The Age of Information Architecture
For the most part, information architects are communicators and strategists. While others merely tolerated the mishmash of responsibilities, they relished it. Designers often put up with having to write HTML but jumped at the chance to 'just do design.' Programmers were forced to meet with clients and work on strategy, but all along probably wanted to just write code. When these two ends of the spectrum split off, the empty middle was a perfect place to be. At the same time, there was an increased (but still hidden) need for information architecture. As the average web project process matured, more problems arose. Formal documentation was needed, business objectives were taking on increased importance, and, as the size increased exponentially, information organization became a much more important role. (The fact that this evolution took place during the 'dot.com fallout' is not insignificant, as this led to the placement of web projects under the same microscope as other business endeavors.) Some of these positions could be filled by existing disciplines; project managers, business analysts, and usability specialists transitioned from 'traditional' work and were added to web teams. Still, there was something missing. The connection between 'the big picture' (business strategy, high-level user tasks, basic structural architecture) and the nitty-gritty (categorization, labeling, bottom-up information hierarchies) often wasn't being made. This is where information architects fit in.
Lash, Jeff. Digital Web Magazine (2002). Articles>Information Design>Usability
An Audience With Alan Cooper: Defining Interaction Design
What was intended to be an Interview immediately became an audience with the master. It became difficult to slide in the questions as Cooper began to tear up the rulebook for the technology industry and throw it out. He discusses why Interaction Design is about complete systems architecture and he hits on what's wrong with relational databases; what's wrong with file systems; why Interaction Design is a lot more than Interface Design; and why he really doesn't like Usability much either.
Cooper, Alan. UIdesign (2001). Design>Information Design>Interaction Design>Usability
Bridging the Gap: From Raw Usability Testing Data to Design Implementation 
Learn practical ways to influence members of your company’s product engineering group with usability testing data. Putting the authors’ tips into practice will help you improve the design of your company’s products.
Leritz-Higgins, Sarah E. and Catherine J. Yaspo. Intercom (2006). Articles>Usability>Information Design
Cadius es una iniciativa al servicio de la comunidad de profesionales de la Arquitectura de Información y la Usabilidad.
Cadius. (Spanish) Organizations>Information Design>User Centered Design>Usability
Considering Product Usability Along with Information Usability 
In this progression we will examine ways that technical communicators can improve both information usability and product usability. The presentation will center around two major points.
Grice, Roger A. STC Proceedings (1993). Articles>Usability>Information Design
Much discussion in web usability in recent years has revolved around designing web sites which are intended to be easily accessible by even the least technologically advanced user. This attempt to attract the highest number of visitors is especially appropriate for promoting and selling goods and services. The inexperienced user unaccustomed to reading text displayed on monitors and unable to efficiently download multimedia files should not be alienated by highly detailed or stylized web writing or a lack of bandwidth. Yet, there are more-advanced users on the web that designers should consider when appropriate.
Hinkelman, Andrew. Orange Journal, The (2001). Design>Information Design>Usability
Designing Web Ads Using Click-Through Data
Search engine ads are one type of Web advertising that can actually work. To create the best ads, do quick experiments and redesign ads based on usability principles for online writing. Doing so helped us increase ad click-through by 55 to 310 percent.
Nielsen, Jakob. Alertbox (2002). Design>Web Design>Information Design>Usability
Don't Get Burned by Bad Mapping
The term mapping describes the relationship between a control, the thing it affects, and the intended result. Poor mapping is evident when a control does not relate visually or symbolically with the object it affects, requiring the user to stop and think, 'what's going to happen when I turn this knob?'
Greenwood, Wayne. Cooper Interaction Design (2002). Design>Web Design>Information Design>Usability
Effects of RSVP Display Design on Visual Performance in Accomplishing Dual Tasks with Small Screens 
Rapid serial visual presentation (RSVP) represents a mechanism for exhibiting temporal information instead of spatial information to overcome the limitations of small-screen devices. Previous studies examining this area focused only on information presented by RSVP displays and disregarded changes in the performance of accompanying tasks associated with such displays. Therefore, this investigation performed a dual-task experiment (a search task for static information and a reading task for RSVP display information) to examine the effects of presentation mode (character-by-character, word-by-word, and one-line format), speed (171, 260, 350, and 430 characters per minute, or cpm), and text-flow orientation (vertical and horizontal orientation) of RSVP display information on the visual performance of users during different stages of usage (whether current usage is the first, second, third, fourth, fifth, or eighth day of usage) for a small screen.
Chen, Chien-Hsiung and Yu-Hung Chien. International Journal of Design (2007). Design>User Interface>Information Design>Usability
The Essentials of a Database Quality Process

Many steps are involved in the process of turning an initial concept for a database into a finished product that meets the needs of its user community. In this paper, we describe those steps in the context of a four-phase process with particular emphasis on the quality-related issues that need to be addressed in each phase to ensure that the final product is a high quality database. The basic requirements for a successful database quality process are presented with specific examples drawn from experience gained in the Standard Reference Data Program at the National Institute of Standards and Technology.
Blakeslee, Dorothy M. and John Rumble, Jr. Data Science Journal (2003). Articles>Information Design>Databases>Usability
Findability refers to the quality of being locatable or navigable. At the item level, we can evaluate to what degree a particular object is easy to discover or locate. At the system level, we can analyze how well a physical or digital environment supports navigation and retrieval. This website is a selective, seriously incomplete, and perpetually evolving collection of links to people, software, organizations, and content related to findability.
From Data Drought to Factoid Flood: Reinforcing the Banks of the River of Communication

Information, once rare and valuable, is now as plentiful as it is meaningless. The constant accessibility rendered by various 'networking' technologies has led to a veritable glut of information. Deluged with data and flooded with facts, we are drowning in a river of communication with no clear direction or purpose. Media-mesmerized and stimuli-saturated, we are caught up in the murky current, making it increasingly more difficult to keep our heads above water. Whether we sink or swim will depend on how effective we are at controlling and managing the flow, how efficient we are at fishing for essence and meaning, and how adept we are at preserving the ecology between man and this digital morass.
Dahm, Rea Etta M. STC Proceedings (1999). Articles>Information Design>Usability
Explains that specific, measurable objectives and post-launch measurements are crucial for successfully achieving ROI (return on investment) goals. He also provides several examples aligning business and design initiatives, and prioritizing design projects relative to their ROI.
Souza, Randy. Forrester Research (2001). Design>Information Design>Usability
How the Process and Organization Can Help or Hinder Adding Value

Do better information products result when technical communicators are well integrated into product development teams?
Pieratti, Denise D. Technical Communication Online (1995). Design>Documentation>Information Design>Usability
IA and Usability: When to Start
Information design is supposed to be done from the very beginning, as it's not a cosmetic but a substantial discipline. You are much faster if you hire an information designer in the beginning.
Information Architects Japan (2006). Design>Information Design>Usability
In Search of Salience: A Response-Time and Eye-Movement Analysis of Bookmark Recognition
Describes the effect of bookmark naming on bookmark recognition. The purpose is to provide empirically-determined guidelines for web producers on how to title pages in order to optimise the recognition of bookmarks by users, and increase the rate of revisitation to their websites.
Poole, Alex. Alex Poole (2005). Articles>Information Design>Usability>Web Browsers
Incorporating Navigation Research into a Design Method 
A presentation about whether an underlying spatial metaphor aids information design usability.
Lombardi, Victor. Information Architecture Summit (2004). Presentations>Information Design>Usability
Influence of Training and Exposure on the Usage of Breadcrumb Navigation
Recent studies have shown that while the use of breadcrumb trails to navigate a website can be helpful, few users choose to utilize this method of navigation. This study investigates the effects of 'mere exposure' and training on breadcrumb usage. Findings indicate that brief training on the benefits of breadcrumb usage resulted in more efficient search behavior.
Hull, Spring S. Usability News (2004). Design>Web Design>Information Design>Usability
Information Architecture Meets Usability
A discussion of the common pitfalls of web usability and information architecture, and the state of the web industry today.
Stewart, Bruce. O'Reilly and Associates (2003). Design>Information Design>Usability
Information Engineering for the 21st Century 
Bowie urges technical communicators to spend less time creating documentation and more time designing products that people can use intuitively.
Bowie, John S. Intercom (2003). Articles>Information Design>User Centered Design>Usability
Information Specialists at the Intersection of Information Architecture and Usability
Discusses the intersection of information architecture (IA) and usability.
Head, Alison J. Florida State University (2001). Articles>Information Design>Usability
Information, Architecture, and Usability
What is the relationship between information architecture design and usability engineering? This is a loaded question, and I wade into dangerous waters by addressing it, but the answer has significant implications for a variety of audiences.
Morville, Peter. Semantic Studios (1999). Articles>Information Design>Usability
Issues of Saliency and Recognition in the Search for Web Page Bookmarks
Describes the effect of bookmark naming on bookmark recognition. The purpose was to provide empirically-determined guidelines for web producers on how to title pages in order to optimise the recognition of bookmarks by users, and to increase the rate of revisitation as a result.
Poole, Alex. Alex Poole (2005). Books>Information Design>Usability>Web Browsers
This site is a consolidation of publicly available and privately submitted job postings in HCI, Usability, User Experience, Interaction Design, Information Architecture and Ergonomics.
OK-Cancel. Careers>Job Listings>Information Design>Usability
Learning from Games: Seven Principles of Effective Design

Why do players of computer games seem to approach those applications without fear, eagerly exploring and learning as they go, while users of business applications will go out of their way to keep from using the tools? Why do business applications require volumes of documentation when the most complex games come with a brief tutorial and a strategy guide for exploration? Why can games teach pilots to fly multi-million-dollar jets better than books and classroom training? These questions have led us to ask another question: Why can’t business applications be more like games? In this article, we attempt to lay the ground work for future research by defining seven design principles found in games that we believe contribute to the creation of more usable applications.
Houser, Rob and Scott Deloach. Technical Communication Online (1998). Articles>Usability>Information Design>Games
There are 12 readers currently online: 3 registered users and 9 guests. Register.

![]()
![]()


![]()
![]()
![]()