Links that go directly to a site's interior pages enhance usability because, unlike generic links, they specifically relate to users' goals. Websites should encourage deep linking and follow three guidelines to support its users.
Nielsen, Jakob. Alertbox (2002). Design>Web Design>Usability
Default Thinking: Why Consumer Products Fail
Short Message Service (SMS), or texting, is a typical killer application. It is not only popular but profitable, bringing in significant revenue to network operators. There is even a strong after market selling RingTones, info alerts and crude interactive games. A great technological irony is that such a successful product is so under appreciated. For all of the frenzied SMS marketing discussion, the product has hardly changed over the last few years. Given its success, you would think the industry would put more effort into understanding the value SMS offers to consumers and then produce new services that extend this value.
Jenson, Scott. uiGarden (2005). Design>Usability>User Centered Design
Delivering Customer Satisfaction: Our Experiences with Responding to Customer Feedback 
The success of an organization that publishes product information depends on customer satisfaction. IBM Product Announcement Support representatives share their experiences in achieving very high levels of customer satisfaction. * How we conducted our surveys and feedback sessions: – Actual approaches – Sample surveys and feedback * How we used this feedback to: – Change the content and format of our deliverable dramatically – Offer our customers additional ways to access product information As writers in IBM Product Announcement Support, our mission is to produce high-quality, effective offering information worldwide. Simply put, we publish IBM product announcements on the full range of IBM hardware, software, and services.
Howell Betz, Margaret. STC Proceedings (1996). Presentations>Usability>User Centered Design
Depth vs Breadth in the Arrangement of Web Links
The purpose of this study was to examine the effect of depth and breadth of web site structure on the user response time.
Mtei, Lianaeli and Panayiotis Zaphiris. SHORE (1997). Design>Web Design>Human Computer Interaction>Usability
I was having a conversation with the designers, considering their suggestions, accepting some and rejecting others. The designers may not have been there to listen, but their statements clearly required an answer.
Norman, Donald A. JND.org (2004). Design>Usability
Design as practiced is considerably different from design as idealized in academic discussions of 'good design.' A few years ago, I made the transition from the university to industry--a deliberate decision on my part to practice what I had long been preaching, and to try to understand the constraints and pressures from the business point of view. How nice it would be, I thought, to be able to see products in the marketplace that reflected my design philosophy. This chapter recounts one stage of my learning process: issues that seem simple from the vantage point of academia are often extremely complex when seen from inside the industry. Indeed, the two sides seem hardly to be speaking the same language. In the course of my experiences, I have come to recognize that industry faces numerous problems that are outside of the scope of the traditional analyses of design. In particular, there are management and organizational issues, business concerns, and even corporate culture.
Norman, Donald A. JND.org (1999). Design>Usability>Industry and Academy
Design Effective Navigation in Ten Steps
Designing your site's navigation can be quite a tricky task at first. You need to research the number of categories you'll account for, where your visitors are most likely to click, the colour schemes that will best satisfy users, and many other aspects. With so many variables, navigation design can seem like a situation in which there's no right answer. Today, we'll discuss the task of designing navigation -- and hopefully give you a head start in creating a navigation system that works the best for your users.
Hastings, Sam. SitePoint (2002). Design>Web Design>Usability
I was struck by the similarities in the challenges of getting software engineers to consider usability during design, and getting mechanical product designers to consider life cycle issues during design. It occurred to me designers may resist adopting these two design processes for very similar reasons, and that possible solutions may be almost identical.
Hayes, Caroline. Usability Professionals Association (2007). Design>Usability>User Centered Design
Design for Rapid Navigation and Easy Visual Scanning
The philosophy of designing for usability.
Hoffman, Michael. Hypertext Navigation. Design>Web Design>Hypertext>Usability
A design pattern is a proven design solution to a common design problem documented in a standard format.
. Usability Body of Knowledge (2007). Design>Usability>Planning
There are several usability-related issues, methods, and procedures that require careful consideration when designing and developing Web sites. The most important of these are presented in this chapter, including 'up-front' issues such as setting clear and concise goals for a Web site, determining a correct and exhaustive set of user requirements, ensuring that the Web site meets user's expectations, setting usability goals, and providing useful content.
Usability.gov (2006). Design>Web Design>Usability
Design Research: Why You Need It
Just as important as market research, design research is a necessary ingredient for creating, developing, and delivering a successful product. Marketers need solid market research to guide their decisions about product positioning, revenue potential, and target markets. Likewise, designers need solid design research to guide their decisions about the product's interaction framework, feature set, and overall appropriateness for its users.
Calde, Steve. Cooper Interaction Design (2003). Design>Usability>User Centered Design
Design Study 2: Structured Selection with a Multi-Modal Extended Selection List 
The design of a special-purpose selection list is reviewed. As part of a performance-support application for classroom teachers, a means was needed for rapid selection from a large number of alternative words. By taking into account the inherent structure of the terms in the list, instead of treating it as a simple list of unspecified objects, a more efficient and more easily used design was achieved. By incorporating the structure of the alternatives, the design was also able to reflect and support best practices in classroom lesson planning.
Constantine, Larry L. and Lucy A.D. Lockwood. Constantine and Lockwood (2001). Design>User Interface>Usability
Designing a Search People Can Really Use 
The challenge of finding the right information at the right time has grown with the Web. The information superhighway is larger and more crowded than ever, and individual sites are also larger and more complex. With this explosion in the sheer volume of pages, finding the information you need is harder than ever. Search engines have always held out the promise of solving this problem, but they are often a usability disaster area. Inaccurate results, cluttered search entries, and a narrow focus on technological capabilities are only a few of the issues that make search features so difficult to use.
Quesenbery, Whitney. Intercom (2003). Design>Web Design>Search>Usability
Designing an Effective User Study 
When it comes to learning about your users, a plethora of methods await you. But which one is best for your situation? The answer depends on many factors, including the kind of information you hope to discover, the time and budget you have available, and your access to users.
Hammar, Molly and Dawn Stevens. STC Proceedings (1998). Articles>Usability>Methods>User Centered Design
Designing and Testing Customer Satisfaction Surveys on WWW Sites 
The types of surveys being conducted on the web fall into two categories: surveys that determine who is using the WWW and surveys that determine customer satisfaction with the product or service. To the survey guidelines described by GVU, we add five guidelines for designing web customer satisfaction surveys based on reviews of recent surveys and browsing the web: (1) Begin with a clear mission statement. (2) Classlfy current users of the site. (3) Report the results online. (4) Limit the length of the questionnaire to no more than 25 multiple-part questions. (5) Limit big graphics.
Feinberg, Susan G. and Peter Y. Johnson. STC Proceedings (1997). Articles>Usability>Testing>Web Design
Designing Customer-Centered Organizations
Even with the present downturn in the economy, more companies, from new media to established banks, have larger usability and design teams than ever before. Should we be content that we have come so far?
Zapolski, John and Jared Braiterman. Boxes and Arrows (2003). Design>User Centered Design>Workflow>Usability
Designing Educational Booklets for the Web
We discuss here the results of usability tests on two booklets which were transferred from print to the Web. The booklets provide the public with basic information on various cancers, cancer treatment, and other cancer-related topics. The booklets were written by the National Cancer Institute's Office of Education and Special Initiatives (NCI OESI).
While there are many instruments that measure the capacity for establishing peer-level communication skills, few exist that evaluate the effectiveness of knowledge transfer in the writer-reader relationship. The Learning Style Inventory (LSI), the User Empowerment Inventory (UEI), and thinkaloud protocols help assess how people acquire new knowledge and process information. The results of such measurements/ observations help determine user requirements. This paper presents a case history of how the LSI, the UEI, and think-aloud protocols helped improve both user and training documentation to a technology-averse audience in a reactive project environment.
LeVie, Donald S., Jr. STC Proceedings (1996). Design>Documentation>Methods>Usability
It's not that people resist change whole-scale. They just hate losing control and feeling stupid. When we make critical changes, we risk putting our users in that position. We must take care to ensure that we've considered the process of change as much as we've considered the technology changes themselves. Only then will we end up with changes that our users embrace.
Spool, Jared M. User Interface Engineering (2005). Design>User Interface>Redesign>Usability
Much discussion in web usability in recent years has revolved around designing web sites which are intended to be easily accessible by even the least technologically advanced user. This attempt to attract the highest number of visitors is especially appropriate for promoting and selling goods and services. The inexperienced user unaccustomed to reading text displayed on monitors and unable to efficiently download multimedia files should not be alienated by highly detailed or stylized web writing or a lack of bandwidth. Yet, there are more-advanced users on the web that designers should consider when appropriate.
Hinkelman, Andrew. Orange Journal, The (2001). Design>Information Design>Usability
Designing for Motivation and Usability in a Museum-Based Multi-User Virtual Environment 
This National Science Foundation (NSF) funded research project is creating and evaluating graphical multi-user virtual environments (MUVEs) that use digitized museum resources to enhance middle school students' motivation and learning about science and its impacts on society. MUVEs enable multiple simultaneous participants to access virtual contexts, to interact with digital artifacts, to represent themselves through “avatars,” to communicate with other participants and with computer-based agents, and to enact collaborative learning activities of various types. Initially, MUVEs were based only on textual descriptions); now, many MUVEs are graphical in nature, or use graphics to enhance textual descriptions. Our project's educational environments are extending current MUVE capabilities in order to study the science learning potential of immersive simulations, interactive virtual museum exhibits, and 'participatory' historical situations (http://www.virtual.gmu.edu/muvees/). To accomplish this, we have built our own MUVE shell based on the Sense8 WorldToolKit (http://www.sense8.com/).
Dede, Chris, Diane Ketelhut and Kevin Ruess. Harvard University (2000). Articles>Education>Instructional Design>Usability
Designing for Real People: Additional Lessons for Web Design from Mall and Retail Design
Suggests lessons from bricks-and-mortar retailers that can be applied to web design.
Carliner, Saul. Boxes and Arrows (2003). Design>Web Design>User Centered Design>Usability
Designing for the "Average User"
User advocacy is one of the central goals of usability. User advocacy can be defined as the process an IT professional (with an interest in user experience) goes through in re-sensitizing herself to the world of the 'average user'.
Spillers, Frank. Demystifying Usability (2006). Articles>Usability>Web Design
Designing for Users With Cognitive Disabilities
Users with cognitive disabilities interact with technology in different forms. Designers need to understand the deficits of users with cognitive disabilities in order to design materials that are accessible to those users. This paper provides an overview and analysis of the current state of service to those with cognitive disabilities, and makes practical suggestions on design issues, as well as suggesting further areas for research.
Kolatch, Erica. Universal Usability (2000). Design>Usability>Accessibility
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