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Design>Web Design>User Experience

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1.
#27445

Ad Conversion Rate Influenced by Time (Not Click Rate)

Time is an important design variable to understand. Your user experience is effected by it no matter what user experience you are serving up and the rules are different for every context. For example, the "three click rule" (users must get to their destination within three clicks) applies to e-commerce primarily but not to mortgage education, financial services usability or reading the New York Times online.

Spillers, Frank. Demystifying Usability (2004). Design>Web Design>User Experience>E Commerce

2.
#26519

Are Your Prospects Walking Out on You?

Learn how to write compelling copy that will keep your site visitors interested in what you're offering.

Gandia, Ed. Webcredible (2005). Design>Web Design>User Experience

3.
#18395

Banner Blindness, Human Cognition and Web Design  (link broken)

Benway and Lane have studied 'Banner Blindness' – the fact that people tend to ignore those big, flashy, colorful banners at the top of web pages. This is pretty interesting stuff, for the entire reason they are so big and obnoxious is to attract attention, yet they fail. Evidently nobody ever studied real users before -- they simply assumed that big, colorful items were visible. This paper, shows once again the importance of observations over logic when it comes to predicting human behavior. People behave the way they behave, not the way our logical analyses and wishes would have them behave. People follow their interests, their needs, their customs. They are driven by curiosity, boredom, emotion. And the 'they' refers to 'we': us.

Norman, Donald A. JND.org (1999). Design>Web Design>Usability>User Experience

4.
#28688

Brand Experience in User Experience Design

As user experience professionals, we have the opportunity to work more closely with brand and marketing specialists to clearly articulate the brand perception we want to elicit from our customers. Brand perception is, in part, an expectation on the part of a customer regarding future interactions with a company and its products and services. To achieve our desired brand perception, we must consistently represent and deliver the brand values we have led customers to expect.

Baty, Steve. UXmatters (2006). Design>Web Design>User Experience>Marketing

5.
#28535

Budgeting for Advertising and Customer Experience

The most effective companies realize that they can't succeed on advertising alone; the customer matters.

Hurst, Mark. uiGarden (2007). Articles>Web Design>Usability>User Experience

6.
#30721

Charlie Kreitzberg on Web 2.0 and You

This is the recording of the presentation from the Catalyze Community monthly webcast featuring Charlie Kreitzberg on December 13, 2007. Charlie spoke on "Web 2 and You - How Web 2.0 Will Catapult Business Analysts and Usability Professionals into Center Stage" which examined his models for understanding Web 2.0 and explored the vast opportunities for professionals who define and design new software and websites.

Catalyze (2007). Design>Collaboration>User Experience>Web Design

7.
#27677

Cyblog: Design Matters

A weblog about web, user interface and user experience design.

Deshpande, Amit. Blogspot. Resources>Web Design>User Experience>Blogs

8.
#31998

Design for Emotion and Flow

We create software and websites to display and represent information to people. That information could be anything; a company’s product list, pictures of your vacation, or an instant message from a friend. At this moment, there’s more information available to you than at any other time in history.

van Gorp, Trevor. Boxes and Arrows (2008). Design>Web Design>User Experience>Emotions

9.
#30227

Designing for Nonprofits: User Experience Professionals Can Make a Difference in Society

As information architects, interaction designers, usability consultants, and developers, we don't have to change our careers to do something good for society. All we have to do is connect with the right nonprofit: One that shares our goals and whose mission we support.

Sanchez-Howard, Olga. Boxes and Arrows (2007). Articles>Web Design>User Experience

10.
#23818

Designing for Web Services

Many technology companies, consultants, and academics are hyping the future of Web services. But how will this background transfer of data between applications affect the user experience?

Lombardi, Victor. New Architect (2002). Design>Web Design>Content Management>User Experience

11.
#29471

Ease of Use Outside the Box

As user experience designers in an enterprise, we find ourselves knee deep in pixels. Should we use a dropdown element or a set of radio buttons? 10pt or 12pt size font? A broad-and-shallow or narrow-and-deep information architecture? While such design considerations are necessary and important, we miss huge user experience opportunities outside the webpage, outside the website, outside the browser. By tackling inter-application usability opportunities, user experience (UX) professionals can make things easier in a big way.

Padilla, Mike. Boxes and Arrows (2007). Design>Web Design>User Experience

12.
#21730

The Elements of User Experience   (PDF)

The Web was originally conceived as a hypertextual information space; but the development of increasingly sophisticated front- and back-end technologies has fostered its use as a remote software interface.

Garrett, Jesse James. JJG.net (2002). Articles>Information Design>User Experience>Web Design

13.
#20255

Experience Design

It’s time for web designers to peek over the cubicle and start sharing ideas with their peers in related design disciplines. Jacobson suggests one way to do that in this overview of the emerging Experience Design paradigm.

Jacobson, Bob. List Apart, A (2000). Design>Web Design>Theory>User Experience

14.
#26800

Flywheels, Kinetic Energy, and Friction

Whatever the purpose of the sites you work on, their success depends on visitors doing something. We want our visitors to sign up, or buy, or donate, or download, or apply, or post opinions, or pick up the phone and call us. One way or another if we are to judge our sites as being successful, they have to result in some kind of action on the reader's part.

Usborne, Nick. List Apart, A (2006). Design>Web Design>User Experience

15.
#28899

Four Factors of Agile User Experience

One of the most important aspects of the work of designers do on a project is their ability to explain their choices and the reasoning that led to given design solutions--both to their clients and to other member of a product team. Clear communication is vital to the smooth progress of a project, as even a single misunderstanding or communication glitch can lead to mistakes during implementation.

Mascaro, Luca. UXmatters (2007). Design>Web Design>Agile>User Experience

16.
#21307

From Satisfaction to Delight

At this point in experience design's evolution, satisfaction ought to be the norm, and delight ought to be the goal. As design professionals, how do we create opportunities for customer delight?

Hanna, Parrish. Boxes and Arrows (2002). Design>Web Design>User Centered Design>User Experience

17.
#30205

Gunning for Google

Recent redesigns at Yahoo!, Microsoft Live Search, and Ask.com are providing graphically rich alternatives to the minimalist search giant.

Vella, Matt. BusinessWeek (2007). Design>Web Design>User Experience>Search

18.
#30030

The High Price of Not Listening

Ever visited the website of a company with a glaring error either on the site or in their product, only to discover that they have successfully sealed themselves off from the world, so you can't report it? Sure you have, and it's not only causing you frustration, it's costing that company real money.

Tognazzini, Bruce. Nielsen Norman Group (2004). Design>Web Design>User Centered Design>User Experience

19.
#22667

How To Quantify the User Experience

How can you quantify a concept as nebulous as user experience? Rob's tutorial shows how you can statistically assess the experience a site provides - a great way to review a prospect's existing site and springboard redevelopment discussions.

Rubinoff, Robert. SitePoint (2004). Design>Web Design>User Experience>Log Analysis

20.
#10614

The Iceberg Analogy of Usability

Developers sometimes ask which aspects of look and feel contribute most to the overall usability of an application or Web site. They are typically surprised when I answer that the 'look and feel' aspects aren't the major contributors at all. Look and feel have been popular discussion topics for many years, and some developers have proposed various schemes purporting to allow an easy swap of one look and feel for another. They were perhaps compelled to this thinking to compensate for an inadequate understanding of their users. Around 1990, I became alarmed by the popularity of design architectures advocating paradigms like the User Interface Management Systems (UIMS) that enable a pluggable look and feel. Many of my colleagues and I felt that look and feel represented only the tip of the iceberg. We felt that the set of concepts users must learn and understand to use a product or Web site effectively is actually the most important factor.

Berry, Dick. IBM (2001). Articles>Usability>User Experience>Web Design

21.
#27358

Improving Customer Experience

Improving Customer Experience (ICE) started out as a paper newsletter back in 2001. Paper. How quaint.

Evil Genius. Design>Web Design>User Experience>Blogs

22.
#13370

Information vs. Experience

Since HTML first became mainstream, with HTML version 2.0, there has been a struggle between the structure of a document and its presentation. This battle is symptomatic of two competing visions for the web.

King, Emmanuel Taylor. List Apart, A (2001). Design>Web Design>User Experience

23.
#26564

An Introduction to User Journeys

User journeys are a method for conceptualising and structuring a website's content and functionality. These journeys allow us to shift away from thinking about structure in terms of hierarchies or a technical build; instead you create a narrative around your user's needs.

Hobbs, Jason. Boxes and Arrows (2005). Articles>Web Design>User Centered Design>User Experience

24.
#27009

Live by the Mockup, Die by the Mockup

Regardless of what you call it, the mockup can either sell your design or plummet you into a cyclical tunnel of churn. That's why, like it or not, interface designers often live and die by the mockup.

Wroblewski, Luke. UXmatters (2006). Design>Web Design>User Experience

25.
#27364

Mentegrafica

A weblog on Information Visualization, eLearning, Rich Internet Applications and more.

Mentegrafica (2006). Resources>Web Design>User Experience>Blogs

 
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