). Articles>Education>Instructional Design>Online
Designers today are involved in the development and design of new products and their interactions, software, virtual identities, web sites, strategic plans, wearable computers, digital libraries, games, and interactive exhibitions. The old monikers of graphic and industrial design aren't descriptive of the new fields of practice and research that are being explored today. These disciplines in fact have come to realize that they do not own the word `design.' The activity of design, as described by Simon (1969), is being practiced by a host of disciplines that include engineering, computer science, information systems, professional writing, and business. We encounter job titles such as software design, engineering design, human-computer interaction design, and systems design, to name a few. If design is so pervasive, who, then, is a designer and how is s/he educated?
Boyarski, Daniel. SIGCHI Bulletin (1998). Articles>Education>Instructional Design>Assessment
Designing for Motivation and Usability in a Museum-Based Multi-User Virtual Environment 
This National Science Foundation (NSF) funded research project is creating and evaluating graphical multi-user virtual environments (MUVEs) that use digitized museum resources to enhance middle school students' motivation and learning about science and its impacts on society. MUVEs enable multiple simultaneous participants to access virtual contexts, to interact with digital artifacts, to represent themselves through “avatars,” to communicate with other participants and with computer-based agents, and to enact collaborative learning activities of various types. Initially, MUVEs were based only on textual descriptions); now, many MUVEs are graphical in nature, or use graphics to enhance textual descriptions. Our project's educational environments are extending current MUVE capabilities in order to study the science learning potential of immersive simulations, interactive virtual museum exhibits, and 'participatory' historical situations (http://www.virtual.gmu.edu/muvees/). To accomplish this, we have built our own MUVE shell based on the Sense8 WorldToolKit (http://www.sense8.com/).
Dede, Chris, Diane Ketelhut and Kevin Ruess. Harvard University (2000). Articles>Education>Instructional Design>Usability
Determining Constraints for e-Learning
One of the challenges of starting an e-learning are the constraints. If you don’t uncover them before you begin a project and choose software, the issues can come back to haunt you. Following are questions you can ask to determine the constraints you'll need to address when implementing e-learning in your organization. You might need to ask additional questions, but these should give you a good start.
Carliner, Saul. Saul Carliner Studio (2003). Articles>Education>Instructional Design>Online
Developing Instructional Materials
This is a course in the process and techniques used in the technical communication profession for developing and delivering instructional materials for software: computer applications programs. Instructional materials includes all forms of manuals, procedures, step-by-step, tutorials, getting started, booklets, online help, performance support, Wizards, and other methods of supporting the work of software end users. This course also represents a culmination of preparation for professional work. In this course we explore both professional issues and practical issues with the intention of giving you the chance to apply principles to representative projects.
Barker, Thomas. Texas Tech University (2004). Academic>Courses>Instructional Design
Instructional designers increasingly find technical communicators in their territory, as technical communicators find instructional designers. Is this increasing contact merely a coincidence, or does it portend an evolutionary merger of the two fields?
Carliner, Saul. Saul Carliner Studio (2001). Careers>Education>Instructional Design
Using electronic media for learning and teaching is widespread. E-Learning offers opportunities for staff to convey material in a variety of ways and ultimately on 'anytime, anyplace' basis. E-learning materials can range from the simple act of putting lecture notes on line to simulations of real life. This means that distance learning (both off and on campus) is a realistic possibility, with students able to take part in class discussions via email and online discussion forums, and at the same time being able to remotely access materials and information. These materials do not need to be static web pages, as technologies such as broadband improve audio and video may be made available on a faculty Intranet allowing students to review material already covered, or prepare for lectures and tutorials. For example, medical students may review a video of clinical procedures 'streamed' over the intranet and then discuss them in a tutorial, the flexibility of streaming would allow the students to view the video at the their own pace and at times which suit them.
Sloan, Martin. TechDis (2002). Articles>Education>Instructional Design>Online
Ever more lecturers find themselves forced to Web-enhance their courses out of economic pressure or prestige. Universities trapped between rising student numbers and decreasing budgets are turning to e-learning as the one-stop solution, with little concern for student or teacher needs. An e-(nhanced) learning environment can only be successful if it fulfils students' and lecturers' needs alike. The student needs to be supported in various stages of learning, whereas the lecturer cannot afford to spend more time on generating lecture support materials. Investigation of lecturers' and students' requirements resulted in the concept and design of e-ULE (e-Usable Learning Environment), a university-level teaching and learning environment with a strong focus on usability. To ensure learning materials are helpful for students in any learning situation, from gaining an overview to providing reference, an equally usable authoring tool is required: e-ULE's authoring system is geared towards a typical lecturer, without requiring an undue amount of IT or pedagogical skills, but offers support for academic workflow by supporting tasks like literature research and integration, and collaborative editing in large groups (e.g. with students). Following a usability engineering approach, all features of the e-ULE learning environment are derived from user requirements and usability tests. The main parts of the environment are currently at 'proof of concept' stage. The system is open source and relies on several prominent open source projects.
Naber, Larissa and Monika Kohle. Journal of Digital Information (2003). Articles>Education>Instructional Design
Effective Computer-Based Training Design
The purpose of computer-based training (CBT) is to motivate students to reach clearly defined objectives, so CBT design elements should help learners reach those goals. The interface design results from a complex interrelationship among these primary factors.
Edwards, Verlane. STC Central Iowa (2001). Articles>Education>Instructional Design>Online
Eighteen Quick Tips for Designing Online Learning Exercises and Supplemental Information 
How do you develop effective online learning? This interactive half-day workshop introduces you to 18 techniques, including the must-ask questions of a needs analysis, the must-consider issues for writing objectives, different learning models you can incorporate into courses, ways to keep learners' attention, and tips for designing screens and writing for online presentation.
Carliner, Saul. Saul Carliner Studio (2003). Presentations>Education>Instructional Design>Online
elearningpost is a digest of daily links to articles and news stories about Corporate Learning, Community Building, Instructional Design, Knowledge Management, Personalization and more. Besides the daily links, elearningpost brings out feature articles and related special reports on the above topics. elearningpost's mission is to provide quality e-learning content that attracts a diverse and emerging audience.
elearningpost (2003). Resources>Education>Instructional Design>Online
Elitism in the Stories of U.S. Art Museums

Institutions familiar to the public are defined by master narratives that describe their activities and imply who is invited to take part. For art museums in this country, a master narrative of elitism was established in the last century, when museums organized and began building their collections. Because art museums were designed by the rich and subsequently forced to depend on the rich for financial support, the stories of elitism and exclusion have been perpetuated over the years. Whereas little narratives, or local stories, defining the daily operations of museums do not receive attention, stories of exclusive social events and obscure art exhibitions take prominence and discourage the participation of the general public. With diminished funding for museums and fewer courses devoted to art appreciation in public schools, museums will likely be unable to attract wider audiences to support them, and the master narrative will continue to define museums' image.
David, Carol. Journal of Business and Technical Communication (1999). Articles>Information Design>Instructional Design
Internet-based distance learning programs make it possible for technical communicators located anywhere in the world to participate in graduate courses in their field. But are these graduate programs as rigorous as those offered through traditional educational venues? Do they provide opportunities for participants to learn from professors and their fellow students that are as rewarding as those provided in traditional graduate seminars? This paper reports the responses of students in two such classes to a series of questions probing these issues, and offers conclusions and recommendations that may help others who plan such courses to structure them more effectively.
Hayhoe, George F. IEEE PCS (1998). Articles>Education>Instructional Design>Online
Experience-Enabling Design: An Approach to ELearning Design (I)
This paper draws inspiration from diverse media to understand what constitutes experience. In doing so, it seeks directions for building experience into design of elearning products.
Krishnan, L. Ravi and Venkatesh Rajamanickam. uiGarden (2006). Articles>Education>Instructional Design>Online
Experience-Enabling Design: An Approach to ELearning Design (II)
Layout decisions like the course structure, navigation, media, etc., affect the experience of the product. For a learner, the ease and intuitive way of getting in, moving around and exiting are the experience factors. How do we bridge this gap between layout and experience?
Krishnan, L. Ravi and Venkatesh Rajamanickam. uiGarden (2006). Articles>Education>Instructional Design>Online
Facilitating Interactivity in an Online Technical Communication Course

Several researchers have discussed the important role of interactivity in promoting student learning and socialization, especially in online courses. Facilitating interactivity in an asynchronous, web-based course, however, presents a number of challenges. Such a course, in technical communication, was developed at Florida State University incorporating three interactive components: threaded class discussions, peer editing groups, and collaboration on a group project. Lessons learned from the development and implementation of this course may assist other instructors in developing and teaching online technical communication courses.
Latham, Don. STC Proceedings (2002). Articles>Education>Instructional Design>Online
A comprehensive overview of computer-based training for technical communicators new to the subject.
Wokosin, Linda. Intercom (2004). Articles>Education>Instructional Design>Online
Focus on the Student: How to Use Learning Objectives to Improve Learning
As information architects we all know how important it is to keep the user in mind. The same is true in teaching IA: we must keep the learner in mind. Learning objectives are one tool to help keep your classes focused on the student. They will also help you develop the syllabus, lesson plans, and assessment methods.
Cown, Wendy. Boxes and Arrows (2004). Articles>Information Design>Instructional Design>User Centered Design
Fostering Dialogue Between Engineers and Technical Communicators 
In order to better prepare engineers for business and industry, the Department of Bioengineering at the University of Michigan is running a three year pilot project. The purpose of this project is to design a seamless course that integrates the engineering and technical communication components. One way that this is being achieved is through interactive learning modules. These modules supplement course lectures. In addition, the process of designing them helps to foster conversation between faculty members—important for uncovering assumptions about teaching, engineering, and communication.
Fraiberg, Steven A. STC Proceedings (2003). Articles>Education>Instructional Design
Four Countries, Four Futures: Tom Klinkowstein's Horizon Projects Workshops
For the past year and half, Tom Klinkowstein has conducted workshops, called Horizon Projects, with design students in four countries using a methodology adapted from John Anderson, a NASA scientist. The workshops lasted from 1/2 a day in New York, to two days in Istanbul, Turkey, three days In Shanghai, China and five days in Mumbai, India.
Klinkowstein, Tom. uiGarden (2005). Articles>Education>Instructional Design>Case Studies
From Ice Cream to Mousetraps: Explaining Technical Communication to K-12 Students 
Technical communicators who desire to “spread the word” about their profession will find ready audiences in the educational institutions of their local communities. This paper examines techniques which the author has used in elementary, middle, and high schools to explain technical communication. They are techniques which require the students to do a simplified form of technical writing. The author also explains why doing these types of presentations is an enjoyable activity.
Crawley, Charles R. STC Proceedings (2001). Presentations>Education>Instructional Design
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