A directory of resources inthe field of technical communication.

Design>Multimedia

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26.
#20566

Comparison of Flash and Director

Only six years ago the web did not support graphics and CD-ROM based games asked users if they had 4Mb of memory on their computer with possible hard drive space of 20Mb to play any games. Today, oh heck, that seems archaic.

David, Matthew. School for Champions (2002). Design>Web Design>Multimedia>Flash

27.
#21838

Compromise and Compress   (PDF)

What to keep and what to cut when making Web movies in Premiere.

Waggoner, Ben. Adobe Magazine (2000). Design>Multimedia>Web Design>Video

28.
#25035

Computer Foundations for Instructional Multimedia

In this class you will learn the tools and design elements of multimedia for producing instruction on CD-ROM and the Internet.

Bisson, Mimi. San Francisco State University (2004). Academic>Courses>Instructional Design>Multimedia

29.
#10321

The Contribution of Hypermedia Link Authoring   (peer-reviewed)   (members only)

Linking, when properly executed, enhances the value of content by providing a consistent perspective and organizational scheme that enriches the user's experience. Link authoring, like content authoring, is a creative process of making connections between disparate yet related information. Effective link authoring requires intellect, creativity, and domain knowledge to define the relationships among concepts that can support a particular pedagogical objective. The contribution of hypermedia link authoring is often poorly understood and unrecognized by traditional academic and publishing communities. Publishers of commercial and academic hypermedia typically neither formally recognize link authoring as something that should be protected by copyright, nor do they extend to those involved in link authoring the same degree of credit or remuneration given conventional content authors or illustrators.

Bergeron, Bryan P. and Michael T. Bailin. Technical Communication Online (1997). Design>Information Design>Hypertext>Multimedia

30.
#26378

Conversation on Sound

Design can be more than meets the eyes. Denise Gonzales Crisp opens her ears to unfamiliar territory.

Crisp, Denise Gonzales. AIGA (2005). Design>Graphic Design>Multimedia>Audio

31.
#20184

CPI Navigator: Building an Electronic Library on CD-ROM   (PDF)

This demonstration will discuss the development, maintenance, and future of the CPI Navigator application. The development of this Visual Basic application and the conversion of thousands of hardcopy documents developed on a mainframe-based processor to online help was a 3-year long process that included using databases, Word macros, and several Help prototypes.

Bottka, Hary-Janos, Richard Wrye and Allison Johnson. STC Proceedings (1997). Design>Multimedia>CD ROM

32.
#18348

Create a Twisting, Twirling 3D Title  (link broken)

Now that Adobe® Premiere® 6.0 includes many Adobe After Effects® special effects, you can expand your creativity exponentially. In this tip, we'll show you how to apply the After Effects Basic 3D effect to a Premiere title and make it twist and twirl into view using keyframes.

Adobe (2003). Design>Multimedia>Video>Adobe After Effects

33.
#21166

Create Powerful Flash Applications With Shared Objects

Shared objects allow for data persistence in Flash applications, like cookies do in Web pages. Learn to leverage shared objects to create more robust apps.

David, Jean-Luc. Builder.com (2003). Design>Multimedia>Software>Flash

34.
#30419

Creating a Multimedia CD-ROM: Bringing a General Information Manual to Life   (PDF)

There are three parts to the process for creating a multimedia CD-ROM, and each part contains a number of steps. The first part, PLANNING, defines the goal, audience, budget, equipment, team members, theme, reviewers, schedule, and outline. The second part, PRODUCTION, develops, com- bines, and tests the multimedia elements: the script, story board, and audio and visual elements. The final part, PACKAGING, creates the printed infor- mation, the label, and the text and control files that go onto and ship with the CD-ROM.

Jedlicka, Linda Barnes. STC Proceedings (1993). Design>Multimedia>CD ROM

35.
#18346

Creating a Video From Still Images  (link broken)

In the following steps, Engine Three explains how to capture and export frames from Premiere, clean them up in Photoshop, and finally assemble them in LiveMotion.

Adobe (2003). Design>Multimedia>Video>Flash

36.
#25910

Creative Text Screens

TV and video are full of text screens used to fill space where there's no footage. It's something we're all stuck with, and we have an obligation to keep them well designed.

Hodgetts, Philip. Mac Design Magazine (2005). Design>Multimedia>Video

37.
#26009

Cropping for DVD TV

Because of the size of the pictures not being close to a T.V. 4:3 aspect ratio the pictures have black side bars when viewing them. I was wondering if anyone knows a way to resize the background wider to match the 4:3 ratio?

Photoshop 911 (2005). Design>Multimedia>Video>DVD

38.
#31138

Cutting and Arranging Clips

Once you have successfully captured your video clips, you will want to edit and arrange them to create you movie. It is very rare to flawlessly capture exactly what you need, with the exact in and out points that you want. You will need to trim unwanted frames and footage from your clips.

Iowa State University (2002). Design>Multimedia>Editing>Video

39.
#18310

The Design and Evaluation of Interactivities in a Digital Library

The US National Science Foundation has established a program to create a National Science, Mathematics, Engineering and Technology Education Digital Library (NSDL). One of the subsidiary NSDL libraries under development is the National Civil Engineering Educational Resources Library (NCERL). The first phase of NCERL is the creation and collection of digital resources in three areas of civil engineering—geotechnical (soil), rock, and water engineering (GROW). The concept of interactivities guides the design, development, and evaluation efforts of the GROW digital collection. This article describes the salient features of GROW, defines and discusses interactivities as an emerging, integral part of teaching and learning in civil engineering education. Interactivities take place at three distinct levels: the information resource, the collection, and the context. Very simply, the concept of interactivities can be defined as the emphasis on structured representations of interactive multimedia resources. Additionally, resources are designed with rich learning tasks and organized in pedagogical collections supplemented with contextual information. Preliminary evaluation of GROW-NCERL using interactivities is briefly described.

Budhu, Muniram and Anita Coleman. D-Lib Magazine (2002). Design>Web Design>Information Design>Multimedia

40.
#10320

Design Issues for Producing Effective Multimedia Presentations   (peer-reviewed)   (members only)

When designing multimedia presentations, technical communicators must consider navigational aids and the degree of user control, audio cues, color and typographical elements, visual elements, and copyright issues. Understanding these issues will help us develop guidelines for effective use of multimedia.

Mason, Lisa. Technical Communication Online (1997). Design>Information Design>Multimedia

41.
#29765

Design of Digital Media: A Multidisciplinary Approach   (PDF)

This article discusses the use of activity theory, visual literacy, and sound theory in the design of digital media. It defines each of these in the context of literacy and how literacy is viewed and changing in today's culture. It then goes on to describe two phases of a case study underway that shows the lifecycle of content development for literacy purposes. It begins with phase one which is development and testing of the content information model and continues with an overview of phase two, currently underway, which is a description of the testing and evaluation of the mediating artifacts that were created in phase one. It ends with a brief explanation of how this research can help technical communications in expanding multidisciplinary efforts and instructional support within the field of education.

D'Ammasso Tarbox, Judy. STC Proceedings (2004). Design>Multimedia>Cultural Theory

42.
#26669

Designing Accessible T-Government Services   (PDF)

This research shows some potentiality of Digital TV, and chiefly DTT, for promoting e-inclusion activities and granting accessible entertainment and t-government services.

Bertini, Patrizia. Informacios Tarsadalom-es Trendkutato Kozpont honlapja (2005). Books>Information Design>Multimedia>Government

43.
#20933

Designing for Interactive Television

We are so accustomed to watching television that we easily overlook the limited resolution of the television screen. Compared to TV, even VGA looks good. Although both use a similar display monitor, they differ in both the way the screen is 'painted' and in how much information can be placed on the screen. To design effectively for interactive television, it is essential to understand the technical constraints of the medium.

Quesenbery, Whitney. WQusability (1996). Design>Multimedia>Video>Typography

44.
#19266

Developing Effective Multimedia for Users   (PDF)

This paper offers practical suggestions for effectively using multimedia as technical documentation. Multimedia is a dynamic and growing area of communication. It offers great possibilities for communicating a wide range of technical information clearly and concisely. By incorporating user-centered design into all phases of production, technical communicators can create high-quality, effective multimedia content that will wow users and meet their information needs. Applying user-centered design at each phase, the paper illustrates the progression of a multimedia project from initial user analysis through media selection and content development to final delivery.

Eilers, Perthenia. STC Proceedings (2002). Design>Multimedia>User Centered Design

45.
#30033

Developing User Interface Guidelines for DVD Menus

Watching DVDs can be a frustrating experience, because DVD menus often miss out on usability and are complex and difficult to navigate through. Similar to the early years of web development, there is a lack of design standards. In this paper, we show the development of user interface guidelines for DVD menus. These guidelines can be used to design and evaluate DVD menus. We built a prototype according to the guidelines, conducted usability tests with the prototype and evaluated other movie DVDs using the guidelines to show the applicability, utility and usability of the guidelines.

Kappel, Karin, Martin Tomitsch, Thomas Koltringer and Thomas Grechenig. Proceedings of ACM CHI 2006 (2006). Design>User Interface>Multimedia>DVD

46.
#20107

Digital Architectures: SGML, HTML, Multimedia and the Structure of Electronic Documents   (PDF)

With the use of online multimedia communication growing daily, online technologies have dramatically changed the ways we use and present information -- so much so, that we also need to have new theories and models for understanding how technology and content are related in this new communication environment. This paper presents a theory of digital architecture and explains how SGML, HTML, and Information Architecture are related in the creation of a new online literacy and rhetoric.

Heba, Gary M. STC Proceedings (1996). Design>Multimedia>Information Design

47.
#14735

Digital Production of Corporate and Industrial Videos: A Primer   (PDF)

Chu details the roles technical communicators will play in the production of corporate and industrial videos for training classes, employee communications, product manuals, user guides, and video press releases.

Chu, Steve W. Intercom (2002). Design>Multimedia>Interactive

48.
#18380

Director MX Versus Flash

Director, which hit the scene way back in 1988, was always considered the ultimate multimedia authoring tool. Then the Web came along and Shockwave, a format that translated Director projects for the Web, was born. It was pretty wowie in its day (circa 1995), but the size of Shockwave files, along with the browser plugin users needed to see them, really slowed Shockwave down. Enter Flash's SWF format, which was designed solely for the Web so it was faster and easier to use than Shockwave. And the rest is history: Flash is everywhere, and whipper-snapper Web developers are all, 'Shockwave who?' But Shockwave has its uses. Flash may be better than ever these days, but you can still outgrow it. Say you need better video performance, or you want to create a game or educational tool that uses a joy stick. Or maybe you're looking for the depth of 3D animation. When it comes to interactive projects in the non-Web world (yes, it's true, there is life outside the Web) — such as CD-ROM games, educational materials, reference books, and presentations — sometimes Flash just isn't enough. If you're tackling a big-league, off-Web project, or a particularly intricate website, then perhaps it's time to take another look at Macromedia's Director MX.

Kay, Michael. Webmonkey (2003). Design>Multimedia>Web Design>Flash

49.
#30636

Documenting the Design of Rich Internet Applications: A Visual Language for State

Ajax and Rich Internet Applications (RIAs) have revolutionized the way users interact with Web sites. However, documenting the design of any page that uses Ajax is a challenge, because the page--and, more importantly, components on the page--can have different states, depending on how users interact with the page's components.

Cecil, Richard F. UXmatters (2007). Design>Web Design>Multimedia>Ajax

50.
#25951

Does Your Website Need Those Bells and Whistles?

Some web designers will try to convince you that your website has to have the latest multimedia technology to be successful. Is it true?

Bennaco (2004). Design>Web Design>Multimedia

 
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