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151. #22846 Customer Partnering: Another Way to Gather User Data Information developers have been using user-centered design principles for some time now. Many of the techniques available, however, do not provide the depth of knowledge needed to design more complex information products. Customer partnering sessions take place ofer a period of three or four months, allowing information developers to learn more about customer needs and how information products are used. Customer partnering relationships benefit both the company that funds the sessions and the customers who attend them. Elser, Arthur G. STC Proceedings (1997). Articles>Usability>User Centered Design 152. #30718 dConstruct is an affordable, one-day conference aimed at those building the latest generation of web-based applications. The theme for this year's conference is Designing the User Experience. The 2007 conference was held in September. This page aggregates recordings of all of the speakers or you can visit the link to download the podcasts. Catalyze (2007). Design>Usability>Web Design 153. #24467 Deceivingly Strong Information Scent Costs Sales Users will often overlook the actual location of information or products if another website area seems like the perfect place to look. Cross-references and clear labels alleviate this problem. Nielsen, Jakob. Alertbox (2004). Design>Web Design>Usability>E Commerce 154. #13561 Links that go directly to a site's interior pages enhance usability because, unlike generic links, they specifically relate to users' goals. Websites should encourage deep linking and follow three guidelines to support its users. Nielsen, Jakob. Alertbox (2002). Design>Web Design>Usability 155. #25073 Default Thinking: Why Consumer Products Fail Short Message Service (SMS), or texting, is a typical killer application. It is not only popular but profitable, bringing in significant revenue to network operators. There is even a strong after market selling RingTones, info alerts and crude interactive games. A great technological irony is that such a successful product is so under appreciated. For all of the frenzied SMS marketing discussion, the product has hardly changed over the last few years. Given its success, you would think the industry would put more effort into understanding the value SMS offers to consumers and then produce new services that extend this value. Jenson, Scott. uiGarden (2005). Design>Usability>User Centered Design 156. #14343 Delivering Customer Satisfaction: Our Experiences with Responding to Customer Feedback The success of an organization that publishes product information depends on customer satisfaction. IBM Product Announcement Support representatives share their experiences in achieving very high levels of customer satisfaction. * How we conducted our surveys and feedback sessions: – Actual approaches – Sample surveys and feedback * How we used this feedback to: – Change the content and format of our deliverable dramatically – Offer our customers additional ways to access product information As writers in IBM Product Announcement Support, our mission is to produce high-quality, effective offering information worldwide. Simply put, we publish IBM product announcements on the full range of IBM hardware, software, and services. Howell Betz, Margaret. STC Proceedings (1996). Presentations>Usability>User Centered Design 157. #23075 Depth vs Breadth in the Arrangement of Web Links The purpose of this study was to examine the effect of depth and breadth of web site structure on the user response time. Mtei, Lianaeli and Panayiotis Zaphiris. SHORE (1997). Design>Web Design>Human Computer Interaction>Usability 158. #25070 I was having a conversation with the designers, considering their suggestions, accepting some and rejecting others. The designers may not have been there to listen, but their statements clearly required an answer. Norman, Donald A. JND.org (2004). Design>Usability 159. #18396 Design as practiced is considerably different from design as idealized in academic discussions of 'good design.' A few years ago, I made the transition from the university to industry--a deliberate decision on my part to practice what I had long been preaching, and to try to understand the constraints and pressures from the business point of view. How nice it would be, I thought, to be able to see products in the marketplace that reflected my design philosophy. This chapter recounts one stage of my learning process: issues that seem simple from the vantage point of academia are often extremely complex when seen from inside the industry. Indeed, the two sides seem hardly to be speaking the same language. In the course of my experiences, I have come to recognize that industry faces numerous problems that are outside of the scope of the traditional analyses of design. In particular, there are management and organizational issues, business concerns, and even corporate culture. Norman, Donald A. JND.org (1999). Design>Usability>Industry and Academy 160. #22459 Design Effective Navigation in Ten Steps Designing your site's navigation can be quite a tricky task at first. You need to research the number of categories you'll account for, where your visitors are most likely to click, the colour schemes that will best satisfy users, and many other aspects. With so many variables, navigation design can seem like a situation in which there's no right answer. Today, we'll discuss the task of designing navigation -- and hopefully give you a head start in creating a navigation system that works the best for your users. Hastings, Sam. SitePoint (2002). Design>Web Design>Usability 161. #28715 I was struck by the similarities in the challenges of getting software engineers to consider usability during design, and getting mechanical product designers to consider life cycle issues during design. It occurred to me designers may resist adopting these two design processes for very similar reasons, and that possible solutions may be almost identical. Hayes, Caroline. Usability Professionals Association (2007). Design>Usability>User Centered Design 162. #23270 Design for Rapid Navigation and Easy Visual Scanning The philosophy of designing for usability. Hoffman, Michael. Hypertext Navigation. Design>Web Design>Hypertext>Usability 163. #28641 A design pattern is a proven design solution to a common design problem documented in a standard format. . Usability Body of Knowledge (2007). Design>Usability>Planning> 164. #28345 There are several usability-related issues, methods, and procedures that require careful consideration when designing and developing Web sites. The most important of these are presented in this chapter, including 'up-front' issues such as setting clear and concise goals for a Web site, determining a correct and exhaustive set of user requirements, ensuring that the Web site meets user's expectations, setting usability goals, and providing useful content. Usability.gov (2006). Design>Web Design>Usability 165. #23974 Design Research: Why You Need It Just as important as market research, design research is a necessary ingredient for creating, developing, and delivering a successful product. Marketers need solid market research to guide their decisions about product positioning, revenue potential, and target markets. Likewise, designers need solid design research to guide their decisions about the product's interaction framework, feature set, and overall appropriateness for its users. Calde, Steve. Cooper Interaction Design (2003). Design>Usability>User Centered Design 166. #30022 Design Study 2: Structured Selection with a Multi-Modal Extended Selection List The design of a special-purpose selection list is reviewed. As part of a performance-support application for classroom teachers, a means was needed for rapid selection from a large number of alternative words. By taking into account the inherent structure of the terms in the list, instead of treating it as a simple list of unspecified objects, a more efficient and more easily used design was achieved. By incorporating the structure of the alternatives, the design was also able to reflect and support best practices in classroom lesson planning. Constantine, Larry L. and Lucy A.D. Lockwood. Constantine and Lockwood (2001). Design>User Interface>Usability 167. #21034 Designing a Search People Can Really Use The challenge of finding the right information at the right time has grown with the Web. The information superhighway is larger and more crowded than ever, and individual sites are also larger and more complex. With this explosion in the sheer volume of pages, finding the information you need is harder than ever. Search engines have always held out the promise of solving this problem, but they are often a usability disaster area. Inaccurate results, cluttered search entries, and a narrow focus on technological capabilities are only a few of the issues that make search features so difficult to use. Quesenbery, Whitney. Intercom (2003). Design>Web Design>Search>Usability 168. #20297 Designing an Effective User Study When it comes to learning about your users, a plethora of methods await you. But which one is best for your situation? The answer depends on many factors, including the kind of information you hope to discover, the time and budget you have available, and your access to users. Hammar, Molly and Dawn Stevens. STC Proceedings (1998). Articles>Usability>Methods>User Centered Design 169. #22850 Designing and Testing Customer Satisfaction Surveys on WWW Sites The types of surveys being conducted on the web fall into two categories: surveys that determine who is using the WWW and surveys that determine customer satisfaction with the product or service. To the survey guidelines described by GVU, we add five guidelines for designing web customer satisfaction surveys based on reviews of recent surveys and browsing the web: (1) Begin with a clear mission statement. (2) Classlfy current users of the site. (3) Report the results online. (4) Limit the length of the questionnaire to no more than 25 multiple-part questions. (5) Limit big graphics. Feinberg, Susan G. and Peter Y. Johnson. STC Proceedings (1997). Articles>Usability>Testing>Web Design 170. #21250 Designing Customer-Centered Organizations Even with the present downturn in the economy, more companies, from new media to established banks, have larger usability and design teams than ever before. Should we be content that we have come so far? Zapolski, John and Jared Braiterman. Boxes and Arrows (2003). Design>User Centered Design>Workflow>Usability 171. #20642 Designing Educational Booklets for the Web We discuss here the results of usability tests on two booklets which were transferred from print to the Web. The booklets provide the public with basic information on various cancers, cancer treatment, and other cancer-related topics. The booklets were written by the National Cancer Institute's Office of Education and Special Initiatives (NCI OESI). 172. #11888 Designing Effective Online Press Rooms Corporate resources available to journalists today are increasingly Web-based. Though most corporations still have human press contacts, journalists are relying more and more on corporations' 'online press rooms' for background information, quotes, photos, and other information. That same information is just as easily accessible to investors and consumers as well. With journalists' increasing reliance on online press rooms, however, come usability issues. Unless sites are kept current, press releases and other information easy to find, and contact names and numbers easily accessible, journalists are apt to simply give up seeking information on a corporation's site and look elsewhere. The following discussion will note the most common problems with online press rooms and will review relevant literature and the problems and suggestions it presents. It will also attempt to offer some prioritized guidelines of its own-involving, among other things, the use of more advanced technology. Tevenan, Matthew P. EServer (2001). Design>Information Design>Journalism>Usability 173. #19919 While there are many instruments that measure the capacity for establishing peer-level communication skills, few exist that evaluate the effectiveness of knowledge transfer in the writer-reader relationship. The Learning Style Inventory (LSI), the User Empowerment Inventory (UEI), and thinkaloud protocols help assess how people acquire new knowledge and process information. The results of such measurements/ observations help determine user requirements. This paper presents a case history of how the LSI, the UEI, and think-aloud protocols helped improve both user and training documentation to a technology-averse audience in a reactive project environment. LeVie, Donald S., Jr. STC Proceedings (1996). Design>Documentation>Methods>Usability 174. #30801 It's not that people resist change whole-scale. They just hate losing control and feeling stupid. When we make critical changes, we risk putting our users in that position. We must take care to ensure that we've considered the process of change as much as we've considered the technology changes themselves. Only then will we end up with changes that our users embrace. Spool, Jared M. User Interface Engineering (2005). Design>User Interface>Redesign>Usability 175. #10286 Much discussion in web usability in recent years has revolved around designing web sites which are intended to be easily accessible by even the least technologically advanced user. This attempt to attract the highest number of visitors is especially appropriate for promoting and selling goods and services. The inexperienced user unaccustomed to reading text displayed on monitors and unable to efficiently download multimedia files should not be alienated by highly detailed or stylized web writing or a lack of bandwidth. Yet, there are more-advanced users on the web that designers should consider when appropriate. Hinkelman, Andrew. Orange Journal, The (2001). Design>Information Design>Usability
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