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Design>Human Computer Interaction

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1.
#11798

Accommodating Color Blindness

An estimated nine to twelve percent of the male population suffers from some form of color vision deficiency, commonly called 'color blindness.' It is important for computer interface designers to take into account and eliminate, if possible, any potential confusions that can arise because of color vision deficiencies. There are two major types of color blindness. The most prevalent causes are confusion between red and green. This type affects approximately eight to ten percent of the male population. In another type, an additional one to two Percent of men suffer from a deficiency in perceiving blue/yellow differences. Less than one percent of women suffer from any form of color blindness. To understand color blindness better, it is helpful to be familiar with the ways in which colors differ from each other. One standard way to discuss color is to divide it into hue, saturation and brightness (HSB).

Hoffman, Paul. STC Usability SIG (1999). Design>Accessibility>Human Computer Interaction>Color

2.
#18402

Affect and Machine Design: Lessons for the Development of Autonomous Machines   (PDF)

Human beings have evolved a rich and sophisticated set of processes for engaging with the world in which cognition and affect play two different but equally crucial roles. Cognition interprets and makes sense of the world. Affect evaluates and judges, modulating the operating parameters of cognition and giving a warning about possible dangers. The study of how these two systems work together provides guidance for the design of complex autonomous systems that must deal with a variety of tasks in a dynamic, often unpredictable, and sometimes hazardous environment.

Norman, Donald A., A. Ortony and D.M. Russell. JND.org (2003). Design>Human Computer Interaction>Web Design

3.
#30448

Affordances  (link broken)

An action possibility available in the environment to an individual, independent of the individual's ability to perceive this possibility.

Soegaard, Mads. Interaction-Design.org. Articles>Human Computer Interaction>Interaction Design

4.
#22147

An Application of the Principles of Minimalism to the Design of Human-Computer Interfaces  (link broken)   (PDF)

Minimalism in information design, specifically as applied to user tutorials and manuals, was introduced in the early 1980s through the work of Dr. John M. Carroll, then a cognitive psychologist at the IBM Watson Research Center. Since that time, theorists and practitioners have further elucidated the principles of minimalism and have attempted to apply it to a variety of situations in which people attempt to learn how to use a software application. Most recently, a new exposition of minimalist principles and practices was published by MIT Press. This work, Minimalism Beyond the Nurnberg Funnel, represents the work of leading theorists and practitioners in the field.

Hackos, JoAnn T. ComTech Services (1999). Design>User Interface>Human Computer Interaction>Minimalism

5.
#21744

Asilomar Institute for Information Architecture

AIfIA is a non-profit volunteer organization dedicated to advancing and promoting information architecture. Founded in 2002, AIfIA has over 400 members in 30 countries.

AIfIA. Organizations>Information Design>Human Computer Interaction

6.
#14260

Bad Human Factors Designs

A scrapbook of illustrated examples of things that are hard to use because they do not follow human factors principles.

Darnell, Michael J. baddesigns.com. Design>Human Computer Interaction>Usability

7.
#22009

Barras de Mosaicos

Las barras de mosaico (TileBars) son una técnica de visualización de búsquedas en documentos que permiten hacerse una idea más clara de lo que nos devuelve un buscador, añadiendo la serendipia (descubrimiento accidental) al concepto de relevancia.

Dursteler, Juan Carlos. InfoVis (2002). (Spanish) Design>User Interface>Human Computer Interaction

8.
#23075

Depth vs Breadth in the Arrangement of Web Links

The purpose of this study was to examine the effect of depth and breadth of web site structure on the user response time.

Mtei, Lianaeli and Panayiotis Zaphiris. SHORE (1997). Design>Web Design>Human Computer Interaction>Usability

9.
#24499

Design Principles for Multi-Window Online Information Systems   (PDF)

The proliferation of online information complicates information retrieval for users, who must first learn to use the information system itself. Multi-window online information systems compound this problem further by complicating an already-unfamiliar interface. However, research and practical experience suggest some design principles that can help to maximize the benefits of a multi-window system.

Berry, Robert R. and Michelle Corbin Nichols. STC Proceedings (1996). Design>Human Computer Interaction

10.
#28496

Designs We Love To Hate!

Selections of 'least favorite' designs from graduate students of the George Mason University Department of Psychology.

Mintz, Farilee. Usability Interface (2006). Design>User Interface>Human Computer Interaction>User Centered Design

11.
#23562

Do Students Really Feel Integrated With Computers?   (PDF)

This paper reports the results of a survey of senior Business and Engineering majors conducted at the University of Cincinnati. The survey's goal was to examine whether or not students felt integrated with computers yet, since the technological trend is towards a human-computer interface.

Stibravy, John A. STC Proceedings (1994). Articles>User Centered Design>Human Computer Interaction

12.
#23305

The Effects of Perceptual Grouping on Text Entry Performance

One of the primary challenges confronting designers of mobile computing devices is the issue of efficient text entry. One potential solution is to group multiple letters onto single keys, similar to the T9 keyboard currently used on telephones. Two experiments examined the effects of perceptual grouping on soft keyboard transcription rates. Results from Experiment 1 showed significantly slower transcription rates for QWERTY keyboards with grouped keys. Results from Experiment 2 showed various levels of perceptual interference due to the different Gestalt grouping effects. These results indicate that perceptual grouping can negatively affect text entry performance, and placing multiple letters onto single keys reduces the speed at which users can transcribe words.

Hamblin, Christopher J., Michael Bohan and Alex Chaparro. Usability News (2004). Design>Usability>Human Computer Interaction>PDA

13.
#18682

Fitts's User Interface Law Applied to the Web

Interface design is difficult in part because everything requires interpretation. A design that works for one task or one user might not be appropriate for another. In other types of engineering, like architecture or bridge building, designers can always rely on laws of physics and gravity to make designs work. There is at least one immutable rule for interface design that we know about, and it's called Fitts's Law. It can be applied to software interfaces as well as Web site design because it involves the way people interact with mouse or other pointing devices. Most GUI platforms have built-in common controls designed with Fitts's Law in mind. Many Web designers, however, have yet to recognize the powerful little facts that make this concept so useful.

Berkun, Scott. UIWeb (2000). Design>User Interface>Human Computer Interaction>Web Design

14.
#25399

Fun Systematically

This position paper looks at two examples where the study of fun is at very least systematic, and quite possibly scientific. In the first, Virtual Crackers, a systematic process of 'deconstructing experience'; identifies the individual aspects of an experience (pulling crackers), which are then used to reconstruct a new experience in a new medium (the web).

Dix, Alan. uiGarden (2004). Articles>User Centered Design>Human Computer Interaction

15.
#18580

Giving the Human Touch to Software

Making too many assumptions about users’ expectations and levels of competence can get software developers into a lot of trouble. Here, Yogita Sahoo tells her own story about designing an application for an industry she was deeply familiar with—but that industry knowledge didn’t keep her from making some big usability blunders.

Sahoo, Yogita. StickyMinds (2003). Design>Human Computer Interaction>Software

16.
#22523

GUIdebook

This site is meant to be an online museum of graphical interfaces, especially those old, obscure and in desperate need of preservation. For those interested in seeing how the GUIs evolved throughout the decades.

GUIdebook (2004). Design>User Interface>Human Computer Interaction

17.
#19139

HCI Design for Network and System Management

All too often the people responsible for the care and feeding of the information technology infrastructure are poorly supported by the very technology they must manage, even as the popularity and use of networks (such as for the World Wide Web) grows. Corporate MIS staffs spend billions of dollars just on managing their computing infrastructures, and still they must continually cope with ineffectual products that do not support them in their work. A $2,000 PC may cost $5,000 to $10,000 a year to support.(1) This Special Interest Group (SIG) provided an opportunity for over 30 HCI practitioners and researchers in the domain of network and system management to share information about the problems faced by operators, system managers, administrators, and end users, and to explore new techniques in user interface design that might provide better support in the future. The group spent the majority of its time sharing information about design problems in a structured brain-storming exercise. Candidate areas for solutions were considered in response to the defined problem.

Graefe, Thomas M. and Dennis Wixon. SIGCHI Bulletin (1997). Design>Human Computer Interaction>Management

18.
#19138

HCI Solutions for Managing the IT Infra-structure

In a kick-off Special Interest Group (SIG) at CHI 97, participants focused on key design challenges in the domain of network and system management. At the conclusion of the CHI 97 SIG the group decided it would be helpful to continue to meet and to provide a forum for exploring solutions to these key design challenges. The CHI 98 SIG provided an opportunity for over 30 HCI practitioners and researchers in the management domain to share information about work in several key areas.

Graefe, Thomas M. and Dennis Wixon. SIGCHI Bulletin (1998). Design>Human Computer Interaction>Management

19.
#13280

HCI Usability: Impact of Style, Graphics, and Quality on Web-Site Effectiveness   (PDF)

The rampant growth of the WWW has resulted in a very large number of web sites being produced and used before standards and guidelines for appearance and interaction could be developed and accepted. Two factors that could affect user performance and perceived quality of a web site are: surface blemishes added, and the presence of extra, gratuitous features. The effects of these two factors can be assessed through performance testing and attitudinal surveys. the approach or design criteria for each site. We chose as a basis, a classification presented by Karen Schriver of traditions that have shaped our thinking about, and approach to, document design and evaluation.

Grice, Roger A., Lenore S. Ridgway and Raymond A. Lutzky. STC Proceedings (2000). Presentations>Human Computer Interaction>Web Design

20.
#23118

Help Strategies and Their Effect on Graphical Icon Usage

An increasingly popular component of modern graphical human-computer interfaces are graphical command buttons. Studies have shown that graphical command buttons can enhance user productivity. However, two factors, the time required to acquire a working knowledge of the graphical command set and the need for frequent use to maintain the knowledge limit the effectiveness of graphical command buttons as a user interface strategy. This study attempts to quantify the effects of four types of help (balloon style, a mouse documentation line at the bottom of the screen, a help browser, and hardcopy documentation) on the ability of novice users to acquire a working knowledge of a graphical command set. The study did not find any significant difference (based on the anova and manova tests) between the four treatments.

McAlister, Britt and Chavi Greengart. SHORE (1997). Design>Documentation>Human Computer Interaction>Help

21.
#18398

Human Error and the Design of Computer Systems

People err. That is a fact of life. People are not precision machinery designed for accuracy. In fact, we humans are a different kind of device entirely. Creativity, adaptability, and flexibility are our strengths. Continual alertness and precision in action or memory are our weaknesses. We are amazingly error tolerant, even when physically damaged. We are extremely flexible, robust, and creative, superb at finding explanations and meanings from partial and noisy evidence. The same properties that lead to such robustness and creativity also produce errors. The natural tendency to interpret partial information -- although often our prime virtue -- can cause operators to misinterpret system behavior in such a plausible way that the misinterpretation can be difficult to discover.

Norman, Donald A. JND.org (1999). Design>Human Computer Interaction>Usability

22.
#26949

Human Factors

Human Factors is often used interchangeably with User Interface Design or Human-Computer Interface. There is a lot of overlap in these disciplines; however, Human Factors generally refers to hardware design while HCI generally refers to software design.

Usernomics. Design>Human Computer Interaction>User Interface

23.
#20165

Human Factors for Web Page Design   (PDF)

Knowing the purpose of your web page is the most important step to applying human factors principles to your design. By understanding the special chahnges related to presenting information on a web page, in addition to understanding the way human-9 use their eyes, prioritize the information they process, and react to sound, you can apply principles of information design and interface design to create effective web pages. Numerous sources of information about what to do and what not to do on a web page are available from the World Wide Web.

Billard, Trish. STC Proceedings (1997). Design>Web Design>Human Computer Interaction

24.
#14258

Human Factors in Software Development: Models, Techniques, and Outcomes  (link broken)

We present the results of a survey designed to identify ways that human factors engineers have been successfully involved in software projects. Surveys describing successful and unsuccessful outcomes were returned by 14 human factors engineers and 21 software and documentation engineers at Hewlett Packard. In addition to describing the type of involvement and techniques used, respondents were also asked to define what they considered to be a successful outcome and give their views on what factors contribute to success or failure. The results of this study suggest ways in which the human factors/R&D partnership can be more effective in current development scenarios.

Lundell, Jay and Mark Notess. ACM SIGCHI (1991). Design>Human Computer Interaction>Software

25.
#25074

The Human Interface

The phrase 'human error' is taken to mean 'operator error', but more often than not the disaster is inherent in the design or installation of the human interface. Bad interfaces are slow or error prone to use. Bad interfaces cost money and cost lives.

Dix, Alan. uiGarden (2005). Articles>Human Computer Interaction>Usability>User Centered Design

 
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