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	<title>Eye Tracking</title>	<link>http://tc.eserver.org/dir/Eye-Tracking</link>
	<description>A listing of the most recently indexed works about Eye Tracking in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Eye Tracking</title>
		<link>http://tc.eserver.org/dir/Eye-Tracking</link>
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	<item>
		<title>Eyetracking: Is It Worth It?</title>
		<link>http://tc.eserver.org/35653.html</link>
		<guid>http://tc.eserver.org/35653.html</guid>
		<description>It is easy to get excited about eyetracking. Seeing where people look while using your Web site, Web application, or software product sounds like an opportunity to get amazing insights into their user experience. But eyetracking is expensive and requires extra effort and specialized knowledge. The heat maps and other visualizations certainly look impressive, but what can you really learn from them? After using eyetracking for the first time, many find that it is not easy to know how to analyze the visualizations and make conclusions from them. Does eyetracking really provide any additional insights you would not have discovered anyway through traditional usability testing? Does the value of eyetracking outweigh its limitations? This article will discuss and answer these questions.</description>
	</item>
	<item>
		<title>Studying Web Pages Using Eye Tracking</title>
		<link>http://tc.eserver.org/35446.html</link>
		<guid>http://tc.eserver.org/35446.html</guid>
		<description>Eye tracking has been investigated and &apos;toyed with&apos; for many years by researchers and commercial usability professionals. Many new techniques and therefore interesting and powerful results are now available.</description>
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		<title>The Hunt for Usability: Tracking Eye Movements</title>
		<link>http://tc.eserver.org/35447.html</link>
		<guid>http://tc.eserver.org/35447.html</guid>
		<description>Incorporation of eye position recording into product usability evaluation can provide insights into human-computer interaction that are not available from traditional usability testing methods. We present here some thoughts on this topic which arose primarily from a CHI 99 workshop. This workshop brought together human-computer interaction designers, eye movement researchers and usability testing specialists for a discussion about how to extract information about product usability from users’ eye movements.</description>
	</item>
	<item>
		<title>When It Comes to Homepages, It is Polite to Stare</title>
		<link>http://tc.eserver.org/33229.html</link>
		<guid>http://tc.eserver.org/33229.html</guid>
		<description>That one webpage bears all the promotional burdens that would typically be spread through an entire printed edition of your newspaper. Your homepage begins to look as though a dozen designers from different departments each built their own piece.</description>
	</item>
	<item>
		<title>Using Eye Tracking to Compare Web Page Designs: A Case Study</title>
		<link>http://tc.eserver.org/33235.html</link>
		<guid>http://tc.eserver.org/33235.html</guid>
		<description>A proposed design for the American Society of Clinical Oncology (ASCO) Web site was evaluated against the original design in terms of the ease with which the right starting points for key tasks were located and processed. This report focuses on the eye tracking methodology that accompanied other conventional usability practices used in the evaluation. Twelve ASCO members were asked to complete several search tasks using each design. Performance measures such as click accuracy and time on task were supplemented with eye movements which allowed for an assessment of the processes that led to both the failures and the successes. The report details three task examples in which eye tracking helped diagnose errors and identify the better of the two designs (and the reasons for its superiority) when both were equally highly successful. Advantages and limitations of the application of eye tracking to design comparison are also discussed.</description>
	</item>
	<item>
		<title>Eye Movement Patterns on Single and Dual-Column Web Pages</title>
		<link>http://tc.eserver.org/32803.html</link>
		<guid>http://tc.eserver.org/32803.html</guid>
		<description>This study examines eye movement patterns of users browsing or searching a 1-column and 2-column news article on a web page. The results show a higher number of fixations for information in the second column of an article than for the same information in the lower portion of a single column. In addition, the typical &quot;F&quot; pattern appeared in the left column of the 2-column layout, but not in the right column. Users also fixated more on other page elements, such as ads, when they were browsing than when they were searching.</description>
	</item>
	<item>
		<title>How Do Users Browse a Portal Website? An Examination of User Eye Movements</title>
		<link>http://tc.eserver.org/32806.html</link>
		<guid>http://tc.eserver.org/32806.html</guid>
		<description>This study examined the eye movement patterns of users browsing a web-based portal interface. Results demonstrate consistent scan patterns in both 2 and 3-column portal layouts. In the 2-column portal, users viewed the page through the top, left channel and proceeded to scan the rest of the portal page in a reverse &apos;S&apos; pattern by row. In the 3-column portal layout, users typically started scanning in the top, center channel, and then proceeded to scan in a reverse &apos;S&apos; pattern through the rest of channels by row. Implications of these results to portal design are discussed.</description>
	</item>
	<item>
		<title>Eye Gaze Patterns while Searching vs. Browsing a Website</title>
		<link>http://tc.eserver.org/31196.html</link>
		<guid>http://tc.eserver.org/31196.html</guid>
		<description>This article discusses users&apos; visual scan paths of web pages containing text and/or pictures while conducting browsing and searching tasks. User performance on three usability tasks on an e-commerce website is described. Results show that users follow a fairly uniform scan path when browsing through pictures, and a more random path while specifically searching through them. Additionally, users appeared to follow Nielsen&apos;s &apos;F&apos; pattern (2006) while both browsing and searching through text-based pages.</description>
	</item>
	<item>
		<title>An Orientation to Eye Tracking in Usability Studies</title>
		<link>http://tc.eserver.org/29623.html</link>
		<guid>http://tc.eserver.org/29623.html</guid>
		<description>Eye tracking (ET) is a technique for capturing eye movements as a person looks at a computer interface. It provides insight into where a person is looking, for how long, and in what order. In usability testing, ET can help testers evaluate the quality of a website or software design based on the user’s eye activity. In this paper, we introduce you to ET and its application in usability. We identify questions that ET can answer, describe how it works, summarize some of the research in ET, and discuss its benefits and drawbacks in usability testing. with an eye tracker for usability testing. This process is specific to the ET hardware (ERICA) and software (GazeTracker) used in the Laboratory of Usability Testing in the Department of Technical Communication at the University of Washington (UWTC LUTE).</description>
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	<item>
		<title>Protocol Considerations for Using Eye-Tracking in Website Usability Testing</title>
		<link>http://tc.eserver.org/29678.html</link>
		<guid>http://tc.eserver.org/29678.html</guid>
		<description>Eye-tracking systems can enrich a Website usability study by providing an additional method for observing users&apos; behavior. While eye-trackers can provide valuable data, the pros and cons of adding eye-tracking to a usability study need to be considered before designing the study&apos;s protocol. This paper discusses the kinds of usability questions that benefit from eye-tracking data and considerations for designing and running the study. Our findings are based on work done in the Laboratory for Usability Testing and Evaluation (LUTE) at the University of Washington, which is equipped with the Eye-gaze Response Computer Aid (ERICA) system controlled by the Gaze Tracker software, both of which were developed by Eye Response Technologies, Inc.</description>
	</item>
	<item>
		<title>A Comparison of Eye Tracking Tools in Usability Testing</title>
		<link>http://tc.eserver.org/29563.html</link>
		<guid>http://tc.eserver.org/29563.html</guid>
		<description>Eye tracking tools have recently attracted attention from usability professionals. Eye tracking offers usability researchers a new way to identify very fine-grained behaviors that indicate usability problems. This paper is a comparison of different types of eye tracking tools and their potential usefulness in usability testing. Specifically, the paper examines the cost of the systems, system types, sampling rate, and some system limitations. The paper aims to provide a basic introduction to technical communicators who are considering adding an eye- tracking system to their toolkit.</description>
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	<item>
		<title>Eye Tracking in Human-Computer Interaction and Usability Research: Current Status and Future Prospects</title>
		<link>http://tc.eserver.org/29354.html</link>
		<guid>http://tc.eserver.org/29354.html</guid>
		<description>Discusses the various opportunities for eye-movement studies in future HCI research, and details some of the challenges that need to be overcome to enable effective application of the technique in studying the complexities of advanced interactive-system use.</description>
	</item>
	<item>
		<title>Tips for Using Eyetrackers in HCI Experiments</title>
		<link>http://tc.eserver.org/29356.html</link>
		<guid>http://tc.eserver.org/29356.html</guid>
		<description>This is a summary of a talk on eyetracking for HCI students at Lancaster University in the UK. Feedback showed that students felt more able to conduct eye tracking research after attending the session.</description>
	</item>
	<item>
		<title>Eye Tracking: Eye Candy vs. I Can Do</title>
		<link>http://tc.eserver.org/29277.html</link>
		<guid>http://tc.eserver.org/29277.html</guid>
		<description>Eye tracking is definitely not a magic bullet or &apos;the closest thing to mind reading&apos;. It does however serve as both a great piece of eye candy for senior executives with little time and is very powerful in helping come up with the most effective page design.</description>
	</item>
	<item>
		<title>A Breadth-First Survey of Eye Tracking Applications</title>
		<link>http://tc.eserver.org/28893.html</link>
		<guid>http://tc.eserver.org/28893.html</guid>
		<description>Eye tracking applications are surveyed in a breadth-first manner, reporting on work from the following domains: Neuroscience, Psychology, Industrial Engineering and Human Factors, Marketing/Advertising, and Computer Science. Following a review of traditionally diagnostic uses, emphasis is placed on interactive applications, differentiating between selective and gaze-contingent approaches.</description>
	</item>
	<item>
		<title>Eye Gaze Tracking Techniques for Interactive Applications</title>
		<link>http://tc.eserver.org/28896.html</link>
		<guid>http://tc.eserver.org/28896.html</guid>
		<description>This paper presents a review of eye gaze tracking technology and focuses on recent advancements that might facilitate its use in general computer applications. Early eye gaze tracking devices were appropriate for scientific exploration in controlled environments. Although it has been thought for long that they have the potential to become important computer input devices as well, the technology still lacks important usability requirements that hinders its applicability. We present a detailed description of the pupil/corneal reflection technique due to its claimed usability advantages, and show that this method is still not quite appropriate for general interactive applications. Finally, we present several recent techniques for remote eye gaze tracking with improved usability. These new solutions simplify or eliminate the calibration procedure and allow free head motion.</description>
	</item>
	<item>
		<title>Eye Tracking in Usability Testing: Is It Worthwhile?</title>
		<link>http://tc.eserver.org/28894.html</link>
		<guid>http://tc.eserver.org/28894.html</guid>
		<description>The bottom line is how to ensure the customer that eye tracking provides additional value for their money. If we do numerical &#xD;analysis in addition to video analysis, the need for extra time is remarkable and the analysis will become more expensive. To reduce &#xD;analysis time we need automated special software and therefore we are currently developing scan path visualization software in which &#xD;we include a new fixation recognition algorithm.</description>
	</item>
	<item>
		<title>The Hunt for Usability: Tracking Eye Movements</title>
		<link>http://tc.eserver.org/28892.html</link>
		<guid>http://tc.eserver.org/28892.html</guid>
		<description>Usability testing methods have not changed significantly since the origins of the practice. Usability studies typically address human performance at a readily observable task-level, including measures like time to complete a task, percentage of participants succeeding, type and number of errors, and subjective ratings of ease of use. Certain types of questions are difficult to answer efficiently with these techniques.</description>
	</item>
	<item>
		<title>Trials and Tribulations of Using an Eye-Tracking System</title>
		<link>http://tc.eserver.org/28895.html</link>
		<guid>http://tc.eserver.org/28895.html</guid>
		<description>This paper&apos;s focus is on the challenges associated with collecting eye-tracking data. Despite operator training conducted by the manufacturer, one year of experience with eye-tracking and extensive calibration, the data collection success rate in the current investigation was very low; only six out of sixteen participants (37.5%) were successfully eye-tracked. We discuss possible explanations for this low success rate, and why we do not currently believe that eye-tracking is ready to be employed in usability laboratories.</description>
	</item>
	<item>
		<title>Eye Tracking</title>
		<link>http://tc.eserver.org/28130.html</link>
		<guid>http://tc.eserver.org/28130.html</guid>
		<description>Eye tracking is a technique used in cognitive science, psychology (notably psycholinguistics), human-computer interaction (HCI), marketing research, medical research, and other areas. The most widely used current designs are video based eye trackers. A camera focuses on one or both eyes and records their movement as the viewer looks at some kind of stimulus. Most modern eye-trackers use contrast to locate the center of the pupil and use infrared and near-infrared non-collumnated light to create a corneal reflection (CR). The vector between these two features can be used to compute gaze intersection with a surface after a simple calibration for an individual.</description>
	</item>
	<item>
		<title>Using Eye Tracking to Compare Web Page Designs: A Case Study</title>
		<link>http://tc.eserver.org/28015.html</link>
		<guid>http://tc.eserver.org/28015.html</guid>
		<description>A proposed design for the American Society of Clinical Oncology (ASCO) Web site was evaluated against the original design in terms of the ease with which the right starting points for key tasks were located and processed. This report focuses on the eye tracking methodology that accompanied other conventional usability practices used in the evaluation. Twelve ASCO members were asked to complete several search tasks using each design. Performance measures such as click accuracy and time on task were supplemented with eye movements which allowed for an assessment of the processes that led to both the failures and the successes. The report details three task examples in which eye tracking helped diagnose errors and identify the better of the two designs (and the reasons for its superiority) when both were equally highly successful. Advantages and limitations of the application of eye tracking to design comparison are also discussed.</description>
	</item>
	<item>
		<title>The Best of Eyetrack III: What We Saw When We Looked Through Their Eyes</title>
		<link>http://tc.eserver.org/27596.html</link>
		<guid>http://tc.eserver.org/27596.html</guid>
		<description>In Eyetrack III, we observed 46 people for one hour as their eyes followed mock news websites and real multimedia content. In this article we&apos;ll provide an overview of what we observed.</description>
	</item>
	<item>
		<title>Eyetools, Enquiro, and Did-it uncover Search&apos;s Golden Triangle</title>
		<link>http://tc.eserver.org/27597.html</link>
		<guid>http://tc.eserver.org/27597.html</guid>
		<description>The vast majority of eye tracking activity during a search happens in a triangle at the top of the search results page indicating that the areas of maximum interest create a &apos;golden triangle.&apos;</description>
	</item>
	<item>
		<title>Hotspots and Hyperlinks: Using Eye-Tracking to Supplement Usability Testing</title>
		<link>http://tc.eserver.org/27526.html</link>
		<guid>http://tc.eserver.org/27526.html</guid>
		<description>This article discusses how eye-tracking can be used to supplement traditional usability test measures. User performance on two usability tasks with three e-commerce websites is described. Results show that eye-tracking data can be used to better understand how users initiate a search for a targeted link or web object. Frequency, duration and order of visual attention to Areas of Interest (AOIs) in particular are informative as supplemental information to standard usability testing  in understanding  user expectations and making design recommendations.</description>
	</item>
	<item>
		<title>Using Eye-Tracking Data to Understand First Impressions of a Website</title>
		<link>http://tc.eserver.org/27541.html</link>
		<guid>http://tc.eserver.org/27541.html</guid>
		<description>This study discusses the contributions of eye-tracking data to traditional usability test measures for first-time usage of websites. Participants viewed the homepages of three different websites. Results showed that eye-movement data supplemented what users verbally reported in their reactions to a site. In particular, the eye-tracking data revealed which aspects of the website received more visual attention and in what order they were viewed.</description>
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	<item>
		<title>Eye-Tracking Studies: Usability Holy Grail?</title>
		<link>http://tc.eserver.org/27404.html</link>
		<guid>http://tc.eserver.org/27404.html</guid>
		<description>The reality is that eye-tracking, while valuable, doesn&apos;t make usability testing any more powerful. It&apos;s what you do with the observations and the usability test data that counts.</description>
	</item>
	<item>
		<title>Coming to the Aid of the Search Party</title>
		<link>http://tc.eserver.org/27318.html</link>
		<guid>http://tc.eserver.org/27318.html</guid>
		<description>There is a definite logic to getting your company its critical share of search-engine visibility.</description>
	</item>
	<item>
		<title>F-Shaped Pattern For Reading Web Content</title>
		<link>http://tc.eserver.org/27167.html</link>
		<guid>http://tc.eserver.org/27167.html</guid>
		<description>Eyetracking visualizations show that users often read Web pages in an F-shaped pattern: two horizontal stripes followed by a vertical stripe.</description>
	</item>
	<item>
		<title>Evaluating the Usability of Search Forms Using Eyetracking: A Practical Approach</title>
		<link>http://tc.eserver.org/27011.html</link>
		<guid>http://tc.eserver.org/27011.html</guid>
		<description>The usability of forms is often massively important to the overall usability of a Web site. That&apos;s why we decided to subject some of these forms to a quick round of eyetracking tests and have analyzed the resulting data to better understand what makes Web forms usable--or unusable.</description>
	</item>
	<item>
		<title>Introduction to Eyetracking: Seeing Through Your Users&apos; Eyes</title>
		<link>http://tc.eserver.org/27019.html</link>
		<guid>http://tc.eserver.org/27019.html</guid>
		<description>Over the coming months, I&apos;ll use eyetracking to evaluate a lot of world-renowned user interfaces--including Web sites like Amazon.com, Google News, and eBay; Rich Internet Applications (RIAs); and desktop applications--and analyze quantitative eyetracking data to provide best practices for designing user interface elements like navigation systems, menus, and forms, and for effective ad placement.</description>
	</item>
	<item>
		<title>Hotspots and Hyperlinks: Using Eye-Tracking to Supplement Usability Testing</title>
		<link>http://tc.eserver.org/26871.html</link>
		<guid>http://tc.eserver.org/26871.html</guid>
		<description>This article discusses how eye-tracking can be used to supplement traditional usability test measures. User performance on two usability tasks with three e-commerce websites is described. Results show that eye-tracking data can be used to better understand how users initiate a search for a targeted link or web object. Frequency, duration and order of visual attention to Areas of Interest (AOIs) in particular are informative as supplemental information to standard usability testing in understanding user expectations and making design recommendations.</description>
	</item>
	<item>
		<title>Talking-Head Video Is Boring Online</title>
		<link>http://tc.eserver.org/26625.html</link>
		<guid>http://tc.eserver.org/26625.html</guid>
		<description>Eyetracking data show that users are easily distracted when watching video on websites, especially when the video shows a talking head and is optimized for broadcast rather than online viewing.</description>
	</item>
	<item>
		<title>Eyes Top Left: Lessons from Eyetrack III</title>
		<link>http://tc.eserver.org/26129.html</link>
		<guid>http://tc.eserver.org/26129.html</guid>
		<description>Where do your eyes go when you read articles on the Web? What do you notice, and what do you miss? The upper left quarter of the screen gets the most attention, according to the Eyetrack III research of The Poynter Institute, the Estlow Center for Journalism &amp; New Media, and Eyetools.</description>
	</item>
	<item>
		<title>Helping Businesses Evaluate Their Internet Presence</title>
		<link>http://tc.eserver.org/13585.html</link>
		<guid>http://tc.eserver.org/13585.html</guid>
		<description>To ensure that their Web sites are conveying the intended image, a growing list of businesses, including Avis Rent A Car System, McDonald&apos;s, Staples and Holiday Inn, are turning to companies that test usability and brand opinion for help. These companies conduct surveys and focus groups and even use high-technology eye-tracking devices to uncover how customers use a Web site and how their experiences affect feelings about the parent company. </description>
	</item>
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		<title>Testing Web Sites with Eye-Tracking</title>
		<link>http://tc.eserver.org/10569.html</link>
		<guid>http://tc.eserver.org/10569.html</guid>
		<description>Thanks to some recent usability studies we conducted using an eye-tracking system, we now have real evidence of where users actually look when they view a web page. It’s clear that users quickly learn to look where they expect to find content. They also quickly learn to avoid areas where they don’t see—or expect—what they’re looking for, including banner ads and parts of the page outside the central area.  </description>
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