Applying Color Theory to Digital Displays
For backgrounds behind text, use solid, contrasting colors, and avoid the use of textures and patterns, which can make letterforms difficult to distinguish or even illegible. Choose combinations of text color and background color with care. Value contrast between body text and its background color should be a minimum of about eighty percent.
Gabriel-Petit, Pabini. UXmatters (2007). Design>User Interface>Accessibility>Color
Create More Accessible UI with Dynamic Annotation
This article discusses dynamic annotation (DA), a feature that allows developers to improve the accessibility of their user interface.
Microsoft (2000). Design>User Interface>Accessibility
Creating Text Equivalents for Images
This article is for developers and content editors seeking to supplement the visual elements of a user interface with text equivalents. This article describes what text equivalents are, why they are required, how to create them, and the best approach to writing and editing them.
Microsoft (2002). Design>User Interface>Accessibility>Visual
The purpose of this study is to find out how English speaking computers causes the inconvenience of the non- English speaking users, especially Chinese, Japanese and Korean. Because these oriental scripts are based on ancient Chinese ideographic characters. I want to explore the language and culture differences of the these countries which may be critical factors in determining how software tools can best accommodate different user groups at the U. of Minnesota. I hope, by conducting this research, I can gain insights into appropriateness of certain interaction technologies indifferent cultural environments.
McDowell, Earl E. and Pi-hai Sun. STC Proceedings (1994). Design>User Interface>Accessibility>International
The purpose of this study is to find out how English speaking computers causes the inconvenience of non-English speaking users, especially Chinese, Japanese and Korean. Because these oriental scripts are based on ancient Chinese ideographic characters. I want to explore the language and culture differences of the these countries which may be critical factors in determining how software tools can best accommodate different user groups at the U. of Minnesota. I hope, by conducting this research, I can gain insights into appropriateness of certain interaction technologies indifferent cultural environments.
McDowell, Earl E. and Pi-hai Sun. STC Proceedings (1994). Design>User Interface>Accessibility>International
Design of Haptic and Tactile Interfaces for Blind Users
Since computer use became more widespread in the 1980's and 1990's, considerable effort has been put into ensuring that the blind have equal access to state of the art techology. However, the dominance of graphical user interfaces and direct manipulation has reduced the effectiveness of old speech-based systems. This article discusses aspects of tactile and haptic interfaces, reviews current research on the topic, and provides design principles for practitioners culled from recent research.
Christian, Kevin. Universal Usability (2000). Design>User Interface>Accessibility>Visual
Ensuring Accessibility for People With Color-Deficient Vision
If you do not consider the needs of people with color-deficient vision when choosing color schemes for applications and Web pages, those you create may be difficult to use or even indecipherable for about one in twelve users.
Gabriel-Petit, Pabini. UXmatters (2007). Design>User Interface>Accessibility>Color
User Modeling for Adaptive and Adaptable Software Systems
Universal Usability requires that user interfaces accommodate users with a wide variety of expertise and knowledge. Moreover, individual users' needs and preferences change as they use a software system. Systems that guide the user through an evolutionary learning process or adapt the user interface to the user provide a solution to this challenge. This paper introduces the techniques, highlights several examples of systems that implement them and provides guidelines for practitioners who wish to develop adaptive and adaptable interfaces.
Kules, Bill. University of Maryland (2000). Design>User Interface>Accessibility>Universal Usability
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