A directory of resources inthe field of technical communication.

Design>Usability

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101.
#22784

Change the Color of Visited Links

People get lost and move in circles when websites use the same link color for visited and new destinations. To reduce navigational confusion, select different colors for the two types of links.

Nielsen, Jakob. Alertbox (2004). Design>Web Design>Usability>Color

102.
#23513

Change the Constraint, Change the Guidelines

From a usability perspective are we letting inertia stop us from going and searching for the real new issues which constrain web sites from achieving their goal, or are we moving on, forgetting the last war, and actively out looking for that new constraint and seeking to write the new rules for a world where broadband is ubiquitous?

Anderson, David J. UIdesign (2004). Design>Web Design>Usability

103.
#28951

Change vs. Stability in Web Usability Guidelines

A remarkable 80% of findings from the Web usability studies in the 1990s continue to hold today.

Nielsen, Jakob. Alertbox (2007). Articles>Web Design>Usability>Standards

104.
#14621

Change Your Goal, Extend Your Role   (PDF)

The author suggests expanding your role as a technical communicator to enhance software usability by creating better user interface labels and application messages. Henry bases his suggestions on an integrated user-centered information design (UCID) approach driven by product usability. He explains UCID, describes how to prepare for a new role as a 'designer of product usability,' and shows how to effectively design labels and develop application messages.

Henry, Pradeep. Intercom (2000). Design>User Interface>Usability

105.
#25064

Characteristics of Web Site Content

Web site content must be recrudescent, repositorial, refluent, and rectilinear. What? Here's an innovative treatment of the essential attributes of online text. Find out why great web site content generally has these 14 characteristics that start with a "R".

Streight, Steven. Blogger.com (2005). Articles>Web Design>Content Management>Usability

106.
#10407

Characterizing Web Heuristics   (peer-reviewed)   (members only)

This article is intended to make Web designers more aware of the qualities of heuristics by presenting a framework for analyzing the characteristics of heuristics. The framework is meant to support Web designers in choosing among alternative heuristics. We hope that better knowledge of the backgrounds, potentials, and limitations of heuristics will contribute to the professional expertise in the field. Our second goal is to make those who develop and present heuristics more aware of the information their users need. Thus, we try to increase the usability of heuristics.

de Jong, Menno D.T. and Thea van der Geest. Technical Communication Online (2000). Design>Web Design>Assessment>Usability

107.
#20802

Check Your Website's Usability Quickly and Cheaply

Anybody who hasn't done a usability study desperately needs to. No one knows yet how to design the perfect user interface, so even simple do-it-yourself studies often show you serious problems.

Writing that Works (2003). Articles>Web Design>Usability

108.
#13797

Chessboard Layout Pattern

A multi-screen GUI has become a favourite amongst designers aiming at a wider and less experienced user community. It is widely held that multiple overlapping windows can be confusing and visually cluttered for the novice user. Another common motivation is that a predominantly data intensive business application must provide simple, fast and by implication 'a-modal' navigation across large sections of the problem domain. This is a common requirement when user task analysis and interviews indicate that the user is often interrupted or must frequently switch between incomplete tasks. It is also common to prefer an a-modal design when it is impossible to predict in advance what the user will prefer to view and when. Particularly true of applications for the World Wide Web where the user community can be unknown or undefined and prior research into their needs and preferences has not been done. It is proposed to provide a single (almost) full screen presentation of a single view, whilst allowing the user to quickly navigate to other related data through no more than two mouse clicks / navigation choices or selections.

UIdesign (1999). Design>Web Design>Usability

109.
#27961

Chinese Banks Homepage Usability Research Report

The homepages of three leading Chinese retail banks are assessed for their usability.

Zhao, Ming. uiGarden (2006). Articles>Web Design>Usability>E Commerce

110.
#24874

Choosing Understandable Folder Labels   (PDF)

Improve your department's messy folder structure by following Kratts' advice on choosing meaningful folder names.

Kratts, Aimee. Intercom (2004). Design>Usability

111.
#19191

Cognitive Behavior Learning Disabilities: Being Different Shouldn't Mean Being Discriminated Against

I view my son's early school years in the 90s as a nightmare. I asked if my son could submit homework done on the computer due to his awful handwriting - weren't his ideas the key issue? - and 'NO!' was the reply.

Mardahl, Karen. Usability Interface (2003). Design>Usability>Accessibility

112.
#13940

Cognitive Strain as a Factor in Effective Document Design   (peer-reviewed)   (members only)

People have a limited amount of cognitive resources. Coping with the increasing amount of information presented via a software interface strains a user’s cognitive resources. If a person has to use documentation, whether on-line or paper, additional cognitive resources are consumed, often overloading the user. Using several windows or multi-media elements can compound the problem. Unfortunately, as Wickens (1992) states, humans are unable to manage excessive cognitive strain and they respond by getting frustrated, committing errors, shedding tasks, or reverting to known methods.

Albers, Michael J. ACM SIGDOC (1997). Presentations>User Centered Design>Usability>Cognitive Psychology

113.
#26122

Collaboration Sessions: How to Lead Multidisciplinary Teams, Generate Buy-In, and Create Unified Design Views in Compressed Timeframes

I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didn’t have enough input.

Verhage, Sasha. Boxes and Arrows (2005). Articles>Collaboration>Usability>User Centered Design

114.
#22001

Collecting Feedback From Users of an Archive (Reader Challenge)

The collective brainpower of the Internet is an awesome beast that used to manifest itself on Usenet newsgroups. Most of these groups have degenerated into spam, flames, and newbie ignorance. The Web has not yet evolved good ways of utilizing this power, since most so-called 'community' sites are equally degenerate.

Nielsen, Jakob. Alertbox (1999). Articles>Web Design>Usability

115.
#18439

Color Vision Confusion

Color blindness is mostly neglected, even most of the people do not consider this as a serious problem. However, color blindness can be a problem that disrupts many tasks.

Karagol-Ayan, Burcu. Universal Usability. Design>Usability>Accessibility>Color

116.
#21051

Common Automotive Interaction Design Mistakes

People spend a great deal of time driving their cars, so cars should be as easy to use, and as effective as possible. However, most cars are filled with common design mistakes that are annoyances at the least, and often downright dangerous.

Baker, Adam. Merges.net (2001). Design>User Interface>Usability

117.
#13802

Common Principles: A Usable Interface Design Primer

When users perform a transaction or action, their cognition is often split between learning and operating the system or user interface (UI). A well-designed UI allows users to focus the majority of their cognitive energy on learning, and offers no operational complications. This most general principle of usability is often called the 'transparent interface.' The transparent interface is commonly defined as one that maximizes user task completion and minimizes interfering factors, such as unnecessary interface complexity or performance.

Oppedisano, Rick. Usability Professionals Association (2002). Design>User Interface>Usability

118.
#18740

Cómo Hacer Más Accesibles los Gráficos SVG

SVG (Scalable Vector Graphics) es un lenguaje de etiquetado que nos permite la descripción con XML de gráficos vectoriales en dos dimensiones. En este artículo se resume brevemente como los gráficos SVG pueden ser más accesibles siguiendo las directrices del W3C.

Fernandez, Francisco Jesus Martin and Oscar Martin Rodriguez. Nosolousabilidad.com (2002). (Spanish) Design>Accessibility>Graphic Design>Usability

119.
#31197

Comparing the Usability of Three Dual-Language School Websites

This study evaluated the usability of three websites for Spanish-English Dual Language K-8 schools. Twelve participants (6 parents, 6 teachers) reviewed and performed tasks on the three public school websites. Site usability was determined through both objective and subjective measures, including task completion time, first-click, total number of pages visited, task success, perceived task difficulty, user satisfaction, and overall ranked preference. Results indicated that one site was preferred more than the others by both user groups and resulted in more efficient search behavior. Clear navigation, link terminology, and proper use of both languages were found to be critical factors contributing to the sites’ usability.

Naidu, Shivashankar, Veronica D. Hinkle and Sav Shrestha. Usability News (2007). Articles>Web Design>Usability>Localization

120.
#23294

Competitive Usability

Many online services on the Internet are about to enter the third stage of market maturity, where the key competitive differentiator will be usability. While many existing services are going to face costly re-designs if they what to meet the demands of the third stage, new Web projects have the opportunity to overtake competitors by making usability top priority.

Olsen, Henrik. GUUUI (2002). Design>Web Design>Usability

121.
#28671

The Complexity of Simplicity

Though many business strategies and publications continue to trumpet the power of simplicity in the design of digital products, for lots of companies and product teams, simplicity doesn't come easy.

Wroblewski, Luke. UXmatters (2006). Design>Usability>Methods>Minimalism

122.
#18732

Componentes Problemáticos de Interacción Web

A continuación se exponen los que, desde mi punto de vista, considero componentes problemáticos a la hora de hacer uso de ellos en nuestras webs.

Hassan Montero, Yusef. Nosolousabilidad.com (2002). (Spanish) Design>Web Design>Interactive>Usability

123.
#10553

Composition and Usability

Since the advent of the Web, we've seen a myriad of design schemas evolve--from the simple navigation/content style of site to the cluttered portal. And as this evolution has progressed, so did the war between UI designers and usability experts. On one side, there are usability experts who want to make every website look exactly like Yahoo because users know Yahoo and so they will automatically know how to use the site. On the other side, there are UI designers who want to design entire sites in Flash and Shockwave just because it's cool. Overly dramatic? Well, yes, maybe a little--but it's not entirely a false analysis. Many UI designers that work with usability folk complain that their creativity is hampered, whereas many usability gurus complain that designers are confusing a site's user with their visual semantics. But are the goals of UI designers and the usability folk that far apart?

Cecil, Richard F. Digital Web Magazine (2000). Articles>Usability>Web Design>Semantic

124.
#10633

Computing Is About People, Not Machines  (link broken)

An IBM Ease of Use poster with the message Computing is about People, Not Machines.

IBM (1999). Design>Presentations>Posters>Usability

125.
#31571

The Concept of Universal Design

The idea that environments can support human function is not new to designers. But, the perception that design can enable one’s abilities and participation in society is something relatively new from a consumer perspective.

Steinfeld, Edward. uiGarden (2008). Design>Usability>Accessibility>Universal Usability

 
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