A directory of resources inthe field of technical communication.

Design>Usability

276-299 of 1,047 found. Page 12 of 42.

About this Site | Advanced Search | Localization | Site Maps
 

« PREVIOUS PAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25  NEXT PAGE »

 

276.
#18936

Finding the Right Users

If you’re using the eenie meenie method to select users for your research, perhaps it’s time you tried something a little more scientific. There is no such thing as sound user research without an airtight user-selection process behind it. No matter how good the observation and analysis, it’s all for naught if you’ve studied the wrong people. Too much “user research” is conducted, analyzed, and applied without anyone ever having spoken to users. Researchers then offer guidelines based on the needs and preferences of people who would never use the product in question. Relevant user research results depend on two factors: First, obviously, you’ll need to find people who are likely to use the product. Second, you’ll need to interview enough of them so that trends emerge from their collective behavior. These trends will indicate your primary design targets.

Merholz, Peter. Adaptive Path (2003). Articles>User Centered Design>Usability

277.
#10570

Five Paper Prototyping Tips

Prototyping is a quick way to incorporate direct feedback from real users into a design. Paper-based prototyping bypasses the time and effort required to create a working, coded user interface. Instead, it relies on very simple tools like paper, scissors, and stickies. Even in applications where new technologies are deployed, paper provides maximum speed and flexibility.

Klee, Matthew. User Interface Engineering (2000). Design>Usability>Prototyping

278.
#18572

Five Steps to Unlocking a Web Site's Potential   (PDF)

A systematic approach to the application of human factors principles to ensure customer satisfaction.

Israelski, Ed. Human Factors International (2000). Design>Web Design>Usability

279.
#29813

Five Survival Techniques for Creating Usable Products

When we ask designers what stage they spend the bulk of their time in when launching a product, the majority of designers answer, the Implementation Stage. However, our research shows that the teams launching the most usable products on schedule and on budget spend the bulk of their time in the Measure and Learn stage.

Perfetti, Christine. User Interface Engineering (2007). Design>Usability>User Interface>Methods

280.
#22559

Five Usability Principles for Web Design

Guidelines to keep in mind when designing a site.

Benun, Ilise. Publish (2004). Design>Web Design>Usability

281.
#22083

Five Ways to Identify Intranet Usability Issues

Many intranets are under-used. Intranet managers lament the low use and discuss how to get staff to 'use the intranet more', resulting in marketing and promotions activities to increase use.

Maurer, Donna. Step Two (2004). Design>Web Design>Intranets>Usability

282.
#31802

Five Ways to Improve Online Cross- & Up-selling

Find out how to increase cross-selling and up-selling on your website. Doing so will help you sell more items and keep customers coming back to your site again and again.

Wong, Cyprian. Webcredible (2008). Design>Web Design>Usability

283.
#27678

Five Ways To Make Sure That Users Abandon Your Forms

Completing a form is rarely (if ever) the goal in and of itself. The goal is to entice the user into a deeper relationship (of some sort) with your web site. Notice that I didn't say that the goal was to complete a transaction or make a sale.

Improving Customer Experience (2006). Design>Web Design>Forms>Usability

284.
#29810

Five-Second Tests: Measuring Your Site's Content Pages

On your site, the content page is the user's most frequent final destination. This page contains the information the user came to the site to find. Sites often have hundreds, if not thousands (and in some cases, millions) of these critical pages. How can design teams be confident their content pages are understandable to users? How does a team ensure they've designed content pages that communicate the essential information effectively?

Perfetti, Christine. User Interface Engineering (2005). Articles>Web Design>Usability>User Centered Design

285.
#26049

Fixing the Back Button and Enabling Bookmarking for AJAX Apps

With AJAX-based applications still in their infancy there has been a tendency to disgard basic web behaviour in favour of slick functionality. In this article I am trying to rescue two of those ‘lost’ behaviours – bookmarking and the back button, using Javascript.

Stenhouse, Mike. Content With Style (2005). Design>Web Design>Usability>Ajax

286.
#29994

Flash: The Pros and Cons

Flash animations have become popular on the Web. But popularity is not often a good measure of useability or effectiveness. So what are the pros and cons of using Flash on a Web site?

HyperWrite (2003). Design>Web Design>Usability>Flash

287.
#27105

Focus Groups: How to Run Them

Focus groups are fundamental as an input into any web design decisions - find out how to plan and successfully run them.

Fidgeon, Tim. Webcredible (2006). Design>Web Design>Usability

288.
#21152

Focus on User Responses

What do you really want your users to do once you get them to your site? What information do you want to get to them? How do you want to them to use your site? What responses do you want from your users?

Rhodes, John S. WebWord (1999). Design>Web Design>User Centered Design>Usability

289.
#20785

Formal Definition of User-Centered Design

UCD is a highly structured, comprehensive product development methodology driven by: (1) clearly specified, task-oriented business objectives, and (2) recognition of user needs, limitations and preferences. Information collected using UCD analysis isscientifically applied in the design, testing, and implementation of products and services. When rigorously applied, a UCD approach meets both user needs and the business objectives of the sponsoring organization.

TaskZ. Design>Usability>User Centered Design

290.
#26634

Forms vs. Applications

Once an online form goes beyond two screenfulls, it's often a sign that the underlying functionality is better supported by an application, which offers a more interactive user experience.

Nielsen, Jakob. Alertbox (2005). Articles>Web Design>Forms>Usability

291.
#18730

Formularios: Identificación de los Campos Opcionales

Completar formularios en los sitios web es uno de los procesos que requiere normalmente mayor esfuerzo por parte del usuario. No disponer de formularios 'usables' puede ser una de las causas de abandono más frecuente de un sitio web. Para conseguir formularios usables se deben tener en cuenta muchos aspectos. Uno de ellos, es diferenciar de forma fácil y clara los campos obligatorios de los opcionales[1]. En este artículo se muestran y valoran lo diferentes métodos que utilizan para ello las webs de banca de particulares españolas. El trabajo de campo realizado ha consistido en revisar los procesos de ejecución de transferencias y de registro de nuevos clientes (si lo hubiera) de los sitios web de los siguientes trece bancos: Patagon, Cajamadrid, Cam, Uno-e, eBankinter, CaixaCatalunya, BancoPopular-e, Santander Central Hispano, BBVA, La Caixa, El Monte, Ing-direct, Banesto.

Nosolousabilidad.com (2002). (Spanish) Design>User Interface>Usability

292.
#13655

forUse: the Newsletter of Usage-Centered Design

forUse is an electronic newsletter published by e-mail approximately 9 times a year. forUse covers new developments in usage-centered design. Regularly features include: tips and techniques on design, modeling, and management, questions and answers on technical issues in usage-centered design, plus news and upcoming events. Subscribers get early notice of new papers and publications, and the newsletter features complement material on the Web site.

Foruse.com. Journals>Usability>User Centered Design>Newsletters

293.
#31912

Four Bad Designs

Bad content, bad links, bad navigation, bad category pages... which is worst for business? In these examples, bad content takes the prize for costing the company the most money.

Nielsen, Jakob. Alertbox (2008). Design>Web Design>Usability>User Centered Design

294.
#21107

The Four Horsemen of Usability

As of June 2001, four web properties control more than 50% of all the time spent online by U.S. surfers. This means that you can throw away your usability guidelines and follow these companies. They spend millions on usability testing and they are driving standards by sheer market force. You have no choice but to follow their lead.

Rhodes, John S. WebWord (2001). Design>Web Design>Usability

295.
#28594

The Fourteen Biggest E-Book Design Mistakes

Roger C. Parker returns with this tutorial to help make your electronic publications attention-getting, attractive, and easy to read... all part of his recent book Design to Sell.

Parker, Roger C. Design, Typography and Graphics (2006). Design>Document Design>eBooks>Usability

296.
#21155

Free Stuff and Web Usability

Everyone loves free stuff. Capitalize on this and you can make your site more user-centered. It can also drive up sales, profits, and user satisfaction.

Rhodes, John S. WebWord (1999). Design>Web Design>User Centered Design>Usability

297.
#29816

The Freedom of Fast Iterations: How Netflix Designs a Winning Web Site

The designers of Netflix.com have a smashing success on their hands, but we didn't find them resting on their laurels. They want to get even better, and for them that means iterate, iterate, iterate. Netflix isn't the only company using a fast iterative design approach. Google has also gained attention for their unorthodox design methods, with many people complaining that they have a huge stable of products, but only a few they've designed well.

Porter, Joshua. User Interface Engineering (2006). Articles>Web Design>Usability>Workflow

298.
#24206

From Data Drought to Factoid Flood: Reinforcing the Banks of the River of Communication   (PDF)   (members only)

Information, once rare and valuable, is now as plentiful as it is meaningless. The constant accessibility rendered by various 'networking' technologies has led to a veritable glut of information. Deluged with data and flooded with facts, we are drowning in a river of communication with no clear direction or purpose. Media-mesmerized and stimuli-saturated, we are caught up in the murky current, making it increasingly more difficult to keep our heads above water. Whether we sink or swim will depend on how effective we are at controlling and managing the flow, how efficient we are at fishing for essence and meaning, and how adept we are at preserving the ecology between man and this digital morass.

Dahm, Rea Etta M. STC Proceedings (1999). Articles>Information Design>Usability

299.
#14866

From Design Features To Financial Performance: A Comprehensive Model Of Design Principles For Online Stock Trading Sites   (PDF)

As e-business grows rapidly, interests in design principles for e-business web sites are increasing. A few studies have suggested design principles with concrete design features, but failed to link the features to the performance of an e-business site, such as attitudes of its customers or financial performance of the e-business company. This paper proposes a comprehensive framework that covers from concrete design features to financial performance for online stock trading, which is one of the most important domains of e-business. The proposed model for online stock trading sites consists of three design principles: functional convenience, representational delight, and structural firmness. Through empirical studies, this research found that the convenience, delight and firmness principles were closely related to the level of customer satisfaction, and, consequently, to the level of customer loyalty to the sites. We also identified important design features such as presentation of stock quotes in the homepage for each of the three design principles. Finally, the study results showed that customer loyalty would affect the financial performance of online stock trading companies. This paper concludes with the implications and limitations of the results.

Lee, Youngsu and Jinwoo Kim. Yonsei University (2002). Design>Web Design>Usability

300.
#29814

Galleries: The Hardest Working Page on Your Site

Galleries -- the list of links to content -- are your site's hardest working pages. They are the final page that separates those users who find the content they are seeking from the users who won't. A well-designed gallery page will drive users to success every time. A poorly-designed site will only serve to drive users away.

Spool, Jared M. User Interface Engineering (2005). Design>Web Design>Usability

 
« PREVIOUS PAGE  |  NEXT PAGE »

There are 13 readers currently online: 1 registered user and 12 guests. Register.Follow us on: TwitterFacebookRSSPost about us on: TwitterFacebookDeliciousRSSStumbleUpon