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	<title>Design&gt;Graphic Design&gt;Online</title>	<link>http://tc.eserver.org/dir/Design/Graphic-Design/Online</link>
	<description>A listing of the most recently indexed works about Design and Graphic Design and Online in the field of technical communication.</description>
	<language>en-us</language>
	<copyright>Copyright (c) 2005-08 by the EServer. All rights reserved.</copyright>
	<managingEditor>tclib-editorial@eserver.org (TC Library Editorial Board)</managingEditor>
	<webMaster>webmaster@eserver.org (Geoffrey Sauer)</webMaster>
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		<title>Design&gt;Graphic Design&gt;Online</title>
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		<title>State of Online Graphics</title>
		<link>http://tc.eserver.org/24306.html</link>
		<guid>http://tc.eserver.org/24306.html</guid>
		<description>Judging from the work of fellow Help writers, the value of graphics in online Help is subject to debate. Of the more than sixty Help systems reviewed for this session (including the suites from Corel, Lotus, and Microsoft), fewer than half featured significant use of graphics. Even the Help systems of some graphics applications consisted mainly of text, broken only occasionally by utilitarian screenshots of tools and buttons. Yet, even though we have had only a few years of experience in designing graphics for online Help, many of the Help systems revealed a wealth of good ideas worth adapting for use in your own systems.</description>
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		<title>Applicability of CGM Versus SVG for Technical Graphics</title>
		<link>http://tc.eserver.org/21497.html</link>
		<guid>http://tc.eserver.org/21497.html</guid>
		<description>As certain traditional technical and engineering applications become established on the Web, they bring with them information resources that mix text and data with significant technical graphics components. Technical graphics for such applications as aircraft maintenance manuals are characterized by high volume and complexity, stringent fidelity and interoperability constraints, and long life cycle. W3C has two standards for Web based graphics, WebCGM and SVG. WebCGM was specifically standardized for technical applications. SVG has much broader applicability. In a nutshell, the usual formula is &apos;WebCGM for Web-based technical graphics, SVG for graphic arts and creative graphics.&apos; Still, the questions continue to arise. why there are two formats, and isn&apos;t it possible to use the one for the other application? When one takes a careful and detailed look at the two formats, in the context of the particular requirements of technical illustration, then specific differences emerge. This session will present such a comparison, from both the theoretical, functional perspective, as well a practical real-world (implemenations and interoperability) perspective. The comparison is based on an ongoing study that has been conducted within the CGM Open consortium and the Graphics Working Group of the Air Transport Association.</description>
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		<title>Electronic Catalogs: Graphics</title>
		<link>http://tc.eserver.org/21494.html</link>
		<guid>http://tc.eserver.org/21494.html</guid>
		<description>A compilation of the most frequently asked questions about graphics in electronic catalogs. You will find answers to general as well as to technical questions.</description>
	</item>
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		<title>On Digital Photography</title>
		<link>http://tc.eserver.org/13667.html</link>
		<guid>http://tc.eserver.org/13667.html</guid>
		<description>In my forays into digital photography in the last four years, I&apos;ve encountered a number of issues and learned a lot about making pictures sans film. With any new technology, one is forced to deal with both the same old issues and arguments, and also, brand new ones that have never before been considered. Rather than make any attempt at cohesiveness, below are some various points and lessons I&apos;ve learned.</description>
	</item>
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		<title>Better Screenshots</title>
		<link>http://tc.eserver.org/10869.html</link>
		<guid>http://tc.eserver.org/10869.html</guid>
		<description>Most tech writers have their favorite software for capturing and processing static screen shots. I won’t compare these applications or try to tell you how to use them. Instead, I’ll give you techniques that help you produce the best possible screen shots, no matter what application you choose. This article assumes that you’ve taken screen shots before. It uses terms like “hot keys” and “time delay” and “capture cursor.” If you don’t know what these terms mean, look them up in the help for your screen capture software. They represent standard features that are found in most screen capture applications.</description>
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