A directory of resources inthe field of technical communication.

Design>Multimedia

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101.
#22430

Learn SMIL with a SMIL

On this website are some examples of SMIL, a language like HTML, where with a simple text editor, anybody in the world can communicate their ideas as effectively as a Television commercial. SMIL 1.0 allows you to create the areas for media objects and then determine when to play them. SMIL 2.0 adds interactivity, transitions. XHTML + SMIL give SMIL 2.0 abilities to XHTML elements.

Ramirez, Jose. EmpireNet (1999). Design>Web Design>Multimedia>SMIL

102.
#30692

Lessons Learned From Instructional Design Theory: an Application in Management Education   (peer-reviewed)   (members only)

Given that many doctoral programs do not provide extensive training on how to present course information in the classroom, the current paper looks to educational psychology theory and research for guidance. Richard Mayer and others' copious empirical work on effective and ineffective instructional design, along with relevant research findings in cognitive science, are summarized and adapted to the management education context. The goal of this article is to enhance instructors' ability to effectively relay course material and to offer specific advice for how instructors can implement prior research findings.

Burke, Lisa A. Business Communication Quarterly (2007). Articles>Education>Instructional Design>Multimedia

103.
#18501

Localizing Multimedia

Multimedia localization is a slow process. It's complicated and, technically, very challenging. It can also be very costly. Based upon the size of the applet, it costs five times as much as routine localization. It is also subject to mavericks, which means no two companies do the same thing; and no two developers in the same company do the same thing. That means every time you take the puzzle apart, it's a brand new task. A company which produced numerous products and had them developed by third-party developers or different teams within its own company, creates a different puzzle each time for you to take apart.

O'Leary, Glyn. SDL International (1998). Design>Language>Localization>Multimedia

104.
#19123

Low-End Media for User Empowerment

Fancy media on websites typically fails user testing. Simple text and clear photos not only communicate better with users, they also enhance users' feeling of control and thus support the Web's mission as an instant gratification environment.

Nielsen, Jakob. Alertbox (2003). Design>Web Design>Multimedia>Usability

105.
#23061

Macromedia Flash: A New Hope for Web Applications   (PDF)

Some new, cutting-edge applications have demonstrated Flash's potential to surpass the power of traditional software applications. These web applications leverage the strengths of Flash to help users make better sense of large amounts of data, presenting information in an easily accessible, graphical visual representation. In this white paper, we will explore how Flash can help developers easily build the next generation of web applications. We will also look at several new applications that have recently appeared on the scene and talk about how they leverage the benefits of Flash.

Perfetti, Christine and Jared M. Spool. User Interface Engineering (2004). Design>Web Design>Multimedia>Flash

106.
#20562

Major Features of Flash

Macromedia Flash is primarily an animation development application. Its feature-set includes such things as vector-based drawing, Web animations and interactive effects. Drawing is required for animation, which in turn is part of interactive effects.

Kurtus, Ron. School for Champions (2002). Design>Web Design>Multimedia>Flash

107.
#21295

Making the Invisible Visible: Process, Inspiration and Practice for the New Media Designer

Hillman Curtis' minimalist approach to design also appears to be his approach to writing. In just a few words he captures the essence of what it means to be a New Media designer and what it takes to push into unknown territory.

MacLaughlin, Steve. Boxes and Arrows (2002). Design>Multimedia>Writing>Minimalism

108.
#24086

The Many Faces of MPEG-4

There's a lot of confusion about what MPEG-4 is and isn't, just as there are many questions as to what it's going to be used for.

Waggoner, Ben. 3Dgate (2001). Design>Multimedia>Video>Standards

109.
#22991

Media Player Accessibility

When delivering multimedia content for the three major media players (Windows Media Player, Quicktime and RealMedia Player), the developer must choose whether to have the viewer access the content through a player embedded in a Web page or through a standalone player. Both methods have their advantages. Embedding the player in a Web page allows the user to access the content without another application opening. The standalone players usually have more control options.

WebAIM (2005). Design>Multimedia>Accessibility>Video

110.
#13726

Media Selection Chart

Guidelines to choose the best media for presenting your course Web site content.

Barnum, Carol M. and Saul Carliner. University of Minnesota (1993). Design>Multimedia>Assessment

111.
#26574

Merging Business Communication with Technology: Developing Successful Multimedia Modes for Distance Delivery   (PDF)

Learning no longer has to depend solely on text resources when learners have access to multimedia resources and developing technologies. The lecture is now encapsulated and available for replay and, like a novel, provides the user with direction not just destination. This paper highlights how technology adds value to the academic learning experience/environment for business communication with a focus upon televised courses, streaming videos, instant messaging and Web-based resources. Implications for the learning experience are: (1) oral and written language use become more dynamic; (2) learner outcomes are audience- and message-centered; and, (3) content instruction is analytical.

Fortune, Mary F. and John J. Staczek. Association for Business Communication (2004). Articles>Education>Instructional Design>Multimedia

112.
#21840

Miniature Movies, Big Ideas   (PDF)

Hundreds of filmmakers, huge audiences, instant reviews, and a door to Hollywood - the cinema comes to the Web.

Brunette, Peter. Adobe Magazine (2000). Design>Multimedia>Video

113.
#20606

Multimedia

Perhaps the most powerful aspect of computing technology is the ability to combine text, graphics, sounds, and moving images in meaningful ways. The promise of multimedia has been slow to reach the Web because of bandwidth limitations, but each day brings new solutions. Although there are numerous methods for creating Web multimedia, we recommend using stable technology that works for the great majority of client machines. Plug-ins that extend the capabilities of your Web pages are a mixed blessing. You risk losing your audience if you require them to jump through hoops to view your content.

Lynch, Patrick J. and Sarah Horton. Yale University (1999). Design>Web Design>Multimedia

114.
#15169

Multimedia Advice from a High School Essay   (PDF)

Demonstrates how designers of multimedia can improve their products through examination of the simple structure of a high school essay.

Bunn, Bill E. Intercom (2002). Design>Multimedia

115.
#14619

Multimedia Scripting   (PDF)

Bunn offers an overview of the multimedia development process from the writer's perspective. He uses a film analogy to help readers develop a multimedia mindset, outlines the elements of multimedia production, and guides the reader through the stages of the production phase.

Bunn, Bill E. Intercom (2000). Design>Multimedia>Writing

116.
#20554

Multimedia Scripting: A Guide to the Process   (PDF)

Beneath the glitz and glamour of multimedia technology is the need for well-written concepts and scripts to aid in the development and production process. Many who have written primarily for printed documents, however, often having difficulty adjusting to writing for a multimedia environment. To help make the transition clear, this workshop focuses on explaining the theory, concepts, and strategies for planning and writing multimedia scripts.

Heba, Gary M. STC Proceedings (1996). Design>Multimedia>Workflow

117.
#14633

Multimedia Scripting: Starting Off Right   (PDF)

Bunn discusses the art of preparing scripts for different media.

Bunn, Bill E. Intercom (2000). Design>Multimedia>Programming

118.
#24355

Multimedia, Beyond the Language Barrier Building Better Communication Bridges Across the Pacific Ocean   (PDF)

While multimedia is a very popular tool today, simple animation and sound no longer have the pull they did. Effective use of multimedia technology depends on matching it to your overall purpose. Depending on the combination of media, you can reduce the cost of localization and speed-up information delivery. In this presentation, I will introduce two multimediarelated projects for considering the possibilities and limitations of multimedia.

Kobayashi, Norio. STC Proceedings (1998). Design>Multimedia>Localization

119.
#29196

North Bay Multimedia Association

NBMA is an open community of new media professionals. Since 1992, it's been a meeting ground to explore the present and future of new media; a place to exchange ideas, learn about new techniques and technologies, be inspired, and find business support in a friendly and productive atmosphere.

North Bay Multimedia Association. Organizations>Information Design>Multimedia>California

120.
#25912

Offset and Displace

Creating an interesting title sequence can involve many different techniques. But here's one simple trick that can be used for almost any type of project--Offset. Used in conjunction with the Displacement Map fi lter, it can also add much reality to a shot.

Holmes, Steve. Mac Design Magazine (2005). Design>Multimedia>Video

121.
#25980

On-Demand Access to Rich Media Assets

The maturation of digital asset management technology and products has enabled on-demand DAM services to emerge as an attractive alternative to on-premises installation. Organizations facing a variety of problems and constraints, such as speed to market and scalability, are finding software services models to be the most cost effective approach to digital asset management. This paper identifies the four key factors in making the decision between a services model and on-premises installation. It also argues that the decision should be analyzed in terms of discounted cash flows and presents examples of such calculations.

Zoellick, Bill. Gilbane Report (2004). Design>Web Design>Multimedia>Flash

122.
#25909

On-Target Color

You'll probably recognize this color effect used by a certain department store that plays on the colors in its logo. The effect essentially reduces the image to three colors--a white background, red image content, and a darker red for some depth; but you can choose any color combination or mix any number of colors for a solarized or false color effect.

Hodgetts, Philip. Mac Design Magazine (2005). Design>Multimedia>Video>Color

123.
#21352

(Over)simple Answers for Simple Minds

Part of me feels for Jakob Nielsen for the grief he’s taken over deciding to work with Macromedia after declaring 'Flash 99 percent bad.' After all, the pressures and temptations to provide simple answers to complex issues are ones we all face in our professional practices.

Olsen, George. Boxes and Arrows (2002). Design>Multimedia>Interactive>Flash

124.
#19857

Overview and Solution for Multi-Media   (PDF)

Thanks to the development of multimedia methodologies, increases in the power of personal computers and the rapid spread of the Internet, video manuals are growing in popularity. In addition, nonlinear video editing systems, computer graphic animation and a variety of video compression technologies have created new multimedia solutions. This presentation will introduce current technology for creating multimedia manuals, with a focus on video. It will also present some of the technical challenges of using multimedia.

Kobayashi, Norio. STC Proceedings (2000). Design>Multimedia

125.
#20959

Overview of a Distributed-Hard-Drive-Based Educational Plan   (PDF)

Although empirical research indicates that media selection may not impact learning a great deal, results are inconsistent and sometimes contradictory. We have done recent studies indicating that inconsistent results may be caused by the extent to which educational developers are modifying the genres within which they typically teach – e.g., converting lectures to essays and converting demonstrations to posted instruction sets. Typically, the instructional developers who significantly modify their educational genres do so because digital media (usually designed for dissemination on the Internet, CD-ROM, or DVD) preclude the large format heuristics we accept as necessary in our traditional classes. New technologies, available this year, seem to provide a solution for this problem. In recent studies, we have successfully placed traditional educational genres on very large, external and/or removable hard drives which we combine with Internet technology to overcome the bandwidth problems we faced in the past. Because this involves a unique, step-by-step process of examining educational materials, re-combining them into external drive technlologies, and then developing new distribution methods, we call the process 'Distributed Hard Drive Protocol.' This paper describes six new, protocols we have developed for educators, trainers, and archivers.

Hailey, David E. and Christine E. Hailey. Utah State University (2000). Articles>Multimedia>Instructional Design>Education

 
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