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	<title>Design&gt;Human Computer Interaction&gt;Usability</title>	<link>http://tc.eserver.org/dir/Design/Human-Computer-Interaction/Usability</link>
	<description>A listing of the most recently indexed works about Design and Human Computer Interaction and Usability in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Design&gt;Human Computer Interaction&gt;Usability</title>
		<link>http://tc.eserver.org/dir/Design/Human-Computer-Interaction/Usability</link>
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		<title>Of Mice and iPods, or The Death of the Designer</title>
		<link>http://tc.eserver.org/31869.html</link>
		<guid>http://tc.eserver.org/31869.html</guid>
		<description>Computing technologies are becoming so familiar it can feel as if they have always been here. It is strange to think that the mouse, for instance, was invented by Doug Englebart in the seventies. He must encounter a degree of incredulity when he mentions this to people. “You invented the mouse? Really? How nice. Did you also invent the pen?”</description>
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		<title>人性的界面</title>
		<link>http://tc.eserver.org/26959.html</link>
		<guid>http://tc.eserver.org/26959.html</guid>
		<description>我们常常看到这样的新闻报道：飞机坠毁夺走了好几百人的生命，某次工业事故导致几百万英镑的损失，某新发现的系统医疗错误致使数千病患重返医院。几个月后，公布的调查结果如下：操作机器设备时的人为错误导致了这些事故。人们使用‘人为错误’一词来表达‘操作上的错误’，而经常的情况是，这些‘人为错误’ 根本就是机器设备的人机界面设计或安装上本身固有的问题。低劣的人机界面会导致使用效率降低或者容易发生错误，严重的则会造成财产和生命损失。</description>
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		<title>Scrolling and Scrollbars</title>
		<link>http://tc.eserver.org/26641.html</link>
		<guid>http://tc.eserver.org/26641.html</guid>
		<description>Despite posing well-known risks, websites continue to feature poorly designed scrollbars. Among the ongoing problems that result are frustrated users, accessibility challenges, and missed content.</description>
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		<title>The Human Interface</title>
		<link>http://tc.eserver.org/25074.html</link>
		<guid>http://tc.eserver.org/25074.html</guid>
		<description>The phrase &apos;human error&apos; is taken to mean &apos;operator error&apos;, but more often than not the disaster is inherent in the design or installation of the human interface. Bad interfaces are slow or error prone to use. Bad interfaces cost money and cost lives.</description>
	</item>
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		<title>The Effects of Perceptual Grouping on Text Entry Performance</title>
		<link>http://tc.eserver.org/23305.html</link>
		<guid>http://tc.eserver.org/23305.html</guid>
		<description>One of the primary challenges confronting designers of mobile computing devices is the issue of efficient text entry. One potential solution is to group multiple letters onto single keys, similar to the T9 keyboard currently used on telephones. Two experiments examined the effects of perceptual grouping on soft keyboard transcription rates. Results from Experiment 1 showed significantly slower transcription rates for QWERTY keyboards with grouped keys. Results from Experiment 2 showed various levels of perceptual interference due to the different Gestalt grouping effects. These results indicate that perceptual grouping can negatively affect text entry performance, and placing multiple letters onto single keys reduces the speed at which users can transcribe words.</description>
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	<item>
		<title>Depth vs Breadth in the Arrangement of Web Links</title>
		<link>http://tc.eserver.org/23075.html</link>
		<guid>http://tc.eserver.org/23075.html</guid>
		<description>The purpose of this study was to examine the effect of depth and breadth of web site structure on the user response time.</description>
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	<item>
		<title>Tools and Trade-Offs: Making Wise Choices for User-Centered Design</title>
		<link>http://tc.eserver.org/18818.html</link>
		<guid>http://tc.eserver.org/18818.html</guid>
		<description>How can we choose among customer data collection methods when limited staff and financial resources must be spread across the whole development cycle? This tutorial helps participants understand the tradeoffs, so they can make effective choices among methods at different points during product design and development. It focuses on early user-centered intervention to gain cost-effective, reusable end-user information.</description>
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	<item>
		<title>Human Error and the Design of Computer Systems</title>
		<link>http://tc.eserver.org/18398.html</link>
		<guid>http://tc.eserver.org/18398.html</guid>
		<description>People err. That is a fact of life. People are not precision machinery designed for accuracy. In fact, we humans are a different kind of device entirely. Creativity, adaptability, and flexibility are our strengths. Continual alertness and precision in action or memory are our weaknesses. We are amazingly error tolerant, even when physically damaged. We are extremely flexible, robust, and creative, superb at finding explanations and meanings from partial and noisy evidence. The same properties that lead to such robustness and creativity also produce errors. The natural tendency to interpret partial information -- although often our prime virtue -- can cause operators to misinterpret system behavior in such a plausible way that the misinterpretation can be difficult to discover.</description>
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	<item>
		<title>The Post Disciplinary Revolution: Industrial Design and Human Factors—Heal Yourselves</title>
		<link>http://tc.eserver.org/18399.html</link>
		<guid>http://tc.eserver.org/18399.html</guid>
		<description>The fault lies with the separation of powers. There are four legs to product development. Four equal legs are required for good product design, all sitting on the foundation of the business case.</description>
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	<item>
		<title>Bad Human Factors Designs</title>
		<link>http://tc.eserver.org/14260.html</link>
		<guid>http://tc.eserver.org/14260.html</guid>
		<description>A scrapbook of illustrated examples of things that are hard to use because they do not follow human factors principles.</description>
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