A directory of resources inthe field of technical communication.

Design>Usability

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401.
#31633

Is Universal Design Really Universal?

Today, as I write this article, my Google search found “about 13,200,000” references. There is no denying that the concept of Universal Design has gained widespread use. But what does it really mean?

Salmen, John. uiGarden (2008). Design>Usability>Accessibility>Universal Usability

402.
#28645

Issues in Sizing UCD Projects

Sizing UCD projects presents special challenges to usability practitioners and consultants. Each project and UCD methodology comes with its own set of variables that makes it difficult to accurately estimate resource requirements and completion times.

Usability Body of Knowledge (2007). Articles>Usability>User Centered Design>Project Management

403.
#29357

Issues of Saliency and Recognition in the Search for Web Page Bookmarks

Describes the effect of bookmark naming on bookmark recognition. The purpose was to provide empirically-determined guidelines for web producers on how to title pages in order to optimise the recognition of bookmarks by users, and to increase the rate of revisitation as a result.

Poole, Alex. Alex Poole (2005). Books>Information Design>Usability>Web Browsers

404.
#22754

It Is Easy To Criticize But...Challenge to Find Examples of GOOD Usability

It is easy to find examples of poor usability and many books and sites devote themselves to this. We can learn from mistakes and we can laugh and feel superior about it, but what about learning from great design?

Usability Professionals Association (2004). Articles>Web Design>Usability

405.
#27171

It's a Small World After All: Western Usability Guidelines Predict Behavior of Chinese Users of On-line Bookstores

The present study examined whether Western usability guidelines apply to Chinese web sites. Nielsen et al (2000) proposed a set of 207 usability guidelines derived from observations in the field. We took a subset of 48 rules, and looked at the compliance rate (number of guidelines a web site complied with, divided by the total number of guidelines), task completion time, task accuracy, and users’ perceived usability and likeability for four Chinese online bookstores. Results showed a clear relationship between adherence to the rules and usability of the site: as the web site’s compliance rate increased, so did the usability and the impression the web site received from its users. These results suggest that the rules governing behavior of Chinese users are similar to those of Western users. More generally, this study calls into question the widely-held intuition that usability for Asian web sites should be different than usability for Western sites.

Yau, Josephine K. Y. and William G. Hayward. uiGarden (2005). Design>Web Design>Usability>China

406.
#31126

It's Pretty, But is it Usable?

Just because a website looks good, doesn't mean that it's easy to use.

Rockley Group, The (2008). Design>Web Design>Usability

407.
#19423

Iterative Design

If we have usability improvements with each iteration, is this evidence that 'usability testing' works? I believe the answer is 'Yes.' We have many studies showing that each iteration does help to improve the usability of a system—even if the improvements are only modest ones (which is usually the case).

Bailey, Robert. Web Usability (2002). Design>Web Design>Usability

408.
#27259

Jobs@OK/Cancel  (link broken)

This site is a consolidation of publicly available and privately submitted job postings in HCI, Usability, User Experience, Interaction Design, Information Architecture and Ergonomics.

OK-Cancel. Careers>Job Listings>Information Design>Usability

409.
#27415

A Journey Through Accessibility

Identifies web accessibility problems throughout the web generations, and summarises where we are now, and what we can expect for the future.

Scano, Roberto. Juicy Studio (2006). Articles>Web Design>Accessibility>Usability

410.
#13336

Just How 'Blind' Are We to Advertising Banners on the Web?

The most common medium for advertising on the Web is through the use of banners. This form of advertisement often combines animation, sophisticated graphics, and even audio to endorse product information. Currently, advertising companies test the effectiveness of banners  by calculating their 'click-through' ratio rate (Briggs & Hollis, 1997). This ratio is the number of times an ad appears on a page compared to the number of times an individual clicks on the banner. It has been argued by Nielsen (1997) that click-through ratio rates are typically about 1%, which suggests that 99% of the time Internet users don’t bother to click on advertisements.

Bayles, Michelle. Usability News (2000). Articles>Usability>Web Design

411.
#19018

Just Say No to Dead Fragments

A dead fragment of text is what's left after a usability expert has had his or her way with some perfectly good copy. The process works a little like this... First, take some great text that engages the reader on a number of levels. Here are a few words from Martin Luther King, Jr.: 'I have a dream that my four children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.' Now cut that back to make it more 'usable': 'Have sons judged by character and not color.' What are you left with? A brief, but dead, fragment. The substance of the communication remains, but the soul has been ripped out of it.

Usborne, Nick. ClickZ (2001). Articles>Writing>Usability>Web Design

412.
#27393

Keeping Users Stuck to Your Site

Discusses the effect of drop-off and how usability initiatives reduced drop-off at Staples.com by 73%. This discussion begins with a definition of drop-off and moves into an explanation of the value of drop-off data. Then we delve into the correlation between drop-off and return on investment. Finally, we highlight two examples of Staples.com initiatives that were focused on reducing drop-off by using a systematic process of customer research and redesign.

Hynes, Colin. Human Factors International (2006). Presentations>Web Design>Usability

413.
#13559

Kids' Corner: Website Usability for Children

Our usability study of kids found that they are as easily stumped by confusing websites as adults. Unlike adults, however, kids tend to view ads as content, and click accordingly. They also like colorful designs, but demand simple text and navigation.

Nielsen, Jakob. Alertbox (2002). Design>Web Design>Usability>Children

414.
#31738

The Kind of Documentation Users Really Want

Have you ever asked your users what kind of training materials they want, or how they prefer to learn software? This kind of information is critical to figuring out what help deliverables to produce. But really when it comes down to it, there are only so many options — printed manuals, short guides, interactive flash guides, videos, online help, live training, reference cards, context-sensitive help, workbooks and exercises, or, usually the favorite, someone to stand by their computer and answer questions whenever they need help.

Johnson, Tom H. I'd Rather Be Writing (2008). Articles>Documentation>Usability>User Centered Design

415.
#28689

Label Placement in Forms

Placing a label above an input field works better in most cases, because users aren't forced to look separately at the label and the input field. Be careful to visually separate the label for the next input field from the previous input field.

Penzo, Matteo. UXmatters (2006). Design>Web Design>Forms>Usability

416.
#19332

The Language Problem

Inappropriate use of language is one of the most common causes of usability issues in interface design. When using a product (either online or offline) the words used to label functions or buttons are of paramount importance to the user attempting to understand how the object works. After all, these labels are often the only differentiator within a row of identical buttons. If a user has difficulty understanding what these words or labels mean, there is a fundamental problem in mapping functions to their relevant buttons on the interface. If a term is vague, the user is unsure about the resulting action, and if it cannot be understood, it is likely to cause a 'critical' usability error - an inability to complete a simple task. And these difficulties arise surprisingly often - not because users have limited vocabularies, but because designers and developers insist on using terms unfamiliar to them. How does this happen? The one common factor behind every language difficulty is a failure to conduct a user test, or 'phrase audit', with real end-users.

Farrell, Tom. Frontend Infocentre (2000). Design>Language>Web Design>Usability

417.
#18571

The Latest Hot Trend Tests Usability of Web Sites

E-tailers grapple with everything from out-of-sight marketing costs to troubles with shipping. But another problem is close to home: Sites are hard to use, and that's turning off customers. Thirty leading e-commerce Web sites are riddled with flaws, concludes a soon-to-be-released site usability report. The study by Forrester Research and User Interface Engineering, a Bradford, Mass., usability testing company, is based on the experiences of 18 customers who were given $50 to buy things online. Amazon.com, L.L. Bean's site and REI.com were among the 30 sites surveyed. Forrester will issue the full report card later this month, but all sites had flaws. Shoppers in the test ran into dozens of problems that ranged from locating products to finding enough information to make a purchase decision to checking out.

Riedman, Patricia. AdAge.com (2000). Design>Web Design>Usability>E Commerce

418.
#13945

Learnability in Information Design   (peer-reviewed)   (members only)

Design of information used for technical communication of complex products should consider how learnable that information is, and strive to deliver materials that are inherently learnable.The speed of information interchange and the demands of the workplace and school curricula require increasingly minimalist approaches to the material that is made available. People are frustrated by long learning times, and new users of software tools demand rapid absorption of tool capabilities. In addition, many readers of technical information are people for whom English is not their native language.Methods and practices that worked in the period when people were willing to commit to hours of study to understand a topic, or days of practice to master a tool, no longer work in a world based on ?internet time.? To assist our understanding of these trends in learning, this paper addresses three key areas related to learnability: proposing a definition of learnability, showing where learnability and usability intersect, and providing a basis for learnability based on some attributes of human beings.

Haramundanis, Kathy. ACM SIGDOC (2001). Presentations>User Centered Design>Usability>Cognitive Psychology

419.
#15158

Learning from Customers   (PDF)

Illustrates how technical writers can track customer complaints and use the information to improve the usability of products and documentation.

Bist, Gary. Intercom (2002). Design>Usability>Assessment

420.
#10352

Learning from Games: Seven Principles of Effective Design   (peer-reviewed)   (members only)

Why do players of computer games seem to approach those applications without fear, eagerly exploring and learning as they go, while users of business applications will go out of their way to keep from using the tools? Why do business applications require volumes of documentation when the most complex games come with a brief tutorial and a strategy guide for exploration? Why can games teach pilots to fly multi-million-dollar jets better than books and classroom training? These questions have led us to ask another question: Why can’t business applications be more like games? In this article, we attempt to lay the ground work for future research by defining seven design principles found in games that we believe contribute to the creation of more usable applications.

Houser, Rob and Scott Deloach. Technical Communication Online (1998). Articles>Usability>Information Design>Games

421.
#18404

Learning from the Success of Computer Games

I have long been struck by the power of the computer game to mesmerize, to hold the attention of otherwise restless children for hours and even days. I have watched otherwise unruly children focus, study, collaborate, and problem-solve. They read hint books, save checkpoints, the better to be able to try 'what-if' scenarios. They consult, the create. They solve. They do all the activities we wish them to do in pursuit of an education: What a shame that what is being learned is so trivial, so worthless. Now imagine a time when we transform education. When we can craft educational problems as cleverly as the game creators create theirs, allowing students to delve into the complexity of topics as deeply and as thoroughly as they delve into the games. Excite them to dive into the task, voluntarily working hard to learn the skills necessary to succeed. Only this time, the skills learned will be the ones necessary to be successful, well-educated citizens of society: mathematics, history, writing, science, art, and so on.

Norman, Donald A. JND.org (2000). Design>Usability>Interaction Design>Games

422.
#25173

Legibility vs. Readability

Let's take a look at legibility vs. readability in typesetting and typography. Let's see if the if the rules can be broken. Never underestimate the powers of a good sans serif!

Design, Typography and Graphics (2004). Design>Typography>Usability

423.
#22848

Lessons Learned from Usability Testing Web Pages   (PDF)

This session brings you actual case studies and specific advice based on 'lessons learned' from usability tests of Web sites.

Redish, Janice C. 'Ginny', Janet R. Borggren, Meghan R. Ede and Laurie A. Roshak. STC Proceedings (1997). Articles>Web Design>Usability

424.
#22859

Lessons Learned: Developing and Testing a Web Site   (PDF)

What is the purpose of my Web site? Who is my audience? How important is the overall appearance of my Web site? Can the user successfully navigate through my site? Can the user locate the desired information? How can I market my Web site? This session will highlight the key factors in developing an external Web site. In addition to all of the aspects of designing a web site, attention should also be paid to its usability features, such as navigation, accessibility of information, and overall appearance to the user.

Wilkinson, Theresa A. and Debota J. Malone. STC Proceedings (1997). Design>Web Design>Usability

425.
#22802

Let Them Eat Cake

A growing debate pits accessibility against usability. From our point of view, it’s like pitting peanut butter against jelly. This article helps you create a page that is both usable and accessible, saving readers the trouble of scrolling with a little help from JavaScript and the Document Object Model.

Gustafson, Aaron. List Apart, A (2004). Design>Web Design>Accessibility>Usability

 
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