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	<title>Design&gt;Web Design</title>	<link>http://tc.eserver.org/dir/Design/Web-Design</link>
	<description>A listing of the most recently indexed works about Design and Web Design in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
	<image>
		<url>http://tc.eserver.org/images/newlogo.gif</url>
		<title>Design&gt;Web Design</title>
		<link>http://tc.eserver.org/dir/Design/Web-Design</link>
	</image>
	<item>
		<title>Introduction to HTML5, Microformats and CSS3</title>
		<link>http://tc.eserver.org/35759.html</link>
		<guid>http://tc.eserver.org/35759.html</guid>
		<description>This screencast will give you insight into HTML5 and CSS3 to help ease the pain that comes with transitioning to a slightly different syntax.</description>
	</item>
	<item>
		<title>Why People Still Use IE 6</title>
		<link>http://tc.eserver.org/35761.html</link>
		<guid>http://tc.eserver.org/35761.html</guid>
		<description>Internet Explorer 6 is always a hot subject of debate. We’ve talked about it here many many times. The forums are full of folks trying to troubleshoot it. The CSS support is problematic and the JavaScript support is proprietary nonsense. The conversation is heating up a little hotter than usual lately, as major companies are starting to pull support for it. I thought I would start the conversation by covering the reasons I think people still use this browser.</description>
	</item>
	<item>
		<title>Introduction to jQuery</title>
		<link>http://tc.eserver.org/35762.html</link>
		<guid>http://tc.eserver.org/35762.html</guid>
		<description>The popular JavaScript library jQuery is an amazing way to extend the design possibilities of your site beyond what CSS can do. But luckily, if you are already comfortable with CSS, you have a huge head start in jQuery! This is a very basic introduction to including jQuery on your web page and getting started writing a few functions.</description>
	</item>
	<item>
		<title>Intro to jQuery 2</title>
		<link>http://tc.eserver.org/35763.html</link>
		<guid>http://tc.eserver.org/35763.html</guid>
		<description>Starting off where we left off last time, we continue exploring the possibilities of jQuery. We revisit some of the old functions and make them do some smarter things. We explore a simple variable and an IF/ELSE statement. Then we look at the AJAX-y .load() function, the CSS function, and then finish off by writing out own custom function and going over how that layer of abstraction can help us keep our code clean. Semantics counts in JavaScript too!</description>
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		<title>jQuery Part 3 – Image Title Plugin</title>
		<link>http://tc.eserver.org/35764.html</link>
		<guid>http://tc.eserver.org/35764.html</guid>
		<description>This video focuses on taking an already existing idea and code and turning it into a jQuery plugin. In this case it helps keep our code as semantic as it can be, and with JavaScript off, degrades nicely. We cover the syntax of creating a plugin, show off the cool chain-ability of jQuery, and show how to make the plugin versatile and expandable.</description>
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		<title>Silverlight versus Flash</title>
		<link>http://tc.eserver.org/35766.html</link>
		<guid>http://tc.eserver.org/35766.html</guid>
		<description>Recently I looked at how Adobe is reworking Flash in preparation for the coming battle with Microsoft over the Rich Internet Application (RIA) space and, with it, the likely future of computer-based design. In this article we finally get to see just what forces Microsoft has assembled – and its three staged launches at the MIX 07 conference in Las Vegas effectively amounted to a declaration of all-out war. </description>
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	<item>
		<title>Diagnosing Technical Issues With Search Engine Optimization</title>
		<link>http://tc.eserver.org/35769.html</link>
		<guid>http://tc.eserver.org/35769.html</guid>
		<description>Which pages have the search engines crawled? What kind of pages are they? Has the search engine Indexing indexed all of the crawled pages? How’s the search engine ranking traffic?</description>
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	<item>
		<title>Seven Website Mockup Tools</title>
		<link>http://tc.eserver.org/35741.html</link>
		<guid>http://tc.eserver.org/35741.html</guid>
		<description>I am working on a number of website projects right now. My mission is to banish ‘lorem ipsum’ by working text into page designs before development starts. I wanted to find a tool that would let me create page mockups quickly and try out different combinations of copy and layout. Eventually, I settled on Balsamiq Mockups, which is an awesome tool. The rest of this article describes the different alternatives I considered and concludes with a detailed review of Balsamiq.</description>
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	<item>
		<title>The Pencil Project</title>
		<link>http://tc.eserver.org/35742.html</link>
		<guid>http://tc.eserver.org/35742.html</guid>
		<description>The Pencil Project&apos;s unique mission is to build a free and open-source tool for making diagrams and GUI prototyping that everyone can use.</description>
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	<item>
		<title>HTML5 Doctor Glossary</title>
		<link>http://tc.eserver.org/35744.html</link>
		<guid>http://tc.eserver.org/35744.html</guid>
		<description>We wanted to provide a comprehensive references of elements that are new or have been redefined in HTML5, so we&apos;ve created a glossary. The purpose of the glossary is simple: we’re going to give you a breakdown of all the elements within the spec in clear, bite-sized chunks.</description>
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		<title>Six Things Video Games Can Teach Us About Web Usability</title>
		<link>http://tc.eserver.org/35696.html</link>
		<guid>http://tc.eserver.org/35696.html</guid>
		<description>Those who think video games are not educational, this post is for you. Not only can video games be an enjoyable experience, they can teach us many things. Websites and video games often use similar concepts about usability in order to achieve an amazing end-product. I’ve come up with 6 essential concepts that video games can teach web designers about usability.</description>
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		<title>Modern CSS Layouts: The Essential Characteristics</title>
		<link>http://tc.eserver.org/35702.html</link>
		<guid>http://tc.eserver.org/35702.html</guid>
		<description>Now is an exciting time to be creating CSS layouts. After years of what felt like the same old techniques for the same old browsers, we’re finally seeing browsers implement CSS 3, HTML 5 and other technologies that give us cool new tools and tricks for our designs.&#xD;&#xD;But all of this change can be stressful, too. How do you keep up with all of the new techniques and make sure your Web pages look great on the increasing number of browsers and devices out there? In part 1 of this article, you’ll learn the five essential characteristics of successful modern CSS websites.</description>
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		<title>Strategies on How To Motivate Users to Sign Up Through Design</title>
		<link>http://tc.eserver.org/35705.html</link>
		<guid>http://tc.eserver.org/35705.html</guid>
		<description>Be it web-based applications or online services, they are taking the Internet by storm. Many websites introducing these services are created and launched to get users to sign up and use the software (hopefully for a long-term). The question is: How do we get users from the unfamiliar zone into the interested zone and subsequently becoming a first time use?</description>
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		<title>Tips When Writing for the Web</title>
		<link>http://tc.eserver.org/35629.html</link>
		<guid>http://tc.eserver.org/35629.html</guid>
		<description>On the web, write in small digestible chucks, which fit into the information hierarchy. To create your hierarchy, outline the website as you would for printed material. Then examine the site’s purpose and outline the main sections (e.g. words people use to navigate) and the links within those heads. Test it before it goes online.</description>
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		<title>Websites: Designed by Dogs, Managed by Cats</title>
		<link>http://tc.eserver.org/35631.html</link>
		<guid>http://tc.eserver.org/35631.html</guid>
		<description>Websites are generally designed by dogs. There’s a lot of optimism. The dogs look at the website and think of it as an endless attic. No matter how much stuff you into it, there’s always room for more. The dogs approach each design step with a ‘have gigabytes, must fill’ enthusiasm. And then cats have to manage the website. The dogs let everyone publish and the cats are certainly not going to review all this stuff. The dogs created an architecture where everyone can find everything and now nobody can find anything. The cats shake their heads.</description>
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		<title>Anonymous Cowards, Avatars, and the Zeitgeist: Personal Identity in Flux: Part I</title>
		<link>http://tc.eserver.org/35647.html</link>
		<guid>http://tc.eserver.org/35647.html</guid>
		<description>Governments and large organizations, with legal and administrative concerns like taxation and security typically address the practical aspects of identity we experience on a daily basis—issuing IDs and credentials and deciding the mechanisms for their verification. This division of responsibilities for defining and executing the construct of personal identity is nearly as old as the mind/body schism at the heart of Western culture.</description>
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		<title>Make More Money: Best Practices for Ads in Search Results: Part 2</title>
		<link>http://tc.eserver.org/35648.html</link>
		<guid>http://tc.eserver.org/35648.html</guid>
		<description>In this installment of Search Matters, we’ll continue our discussion of ads in search results. Understand what makes a good ad. Limit cannibalization. Provide ads for internal merchandise instead of third-party advertising. Pay special attention to ads on pages that appear if there are no search results.</description>
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		<title>Process, Not Portfolio</title>
		<link>http://tc.eserver.org/35656.html</link>
		<guid>http://tc.eserver.org/35656.html</guid>
		<description>Not long after I went independent, a friend who works at a well-known global advertising agency asked if I would be interested in helping out on a high-profile Web site redesign project. I was pretty stoked. He suggested I come in to meet his team. After meeting with the lead developer and project manager, I was told they wanted to bring me on. All I had to do was to meet the creative director. “Can I see your portfolio?” I hadn’t brought one. “I can give you the URL,” I said. We weren’t near a computer. His glassy response: “I’m not sure what we have to discuss if I can’t see your work.”</description>
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	<item>
		<title>Make More Money: Best Practices for Ads in Search Results: Part 1</title>
		<link>http://tc.eserver.org/35657.html</link>
		<guid>http://tc.eserver.org/35657.html</guid>
		<description>Conflicting demands make many UX professionals think of ads as a necessary evil. Customers frequently go out of their way to say they hate ads, while marketers always seem to try their hardest to stuff as many of them as they can on each search results page on your site. This leaves many UX design professionals caught in the middle, trying to balance the ad equation—and frequently failing to fully satisfy either customers or marketers. For this 2-part column, I’ve teamed up with advertisement and eyetracking research guru Frank Guo to present real-world strategies for successfully integrating ads into your search results. The goal is making money without unduly turning off your customers.</description>
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		<title>Ten Common Mistakes When Building AIR Applications</title>
		<link>http://tc.eserver.org/35568.html</link>
		<guid>http://tc.eserver.org/35568.html</guid>
		<description>Adobe AIR has grown immensely popular over the past months. With its popularity, many new applications have been released. During this period, the following 10 issues have been the mistakes I have seen most often among developers. Hopefully, this list can help you avoid the same mistakes when building your next AIR application.</description>
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		<title>Best Practices: Six AIR Features that May Annoy Your Users</title>
		<link>http://tc.eserver.org/35569.html</link>
		<guid>http://tc.eserver.org/35569.html</guid>
		<description>I get to see and play with a lot of really cool AIR applications (even when they’re still being developed). Every now and then I come across an app that totally ignores any best practices or usability rules. AIR provides developers with a lot of features that could potentially annoy users if not used wisely. I thought it was a good idea to write this article. I’m not saying you shouldn’t use these features, I just want you to think about them before you add them to your application.</description>
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		<title>Treating User Myopia</title>
		<link>http://tc.eserver.org/35577.html</link>
		<guid>http://tc.eserver.org/35577.html</guid>
		<description>Fortunately, you don&apos;t see dialogs in web apps much, but this sort of modal dialog lunacy is, sadly, becoming more popular in today&apos;s AJAX-y world of web 2.5. Those who can&apos;t learn from history are doomed to repeat it, I guess.</description>
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		<title>Long-Tail User Experience: How to Cultivate (or Dissolve) a Community</title>
		<link>http://tc.eserver.org/35584.html</link>
		<guid>http://tc.eserver.org/35584.html</guid>
		<description>Websites are social creatures. Or rather, their users are. In turn, the websites you visit are tempered by the users that interact with them. Your experience with a website, say facebook.com, is directly linked to the people with which you interact on that website. But this introduces an interesting challenge for a user experience designer: do you design for the intial experience or the resulting experience?</description>
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		<title>Scenario Girl</title>
		<link>http://tc.eserver.org/35590.html</link>
		<guid>http://tc.eserver.org/35590.html</guid>
		<description>The site focuses on web usability, user research, usability testing, accessibility and standards focused design.</description>
	</item>
	<item>
		<title>CYBERcodeur</title>
		<link>http://tc.eserver.org/35547.html</link>
		<guid>http://tc.eserver.org/35547.html</guid>
		<description>Weblog collaboratif portant sur les enjeux sociopolitiques, technologiques et stratégiques entourant la normalisation et l&apos;accessibilisation du Web, mais aussi un million d&apos;autres trucs tout aussi futiles qui nous passent par l&apos;esprit...</description>
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		<title>A Web 2.0 Tour for the Enterprise</title>
		<link>http://tc.eserver.org/35549.html</link>
		<guid>http://tc.eserver.org/35549.html</guid>
		<description>Thanks to the hype generated by Business Week, The New York Times, Fortune, and Newsweek (among others), Web 2.0 has captured the imagination of consumers and businesses alike. But knowing how to leverage Web 2.0 concepts to fuel collaboration and innovation among employees, partners, and customers is another story.</description>
	</item>
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		<title>Calculating The True SEO Costs Of Major Site Changes</title>
		<link>http://tc.eserver.org/35514.html</link>
		<guid>http://tc.eserver.org/35514.html</guid>
		<description>Over the past year we have worked with a number of organizations that have chosen to relocate their sites from an existing domain to a new domain. One of the questions that always comes up early in the process is “how much traffic are we going to lose?” It is an excellent question and not an easy one to answer, but in today’s column I am going to explore that exact question.</description>
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		<title>How To Bid Profitably On Nonconverting Keywords</title>
		<link>http://tc.eserver.org/35515.html</link>
		<guid>http://tc.eserver.org/35515.html</guid>
		<description>Google has a bidding methodology called Budget Optimizer that attempts to maximize the traffic you receive for the keywords in a campaign. This is useful for early buying cycle keywords. However, every keyword should be reaching some goal regardless of where it falls into the buying cycle. It was difficult to track the effectiveness of these campaigns until recently when Google made some changes to Google Analytics. Now you can more effectively bid on early buying cycle keywords, or keywords that you want exposure for, but do not have direct returns by combining the new Google Analytics goals with a budget optimizer campaign.</description>
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		<title>You Can Get There From Here: Websites for Learners</title>
		<link>http://tc.eserver.org/35488.html</link>
		<guid>http://tc.eserver.org/35488.html</guid>
		<description>&quot;Content-rich&quot; is not enough. Most websites are not learner-friendly. As an industry, we haven’t done our best to make our content-rich websites suitable for learning and exploration. Learners require more from us than keywords and killer headlines. They need an environment that is narrative, interactive, and discoverable. Amber Simmons tells how to begin creating rich content sites that invite and repay exploration and discovery.</description>
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		<title>HTML 5 Progresses Despite Challenges</title>
		<link>http://tc.eserver.org/35499.html</link>
		<guid>http://tc.eserver.org/35499.html</guid>
		<description>Development of HTML 5, the highly touted upgrade to the language of the Web, is progressing but still faces obstacles, including lack of a standard video codec, said an official of the World Wide Web Consortium at a gathering on Tuesday.</description>
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		<title>HTML 5: Could It Kill Flash and Silverlight?</title>
		<link>http://tc.eserver.org/35500.html</link>
		<guid>http://tc.eserver.org/35500.html</guid>
		<description>HTML 5, a groundbreaking upgrade to the prominent Web presentation specification, could become a game-changer in Web application development, one that might even make obsolete such plug-in-based rich Internet application (RIA) technologies as Adobe Flash, Microsoft Silverlight, and Sun JavaFX.</description>
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		<title>Rich Typography On The Web: Techniques and Tools</title>
		<link>http://tc.eserver.org/35476.html</link>
		<guid>http://tc.eserver.org/35476.html</guid>
		<description>In addition to font stacks, why not replace the heading text with an image, embedded font, or bit of Flash? The methods described below are easier than they sound. And the end result is that the vast majority of users will see the beautiful typography you want them to see. A word of warning, though: don’t use dynamic text replacement for all of the text on your page. All that would do is slow it down and frustrate your visitors. Instead, save it for headings, menu items, pull quotes and other small bits of text.</description>
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		<title>Fifty Useful Design Tools For Beautiful Web Typography</title>
		<link>http://tc.eserver.org/35478.html</link>
		<guid>http://tc.eserver.org/35478.html</guid>
		<description>Looks at 50 most useful typographic tools, techniques and resources for creating effective and expressive designs. We will also look at some hands-on typography tools that help designers and developers learn how to style their Web content, test it interactively and see the changes instantly. These tools are great for experimenting with different font types for your website.</description>
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		<title>Fifty Extremely Useful PHP Tools</title>
		<link>http://tc.eserver.org/35479.html</link>
		<guid>http://tc.eserver.org/35479.html</guid>
		<description>PHP is one of the most widely used open-source server-side scripting languages that exist today. With over 20 million indexed domains using PHP, including major websites like Facebook, Digg and WordPress, there are good reasons why many Web developers prefer it to other server-side scripting languages, such as Python and Ruby. This post presents 50 useful PHP tools that can significantly improve your programming workflow. Among other things, you’ll find a plethora of libraries and classes that aid in debugging, testing, profiling and code-authoring in PHP.</description>
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		<title>Fifty Extremely Useful And Powerful CSS Tools</title>
		<link>http://tc.eserver.org/35480.html</link>
		<guid>http://tc.eserver.org/35480.html</guid>
		<description>Below, we present 50 extremely useful CSS tools, generators, templates and resources. We did not include “traditional” CSS tools, such as Firebug or the Web Developer extension, but tried to focus on rather unknown tools that are definitely worth a look. Some tools are new and some are old, but hopefully everybody will find a couple of new useful or at least inspiring tools.</description>
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		<title>Powerful CSS-Techniques For Effective Coding</title>
		<link>http://tc.eserver.org/35481.html</link>
		<guid>http://tc.eserver.org/35481.html</guid>
		<description>Sometimes being a web-developer is just damn hard. Particularly coding is often responsible for slowing down our workflow, reducing the quality of our work and sleepless nights with pizza and coffee laying around the laptop. Reason: with a number of incompatibility issues and quite creative rendering engines it sometimes takes too much time to find a workaround for some problem without addressing browsers with quirky hacks. And that’s where ready-to-use solutions developed by other designers come in handy. In this post we present 50 new CSS-techniques, ideas and ready-to-use solutions for effective coding.</description>
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		<title>CSS: Techniques, Tutorials, Layouts</title>
		<link>http://tc.eserver.org/35482.html</link>
		<guid>http://tc.eserver.org/35482.html</guid>
		<description>Since web-development is a quite dynamic field nowadays, new techniques are being developed and updated all the time. A primary example are CSS-related techniques, which emerge almost every day and offer more possibilities for fellows web-developers. We keep an eye on the recent developments and collect new ideas and methods for our readers. A “fresh” round-up of the “fresh” CSS techniques, tutorials and layouts.</description>
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		<title>Top Ten Web Typography Sins</title>
		<link>http://tc.eserver.org/35484.html</link>
		<guid>http://tc.eserver.org/35484.html</guid>
		<description>While many designers have been quick to embrace web standards, it’s surprising how often the basic standards of typography are neglected. Here are ten deadly sins to avoid in your web typography.</description>
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	<item>
		<title>Website Testing Tools</title>
		<link>http://tc.eserver.org/35473.html</link>
		<guid>http://tc.eserver.org/35473.html</guid>
		<description>Here is a collection of some testing tools that we have compiled to aid your testing handily grouped into categories. Look out for our reviews of some of these tools coming soon.</description>
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		<title>BrowserShots</title>
		<link>http://tc.eserver.org/35474.html</link>
		<guid>http://tc.eserver.org/35474.html</guid>
		<description>Generates screenshots of how websites appear at 800x600 and 1024x768 resolution in six commonly used web browsers.</description>
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		<title>Increasing Online Sales: Simple Usability Problems To Avoid</title>
		<link>http://tc.eserver.org/35454.html</link>
		<guid>http://tc.eserver.org/35454.html</guid>
		<description>When designing an online store, you have to consider many different types of customers: repeat customers, first-timers, people in a rush, etc. One thing that would help all of them is optimum usability. You can achieve this in a variety of ways, starting with eliminating the most common usability problems from your website. Fixing any one of the following eight common usability problems will get you started on the path to usability and user-experience heaven and, ultimately, more sales.</description>
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		<title>The Seven Deadly Sins of Blogging: Sin 7, Being Inattentive</title>
		<link>http://tc.eserver.org/35469.html</link>
		<guid>http://tc.eserver.org/35469.html</guid>
		<description>One appealing aspect of blogs over print media is the ability to comment and respond to comments. It’s the appeal of a conversation instead a lecture.</description>
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		<title>The Power and Peril of Online Communities</title>
		<link>http://tc.eserver.org/35440.html</link>
		<guid>http://tc.eserver.org/35440.html</guid>
		<description>Community is discussions, people, passion, alignment, emergent, support, connections, and relationships.</description>
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		<title>The Law of Social Media: Who Owns User Generated Content? (Part II)</title>
		<link>http://tc.eserver.org/35442.html</link>
		<guid>http://tc.eserver.org/35442.html</guid>
		<description>Who owns user-generated content (UGC) posted to social media sites?  This is but one of the many vexing issues presented by the emerging law of social media, albeit one of great interest to users, corporate subscribers and social networking providers alike. After all, if possession is 9/10 of the law, then the natural, lay reaction to the question of who owns social media UGC is “the Web site, of course.” That’s not exactly correct, however.</description>
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		<title>The The Law of Social Media (Part I)</title>
		<link>http://tc.eserver.org/35443.html</link>
		<guid>http://tc.eserver.org/35443.html</guid>
		<description>Who owns user generated content (UGC) posted to social media sites such as Facebook, Twitter,MySpace and the like? How has or will the law evolve to deal with the different, and sometimes unique, modes of personal interaction (with others and with information) made possible by social networking technologies? These are just a few of the legal issues presented by the emergence of social media, one of the fastest growing — and most addictive — forms of Internet-based communication in the relatively brief history of the medium.</description>
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		<title>What Does It All Mean?</title>
		<link>http://tc.eserver.org/35444.html</link>
		<guid>http://tc.eserver.org/35444.html</guid>
		<description>This chapter will take an HTML page that has absolutely nothing wrong with it, and improve it. Parts of it will become shorter. Parts will become longer. All of it will become more semantic. It’ll be awesome.</description>
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		<title>Social Media Accounts for 18% of Information Search Market</title>
		<link>http://tc.eserver.org/35426.html</link>
		<guid>http://tc.eserver.org/35426.html</guid>
		<description>Google is no longer the only hub for content discovery. The statusphere is introducing new channels that now serve as our attention dashboards and it&apos;s the collection of streams of consciousness from those we choose to follow. Collecta, Twitter Search, Facebook News Feeds, FriendFeed, etc., serve as the gateways to insight and enlightenment.</description>
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		<title>Five Ways To Scare Your Web Dev Clients Away</title>
		<link>http://tc.eserver.org/35428.html</link>
		<guid>http://tc.eserver.org/35428.html</guid>
		<description>Some folks may find it impressive that you know the ins and out of UNIX and how your last open source coding project attracted media attention, but the majority do not. Especially when acronyms start spewing forth with articulated speed. Keep in mind that executives are employed to keep you employed and need to understand your ideas to communicate them to stakeholders and customers. One way to minimize &apos;tech&apos; talk is to include the following words into each technical statement: We are using [technology/programming language] to enhance [a specific part] of our business.</description>
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		<title>Twenty Do&apos;s and Don&apos;ts of Effective Web Design</title>
		<link>http://tc.eserver.org/35410.html</link>
		<guid>http://tc.eserver.org/35410.html</guid>
		<description>Below are twenty do&apos;s and don&apos;ts of effective web design. Study, read, (re)read and print this page. It will help either make or break your website. And don&apos;t hesitate to let us know of anything we might have left out, in the comments below. We love getting your opinions on things and discussing the articles with you -- after all, you&apos;re quite possibly the coolest people in the world.</description>
	</item>
	<item>
		<title>Web Based, The</title>
		<link>http://tc.eserver.org/35413.html</link>
		<guid>http://tc.eserver.org/35413.html</guid>
		<description>Our best CSS gallery is a showcase of well designed websites by the best web designers and web developers around the world, css gallery help you to get inspirations for the web site projects as well as to learn and see what can be achieved through pure css layouts and web standard.</description>
	</item>
	<item>
		<title>Websites 101</title>
		<link>http://tc.eserver.org/35406.html</link>
		<guid>http://tc.eserver.org/35406.html</guid>
		<description>A while ago, a small department at my current client&apos;s organization asked me to run through with them the basics of setting up a website for their department. By their own admission, they had no clue as to how a website gets created or &apos;put up there&apos; for the world to see. They were thinking of using Word. Here&apos;s my slightly edited &apos;Websites 101&apos; response to them.</description>
	</item>
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		<title>The Seven Sins of Blogging, Sin #6, Being Unfindable</title>
		<link>http://tc.eserver.org/35384.html</link>
		<guid>http://tc.eserver.org/35384.html</guid>
		<description>How can you enable readers to naturally find the content in your archives? How can you make the hundreds of posts you write more visible and prominent, especially if readers are looking for it? This is partly what the field of findability is all about. You can implement several easy aggregation techniques to increase the findability of your content. You can add tags and categories to your posts, and readers can navigate your content this way.</description>
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	<item>
		<title>HTML 5 Links Smartphones, Mobiles, Home Electronics</title>
		<link>http://tc.eserver.org/35386.html</link>
		<guid>http://tc.eserver.org/35386.html</guid>
		<description>Hypertext Markup Language (HTML) 5 is attracting increasing attention as the standard technology for the next-generation web. Naturally, it will have massive impact on personal computers (PC), smartphones and mobile phones, and the effects will spread out to include other home electronics as well.</description>
	</item>
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		<title>HTML 5 and Accessibility</title>
		<link>http://tc.eserver.org/35388.html</link>
		<guid>http://tc.eserver.org/35388.html</guid>
		<description>Probably the most worrying thing about the HTML Working Group is the lack of respect for differing opinions that some working group members have. The apparent disinterest in accessibility is another troublesome factor.</description>
	</item>
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		<title>HTML 5, Microformats and Testing Accessibility</title>
		<link>http://tc.eserver.org/35389.html</link>
		<guid>http://tc.eserver.org/35389.html</guid>
		<description>Testing is vital, particularly at the border of accessibility theory and practice. I wonder, for example, if tabindex and accesskey would have made it to the HTML4 spec if there had been full testing with assistive technology users? What I really want to know from the HTML5 people is who they think is going to do this research that will provide the evidence that their gang requires before useful attributes are restored to the specification.</description>
	</item>
	<item>
		<title>The HTML Scope/Headers Debate</title>
		<link>http://tc.eserver.org/35390.html</link>
		<guid>http://tc.eserver.org/35390.html</guid>
		<description>The HTML working group have decided not to include the headers attribute in the HTML 5.0 working draft, as they believe the scope attribute is sufficient for associating header cells with data cells. With simple and most complex tables, this is a reasonable assertion, but doesn&apos;t work with overlaid and irregular tables, where the associated headers aren&apos;t in the same column or row.</description>
	</item>
	<item>
		<title>HTML 5 and the Summary Attribute</title>
		<link>http://tc.eserver.org/35392.html</link>
		<guid>http://tc.eserver.org/35392.html</guid>
		<description>As I wrote in Help screen reader users by giving data tables a summary, the summary attribute on the table element can be used to provide information that helps non-sighted users understand data tables. The current draft of HTML 5 requires that validators display a warning if they encounter a summary attribute, since it is now an &apos;obsolete but conforming feature.&apos;</description>
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	<item>
		<title>HTML Evolution</title>
		<link>http://tc.eserver.org/35393.html</link>
		<guid>http://tc.eserver.org/35393.html</guid>
		<description>HTML is being developed outside of the W3C by a number of browser implementers, excluding Microsoft. The prevalent feeling amongst those that do so is that if the W3C doesn&apos;t adopt their spec, the W3C will look dull.</description>
	</item>
	<item>
		<title>Stop Hacking, or be Stopped</title>
		<link>http://tc.eserver.org/35394.html</link>
		<guid>http://tc.eserver.org/35394.html</guid>
		<description>CSS has experienced a colourful and unusual history. From historic slow adoption to the current slow rate of development, ugly hacks have meant filling in the gaps is par for the course. But now that Internet Explorer 7 is looming, we&apos;re getting ready to deal with the first really major upgrade to a browser&apos;s rendering engine since we&apos;ve started using CSS-based layouts in earnest.</description>
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	<item>
		<title>Forward Towards the Past</title>
		<link>http://tc.eserver.org/35395.html</link>
		<guid>http://tc.eserver.org/35395.html</guid>
		<description>I&apos;m reading worrying things about the discussions about the next version of HTML, known as HTML5. It looks to me as if things are going in the wrong direction. Oh, and in order not to disappoint long-time readers there&apos;ll be a little barb against XHTML pretenders at the end of the article.</description>
	</item>
	<item>
		<title>Keyboard Accessibility: Basic Steps Towards a More Usable and Accessible Site</title>
		<link>http://tc.eserver.org/35396.html</link>
		<guid>http://tc.eserver.org/35396.html</guid>
		<description>A presentation which shows examples of best-practices in web design for accessibility to users who interact with sites exclusively through the keyboard.</description>
	</item>
	<item>
		<title>(Almost) Never Add a Reset Button to a Form</title>
		<link>http://tc.eserver.org/35397.html</link>
		<guid>http://tc.eserver.org/35397.html</guid>
		<description>Next time you consider adding a reset button to a form, think it through very carefully first. Does the user really benefit from being able to reset the form? Is being able to reset the form to its initial state so valuable that it is worth the risk of the user losing the data they have entered? Probably not.</description>
	</item>
	<item>
		<title>The Seven Deadly Sins of Blogging: Sin #4, Being Unreadable</title>
		<link>http://tc.eserver.org/35366.html</link>
		<guid>http://tc.eserver.org/35366.html</guid>
		<description>Although there are other ways to increase your blog&apos;s readability, these are the most important elements to consider: font size, line height, line length, typeface, background, subheadings, paragraphs, white space, graphics, and invisibility.</description>
	</item>
	<item>
		<title>Experience Themes</title>
		<link>http://tc.eserver.org/35367.html</link>
		<guid>http://tc.eserver.org/35367.html</guid>
		<description>When a screenwriter can summarize a story in one sentence, he has a compass that can guide him throughout the writing process. Cindy Chastain chronicles how we can translate this approach to help us remember the quality and value of the experience we intend to deliver.</description>
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	<item>
		<title>Non-UX Designers Can Pay Attention to User Experience Too!</title>
		<link>http://tc.eserver.org/35372.html</link>
		<guid>http://tc.eserver.org/35372.html</guid>
		<description>Concepts, principals, and parts of User Experience Design can often times be difficult to approach—and this tends to create barriers with new bloggers. This begs the question: Do ordinary bloggers have to worry about UX Design?</description>
	</item>
	<item>
		<title>The Importance of Complementary Skills</title>
		<link>http://tc.eserver.org/35364.html</link>
		<guid>http://tc.eserver.org/35364.html</guid>
		<description>Without HTML, CSS is useless. Without JavaScript, CSS can’t realize its full potential. This means these skills are just as important as the CSS my site’s name suggests you’ll learn.</description>
	</item>
	<item>
		<title>Using JavaScript to Style Active Navigation Elements</title>
		<link>http://tc.eserver.org/35365.html</link>
		<guid>http://tc.eserver.org/35365.html</guid>
		<description>I’m all about efficiency when I’m writing web code. Any time I find myself writing the same functionality more than once or twice, I try to consider whether my repeated code could be wrapped into a function of some sort. Navigation is often one of those areas where I try to improve my efficiency.</description>
	</item>
	<item>
		<title>Discovering Magic</title>
		<link>http://tc.eserver.org/35351.html</link>
		<guid>http://tc.eserver.org/35351.html</guid>
		<description>Wouldn’t it be a little magical if, when you signed up for a new site, it said something like, “We notice you have a profile photo on Flickr and Twitter, would you like to use one of those or upload a new one?” Glenn Jones created a JavaScript library called Ident Engine that can help you do just that.</description>
	</item>
	<item>
		<title>Information Architecture Essentials</title>
		<link>http://tc.eserver.org/35319.html</link>
		<guid>http://tc.eserver.org/35319.html</guid>
		<description>What happens when, one day, you’re asked into the boss’s office and they drop “the web site” and “information architecture” into your lap? Regardless of your experience, where do you begin? Donna says your first question should be, “Why do we bother to have a web site in the first place?” “What’s its purpose?” She says if you don’t get this out of the way first, you’ll run up against it when you’re further along the trail and it won’t be easy to deal with.</description>
	</item>
	<item>
		<title>Breaking Up Large Documents for the Web - Part 1</title>
		<link>http://tc.eserver.org/35320.html</link>
		<guid>http://tc.eserver.org/35320.html</guid>
		<description>To present content on the web in the amount that most people want: think “topic,” not “book”; break large documents into topics and subtopics.</description>
	</item>
	<item>
		<title>Breaking Up Large Documents for the Web - Part 2</title>
		<link>http://tc.eserver.org/35321.html</link>
		<guid>http://tc.eserver.org/35321.html</guid>
		<description>One page or separate pages? When faced with that decision, ask yourself these questions: How much do people want in one visit? How connected is the information? Am I overloading my site visitors? How long is the web page? What’s the download time? Will people want to print? How much will they want to print?</description>
	</item>
	<item>
		<title>Fresh vs. Familiar: How Aggressively to Redesign</title>
		<link>http://tc.eserver.org/35305.html</link>
		<guid>http://tc.eserver.org/35305.html</guid>
		<description>Users hate change, so it&apos;s usually best to stay with a familiar design and evolve it gradually. In the long run, however, incrementalism eventually destroys cohesiveness, calling for a new UI architecture.</description>
	</item>
	<item>
		<title>Streams, Walls, and Feeds: Distributing Content Through Social Networks and RSS</title>
		<link>http://tc.eserver.org/35306.html</link>
		<guid>http://tc.eserver.org/35306.html</guid>
		<description>Users like the simplicity of messages that pass into oblivion over time, but were frequently frustrated by unscannable writing, overly frequent postings, and their inability to locate companies on social networks. </description>
	</item>
	<item>
		<title>There&apos;s Nothing Rapid About Rapid eLearning</title>
		<link>http://tc.eserver.org/35314.html</link>
		<guid>http://tc.eserver.org/35314.html</guid>
		<description>Rapid eLearning has seen a 7 or 8 year maturation that sometimes amuses me quite a bit. Why? Because many of the young developers have probably never had the experience of working within a large multimedia development team consisting of designers, storyboard teams, Flash developers, and creative artists. They are reduced to storyboarding in PowerPoint or Post-its, developing in Captivate or Articulate, and using iStockPhoto to fill in for their illustrative work.</description>
	</item>
	<item>
		<title>Tragedy of the Commons</title>
		<link>http://tc.eserver.org/35299.html</link>
		<guid>http://tc.eserver.org/35299.html</guid>
		<description>You still have to be willing to moderate comments when you are a blogger or a wiki administrator. And you have to be willing to work hard to build a community that uses the technology in a productive way.</description>
	</item>
	<item>
		<title>Building Web Pages With HTML 5</title>
		<link>http://tc.eserver.org/35293.html</link>
		<guid>http://tc.eserver.org/35293.html</guid>
		<description>Depending on who you ask, HTML 5 is either the next important step toward creating a more semantic web or a disaster that&apos;s going to trap the web in yet another set of incomplete tags and markup soup.&#xD;&#xD;The problem with both sides of the argument is that very few sites are using HTML 5 in the wild, so the theoretical solutions to its perceived problems remain largely untested.</description>
	</item>
	<item>
		<title>WebWorks ePublisher for Converting Documents to Confluence Wiki</title>
		<link>http://tc.eserver.org/35287.html</link>
		<guid>http://tc.eserver.org/35287.html</guid>
		<description>Over the past couple of weeks I’ve had the chance to experiment with WebWorks ePublisher, a set of tools that converts documents from Word, FrameMaker and DITA XML to a number of different output formats. One of those output formats is Confluence wiki. It’s been very interesting, so I thought I’d blog about it and see if anyone else wants to give it a go as well.</description>
	</item>
	<item>
		<title>Grammar on the Web: Some Rules of Thumb for Business</title>
		<link>http://tc.eserver.org/35282.html</link>
		<guid>http://tc.eserver.org/35282.html</guid>
		<description>Now that Twitter’s 140 character limit has become commonplace, web shorthand techniques are once again in full use. So what should you, as a businessperson, know about grammar use on the web? Is it ever appropriate to use this type of language shorthand? It’s actually a complicated matter, which is why I’ve written up this short guide on grammar on the web for business.</description>
	</item>
	<item>
		<title>Deconstructing Analysis Techniques</title>
		<link>http://tc.eserver.org/35272.html</link>
		<guid>http://tc.eserver.org/35272.html</guid>
		<description>On a recent project I needed to collect and analyze the content management templates in use across a large enterprise Intranet. We were looking to inventory the diversity of templates in use; whether they existed outside or within the enterprise content management system; what changes might be made to the ‘official’ template set to reduce the overall number of templates, and to prepare for the migration of all content to a new design a few months down the track. I looked around at the literature for information architecture and Web design generally and found quite a few references to content inventories and content analysis, but nothing on analyzing templates.</description>
	</item>
	<item>
		<title>A Small Business Guide to Wikis</title>
		<link>http://tc.eserver.org/35270.html</link>
		<guid>http://tc.eserver.org/35270.html</guid>
		<description>Social technology has risen to meet this challenge over the last few years. And while there are a lot of social tools to choose from, one type stands out for this type of collaboration: the wiki. The unique communication model inherent in the wiki makes it ideal for becoming a central business tool for your entire team. The following is an overview of using wiki software for small business.</description>
	</item>
	<item>
		<title>Understanding the Experience of Social Network Sites</title>
		<link>http://tc.eserver.org/35235.html</link>
		<guid>http://tc.eserver.org/35235.html</guid>
		<description>Although social networking sites have become the commonplace over the past eight years since the introduction of Friendster in 2002, designers have not yet explored two important notions: 1) What kind of social experience do social networking sites foster?; and 2) Do social networking sites encourage community?</description>
	</item>
	<item>
		<title>Community Informatics, Local Community and Conflict: Investigating Under-Researched Elements of a Developing Field of Study</title>
		<link>http://tc.eserver.org/35260.html</link>
		<guid>http://tc.eserver.org/35260.html</guid>
		<description>Conﬂict within local communities is an under-researched theme in Community Informatics (CI). This article therefore aims to contribute to the development of CI as a ﬁeld of study by analysing forms of internal conﬂict within Moseley Egroup – a CI initiative developed in Moseley, Birmingham (UK). Ultimately it is argued that conﬂict is an inherent part of local community and is important to CI for a number of reasons. Conﬂict impacts on the appropriation and social shaping of internet technology by local communities, and has broader implications on the extent to which CI regenerates localities and empowers citizens. In this sense conﬂict is identiﬁed as a productive force, shaping and reshaping both local community and internet projects mobilized in its name. Conﬂict also draws attention to the contested and mutable relationship that exists in CI between the online spaces that are created and the localities they are set up to serve. It is concluded that conﬂict and forms of social struggle within communities should form a central part of the developing CI research agenda.</description>
	</item>
	<item>
		<title>The Labour of User Co-Creators: Emergent Social Network Markets?</title>
		<link>http://tc.eserver.org/35261.html</link>
		<guid>http://tc.eserver.org/35261.html</guid>
		<description>Co-creative relations among professional media producers and consumers indicate a profound shift in which our frameworks and categories of analysis (such as the traditional labour theory of value) that worked well in the context of an industrial media economy are perhaps less helpful than before. Can this phenomenon just be explained as the exploitative extraction of surplus value from the work of users, or is something else, potentially more profound and challenging, playing out here? Does consumer co-creation contribute to the precarious conditions of professional creative workers? This article draws from ethnographic research undertaken from 2000 to 2005 with Auran games (a game development company based in Brisbane, Australia) to engage with debates about the status of user co-creation as labour. The article argues that as a hybrid and emergent social network market these relationships introduce a form of creative destruction to labour relations in the context of the creative industries.</description>
	</item>
	<item>
		<title>New Media, Networking and Phatic Culture</title>
		<link>http://tc.eserver.org/35262.html</link>
		<guid>http://tc.eserver.org/35262.html</guid>
		<description>This article will demonstrate how the notion of ‘phatic communion’ has become an increasingly signiﬁcant part of digital media culture alongside the rise of online networking practices. Through a consideration of the new media objects of blogs, social networking proﬁles and microblogs, along with their associated practices, I will argue, that the social contexts of ‘individualization’ and ‘network sociality’, alongside the technological developments associated with &#xD;pervasive communication and ‘connected presence’ has led to an online media culture increasingly dominated by phatic communications. That is, communications which have purely social (networking) and not informational or dialogic intents. I conclude with a discussion of the potential nihilistic consequences of such a culture.</description>
	</item>
	<item>
		<title>Why Stylesheet Abstraction Matters</title>
		<link>http://tc.eserver.org/35226.html</link>
		<guid>http://tc.eserver.org/35226.html</guid>
		<description>CSS is simple. You assign style primitives to elements and some of those primitives cascade down to the elements contained within. I get it. It’s simple to understand. But CSS is not simple to use or maintain. It’s time for stylesheets to evolve so that we can take web design to the next level.</description>
	</item>
	<item>
		<title>Ten Useful Usability Findings and Guidelines</title>
		<link>http://tc.eserver.org/35213.html</link>
		<guid>http://tc.eserver.org/35213.html</guid>
		<description>Everyone would agree that usability is an important aspect of Web design. Whether you’re working on a portfolio website, online store or Web app, making your pages easy and enjoyable for your visitors to use is key. Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work. Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites.</description>
	</item>
	<item>
		<title>Typographic Design Patterns and Best Practices</title>
		<link>http://tc.eserver.org/35214.html</link>
		<guid>http://tc.eserver.org/35214.html</guid>
		<description>To find typographic design patterns that are common in modern Web design and to resolve some common typographic issues, we conducted extensive research on 50 popular websites on which typography matters more than usual (or at least should matter more than usual). We’ve chosen popular newspapers, magazines and blogs as well as various typography-related websites. We’ve carefully analyzed their typography and style sheets and searched for similarities and differences.</description>
	</item>
	<item>
		<title>Guide to CSS Font Stacks: Techniques and Resources</title>
		<link>http://tc.eserver.org/35215.html</link>
		<guid>http://tc.eserver.org/35215.html</guid>
		<description>CSS Font stacks are one of those things that elude a lot of designers. Many stick to the basic stacks Dreamweaver auto-recommends or go even more basic by just specifying a single web-safe font.&#xD;&#xD;But doing either of those things means you’re missing out on some great typography options. Font stacks can make it possible to show at least some of your visitors your site’s typography exactly the way you intend without showing everyone else a default font. Read on for more information on using and creating effective font stacks with CSS.</description>
	</item>
	<item>
		<title>Better CSS Font Stacks</title>
		<link>http://tc.eserver.org/35217.html</link>
		<guid>http://tc.eserver.org/35217.html</guid>
		<description>You want to use Gill Sans? Go right ahead. Nothing should stop you. Font stacks are prioritized lists of fonts, defined in the CSS font-family attribute, that the browser will cycle through until it finds a font that is installed on the user’s system. This means that you can use Gill Sans, and if your users don’t have it, you can give them an adequate substitute that will not diminish their experience.</description>
	</item>
	<item>
		<title>Web 2.0, and Me</title>
		<link>http://tc.eserver.org/35210.html</link>
		<guid>http://tc.eserver.org/35210.html</guid>
		<description>As help systems continue to evolve, whatever name they are called, we will increasingly have to face responsibility for their content, and bring their expertise to what we write. The new systems provide us with all the required tools that tell us the problems with their content. It is up to us to leverage that information to provide better content, and act as ambassadors for products that we write. If writers can go a step ahead, and use their help information to sell products, and reduce the burden on customer support, we would have truly arrived.</description>
	</item>
	<item>
		<title>HTML 5 Differences from HTML 4</title>
		<link>http://tc.eserver.org/35184.html</link>
		<guid>http://tc.eserver.org/35184.html</guid>
		<description>HTML 5 defines the fifth major revision of the core language of the World Wide Web, HTML. &quot;HTML 5 differences from HTML 4&quot; describes the differences between HTML 4 and HTML 5 and provides some of the rationale for the changes.</description>
	</item>
	<item>
		<title>Creating Accessible Tabular Data Tables: A Help Authoring Guide</title>
		<link>http://tc.eserver.org/35188.html</link>
		<guid>http://tc.eserver.org/35188.html</guid>
		<description>This Fast Track tutorial demonstrates and employs web standards and accessibility methods for tabular data table creation. It is presented free of charge to the community as a help authoring, technical writing and web design guide.</description>
	</item>
	<item>
		<title>Calling Accessible Context-Sensitive Help with Unobtrusive DOM/JavaScript: A Help Authoring Guide</title>
		<link>http://tc.eserver.org/35190.html</link>
		<guid>http://tc.eserver.org/35190.html</guid>
		<description> This Fast Track tutorial demonstrates two methods to call Context-Sensitive Help in a Web Form. We&apos;ll discover how Unobtrusive DOM/JavaScript achieves the desired result in calling Context-Sensitive help, and demonstrate how to keep the Structure, Presentation, and Behavior layers of a web page completely separate from one another ensuring good practice with current web standards and accessibility rules.</description>
	</item>
	<item>
		<title>Building Accessible Static Navigation with C.S.S. and Microsoft Visual Studio 2005: A Help Authoring Guide</title>
		<link>http://tc.eserver.org/35191.html</link>
		<guid>http://tc.eserver.org/35191.html</guid>
		<description>There are times when we need to build a navigation tree stucture to accomodate a small document collection. There is no need to have this nav list expand or contract, so employing a Behavior layer (unobtrusive DOM/JavaScript) is not appropriate.</description>
	</item>
	<item>
		<title>Adventures in Web 3.0: Part 1 - HTML 5</title>
		<link>http://tc.eserver.org/35196.html</link>
		<guid>http://tc.eserver.org/35196.html</guid>
		<description>With HTML5 markup in place I started wondering about how CSS would affect things. The first thing I discovered was that Firefox doesn&apos;t have much in the way of default styling for the new elements - so setting background colours doesn&apos;t have much effect until I added some default styles.</description>
	</item>
	<item>
		<title>Adventures in Web 3.0: Part 2 - CSS 3</title>
		<link>http://tc.eserver.org/35197.html</link>
		<guid>http://tc.eserver.org/35197.html</guid>
		<description>Unlike its predecessors, CSS3 is not a single, monolithic spec, but a collection of modules all of which are at different levels of completeness. For instance the selectors module became a candidate recommendation in November 2001 and is already widely supported. In this post I&apos;m going to be experimenting with the Backgrounds and Borders module and the Transitions module, mostly because the recent Firefox 3.5 release includes improved (but still experimental) support for some of the more interesting bits of it.</description>
	</item>
	<item>
		<title>Adventures in Web 3.0: Part 3 - More CSS 3</title>
		<link>http://tc.eserver.org/35198.html</link>
		<guid>http://tc.eserver.org/35198.html</guid>
		<description>There are some new CSS3 features supported in the latest Chrome release and Firefox alpha which make this worth a second post. This time I&apos;m going to focus on background sizing, CSS gradients and RGBA colours.</description>
	</item>
	<item>
		<title>Random Thoughts on the Future of Web Design</title>
		<link>http://tc.eserver.org/35199.html</link>
		<guid>http://tc.eserver.org/35199.html</guid>
		<description>I recently sat down with Chris Coyier from css-tricks.com for a hard hitting investigative in your face user interface interview, unfortunately I don’t know how to write (I just press a bunch of keys on the keyboard and hope for the best) much less write stuff like that so I just winged it.</description>
	</item>
	<item>
		<title>Decoding the HTML 5 Video Codec Debate</title>
		<link>http://tc.eserver.org/35201.html</link>
		<guid>http://tc.eserver.org/35201.html</guid>
		<description>The HTML 5 video element has the potential to liberate streaming Internet video from plugin prison, but a debate over which codec to define in the standard is threatening to derail the effort. Ars takes a close look at the HTML 5 codec controversy and examines the relative strengths and weaknesses of H.264 and Ogg Theora.</description>
	</item>
	<item>
		<title>HTML 5 and Web Video: Freeing Rich Media from Plugin Prison</title>
		<link>http://tc.eserver.org/35202.html</link>
		<guid>http://tc.eserver.org/35202.html</guid>
		<description>DailyMotion and Google are both experimenting with the HTML 5 video element and have strongly endorsed standards-based solutions for deploying video on the Web. Ars takes a close look at the state of open video and explores both the benefits and challenges of liberating rich media from the proprietary plugin prison.</description>
	</item>
	<item>
		<title>The Content Conundrum</title>
		<link>http://tc.eserver.org/35177.html</link>
		<guid>http://tc.eserver.org/35177.html</guid>
		<description>There’s often an unsettling discrepancy between the stakeholder approved wireframes and visual comps and the actual product in production. What you see in those environments is sometimes a far cry from those polished wireframes and those shiny, pixel-perfect visualizations that were filled with placeholder content (such as lorem ipsum text, dummy copy, and image blocks). What you’re seeing in production environments now holds the real content. The imagery doesn’t support the interactions, is meaningless, useless, or worse, contradictory to the design intent. The copy, headers, and labels are unclear, too long, too short, or simply irrelevant. What happened?</description>
	</item>
	<item>
		<title>Dive Into HTML5</title>
		<link>http://tc.eserver.org/35181.html</link>
		<guid>http://tc.eserver.org/35181.html</guid>
		<description>Dive Into HTML5 seeks to elaborate on a hand-picked Selection of features from the HTML5 specification and other fine Standards. I shall publish Drafts periodically, as time permits.</description>
	</item>
	<item>
		<title>Detecting HTML5 Features</title>
		<link>http://tc.eserver.org/35182.html</link>
		<guid>http://tc.eserver.org/35182.html</guid>
		<description>You may well ask: “How can I start using HTML5 if older browsers don’t support it?” But the question itself is misleading. HTML5 is not one big thing; it is a collection of individual features. So you can’t detect “HTML5 support,” because that doesn’t make any sense. But you can detect support for individual features, like canvas, video, or geolocation.</description>
	</item>
	<item>
		<title>Let’s Call It a Draw(ing Surface)</title>
		<link>http://tc.eserver.org/35183.html</link>
		<guid>http://tc.eserver.org/35183.html</guid>
		<description>HTML 5 defines the CANVAS element as “a resolution-dependent bitmap canvas which can be used for rendering graphs, game graphics, or other visual images on the fly.” A canvas is a rectangle in your page where you can use JavaScript to draw anything you want.</description>
	</item>
	<item>
		<title>Testing Search for Relevancy and Precision</title>
		<link>http://tc.eserver.org/35161.html</link>
		<guid>http://tc.eserver.org/35161.html</guid>
		<description>Despite the fact that site search often receives the most traffic, it’s also the place where the user experience designer bears the least influence. Few tools exist to appraise the quality of the search experience, much less strategize ways to improve it. When it comes to site search, user experience designers are often sidelined like the single person at an old flame’s wedding: Everything seems to be moving along without you, and if you slipped out halfway through, chances are no one would notice. But relevancy testing and precision testing offer hope. These are two tools you can use to analyze and improve the search user experience.</description>
	</item>
	<item>
		<title>Internal Site Search Analysis: Simple, Effective, Life Altering!</title>
		<link>http://tc.eserver.org/35162.html</link>
		<guid>http://tc.eserver.org/35162.html</guid>
		<description>Now when people show up at a website, many of them ignore our lovingly crafted navigational elements and jump to the site search box. The increased use of site search as a core navigation method makes it very important to understand the data that site search generates.</description>
	</item>
	<item>
		<title>Beyond Goals: Site Search Analytics from the Bottom Up</title>
		<link>http://tc.eserver.org/35163.html</link>
		<guid>http://tc.eserver.org/35163.html</guid>
		<description>While goal-driven analysis is wonderfully useful, we’ll explore a different, “bottom-up” approach that relies on pattern analysis and failure analysis to help you understand your users’ intent in qualitative ways that complement the top-down approach.</description>
	</item>
	<item>
		<title>Get Ready for HTML 5</title>
		<link>http://tc.eserver.org/35164.html</link>
		<guid>http://tc.eserver.org/35164.html</guid>
		<description>Ready or not, here it comes. Despite the confusion surrounding its evolution, real-world HTML 5 is right around the corner. Longtime ALA contributor J. David Eisenberg returns to get us all up to speed on the markup we’re about to be writing.</description>
	</item>
	<item>
		<title>How to Read W3C Specs</title>
		<link>http://tc.eserver.org/35167.html</link>
		<guid>http://tc.eserver.org/35167.html</guid>
		<description>If you’re working with the latest technology, there may not be any user reference material at all; the only documentation available is the specification. In such a case, learning to read the spec is a necessity, not a luxury. </description>
	</item>
	<item>
		<title>Inline Validation in Web Forms</title>
		<link>http://tc.eserver.org/35168.html</link>
		<guid>http://tc.eserver.org/35168.html</guid>
		<description>Inline validation gives people several types of real-time feedback: It can confirm an appropriate answer, suggest valid answers, and provide regular updates to help people stay within necessary limits. These bits of feedback can be presented before, during and / or after users provide answers.</description>
	</item>
	<item>
		<title>JavaScript MVC</title>
		<link>http://tc.eserver.org/35169.html</link>
		<guid>http://tc.eserver.org/35169.html</guid>
		<description>While MVC is a familiar term to those in back-end application development—using frameworks such as Struts, Ruby on Rails, and CakePHP—MVC’s origin in user interface development lends itself to structuring client-side applications. Let’s examine what MVC is, see how we can use it to rework an example project, and consider some existing MVC frameworks.</description>
	</item>
	<item>
		<title>The Case for Content Strategy—Motown Style</title>
		<link>http://tc.eserver.org/35170.html</link>
		<guid>http://tc.eserver.org/35170.html</guid>
		<description>If content strategy isn’t in the current budget, though, how do you convince your client to add money for it? Your client might already realize content strategy can help create measurable ROI. If they don’t, help them understand. After all, relevant and informative content is what their audience wants; content strategy assesses the content they have and creates a plan for what they need and how they’ll get it.</description>
	</item>
	<item>
		<title>Erskine Design Redesign</title>
		<link>http://tc.eserver.org/35171.html</link>
		<guid>http://tc.eserver.org/35171.html</guid>
		<description>In just two years, Erskine Design grew from two people working at home into a full-fledged agency of eight, working with some major clients. Our website needed to better reflect our achievements, abilities, team strengths, and to get better information from client inquiries to help grow the business. I’ll explore our thought processes and share the decisions we made as our own client.</description>
	</item>
	<item>
		<title>Redesigning Your Own Site</title>
		<link>http://tc.eserver.org/35172.html</link>
		<guid>http://tc.eserver.org/35172.html</guid>
		<description>Fond as I was of my site’s current incarnation, I’m a one-person show and my website is my main act. I couldn’t risk letting it stagnate.</description>
	</item>
	<item>
		<title>The Inclusion Principle</title>
		<link>http://tc.eserver.org/35173.html</link>
		<guid>http://tc.eserver.org/35173.html</guid>
		<description>Affordance allows us to look at something and intuitively understand how to interact with it. For example, when we see a small button next to a door, we know we should push it with a finger. Convention tells us it will make a sound, notifying the homeowner that someone is at the door. This concept transfers to the virtual environment: when we see a 3D-shaped button on a web page, we understand that we are supposed to “push” it with a mouse-click.</description>
	</item>
	<item>
		<title>Unwebbable</title>
		<link>http://tc.eserver.org/35174.html</link>
		<guid>http://tc.eserver.org/35174.html</guid>
		<description>It’s time we came to grips with the fact that not every “document” can be a “web page.” Some forms of writing just cannot be expressed in HTML—or they need to be bent and distorted to do so. But for once, XML might actually help.</description>
	</item>
	<item>
		<title>Introduction to RDFa: Part 2</title>
		<link>http://tc.eserver.org/35175.html</link>
		<guid>http://tc.eserver.org/35175.html</guid>
		<description>RDFa (“Resource Description Framework in attributes”) is having its five minutes of fame: Google is beginning to process RDFa and Microformats as it indexes websites, using the parsed data to enhance the display of search results with “rich snippets.”</description>
	</item>
	<item>
		<title>Ten Ways To Make Your XHTML Site Accessible Using Web Standards</title>
		<link>http://tc.eserver.org/35152.html</link>
		<guid>http://tc.eserver.org/35152.html</guid>
		<description>Let’s take a look at 10 ways to improve the accessibility of your XHTML website by making it standards-compliant. We’ll go the extra mile and include criteria that fall beyond the standards set by the W3C but which you should follow to make your website more accessible. Each section lists the criteria you need to meet, explains why you need to meet them and gives examples of what you should and shouldn’t do.</description>
	</item>
	<item>
		<title>Why Apple is Betting on HTML 5: A Web History</title>
		<link>http://tc.eserver.org/35153.html</link>
		<guid>http://tc.eserver.org/35153.html</guid>
		<description>To get an accurate picture of why HTML 5 matters and how its adoption will change the future of the web and software in general, you have to take a look at the squabbling drama of contention that HTML 5 is emerging from as industry rivals work to achieve a new level of consensus on how the web should work.</description>
	</item>
	<item>
		<title>Twelve Really Useful CSS3 Tips And Techniques</title>
		<link>http://tc.eserver.org/35155.html</link>
		<guid>http://tc.eserver.org/35155.html</guid>
		<description>CSS 3 no doubt is amazing. I have been using slight bits of it in some of my other web projects, and i am more than pleased with it. Its simplicity runs so well with its advanced features such as rounded corner rendering and font file reading. Rounded up here are my 12 favorite tutorials to help you learn many of CSS 3’s new and exciting features very quickly.</description>
	</item>
	<item>
		<title>Nine Myths About Freelancers And Freelancing</title>
		<link>http://tc.eserver.org/35156.html</link>
		<guid>http://tc.eserver.org/35156.html</guid>
		<description>Many people are mistaken by what a freelancer actually is and how they use their time. There are many myths that clients think about freelancers, freelance work, or becoming a freelancer. I have made a short list of freelance myths, and what the reality of the myth actually is.</description>
	</item>
	<item>
		<title>Eight Ways Freelancers Can Make Money In The Holiday Season</title>
		<link>http://tc.eserver.org/35157.html</link>
		<guid>http://tc.eserver.org/35157.html</guid>
		<description>Christmas and the holiday season are often the time of the year where people spend the most amount of money. So if your outgoings overtake your freelance in-comings, then you may need to take a look at re-branding your business for the holiday season. Here is WebdesignDev’s short guide on how freelancers can make a bit of extra money on the side during the holiday season when times are tough on the wallet.</description>
	</item>
	<item>
		<title>Tips To Create A Clean Structured About Page</title>
		<link>http://tc.eserver.org/35158.html</link>
		<guid>http://tc.eserver.org/35158.html</guid>
		<description>When it comes to an about page, think outside the box. Try to think of something new and creative that’s different form the rest of your site. Of course display images of you / your staff, and descriptions of each, but try to lay it out in a very fun way, whistle keeping it clean and readable.</description>
	</item>
	<item>
		<title>Twenty-Five Clear And Beautiful Comparison Tables</title>
		<link>http://tc.eserver.org/35159.html</link>
		<guid>http://tc.eserver.org/35159.html</guid>
		<description>There&apos;s no point in having an awesome website and an awesome product if your product comparison table is crap. It will throw people right off, and believe me I have seen some bad tables. Anyway here is a collection of the best product comparison tables handpicked by WebdesignDev. We think we have picked the top 25 comparison tables based on creative design and how clear it is to read and compare.</description>
	</item>
	<item>
		<title>Video Introduction to HTML 5</title>
		<link>http://tc.eserver.org/35160.html</link>
		<guid>http://tc.eserver.org/35160.html</guid>
		<description>Are you interested in HTML 5 and what&apos;s coming down the pipeline but haven&apos;t had time to read any articles yet? We&apos;ve put together an educational Introduction to HTML 5 video that goes over many of the major aspects of this new standard. In the video we also crack open the HTML 5 YouTube Video prototype to show you some of the new HTML 5 tags, such as nav, article, etc.</description>
	</item>
	<item>
		<title>How to Draw with HTML 5 Canvas</title>
		<link>http://tc.eserver.org/35118.html</link>
		<guid>http://tc.eserver.org/35118.html</guid>
		<description>Among the set of goodies in the HTML 5 specification is Canvas which is a way to programmatically draw using JavaScript. We’ll explore the ins and outs of Canvas in this article, demonstrating what is possible with examples and links.</description>
	</item>
	<item>
		<title>Analytics According to Captain Kirk</title>
		<link>http://tc.eserver.org/35112.html</link>
		<guid>http://tc.eserver.org/35112.html</guid>
		<description>By seeing all of the available data in one chart, associations, patterns and conclusions can be drawn simply by comparing the relationships as they are presented. This is something that I learned from Edward Tufte.</description>
	</item>
	<item>
		<title>Best Practices for Designing Faceted Search Filtersn</title>
		<link>http://tc.eserver.org/35096.html</link>
		<guid>http://tc.eserver.org/35096.html</guid>
		<description>Recently, Office Depot redesigned their search user interface, adding attribute-based filtering and creating a more dynamic, interactive user experience. Unfortunately, Office Depot’s interaction design misses some key points, making their new search user interface less usable and, therefore, less effective. That’s the bad news. The good news is that the Office Depot site presents us with an excellent case study for demonstrating some of the important best practices for designing filters for faceted search results.</description>
	</item>
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