在我们着手开始内部网(译者注:本文中提到的内部网一词,指的是企事业单位中内部网中的在线应用,不是指硬件构架)或网站设计项目时,最重要的一点是了解用户需求。只有如此才有可能确定出产品功能和特色,最后保证项目的成功;也只有如此,才有可能保证设计出来的东西可以服务于不同级别和具有不同目标的用户。
Calabria, Tina. uiGarden (2005). (Chinese) Articles>Usability>User Centered Design>Personas
短信服务(SMS)是一个典型的迷人应用。不仅流行而且有利可图,给网络运行商带来了丰厚的收入。甚至还有强大的铃声下载,信息提醒以及交互式游戏的销售后市场。有意思的是,这样一个成功的产品在技术上是如此的被轻视。就所有的关于SMS市场的狂热的讨论来说,产品在最近几年中基本就没有变化。根据它的成功表现,业界应该投入更多的努力来理解SMS带给消费者的价值,并且推出能够延伸这种价值的新服务。
Jenson, Scott. uiGarden (2005). (Chinese) Design>Usability>User Centered Design
Personas are an extremely powerful design tool, which help you to visualise an end-product that you can be confident will suit your users' needs by helping them achieve their goals, and help you test your success.
Hunt, Ben. Web Design From Scratch (2005). Design>Usability>User Centered Design>Personas
This paper identifies challenges for a user–centered design process with respect to infusing accessible design practices into electronic and information technology product development. Initially, it emphasizes that when user–centered design is paramount and concurrent with accessible design, electronic and information technology can be accessible for all. Next, it provides an overview of the Americans with Disabilities Act (ADA) Section 508. Last, it provides basic accessible design heuristics that can be integrated into the design process. It concludes with recommendations for a paramount and concurrent user–centered design approach to product development.
Reece, Gloria A. STC Proceedings (2002). Articles>User Centered Design>Accessibility>Usability
Accessibility has come a long way. Not only most public places but even many private areas now claim to be 'accessible'. However, this term usually implies that a person in a wheelchair is able to get to the inside of a venue. This is not enough. If I am using a wheelchair, I would like to be completely autonomous and move around freely. I don’t want to have to go along a long dark corridor to use a service lift in order to get to another floor. Although I always appreciate it, I don’t want to have to count on the generosity of passersby to help me open a door or push my wheelchair up a slope. My only wish is to blend in with other people, and enjoy life as much as anyone else.
Vais, Fabien. STC Proceedings (2003). Design>Accessibility>User Centered Design>Universal Usability
Technical writers have known for years that a good explanation for a bad software interface may be better than nothing, but that it’s not as good as a usable software interface. With ‘usability' gaining greater visibility, this is a good time to implement a usercentered design process. This article looks at ways that the approach and techniques of such a process can be applied to the task of introducing a new process.
Quesenbery, Whitney. STC Proceedings (2001). Design>User Centered Design>Usability
Afraid So: Horrible Web Monstrosities
Here they come. Nightmare web sites that, from a usability perspective, are horrid monsters. When you're tired and in a hurry, you want a web site to quickly and easily provide relevant content to you, so you can solve a problem or perform some task. Discover common hideous impediments to web usability. WARNING: Not for the faint hearted!
Streight, Steven. Blogger.com (2004). Articles>Web Design>Usability>User Centered Design
A blog from Bangalore based on everything related to the user experience and interaction.
Monteiro, Percy. Blogspot. Resources>Usability>User Centered Design>Blogs
Alternatives To User Requirement Gathering 
Of all the disciplines that go together to create a 'usability strategy', user requirement gathering is undoubtedly the most frequently misunderstood. Many product managers or webmasters will believe that they already know their users, perhaps because they have conducted some form of market research, or have a formal complaints and customer feedback programme in place. However, these techniques, discussed below, although similar in aspiration, should not be relied upon as a replacement for a full user-requirement gathering programme. That isn't to say that they do not have their uses of course, but rather that in terms of assisting in application or site design they can be unhelpful or even misleading.
Farrell, Tom. Frontend Infocentre (2001). Articles>Usability>User Centered Design
Altruistic vs. Narcissistic Web Sites
Users are repulsed by web sites that are narcissistic, egotistic, corporate-speak, hard to understand, and difficult to use. Users are attracted to and enjoy web sites that are altruistic, user-prioritized, user-focused, easy to understand, easy to use, and full of fresh, relevant content.
Streight, Steven. Blogger.com (2004). Articles>Web Design>User Centered Design>Usability
Application of Theory: Minimalism and User Centered Design 
In the discipline of software and information development, minimalist design is not just doing with less (less features, words, widgets). It is selectively choosing what to include or eliminate with the purpose of making it easier for the user to quickly learn about a product in a natural and painless way and to start using it to do real work. User centered design fits well with minimalist theory because it incorporates user feedback throughout the development cycle. It is the best way to find out what customers actually do with your product and learn first-hand how you can help them with their goals. My team applied both these theories to our task of designing and building a set of samples for a Web development product. This paper shares our struggles and successes.
Lou, Mary Mazzara. STC Proceedings (2001). Presentations>Usability>User Centered Design>Theory
Site visitors crave the sense that someone is there, within and behind your Web pages, your emails and newsletters. Dealing with the bare technology of online interactions is a cold experience for many, or even most of us. It makes us feel anxious. Technology isn't warm. It has no heart. It neither understands us, nor cares for us. For many Web sites, whether for businesses or organizations, we simply plug in and play the bare technology - the super-duper means of information delivery. All the site visitor sees and feels is the design, the interface, the links and the clicks. The experience is about as warm and human as banking with an ATM machine.
Spool, Jared M. User Interface Engineering (2002). Articles>Web Design>User Centered Design>Usability
Behavioral Concepts: Effectiveness and User Response 
What are hazards and why do we need them? Best practices for key elements of hazards.
Guren, Leah. In Other Words (2006). Presentations>Usability>User Centered Design
Being User-Centered When Implementing a UCD Process
For those who are interested in usability – whether long-time advocates or newly introduced – this is a good time to introduce a user-centered design process.
Quesenbery, Whitney. WQusability (2001). Articles>User Centered Design>Methods>Usability
Beyond Usability Testing: User-Centred Design and Organisational Maturity
What lies beyond usability testing? User-centred design, based on ISO standards. We discuss this approach and the organisational maturity needed to put it into action.
Philip, Ross and Rourke, Chris. Mercurytide (2006). Articles>Usability>User Centered Design
This Indian usability blog attempts to bridge the gap between user requirements research and UI design.
Pillai, Muthu. Blogspot (2004). Resources>Usability>User Centered Design>Blogs
Cadius es una iniciativa al servicio de la comunidad de profesionales de la Arquitectura de Información y la Usabilidad.
Cadius. (Spanish) Organizations>Information Design>User Centered Design>Usability
The Case for User-Centered Design 
The need for user-centered design in this era of rapid technological change is reviewed, and key ingredients of a user-centered design process are described: (1) involvement of users, structured by rigorous user input and feedback methodologies, (2) multidisciplinary teamwork, from developing the initial concepts and approach to evaluating and refining the product after its introduction in the marketplace, and (3) focus on competitiveness, on state-of-theart user interfaces and technology. Data supporting the economic value of user-centered design processes is also reviewed.
Soderston, Candace and Thyra L. Rauch. STC Proceedings (1996). Presentations>User Centered Design>Usability
Cognitive Strain as a Factor in Effective Document Design

People have a limited amount of cognitive resources. Coping with the increasing amount of information presented via a software interface strains a user’s cognitive resources. If a person has to use documentation, whether on-line or paper, additional cognitive resources are consumed, often overloading the user. Using several windows or multi-media elements can compound the problem. Unfortunately, as Wickens (1992) states, humans are unable to manage excessive cognitive strain and they respond by getting frustrated, committing errors, shedding tasks, or reverting to known methods.
Albers, Michael J. ACM SIGDOC (1997). Presentations>User Centered Design>Usability>Cognitive Psychology
I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didnt have enough input.
Verhage, Sasha. Boxes and Arrows (2005). Articles>Collaboration>Usability>User Centered Design
Conducting a (User-Centered) Expert Review 
How do you review a product for usability, but make that review user-centered?
Quesenbery, Whitney and Caroline Jarrett. STC Proceedings (2007). Presentations>Usability>Testing>User Centered Design
Conducting Usability Studies at User Group Meetings 
In this day and age, getting closer to your user base is imperative for creating user-centric documentation. This paper discusses how the Technical Publications group at Mentor Graphics tapped into their annual User Group meeting (MUG) to conduct usability studies. We cover: Convincing management of the ROI of participating in the User Group meeting; establishing relationships with meeting organizers; defining proper "protocol" for interacting with users and other meeting attendees; planning for and dealing with equipment setup; recruiting users to the usability lab; considering and acquiring incentives for usability lab participants.
Yaspo, Catherine and Sarah E. Leritz-Higgins. STC Proceedings (2005). Articles>Usability>Testing>User Centered Design
Critic to Creator: Recognizing Good Design
All too often, people in our field focus so much on pointing out the egregious interaction design mistakes that make it to market, we forget to pay attention to the good design that exists. Not only does it make our profession look bad if we are always complaining, but it also makes us less effective.
Calde, Steve. Cooper Interaction Design (2003). Articles>Usability>User Centered Design>Interaction Design
Customer Partnering: Another Way to Gather User Data 
Information developers have been using user-centered design principles for some time now. Many of the techniques available, however, do not provide the depth of knowledge needed to design more complex information products. Customer partnering sessions take place ofer a period of three or four months, allowing information developers to learn more about customer needs and how information products are used. Customer partnering relationships benefit both the company that funds the sessions and the customers who attend them.
Elser, Arthur G. STC Proceedings (1997). Articles>Usability>User Centered Design
Default Thinking: Why Consumer Products Fail
Short Message Service (SMS), or texting, is a typical killer application. It is not only popular but profitable, bringing in significant revenue to network operators. There is even a strong after market selling RingTones, info alerts and crude interactive games. A great technological irony is that such a successful product is so under appreciated. For all of the frenzied SMS marketing discussion, the product has hardly changed over the last few years. Given its success, you would think the industry would put more effort into understanding the value SMS offers to consumers and then produce new services that extend this value.
Jenson, Scott. uiGarden (2005). Design>Usability>User Centered Design
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