A directory of resources inthe field of technical communication.

Design>Multimedia

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126.
#23955

Penser "Dynamique"

Il est devenu de bon ton de parler de contenus 'dynamiques'. Que veut-on dire par là au juste? En fait, la notion de 'contenus dynamiques' peut couvrir plusieurs acceptions.

Redaction (2004). Articles>Multimedia>Web Design

127.
#23954

Penser "Multimédia"

Basé quasiment exclusivement sur le texte à ses débuts, Internet est devenu aujourd'hui un moyen d'expression multimédia, permettant d'intégrer tout autant des textes que des images, des vidéos, des sons , des animations, des programmes interactifs, etc. Ecrire pour Internet, c'est donc exploiter plusieurs supports d'expression.

Redaction (2004). Articles>Multimedia>Web Design>Writing

128.
#20567

Planning Your Flash Animations

Before you start developing a Flash animation, it is a good practice to write out a plan of action. The reason is that any type of software development can be complex. Good planning helps to avoid mistakes that may be difficult to find and fix.

Kurtus, Ron. School for Champions (2002). Design>Multimedia>Planning>Flash

129.
#27686

PowerPoint Heaven - Shadow Fighter Series

Shadow Fighter is a PowerPoint Movie. An animated show or movie done in PowerPoint mimicking the style of Arcade Fighting games. Shadow Fighter Series will show you how PowerPoint can do extreme complex animations similar to Macromedia Flash!

Tohlz, Shawn. PowerPoint Heaven (2006). Design>Multimedia>Presentations>Microsoft PowerPoint

130.
#21258

Principles and Guidelines for Multimedia Script Development   (PDF)

This workshop is designed to provide some orientation and ground rules for practitioners who are beginning to think about developing multimedia projects. The objectives of the workshop are 1) to explain the technology and theory of multimedia communication; 2) to present an overview of multimedia script development; 3) to provide strategies for developing a concept and an information map; and 4) to show approaches to multimedia scripting. Workshop participants will be involved in hands-on activities to guide them through the preliminary stages of multimedia concept and script development.

Heba, Gary M. STC Proceedings (1995). Design>Multimedia>Management

131.
#25012

Producing a Multimedia Product-Planning Phase   (PDF)

Today, multimedia has become a popular way to present information. Many times it increases the effectiveness of the message. Many aspects of the message and its target audience need to be examined to determine if multimedia is the best media. If it is, planning becomes crucial in the process of developing a multimedia project.

Henke, Kristine A. STC Proceedings (1994). Design>Multimedia>Planning

132.
#19801

Producing a Multimedia Product—Design Phase   (PDF)

Multimedia is an exciting new technology that gives technical communicators a broad range of tools for designing information. Considerations such as: content and organization, style, installation and distribution, legal issues, and cultural issues bring new challenges for technical communicators. By following a four step process of brainstorming, reviewing technical source material, preparing an information map, and developing storyboards, technical communicators can take on the opportunities that multimedia creates.

Iverson, Ellen Roscoe. STC Proceedings (1994). Design>Project Management>Multimedia

133.
#24993

Producing a Multimedia Product: Production Phase   (PDF)

Producing multimedia requires new tasks and skills for technical communicators. Based on the authoring program of your choice, you need to make decisions regarding backgrounds, organization, audio and video, text and graphics, and navigation. You will also make decisions regarding media types such as text, graphics, images, animation, sound, and video.

Donney, Jerome R. STC Proceedings (1994). Design>Multimedia

134.
#19518

A Proven Method for Developing Successful Multimedia Projects   (PDF)

In today's fast-paced, 'I-want-it-all-now' society, technical communicators are challenged to deliver their messages through interactive media. However, most technical communicators don¡¯t really know how to successfully plan, produce, and manage multimedia development projects. There is a method that enables communicators to effectively deliver information that is engaging, while saving time, money, and a lot of heartache. A brief overview of this methodology follows. and the development team creates a detailed cost estimate and the project schedule. The Requirements Determination Document, project estimate, and project schedule are housed in the Project Workbook. The team refers to this workbook during production. Concept and Design. In this phase, team members define the thematic treatment used to create storyboards, scripts, technical design, and prototypes. This information is

Ebinger, Ginger. STC Proceedings (1998). Design>Multimedia

135.
#24321

Quick Interactivity Using Adobe Acrobat   (PDF)

This article describes how to quickly add an interactive interface to any collection of Portable Document Format (PDF) documents. It demonstrates how one document author put on three hats - DTPer, Designer and “Programmer” - to deliver a quick and inexpensive solution to providing interactive, serverbased access to company policies and procedures.

Miller, Gordon. STC Proceedings (1998). Design>Multimedia>Interactive

136.
#20127

Say It in Multimedia: Crash Course in New-Media Literacy   (PDF)

Come to our demonstration to learn how to combine media to better communicate complex concepts. We’ll show step-by-step procedures, tutorials, and games—all using multimedia to communicate hard business and technical information.

Horton, William K. III and Katherine W. Horton. STC Proceedings (1996). Design>Multimedia>TC

137.
#22841

Script Design for Information Film, Video, and Multimedia   (PDF)

In this all-day seminar we'll explore the basic concepts in the grammars and syntax of kinetic sight-and sound media: film, video, and multimedia. We'll not discuss how to write scipts. Rather we'll concentrate on learning how to encode information into kinetic visual images using filmic design techniques. Throughout this seminar we'll view and critique award-winning j%ns and videos, and explore a multimedia flowchart to see how others have applied such filmic techniques to solve specific communication problems.

Shelton, S. Martin 'Marty'. STC Proceedings (1997). Design>Multimedia>Video

138.
#20450

Script Design for Information: Film, Video, and Multimedia   (PDF)

In this all-day seminar we’ll explore the basic concepts in the grammar of film, video, and multimedia; and we’ll learn some filmic design techniques. Throughout the seminar we’ll view and critique a number of films and videos to see how other producers have applied such filmic techniques to solving specific communication problems.

Shelton, S. Martin 'Marty' and Nicole van Beeck. STC Proceedings (1996). Design>Multimedia

139.
#28706

Semantic Flash: Slippery When Wet

There's a belief within the web standards community that Flash is part of a different world. While all approaches have limitations and drawbacks, Flash has been scorned to the point that many refuse to acknowledge its benefits. Ultimately, this has led to the creation of a virtual separation among web designers; those who use Flash use it exclusively (leading to a saturation of full-screen, 'Skip Intro'-rich Flash sites on the web) and those who don't ever give it a second thought. Although the brilliant option of the hybrid (part Flash, part HTML) site had always existed, it's never really made it far past the typical Flash intro on a corporate homepage. Throughout the history of Flash on the web, the technology has always been intended to be embedded within HTML. Yet it has often seemed a foreign concept to use the two technologies to complement one another.

Mall, Dan. List Apart, A (2007). Design>Web Design>Multimedia>Flash

140.
#22427

A Slideshow in HTML+TIME

What if you wanted your Web page to give a visual presentation of rotating graphics and text? You could create a massive animated GIF and let it do its work. Or you could create a RealPix and RealText presentation using RealPlayer. Or, with the SMIL power of HTML+TIME, you could do the same in Microsoft Internet Explorer.

Kennedy, Tim. Streaming Media World (2001). Design>Web Design>Multimedia>SMIL

141.
#22424

SMIL Tips and Tricks

SMIL, as more people are beginning to appreciate, can be used for a variety of applications, such as interactive video, video on demand, online training, audio, animation, and more, in ways that were previously unavailable. With SMIL, the ability to create rich media presentations is simplified and is available to any user with a computer and an Internet connection.

Segal, Nathan. Streaming Media World (2002). Design>Multimedia>Streaming>SMIL

142.
#22429

Un SMIL Tutorial  (link broken)

This tutorial will help you learning the language and creating your first SMIL presentations, through a step-by-step training.

Helio (1999). Design>Web Design>Multimedia>SMIL

143.
#13266

SMIL When You Play That: A Gentle Introduction to SMIL + SVG

SMIL is an easy-to-learn, HTML-like language for creating 'TV-like multimedia presentations such as training courses on the Web,' according to the W3C. The current SMIL recommendation is 1.0, and you can read all about it at the W3C address cited immediately above, and at another one we’ll mention later. This is our way of avoiding adding fifty pages to this article.

Zeldman, Jeffrey. List Apart, A (2001). Design>Information Design>Multimedia>SMIL

144.
#27648

Stairway to Expertise

Tools like Captivate, Camtasia, and TurboDemo make it possible for teachers and communicators to create effective software simulations--without programming. Even simple presentation tools, such as PowerPoint can create truly interactive simulations.

Horton, William K. III. WritersUA (2005). Articles>Multimedia>Interaction Design

145.
#18672

Strategies of Influence for Interaction Designers

Unless you have the power to make business and development decisions for your project, some of your energy will be spent influencing those who do. Experienced usability engineers or interaction designers may have limited skill in influence, despite how significantly it can effect their ability to contribute to projects. It’s the smartest and most effective designers that work to understand the human to human interaction within their project teams, as part of their work towards better human to computer interaction.

Berkun, Scott. UIWeb (2001). Design>Web Design>Interaction Design>Multimedia

146.
#10288

Streaming Media

Streaming media is a method for delivering multimedia content, where video, audio, graphics, and animation can all play simultaneous roles in the presentation.

The advantage of streaming media is that you can start viewing the presentation almost immediately while the file itself is still being sent from the server; there is no waiting period while all the component files are first downloaded to your hard drive. When the presentation is over, none of the component files remain on your computer.

Dereg, Tim. Orange Journal, The (2001). Design>Web Design>Streaming>Multimedia

147.
#18176

Structuring Complex Interactive Information

To improve the structure of complex information when it is to be presented electronically, technical communicators may turn to ideas taken from object-oriented programming, to clarify and revive the structure of the material in existing documents before mounting them online. But when an organization starts moving information onto the Web, technical communicators may go through a phase transition, as the system becomes so much more complex it exhibits emergent behaviors, and demands new attitudes, concepts, and work from the technical communicator.

Price, Jonathan R. Communication Circle, The (1997). Articles>Information Design>Multimedia

148.
#26932

Studio for New Media

The Studio for New Media is an interdisciplinary research institute organized to support, further, and coordinate work with digital media.

Studio for New Media. Organizations>Web Design>Multimedia>Iowa

149.
#25550

Sympathy for the Plug-in

If Flash is indeed a cancer on the Web, how come so many artists (and viewers) adore it? The much-maligned multimedia plug-in bites back, with help from Flash artist Peter Balogh.

Balogh, Peter. List Apart, A (2000). Articles>Web Design>Multimedia>Flash

150.
#31679

Taking Flash Animation to DVD Video

This article is meant to inspire creators much more talented than ourselves to take the risk and dive in head-first with the idea of bringing their Flash animation work to industry-quality DVD. The efforts and obstacles involved in bringing Broken Saints out as a four-disc collectors' edition were overwhelming, and if we can give you some insights, save you some steps, keep you from making the same mistakes we did, or even inspire you to experience Broken Saints on your spiffy new home theatre, then it all will have been worth it.

Burgess, Brooke. Adobe (2005). Design>Multimedia>Flash>DVD

 
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