A directory of resources inthe field of technical communication.

Design>User Centered Design

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426.
#20869

Tech-Support Tales: Internet Hard to Use for Novice Users

The Internet is still much too difficult to use for novice users. Specialized information appliances like WebTV reduce complexity but still involve considerable risk of user error.

Nielsen, Jakob. Alertbox (1997). Articles>Web Design>User Centered Design>Usability

427.
#14679

Technical Communicators: Designing the User Experience   (PDF)

Fisher argues that technical communicators should take the lead in developing software that satisfies user demands, and describes how to develop the new skills needed to do so.

Fisher, Lori H. Intercom (2001). Design>User Centered Design>Software

428.
#23698

Technical Writing in Everyday Life: One User's Experience

The experience of setting up a new home theater system also sharply reminded me of what it is like to look at something as a new user: staring at a bunch of knobs and holes for the first time, holding a tassel of wire in one hand and a manual in the other, and really just wanting the darn piece of ?%^%! to do what it's supposed to do.

Vedrody, Sarah. MetroVoice (2002). Articles>Documentation>User Centered Design>Technical Writing

429.
#22901

Technology for Change

If you're not using these technologies now, your thinking is already outdated.

Janisch, Troy. Icon Interactive. Articles>Technology>User Centered Design

430.
#24948

Technology Would Be Great, If It Weren't for the Users

We are at a crucial point, where technology developments have achieved their peak, but have left users behind. Why? And what should we do about it?

Draheim, Andrew. LISA (2004). Articles>Technology>User Centered Design

431.
#24111

Tell Site Visitors What To Do

Being sensitive to the fact that the user is in control, many sites simply present as many options as possible on their home pages. The thinking apparently being that the more choices you show on page one, the more likely you are to present something that connects with as many visitors as possible.

Usborne, Nick. ClickZ (2003). Design>Web Design>Usability>User Centered Design

432.
#21767

Ten Steps for Cleaning Up Information Pollution

Better prioritization, fewer interruptions, and concentrated information that's easy to find and manage helps people become more productive and stop wasting their colleagues' time.

Nielsen, Jakob. Alertbox (2004). Design>Web Design>Usability>User Centered Design

433.
#27682

Ten Tips To A Better Form

The most monotonous entities in the known universe, forms, are a staple of every web programmer's balanced diet. Whether we like them or not, forms are the gatekeepers to our site’s goodies and often their design alone determines whether a user will try what you’re selling or simply walk away. Without pomp or circumstance, here are ten tips to transform your plain vanilla into double chocolate chunk with marshmallows.

Campbell, Chris. Particletree (2005). Design>Web Design>Forms>User Centered Design

434.
#26369

Text Alternatives to Inaccessible Web Pages

This document details an XML-based method of providing end-user control over the format of an online document, Web page or entire Web site. This functionality is useful in situations where users, due to preference or physical ability, require a way to personalize their view of the content. Content managers, editors, and developers are also able to work with one set of documents, eliminating the need for multiple files that contain the same information with different formatting, therefore reducing redundancy, version inconsistencies, and workload.

Bridge, Karl. Microsoft (2005). Design>Web Design>User Centered Design>XML

435.
#20871

Text on Websites

Website text should be clear, links should stand out, and all text should scale according to user preferences.

Baker, Adam. Merges.net (2001). Design>Web Design>User Interface>User Centered Design

437.
#24136

Three Ways To Find Out What Your Customers Want

The Web is interactive, whether you like it or not. And your customers are live participants in the marketing process, whether you like it or not. And as participants, they want something that most companies find hard to deliver. Your customers want you to listen. They want you to tune in and hear what is on their minds.

Usborne, Nick. ClickZ (2001). Design>Web Design>User Centered Design>Usability

438.
#24737

Tools and Programming Languages for Creating Interactive Prototypes

This the first in a series of articles exploring the ways practioners go about making effective prototypes. This article presents just one method - the use of HTML and JavaScript. Amanda has posted requests on several usability lists requesting information about different approaches, and would be keen to hear how you do it.

Nance, Amanda. Usability Professionals Association (2004). Design>User Interface>User Centered Design

439.
#18818

Tools and Trade-Offs: Making Wise Choices for User-Centered Design

How can we choose among customer data collection methods when limited staff and financial resources must be spread across the whole development cycle? This tutorial helps participants understand the tradeoffs, so they can make effective choices among methods at different points during product design and development. It focuses on early user-centered intervention to gain cost-effective, reusable end-user information.

Rosenbaum, Stephanie L., Judee Humburg, Judith A. Ramey and Anne Seeley. ACM SIGCHI (1995). Design>User Centered Design>Human Computer Interaction>Usability

440.
#26394

The Top 10 Myths and Truths about Design in China

Are you worried as a designer in the U.S. that design jobs will migrate to China? Are you concerned about the increasingly competitive pricing on design jobs and its resultant outsourcing? Are you curious about the quality of design work over there?

Ann, Elaine. uiGarden (2005). Design>User Centered Design>Regional>China

441.
#18930

Top Ten Mistakes of Web Management

Web design and development involves three levels: web management; interaction design (navigation support, homepage layout, templates, search, etc.); content design (the actual writing on the pages, as well as the design of any other media types used to communicate content as opposed to site interaction). Just as in a hamburger, the middle layer is the most tasty and attracts the most attention, including much of my own work on Web usability. I have come to realize that the outer two layers are more important in many ways: users only care about content (in other words, no, the medium is not the message; the message is the message) and the usability of a website is more a function of how it is managed than of how good its designers are. Content will be the topic of many other columns; here I address some classic mistakes in managing the design of a website.

Nielsen, Jakob. Alertbox (1997). Design>Web Design>User Centered Design>Interaction Design

442.
#24570

Toward Integrating Our Research Scope: A Sociocultural Field Methodology   (peer-reviewed)   (members only)

Technical communicators have recently become interested in user-centered design (UCD) for designing and evaluating technical genres. Yet, a critical examination of the field methods of UCD suggests that they suffer from unintegrated scope: an undesirably limiting focus on a particular level of scope (either the macroscopic level of human activity or the mesoscopic level of goal-directed action) in their theoretical underpinnings and data collection and analysis. This focus is often paired with the assumption that this particular level of scope causally affects what happens at the other levels. Both the focus and the assumption are at odds with sociocultural theories of human activity. This article lays out the problem of unintegrated scope and examines it through critical analyses of two field methods used in UCD research. It concludes by proposing an integrated-scope research methodology for UCD research, with roots in both sociocultural theory and the central issues of technical communication.

Spinuzzi, Clay. Journal of Business and Technical Communication (2001). Articles>Usability>Methods>User Centered Design

443.
#30878

Trinity: A Mindset and Strategic Approach

The goal of the Trinity mindset is to power the generation of actionable insights. Its goal is not to do reporting. Its goal is not to figure out how to spam decision makers with data. Actionable Insights and Metrics are the uber-goal simply because they drive strategic differentiation and a sustainable competitive advantage.

Kaushik, Avinash. Occam's Razor (2006). Articles>Web Design>User Centered Design>Log Analysis

444.
#26679

Trouble Free Computing: Leveraging Published Information to Assist with Computing Errors

As computers become more complex and pervasive in modern society, humans also become more dependent on the systems and services supporting the computer. The ability to efficiently deal with problems when there is a break in the technical system will be more critical as society heads down this technological path.

Bennett, Benford A. Orange Journal, The (2004). Articles>Computing>User Centered Design

445.
#23978

Turning Requirements into Product Definition

How do you get from understanding your users to a vision for an innovative product which will appeal to them?

Korman, Jonathan. Cooper Interaction Design (2002). Design>Project Management>User Centered Design

446.
#26469

Twenty Ways to Make Lectures More Participatory

Lectures play a vital role in teaching. There will always be a place for lectures in the curriculum -- to give technical material or factual information, to provide structure to material or an argument, to display a method or example of how one thinks in a given field, or even to inspire and motivate students to explore further. At the same time, it often enhances both your presentation of the material and students’ learning when students are able to participate in some way. When students engage actively with material, they generally understand it better and remember it longer.

Harvard University (2002). Articles>Education>Instructional Design>User Centered Design

447.
#13795

Two Tracks to a User-Centered Design Solution

One commonly held objection to developing a superior user experience, is that it takes too long. The argument goes that, if you wait to get it right then you'll be late to market and the opportunity will be lost. The objective isn't to say 'Ready! Aim! Aim! Aim! Aim! Aim!, Fire', but 'Ready! Fire! Now adjust your aim for effect...' In this short white paper, we present an approach which allows you to do both in a controlled and reasoned fashion - move quickly to respond to market demands, whilst developing a superior user experience.

UIdesign (2001). Design>Web Design>User Centered Design

448.
#20587

The UCD Decision Matrix: How, When, and Where to Sell User-Centered Design into the Development Cycle

Welcome to the UCD Decision Matrix Website. This is a tool that provides information about how user-centered design practitioners around the world have had success and failure integrating their processes into the product development lifecycle.

Gunther, Rich, Jeff Janis and Scott Butler. OVO Studios (2001). Resources>Usability>User Centered Design

449.
#31469

UCDChina

以”话题”为单位,通过博客的形式展开讨论;话题围绕用户体验设计、用户体验团队、用户体验咨询和评测等;并向所有设计同行开放投稿.

UCDChina. (Chinese) Resources>User Centered Design>Blogs>China

450.
#25075

uiGarden

uiGarden is a bilingual on-line magazine that provides an opportunity for researchers and practitioners who work in the user interface design (including user experience, information architecture, GUI, and usability) field in the Chinese and the English speaking worlds to publish their thinking and exchange views with each other.

uiGarden. Journals>User Interface>User Centered Design

 
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