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	<title>Design&gt;Multimedia&gt;Interaction Design</title>	<link>http://tc.eserver.org/dir/Design/Multimedia/Interaction-Design</link>
	<description>A listing of the most recently indexed works about Design and Multimedia and Interaction Design in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Design&gt;Multimedia&gt;Interaction Design</title>
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		<title>Adding Style To Your Microsoft Wpf And Silverlight Applications</title>
		<link>http://tc.eserver.org/35768.html</link>
		<guid>http://tc.eserver.org/35768.html</guid>
		<description>Windows Presentation Foundation is a cross-browser cross-platform cross-device implementation of .NET for building and delivering the next generation of media experiences and rich interactive applications for the Web.</description>
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		<title>Creating Blu-Ray Disc Pop-up Menus in Adobe Encore CS4</title>
		<link>http://tc.eserver.org/33532.html</link>
		<guid>http://tc.eserver.org/33532.html</guid>
		<description>One of the coolest new features in Adobe Encore CS4 is the ability to insert pop-up menus over video in Blu-ray Disc projects, a feature unique among authoring programs in Encore’s class. In this tutorial, I’ll describe how to implement that feature, as I did in a simple project I produced in early fall.</description>
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		<title>Four-Dimensional Writing: Creating Content for Interactive Media</title>
		<link>http://tc.eserver.org/29912.html</link>
		<guid>http://tc.eserver.org/29912.html</guid>
		<description>The medium is an integral part of the message when writing for interactive delivery systems. Interactive media requires attention to details on several dimensions for communication of the content. Writers must focus not only on words and meaning, but also on how the content is presented. We can look to other disciplines for models of how they document the translation of ideas into reality. The detailed design document or storyboard is the essential tool for describing multimedia content in all four dimensions.</description>
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		<title>Achieving Minimalism through Interactive Multimedia</title>
		<link>http://tc.eserver.org/29734.html</link>
		<guid>http://tc.eserver.org/29734.html</guid>
		<description>Use interactive multimedia with text-based online documentation to achieve the minimalist model pioneered by instructional design guru John Carroll. Non-linear modules of &apos;real&apos; tasks help users get started fast, and quickly learn from any errors.</description>
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		<title>Stairway to Expertise</title>
		<link>http://tc.eserver.org/27648.html</link>
		<guid>http://tc.eserver.org/27648.html</guid>
		<description>Tools like Captivate, Camtasia, and TurboDemo make it possible for teachers and communicators to create effective software simulations--without programming. Even simple presentation tools, such as PowerPoint can create truly interactive simulations.</description>
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		<title>Strategies of Influence for Interaction Designers</title>
		<link>http://tc.eserver.org/18672.html</link>
		<guid>http://tc.eserver.org/18672.html</guid>
		<description>Unless you have the power to make business and development decisions for your project, some of your energy will be spent influencing those who do. Experienced usability engineers or interaction designers may have limited skill in influence, despite how significantly it can effect their ability to contribute to projects. It’s the smartest and most effective designers that work to understand the human to human interaction within their project teams, as part of their work towards better human to computer interaction.</description>
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