A directory of resources inthe field of technical communication.Design>Usability
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101.
#23056

Calculating the Cost of a Large-Scale Web Site

A well-designed information architecture with intuitive organization, labeling, navigation, and indexing systems can significantly reduce the amount of time that users spend blundering through the hierarchies of Web sites and intranets. How much is this time-savings worth? The case is clearest for intranets where the users are your employees.

Morville, Peter. Semantic Studios (1997). Design>Web Design>Content Management>Usability

102.
#25775

The Canonical Intranet Homepage

In recent years, intranet homepages have become very similar in their basic layout. Intranets that look the same can nonetheless differ drastically in usability due to different features and content.

Nielsen, Jakob. Alertbox (2005). Design>Web Design>Intranets>Usability

103.
#26538

Career Resources

Folks on the Interaction Design Discussionion mailing list posted some tips and Web sites helpful in conducting a job search.

IxDA Resource Library (2005). Careers>Usability>Mailing Lists>Interaction Design

104.
#18281

Cascading Versus Indexed Menu Design

If there is one basic truism about the Web it is that every designer has their own opinion concerning the best method for presenting menu items on a web page. Two common ways to present menus are to either hierarchically cascade the menu items upon mouse-over, or to simply place most, if not all, of the menu items in a categorical index. Cascading menus have the advantage of requiring little screen real estate. However, they have been much maligned for several reasons. First, it is sometimes difficult to use for the reason that users must precisely control their mouse movements in order to select the correct menu item. It becomes increasing difficult with the number of levels a user must navigate. Second, cascading menus hide menu information until the user positions the mouse over the menu level above it.

Bernard, Michael and Chris Hamblin. Usability News (2003). Design>Web Design>Usability

105.
#18226

The Case for User-Centered Design   (PDF)

The need for user-centered design in this era of rapid technological change is reviewed, and key ingredients of a user-centered design process are described: (1) involvement of users, structured by rigorous user input and feedback methodologies, (2) multidisciplinary teamwork, from developing the initial concepts and approach to evaluating and refining the product after its introduction in the marketplace, and (3) focus on competitiveness, on state-of-theart user interfaces and technology. Data supporting the economic value of user-centered design processes is also reviewed.

Soderston, Candace and Thyra L. Rauch. STC Proceedings (1996). Presentations>User Centered Design>Usability

106.
#22461

Case Study - Building a Usable Site

A website can be both attractive and easy to use. Usability and good looks aren't mutually exclusive and one doesn't necessarily have to negate the other.

SitePoint (2002). Design>Web Design>Usability>Case Studies

107.
#28016

Case Study: Conducting Large-Scale Multi-User User Tests on the United Kingdom Air Defence Command and Control System   (PDF)   (peer-reviewed)

IBM was contracted to provide a new Air Defence Command and Control (ADCC) system for the Royal Air Force. The IBM Human Factors (HF) team was responsible for the design of the operations room, workstations and the graphical user interfaces. Because the project was safety-related, IBM had to produce a safety case. One aspect of the safety case was a demonstration of the operational effectiveness of the new system. This paper is an in-depth case study of the user testing that was carried out to demonstrate the effectiveness of the system. Due to time constraints the HF team had to observe five participants working simultaneously. Further, to provide a realistic operational environment, up to twenty-eight operators were required for each test. The total effort for this activity was four person-years. The paper will detail the considerations, challenges and lessons learned in the creation and execution of these multi-user user tests.

Hey, Elliott. Journal of Usability Studies (2006). Articles>Usability>Web Design

108.
#14184

Celebrating Holidays and Special Occasions on Websites

Even small holiday decorations can increase joy of use and make websites feel more current and more connected to users' lives and physical environment. The key is to commemorate without detracting from your users' main reasons for visiting the site.

Nielsen, Jakob. Alertbox (2002). Articles>Web Design>Usability

109.
#22784

Change the Color of Visited Links

People get lost and move in circles when websites use the same link color for visited and new destinations. To reduce navigational confusion, select different colors for the two types of links.

Nielsen, Jakob. Alertbox (2004). Design>Web Design>Usability>Color

110.
#23513

Change the Constraint, Change the Guidelines

From a usability perspective are we letting inertia stop us from going and searching for the real new issues which constrain web sites from achieving their goal, or are we moving on, forgetting the last war, and actively out looking for that new constraint and seeking to write the new rules for a world where broadband is ubiquitous?

Anderson, David J. UIdesign (2004). Design>Web Design>Usability

111.
#28951

Change vs. Stability in Web Usability Guidelines

A remarkable 80% of findings from the Web usability studies in the 1990s continue to hold today.

Nielsen, Jakob. Alertbox (2007). Articles>Web Design>Usability>Standards

112.
#14621

Change Your Goal, Extend Your Role   (PDF)

The author suggests expanding your role as a technical communicator to enhance software usability by creating better user interface labels and application messages. Henry bases his suggestions on an integrated user-centered information design (UCID) approach driven by product usability. He explains UCID, describes how to prepare for a new role as a 'designer of product usability,' and shows how to effectively design labels and develop application messages.

Henry, Pradeep. Intercom (2000). Design>User Interface>Usability

113.
#25064

Characteristics of Web Site Content

Web site content must be recrudescent, repositorial, refluent, and rectilinear. What? Here's an innovative treatment of the essential attributes of online text. Find out why great web site content generally has these 14 characteristics that start with a "R".

Streight, Steven. Blogger.com (2005). Articles>Web Design>Content Management>Usability

114.
#10407

Characterizing Web Heuristics   (peer-reviewed)   (members only)

This article is intended to make Web designers more aware of the qualities of heuristics by presenting a framework for analyzing the characteristics of heuristics. The framework is meant to support Web designers in choosing among alternative heuristics. We hope that better knowledge of the backgrounds, potentials, and limitations of heuristics will contribute to the professional expertise in the field. Our second goal is to make those who develop and present heuristics more aware of the information their users need. Thus, we try to increase the usability of heuristics.

de Jong, Menno D.T. and Thea van der Geest. Technical Communication Online (2000). Design>Web Design>Assessment>Usability

115.
#20802

Check Your Website's Usability Quickly and Cheaply

Anybody who hasn't done a usability study desperately needs to. No one knows yet how to design the perfect user interface, so even simple do-it-yourself studies often show you serious problems.

Writing that Works (2003). Articles>Web Design>Usability

116.
#13797

Chessboard Layout Pattern

A multi-screen GUI has become a favourite amongst designers aiming at a wider and less experienced user community. It is widely held that multiple overlapping windows can be confusing and visually cluttered for the novice user. Another common motivation is that a predominantly data intensive business application must provide simple, fast and by implication 'a-modal' navigation across large sections of the problem domain. This is a common requirement when user task analysis and interviews indicate that the user is often interrupted or must frequently switch between incomplete tasks. It is also common to prefer an a-modal design when it is impossible to predict in advance what the user will prefer to view and when. Particularly true of applications for the World Wide Web where the user community can be unknown or undefined and prior research into their needs and preferences has not been done. It is proposed to provide a single (almost) full screen presentation of a single view, whilst allowing the user to quickly navigate to other related data through no more than two mouse clicks / navigation choices or selections.

UIdesign (1999). Design>Web Design>Usability

117.
#27961

Chinese Banks Homepage Usability Research Report

The homepages of three leading Chinese retail banks are assessed for their usability.

Zhao, Ming. uiGarden (2006). Articles>Web Design>Usability>E Commerce

118.
#24874

Choosing Understandable Folder Labels   (PDF)

Improve your department's messy folder structure by following Kratts' advice on choosing meaningful folder names.

Kratts, Aimee. Intercom (2004). Design>Usability

119.
#19191

Cognitive Behavior Learning Disabilities: Being Different Shouldn't Mean Being Discriminated Against

I view my son's early school years in the 90s as a nightmare. I asked if my son could submit homework done on the computer due to his awful handwriting - weren't his ideas the key issue? - and 'NO!' was the reply.

Mardahl, Karen. Usability Interface (2003). Design>Usability>Accessibility

120.
#13940

Cognitive Strain as a Factor in Effective Document Design   (peer-reviewed)   (members only)

People have a limited amount of cognitive resources. Coping with the increasing amount of information presented via a software interface strains a user’s cognitive resources. If a person has to use documentation, whether on-line or paper, additional cognitive resources are consumed, often overloading the user. Using several windows or multi-media elements can compound the problem. Unfortunately, as Wickens (1992) states, humans are unable to manage excessive cognitive strain and they respond by getting frustrated, committing errors, shedding tasks, or reverting to known methods.

Albers, Michael J. ACM SIGDOC (1997). Presentations>User Centered Design>Usability>Cognitive Psychology

121.
#26122

Collaboration Sessions: How to Lead Multidisciplinary Teams, Generate Buy-In, and Create Unified Design Views in Compressed Timeframes

I have participated in, led, and suffered major website redesign efforts. Whether at process-heavy consultancies, notable product companies, or design studios, all teams experience the same points of pain: late feedback, lack of common design vision, and complaints that individuals or teams didn’t have enough input.

Verhage, Sasha. Boxes and Arrows (2005). Articles>Collaboration>Usability>User Centered Design

122.
#22001

Collecting Feedback From Users of an Archive (Reader Challenge)

The collective brainpower of the Internet is an awesome beast that used to manifest itself on Usenet newsgroups. Most of these groups have degenerated into spam, flames, and newbie ignorance. The Web has not yet evolved good ways of utilizing this power, since most so-called 'community' sites are equally degenerate.

Nielsen, Jakob. Alertbox (1999). Articles>Web Design>Usability

123.
#18439

Color Vision Confusion

Color blindness is mostly neglected, even most of the people do not consider this as a serious problem. However, color blindness can be a problem that disrupts many tasks.

Karagol-Ayan, Burcu. Universal Usability. Design>Usability>Accessibility>Color

124.
#21051

Common Automotive Interaction Design Mistakes

People spend a great deal of time driving their cars, so cars should be as easy to use, and as effective as possible. However, most cars are filled with common design mistakes that are annoyances at the least, and often downright dangerous.

Baker, Adam. Merges.net (2001). Design>User Interface>Usability

125.
#13802

Common Principles: A Usable Interface Design Primer

When users perform a transaction or action, their cognition is often split between learning and operating the system or user interface (UI). A well-designed UI allows users to focus the majority of their cognitive energy on learning, and offers no operational complications. This most general principle of usability is often called the 'transparent interface.' The transparent interface is commonly defined as one that maximizes user task completion and minimizes interfering factors, such as unnecessary interface complexity or performance.

Oppedisano, Rick. Usability Professionals Association (2002). Design>User Interface>Usability



 
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