User experience design is a subset of the field of experience design which pertains to the creation of the architecture and interaction models which impact a user's perception of a device or system. The scope of the field is directed at affecting 'all aspects of the user’s interaction with the product: how it is perceived, learned, and used.'
Your seemingly elegant design begins to bloat with features, tear under the pressure of localization, and nearly keel over under the weight of new content that pushes it to its breaking point. Before long you give up. It's time to redesign--again. Could you have avoided this all too common cycle? Was there anything you might have done to anticipate these changes? One potential answer lies in scalable design considerations. Screen frameworks, user interface structures, and components that enable your product design to gracefully accommodate new features, new markets, and dynamic content--that can shrink or grow--are the cornerstones of a scalable design.
Wroblewski, Luke. UXmatters (2007). Design>Web Design>User Experience
The Science and Art of User Experience at Google
Takes you through the art and science behind Google's design process and shares examples of how design, usability and engineering are combined by Google's development teams.
Fitzpatrick, Jen. Google (2006). Design>Web Design>User Experience>Methods
Slashing subjective time on your site by 50% is a perfectly reasonable goal. Indolent worker George Costanza once reflected on the time in the shower you wait for the hair conditioner to work as, 'a really tough minute.' A minute waiting for hair conditioner to work while getting ready for a date can feel longer than the three subsequent hours you spend with that very special person. Reducing/eliminating boredom points can make the time spent on your website appear to really fly by.
Tognazzini, Bruce. Nielsen Norman Group (2007). Design>Web Design>User Centered Design>User Experience
Starting a Career in User Experience
This article is based upon my own experience transitioning from a career in corporate-world project management into the field of user experience design. With dedication, some talent, a few classes, and a healthy dose of self-promotion, the transition was fairly easy, very enjoyable, and took about two years. I have outlined a few key points to consider if you are planning to start a career in user experience design.
Haid, Marcus. Adaptive Path (2003). Careers>Usability>User Centered Design>User Experience
Success with User-Centered Design Management
With the proliferation of digital products, including computers, desktop and Web-based applications, and mobile and embedded devices, the quality of the user experience (UX) has become one of the key determinants in the success of competing products. Productivity, entertainment, and business-application programs for non-technical users in particular must have 'intuitive' interfaces.
Ashley, Jeremy and Kristin Desmond. uiGarden (2005). Design>User Centered Design>Project Management>User Experience
Transitioning from User Experience to Product Management: Part 1
Is there a smart and graceful way to transition into a product manager role? Chris Baum and Jeff Lash talk about the differences between product management and design and increasing your influence.
Lash, Jeff and Chris Baum. Boxes and Arrows (2007). Design>User Experience>Project Management
Transitioning from User Experience to Product Management: Part 2
What will you need to leave behind to enter the wine-and-roses world of Product Management? In Part 2 of this series, Jeff Lash and Chris Baum give us a preview of what's in store for your new role and give us tips on how to prepare.
Lash, Jeff and Chris Baum. Boxes and Arrows (2007). Design>User Experience>Project Management
The Use of Stories in Design: The Get2Grip Design Project for Work Experience 
The complexity of new technology demands more than one participant in the design process to imagine future products and systems, and this is practitioners in design might learn from other professions in the development phase. But that indicate that design industries might have to challenge themselves in changing work practice in the development phase of a design.
People and Product (2005). Design>User Centered Design>User Experience>Case Studies
This document outlines typical areas of concern when porting a Microsoft Windows application to Mac OS X, and provides guidance for transitioning to the Mac OS X UI.
Apple Inc. (2004). Design>User Experience>Human Computer Interaction
User Experience Accountability: Assessing Your Impact on Business Results
So often, user-experience designers are held accountable for process objectives. A successful project is one that meets budgets, deadlines, and specifications. There's a problem with measuring success this way-process-objective metrics don't really tell you how good you are at developing a strong user experience, only whether you completed the job specifications efficiently.
Hirsch, Scott. Adaptive Path (2003). Design>User Experience>Assessment
Is it more important for your web site to be desirable or accessible? How about usable or credible? The truth is, it depends on your unique balance of context, content and users, and the required tradeoffs are better made explicitly than unconsciously.
Morville, Peter. Semantic Studios (2004). Design>Web Design>User Experience>User Centered Design
User Experience Design and Usability
Blog on interface design, interaction design and usability.
Lipiec, Maciej. User Experience Design and Usability (2007). (Polish) Design>User Experience>Interaction Design>User Centered Design
User Experience in a Software Development Team
User Experience (UX) design is traditionally seen as the domain of user interface (UI) design, but within a software development team it should mean so much more! UX should permeate through the whole development team. It should influence the way middle tier developers' craft their components and the way database administrators create their tables, stored procedures and views.
Goddard, Matthew. uiGarden (2007). Articles>User Centered Design>User Experience
User Experience Inside and Out: The Strategy of Persuasive Design
Presents a strategic roadmap for user experience design. Combining usability with the science of persuasion, learn how you can: impact online decision-making and user motivation; create a dashboard-based framework to measure and track user experience; integrate your customer channels and internal-facing systems; and help executives appreciate and understand the value of user-centered thinking and design.
Nadel, Jerome and Jay More. Human Factors International (2007). Design>User Centered Design>User Experience>Usability
User Interface Design Newsletter
Monthly articles on the latest usability research and its practical implications for user interface design.
Human Factors International (2007). Journals>User Interface>User Experience>User Centered Design
The UX Pioneers project aims to reveal the motivations and perspectives of key players in the User Experience industry through in-depth interviews and discussions.
UXnet Local Ambassadors: Building a Global Community One Locale at a Time
Over the past few decades, we have seen a steady expansion in the number of people who design or evaluate the quality of the user experience of digital products. The popularization of the personal computer in business and at home, the explosion of the Web and Internet applications, and the sudden presence of computer interfaces in everything from medical systems to voting stations to home entertainment centers has greatly accelerated the growth of the user experience (UX) movement.
Ferrara, John, Pabini Gabriel-Petit and Louis Rosenfeld. UXmatters (2006). Design>User Experience>Collaboration>Civic
Walking Through Your Product Design With Stakeholders
You are the lead designer--or perhaps even the sole designer on a product team. You have just completed your product design, and it's time to walk through your design approach with the project stakeholders, including management, developers, and users. What do you need to do to prepare for your presentation? This article provides some basic tips to help you better prepare to walk through your product designs with stakeholders.
Szuc, Daniel. UXmatters (2007). Design>Project Management>User Experience>Collaboration
Some failure allows complex organizations to learn and grow; others can be catastrophic. In Part 2 of his series, Peter Jones explores the factors of user experience role, the timing dynamics of large projects, and several alternatives to the framing of UX roles and organizations today.
Jones, Peter. Boxes and Arrows (2008). Design>Web Design>User Experience
A presentation about online community and experience design in modern web design.
Wroblewski, Luke. LukeW Interface Designs (2005). Presentations>Web Design>User Experience
News and articles about web development, design, and marketing for higher education. Plus, occasionally, anything else that strikes our fancy.
What Puts the Design in Interaction Design
Interaction design lies at the junction of several design disciplines. The resulting crossover between various specialties and issues is often muddled, understandably. There is no doubt that interaction design, as a design discipline, differs from applied human-computer interaction and cognitive psychology. These distinctions are omnipresent in the current literature.
Silver, Kevin. UXmatters (2007). Articles>User Experience>Interaction Design
Puzzled why your site is not living up to your expectations? The problem may not lie with your content or products, but rather in your site's user experience. Find out what common pitfalls to avoid by following a few simple guidelines to improve the user experience and transform surfers into customers.
Paul, Chris. IBM (2000). Design>Web Design>User Experience>Usability
Where Are You Now? Design for the Location Revolution
Experience designers need to transition from designing for a single, static space--the desktop--to imagining the broad possibilities of the geospatial Web. For digital products and services, the next dimension of user experience we should consider during design is location.
Follett, Jonathan. UXmatters (2007). Design>User Experience>Wireless Web
Who Are You? Get a Personality 
Our most memorable experiences are those we can not only see and hear, but also feel. Building such experiences on the Web requires an understanding of how the design of your Web site creates a personality that interacts with and speaks to your audience. A Web site needs to be both effective and affective: not only usable but likable as well. Therefore, designing an appropriate and engaging personality for your site is not the icing on the cake (as visual design is sometimes called): It is the recipe that determines your final result and whether or not it will appeal to your audience.
LukeW Interface Designs (2006). Design>Web Design>User Experience
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